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Canadair

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Everything posted by Canadair

  1. This is not impossible; obviously must be a mod, and the install I am setting up is quite the patchwork. For example what happens is that I pick the L-29 in 1971, for example and crash. I estart try again, and crash; so then I pick a A-7E in 1992, and it works; I go back to pick the L-29, and it works. Seem really date-related. Thanks for the moral support , jake.
  2. Of course not: no errors.. grr a toll that should be asked to TK would be a crash-logger, would help in modding loads. What is strange is that it is random, nw it works, now it doesn't. What I observed is that some planes crash in ayear range (around '70s) and works from 80s and on It is not a big deal, I am just curious to understand why!
  3. I agree with adding Pantelleria. Having flown over Sicily for a while, in my opinion, polak'tiles are too green and too desertish to represent Sicily landscape and I guess Northafrica too. Perhaps can be made compatible with deuces desert repaint, which should be not a problem , tiles have the same names of the original desert right?;Especialy now that we can add tall high rises everywhrere. Also US airbase by Mont Etn a whose name is signonella Airport, should be south of the city, with another airport that is Catania Civil Airport; both of them have no Crossing runways, and are 09-27 orientated. the other Us base to the eaist is Trapani military airport, (was my base!) and it should be closer to se, and at sea level; it comes with 13-21 orientation. In short the whole sicily landscape elevation should be revised ; it is not that mountanions Thanks for the update wrench A suggestion; maybe we can add some TANK movement lines (as strategic nodes) ACROSS the mediterrenan; bear with me on this; maybe three parellel sea lanes, which can be used from allied and soviet ships (and subs) , used as tanks in a campaign; planes would be launched from carriers and airbases with CAS loadout modified with anti-sub and anti-ship loadouts; of course it might require some .ini fiddling, to be removed for normal operations in case you don't like real tank, with tracks sailing on the waves. I wanted to do this with lybia that I have but I was waiting your update
  4. Carissimi

    Nel tuo post c'è un errore; il titolo: senza PUNTO INTERROGATIVO. lo raggiungeremo. E basta.
  5. I-ADRN, 10 mn W di Mosak

    Estate Torrida su Dhimar. Come ogni estate la sterpaglia arida minaccia di bruciare e di coinvolgere nelle fiamme la già scarsa vegetazione dello Stato Mediororientale Il Governo ha appaltato il lavoro di ricerca e spegnimento incendi a varie ditte canadesi ed europee Pattugliamento anti-incendio as W di Mosak, un Bonanza (on "Dry Lease" from Capun's Skunkwors) avvista e localizza un incendio al margine di una zona coltivata Già vari alberi bruciano, per fortuna l'incendio non interessa ancora la zona verde. Bisogna fermare le fiamme prima che raggiungano i campi più ad E "I-ADRN, Centro Operativo Antincendio, si richiede intervento di CL-215, Stand by per trasmissione coordinate" Per ora è ancora un piccolo incendio. Ma se ne possono vedere di più grandi. Molto più grandi. Anche su SFP1 Strike Fighters Project: WaterBombers (by IDT)
  6. I-ADRN, 10 mn W di Mosak

    IDT; ma chi saranno mai? eh eh
  7. It is quite explaned in this thread how to get to this enahancemt; which part confuses you and where can I help you?
  8. I did get the picture; thanks for the explanations. It was sort of what I had thoght that terobjects was needed. Actually the whole idea can be applied to other terrains. In SFP1 the default "low" buildings are terobjects_buildings1.bmp; just in city1.bmp entr in the terrain data, we can have solidobjectalphatexture=terobjects_buildings1A.bmp; in this way "downtowns" would be high rises and surroundings lower buildings; provided of course a city1.tod is in the folder as in the above posts of this thread. It works, with some little glitches of house scaling. You see big houses smaller than big ones, but the high rises stand higher, and you really have to go and peek closer and look at the little glitch; the whole idea was as simple and adds a lot of scenic to SFP terrain; thanks Fubar for sharing
  9. Can you please explain "any associated bitmaps?" The terrain data will call for whatever terobjects_buildings is in your terrain folder or in the .cat Seems that in the picture you posted I can see the high rise from terobjects_buildings1 from polak's terrain.. Thanks!
  10. Do you need to copy into germanyCE folder polaks's terobject1_buildings and terobject_buildings1A as well?
  11. Yes Sir! :yes: :yes: I am not asking for anything but a well done patch. If anything it will fuel WOE for the DesertStorm mod!
  12. Well, I own WOI, but I shelved it and did not patch it, guessing it was most due to personal tastes. So mostly I don't even know WOI that well. If USAMTL decides to reinstall and not patch, well this is not a good symptom isn' it? Furhtermore next patches for SFP series will be based on WOI, so that's why my worry
  13. Speaks volumes. And makes me worried for future patches
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  21. modernizzare teatro tunisia

    Qualcuno mi aiuta? Il Teatro è interessante perchè comprende tutta l'italia meridionale, la sicilia, ed il nordafrica con aerporti ed aree bersaglio ben fatte e ricche Gli aeroporti hanno anche già le posizioni per gli aerei percheggiati. Si tratta di aggiungere postazioni, sam, ewr, rivedere qualcosa. E' da tempo che vorrei farlo, ma da solo non ne ho volgia. Qualcuno è interessato?
  22. Baltika just noticed now two things -how educational this thread is -And your Av. is that DoctorWho's deadly adversary race? I loved DrWho, used to watch the series on the BBC. sadly it has never been translated in italian, but can watch english TV thankfully. I liked the series wiht,, Ecclestone was he? and that sweet blonde ,Billie Piper, right? playing Rose
  23. http://forum.combatace.com/index.php?showtopic=27559 In this post there is a set of ini which should solve the problem
  24. sapete cosa

    Passare a tutti i miei install di SFP1 (circa 15 gig) WOV (circa 8) WOE (circa 4) Completi con campagne rifatte, addon di vario tipo scaricati dalle rete e corretti in alcune pacchianate, weaponpack e loadouts e aerei abbastanza omogenei, (senza quella minchata confusionaria di rifar le armi per ogni nazione), texture rifatte, un intera aviazione mercenaria, il terreno del vietnam con una via di hochi mihn, etc et, altri terreni migliorati, integrando e rendendo permanenti vari addo on, et cet Alla faccia di ogni pirateria, codice etc etc. Tutto raccolto e tweakeato in crirca cinque anni. Sicuro non perfetto, ma insieme si potrebbe sperimentare e sistemare erroti grandi e piccoli E poichè in alcuni casi mi diverto molto, vorrei sopratutto dividere il divertimento con voi. E riSpecifico con voi.Potremmo moddare tutti da una base colossale ed omogenea. Il punto è che non ha senso passarlo a blocchi,,per esempio il vietnam, è cosi tutto integrato che dovrei passare tuto il mio install. O le flakland, (che, alla faccia dei vari dotti threads i su CA è credo il meglio possibile con gli addon attuali; ci vorebeb un ritocchino alla guerra terrestre.) Insmma, appunto dovrei passare tutto SFP Qualche milanese (perchè molti sono di quella zona, basterebbe uno solo per passare agli altri) capita in zona forlì entro il mese con un hard disk USB grande? O a Roma nei primi di maggio? (ma di questo non sono sicuro) Per Uzzo se legge dal profondo SUD, che cosa si può fare per te? Saluti
  25. What can I do for testing? maybe you could pass the mission?
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