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Canadair

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Everything posted by Canadair

  1. How to make sure that LCOS and CCIP do actually work? I have an F-16C modified with avionics 70 etcetc; everything works perfectly, but I have the feeling that bullets do not actually go where LCOS is pointing... Any ideas?
  2. Ah I see, so it is going to be like some of the WOV set; sadly thoguh in those sets the static aircraft where missions-related and not built in the danang AB for example. hmhm this will require lots of downloads...are you making pack or shall I start downloading? Oh and when you have time, can you elaborate more on this ground-objects limitations that you faced? I d like to learn something. thanks...
  3. I have just one little idea. I guess all those ppulate airbases and the rostock area are going to be part of the mission, like the statics in yuor great vietnamset. May I suggest to set them up as targets in the targets and type ini, so that they stay there, and not only they are part of the mission, but will be used in campaigns as well?
  4. So it is early morning, and Eagles are going to war. The model is F-15A W.O.E (Weapons and Operational Enhancement, i.e. woe's F-15A migrated to SFP1, with sand camo and multirole capabilities, for Mercenary's Squadron in Burning Sand 1983) Nice things, as often, go un-noticed, can you spot two F-15s on this screen taken from Hi-altidude recon? Meet therefore LongDistance, my current fav Noseart by Wrench and meet Steel Angel, isn't she lovely? after some AA-BVR, LongDistance deploys her goodies Steel Angel rolls in, too Rolling in...
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  11. Do you comfirm compatibilty with SFP1? if I use only the targets and types ini, then the three old campaigns form johan should still be okei.
  12. I must be the only one intersted in this I guess. I just received an answer for TK, who said that this is amtter of time and programming decisions. It is okei. I rest my case. In 2008, the only flight sim in which modern generation fighters will use guided weapons less or more properly is Falcon4, a project, althoguh incredably updated, that goes back to 1998, and Lock-on with its limitations. A shame SFP1 can't. It is so sad to see entire flights with JSOWs under the wings, overflying their targets, negating the idea itself of JSOWS,and stand-off, for example, and going back to base. My own escort mission is purposeless iif bombers do not deploy their weapons. I rest my case. This is the last post on this topic. Thanks for the patience to all of you
  13. Dave, as you already know, it works for your flight and not for the flight whose ground attack you are covering. Right?
  14. Would work even better deploying JDAM and SDB rain
  15. I don't want to seem offensive or anything , I am just frustrated with this topic. I have the feeling that all the knowledge, all the familiarity with the game details and intricacies disappear when I touch thi thread. Is it a tabooo? The problem is true for EOGR, LGB, EOGB and for AI-flights, not Player's flight. Your wingman, "practically" not "throretically" attacks with LGBs EOGR, EOGB the targets you command him to to attack. So does the second element, even if according to another debatable idea ot TK, they won't attack primary, so in TK's words "the player can focus on the primary target bomb run!" (which goes along the same line of TK's words "we limited AIM-7 efficinecy giving AI super-beaming, so the player is drawn into dogfight!" debatable and not realistic) Now, I buy, play and advertise and support TW's products, I actually love them, I just would like them better, and more realistic, and I don't see why we have to hide head under the sand and not underline obvious game's problems and limitations. Also I can't' see, how the few ideas that I have would create a big problem in playabilty, and take the game great realism and playaBILITY'S balance away. MAybe there ar some programming problems or difficulties, which is understanding and fine, being TK a one man show. But is more honest to admit it; "I can't have AI flights realise AG guided ordance, because I don't have time/skill/resources/manpower, to program that" It is more honest. I /WE will lvoe TK anyway and buy his product. The feeling I have is some sort of TK's fear to make the game too realistic and lose teh confrontation with console' games.
  16. This is a good new. Excellent. Do you have evidences of mavericks 's use NOT in CAS missions?
  17. This is a good new. Excellent. Do you have evidences of mavericks 's use NOT in CAS missions?
  18. I know column, and again I agree. I guess you can see my point as well, though. Perhaps what I figure as "extra few yard" is actualyl very difficult programming-wise, still I d like to use those modern birds in campaigns with the proper smart weapons.
  19. I quote your post in it entirety. It is a matter of taste, I guess, Personally I like all the scenarios you mentioned, plus the future wars. Different intricacies and talents needed in diffrent eras of air-warfare. Fun is SFP1 series is moving from one era to another with a simple click. And all the work of the modders seems to me somewhat wasted when you can't employ planes such as the f-22 and the likes in a campaign. That is why I don't understanfd why TK does not give credit do this modders and their creations. Which he actually did, to a certain extent, so why don't go the final few yards and allow AI-deploy of guided-weapons? I was n the brink of releasing a massive air-sea campaign which makes no sense without bombers being able to launch their missiles
  20. I quote your post in it entirety. It is a matter of taste, I guess, Personally I like all the scenarios you mentioned, plus the future wars. Different intricacies and talents needed in diffrent eras of air-warfare. Fun is SFP1 series is moving from one era to another with a simple click. And all the work of the modders seems to me somewhat wasted when you can't employ planes such as the f-22 and the likes in a campaign. That is why I don't understanfd why TK does not give credit do this modders and their creations. Which he actually did, to a certain extent, so why don't go the final few yards and allow AI-deploy of guided-weapons? I was n the brink of releasing a massive air-sea campaign which makes no sense without bombers being able to launch their missiles
  21. My two cents. I bought WOI, WOE, SFP1, and I am an avid player. For the same reasons I have to be true with my feelings over WOI. W all know and daily praise the merits of this series. the point is, is this now really really better? So far I am skeptical with WOI; For starters, I answered myself to a question I posted on this very same thread about AI flights using guided weapons. For some reason this feature is not very appealing or intersting to this community. Without AI flight delivering weapons to their main targets (LGB. EOGB, EOGR, etcetc) we can't have any campaing setup in guided AG weapons era, i.e. after 1990. TK knows this problem and ignored it once again in WOI. I have an hardtime understanding why the community is not interested in this feature. Donn't you want F-22 delivering Jdams and SDBs? B-52 firing volley of AGM-142, or AGM 86? F-15E delivering Jsows? Gripen delivering LGBs? EF-2000 delivering brimstones? ETC ETC.. Full of hope I ran this test: I extracted loadout ini from F-16 and F-4e and changed the convenient mk-82 with AGM-65, then launched 1982 campaign and run a few missions in F-15A watchin the Strike flights on their way to targets. No guided weapon released or launched. I think the test has been run properly, and I'd really love, seriously ,evidences contrary to results I obtained. It would open a real future to the sim, mods wise. In the meanwhile I was trying to engage BVR. The new AI is so good at beaming that obtaining and mantaing a lock for a AIM-7 to reach its target is impossible. May I am doing somethign wrong, but I feel this is unrealistic. On the other hand, the abov mentioned ground attack flight, after overflying their objective waypoints (where they DID NOT release thei guided weapons), jettisoned ordnance and actively engaged with AAm enemy planes; abd this is awesome, toghter withaa few calls like "three bingo fuel", which makes me think of a better fuel modelling. Plus the one ton of modification under the hood in campaing engine, like the targetzone, which is great for campaign design. GRaphic is heavier, and apparently the system does not manage internally AA and AnisoF; I had to turn them on from graphic card control panel, I don't know wheter this is good or bad. BAses populated are fun, but terrain does not seem to me such an improvement. I don't know, good and bad points; For sure I will be very careful in patching my modded precious installs of the games. For WOV, it might even not be worth at all. For SFP1 the hope of guided-weapons era campaigns is gone, again same as WOE. WE will see. I am not bashing TK and 3rdwire, just saying.
  22. Rumors are that this summer one of my collegues at work is an ex AB-8B+ pilot from the Italian Navy: he doesn't know yet but he has already volunterred for informations and flight tests
  23. skyraider' modello di volo

    http://forum.combatace.com/index.php?showtopic=26624
  24. Guardate questo

    Guarda un pò chi si vede.. cogliete la citazione? Questo A-26 fu abbutto in Italia nel 1943
  25. Guardate questo

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