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Canadair

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Everything posted by Canadair

  1. Been experimenting this morning The following setting works well too, and perhaps it is a better guess, assuming the lower corner speed the beter dogfighter the plane. [FlightControl] StallSpeed=77.41 CruiseSpeed=257.9 ClimbSpeed=260.60 //CornerSpeed=250.2 CornerSpeed=207.07 <----------------- MaxG=9.33 MaxSpeedSL=410 MachLimit=2.05 PitchDamper=0.85 RollDamper=0.45 YawDamper=0.25 GunBoresightAngle=0.0,0.0,0.0 RocketBoresightAngle=0.0,0.0,0.0 Of course all those settings have been acquired from similar aircrafts and tweaked a little. The more experiments, the better.
  2. You thoguh about everything haven't you? It is late now in his part of the world. Tomorrow on a carrier with EF2000!
  3. Problemi con EF2000 in WOE

    allora se il meteor non te lo da ma te lo da sul gripen porobabilmente è un problema di data di disponibilità dell'arma scegli una missione nel 2010 e vedi se appare. Il meteor appar nel 2005 Sullo schermo di loadout vedrai quattro meteor. NEl gioco vedrai tre meteor ( o un altro AHM se i meteor per qualche ragione non compaiono) e il pod alposto di un meteor. E'una limitazione di sfp1, non ci si può far nulla.
  4. common error is uunproper renumbering of the weapon in weapondata check better
  5. The plane is designed for WOI which allows many new entries in inis for cockpit instruments. Craig chose, rightly so to desing for WOI so that the plane will be ready when the patch for SFP and WOE arrives. For now, your issue has no fix, I think.
  6. This question has been asked loads of time so far, so I am answering to spare someone else (and craig) the pain to answer the same question again. For starter, dial your search to "EF2000" There isa thread called EF2000 progress. Many little tweaks have been done to this wonderful craig 's work by community's members. You might want to read the thread from page-52 and on; If you are new to the series this might give you a lot of insights, about the plane and needed little things to make craig works soar from excellent to heavenly. Anyway first thing to do in typhoon_avionics.ini file, make sure the last entries are marked out with // like this: (will solve crash problems) //[HUD_SteeringCue] SymbolType=STEERING_CUE ImageFilename=cockpit\HUD\SteeringCue.tga ImageSize=0.055 //[HUD_Steerpoint] SymbolType=STEERPOINT_SYMBOL ImageFilename=cockpit\HUD\Steerpoint.tga ImageSize=0.055 I also have t a block of inis, slightly redone, loadouts and avionics(the latter requires a horizon.tga that youcan get from F-16 Blk10 here at CA), and a data file which should prevent crashing of wingman during approach. It is attached to the post. (to craig and moderators. I mean no harm, if this attachment irritates anyone, please remove; it is posted somewhere on the italian forum too. also those are not meant to be the ultimate in realism and not in any way the last words about EF2000; those words are craig's and his only) EF2000inis.zip
  7. What to do on a 83 hour layover in Vancouver, BC

    I sort of can relate. What Laptop and what Joystick are those FC?
  8. Who knows; might be more real than fiction
  9. Problemi con EF2000 in WOE

    Il pod laser su questi loadout è installato nella sede per l'amramm davanti a destra, e non sul pilon centrale. Ora vedo con il typhoon tank. eil problema che dici, ma questo è un fatto del modello e non si può far nulla. Purtroppo questo giochino è quello che è, ma ai "poteri che sono" piace cosi com'è Senza niente togliere a Craig, il cui EF2000 è bellissimo E basta Ce ne fossero di craig; altro che, invece, certi.. vabbè vah
  10. Admirable organization of downloads The search function, both for threads and downloads does not accept designation such as F-something. Not really a big deal, eventually one finds what he is looking for. On the other hand I guess it is a known and worked on characteristic
  11. quando piove e tira vento.......

    Spiritoso. Poi un giorno, quando farai il pilota, e ti capiterà qualche bollettino meteo interessante, magari, fra le tantissime cose che avrai imparato e studiato, ci sarà anche il piccolo ricordo di un post di Canadair...
  12. Problemi con EF2000 in WOE

    Prova questi .ini Ti serve il pod litening III che dovrebbe essere disponibile con il gripen se mi ricordo bene, così come il meteor. http://forum.combatace.com/index.php?showt...0&start=540 In questo thread trovi ulteriori spiegazioni su come aggiornare leggermente lo schermo radar (Ti ricordo che ti serve il file Radar_HORIZON.tga che è disponibile, per esempio nella cartella cockpit\radar dell'F-16A Blk10 disponibile qui su CA ) craig l'autore è al corrente di quese modifiche e potrebbe incorporarle in una nuova versione se decidesse di rilasciarla. Con questo data.ini inoltre l'EF2000 (e i wingman) dovrebbero atterare in automatico senza fare un buco per terra. Io ho fatto qualche esperimento, ora dovrebbe andare un pò meglio. Provate un pò Non ce la faccio più EF2000inis.zip
  13. Consigli musicali

    Nello spirito delle skin che kei sta per rilasciare, della serie IdolMaster, e sperando che ci faccia un video conq uesta colonna sonora, godetevi il video, che sarà anche pop, rock e disco sound e anime quanto volete a me piace Maurizio che ama la lirica sarà scandalizzato, ma ci sono tante cose E poi il titolo della canzone è Dogfight, e non si capice se parli di combattimento aereo o incontri amorosi, (c'è la traduzione in inglese dal testo in inglese-giapponese) E poi le asiatiche quando son belle, sono belle davvero
  14. quando piove e tira vento.......

    Uzzo il video che hai postato è un classico che gira da un pò di tempo Grazie per ricordarci che nel volo "vero" il meteo è spesso un nemico quotidiano e il pilota di sim spesso non se lo ricorda. Questa è cultura aereonautica. Come avrai osservato, l'avvicinamento viene compiuto con la "prua" nel vento per mantenere l'aereo sull'asse pista. L'asse dell'aereo forma ovvimanete un angolo con l'asse pista. Tale angolo va eliminato prima del contatto intervendo sul timoneper riallineare il muso e sul volantino inclinando le ali dalla parte del vento. In questo modo l'aereo tocca su un solo carrello (dalla parte del vento) e con i comandi "incrociati". Sulla maggior parte dei grandi velivoli commerciali invece (dal 737 in su, diciamo) è possibile toccare la pista mantenendo tale angolo, o cmq dimiuendolo il più possibile ed il più tardi possibile con un azione sul timone che prima del contatto allinea i carrelli con la pista. Questo senza inclinare le ali, sopratutto nei velivoli con motori subalari dove un inclinazione eccessiva ( anche piccola circa 6° sul 737) può fare impattare la gondola del motore con il terreno (come nel DC-8 neel video) Finchè il vento è stabile anche se ntenso è relativamente semplice stabilire le correzzioni necessarie e manterle ed aggiornarle fino al contatto. Spesso però il vento intenso è a "raffiche" presenta cioè variazioni in intensità, oppure varia in direzione. In questo caso diventa tutto un pò più difficile, e come avrai visto nel video nel caso di avvicinamenti molto "destabilizzati" l'equipaggio ha preferito abortire l'atterraggio, effettuanfo una riattaccata, o "go around". Meglio un altro giro che farsi male.
  15. What I meant is that sead is always two ships only that I know of.
  16. Of course they do; I made a Mig VS Mig campaign in madagascar in which you take off from carrier with taskforce, and attack various convoy stations and get anti ship mission over shipping routes. It is hre on CA. I am talking something different here. Think about this, a map with defined routes but instead of ground vehicle you get ships using this type of entry in campaign file [GroundUnit026] GroundObjectType=BTR-152 ships here (althoguh just one class) UnitName=22nd Infantry Brigade ForceID=3 Nation=Syria BaseArea=Mafraq as definded in movement .ini RandomChance=80 StartObjects=60 this number could be reduced MaxObjects=60 this number could be reduced Experience=40 Morale=60 Supply=100 Intelligence=80 UpgradeType=NEVER StartDate=06/07/1967 StartDateDeviation=0 those ground unit would wander on attackroutes and meet the other force groundunit, and trigger anti-ship missions (caS) In this case the formation used should be the formationtank used in corresponding nation ini. , which probably could be modified for a ship convoy or taskforce that has less unit than tanks. It is something complex and obivuosly separated install. Quite academic and not very practical, but perhaps feasible thus saying I know you mean no harm, but could you please use a nicer tone to me? Thanks.
  17. Somewhere, apparently. And sadly, not in my harddisk, Ask fondacaroalfonso for details
  18. Oh well: I guess I see your point.
  19. Talking campaigns you would need to redesignate formations and size I guess if you want to assign ships to ground units And sead, as I said works in campaign too, but with limited results. Who is scared of tWO Tu-16?
  20. As much as I agree with you about effective teaching,I have to say that it was an idea I already had back in january, and needing of course polishing. On the other hand works for missions but tt is difficult to use in campaings thoguh, you will agree, for a good number of reasons.
  21. Ships modeled as tanks, or ground formation. I was thinking about this a while ago, and posted about this; Talking campaign here.. you can have ships formations modeled as tank formations, or units and have them wandering on the map and in this case the CAS missin generated when two ships formations meet will have attack with ASM or whatever.. Not very practical, but workable,, let me see if I can find my own post.--- http://forum.combatace.com/index.php?showt...t=0&start=0 third and fourth from above, dated jan19th Oh and I see saguanay is no longer a member herE? And a lot of brainstorming in that topic, there was Typhoid too Okei I rebrowsed the topic; it got deranged with animosity and bad feelings and trying to figure out a better way to have air-sea war; the idea I had would require a total redesignation of ships as tanks, and formation as well. Plus they would be of oneclass only, being defined as groundunit in campaign.ini; not to mention the need to carefully design movement routes for the terrain, and the antiship (CAS) would be always over two sea units fighting. On the other hand on a smaller scale , perhaps with subs could work BTW I am talking campaings here
  22. Fine Think you can share your knowledge then? I bet that it would be intersting for many
  23. Now it is clearer. Your entire flight attack is not a surprise. You just order them to attack and they will, your wingman for sure, and number 3 and 4 because they will attack ground targets with radars, and AAA. That happens most of the time. Other times they wander loking for targets elsewhere,(as Typhoid stated it happens, in other threads) prolly becasue they can't see the ships without radar as AAA, or SAM. But the point is not MY flight. The point is OTHER flights, those that I am escorting for example Or an enemy bomber raid, assuming enemy AI gets tasked antiship mission which does not happen. But you could have ship formations set as target area in terrain data.ini and bombers would be launched in strike missions against those formations. Strike AI mission please note. And according to my experimnts they won't launch anything. But I alredy posted this in details many other times and unless something is missing, this is not possible. And I d really love to be proven wrong, so I could start immediately building campaigns
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