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ScottyB

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Posts posted by ScottyB


  1. Hi all, the problem has been addressed. Just enter this into your cockpit.ini file for the respective aircraft should you want rid of any canopy tinting. Thanks Wrench for cluing me in regarding what the different canopy aspects were called.

     

    Instrument[046]=Reflection1

    Instrument[047]=Reflection2

    Instrument[048]=Reflection3

     

    //Check numbering sequence

    // and add this to the end

     

    [Reflection1]

    Type=REFLECTION

    NodeName=canopy_glass_front

     

    [Reflection2]

    Type=REFLECTION

    NodeName=canopy_glass_rear

     

    [Reflection3]

    Type=REFLECTION

    NodeName=canopy_glass_sides

     

    //Gives nice clear windows


  2. Some more developments. I think Migbuster holds the key here. When I installed his DIANEesque CCIP bombing mod it altered the cockpit of my A6. upon reading the cockpit data file that came along with the mod it had the right yaw value set at 62 when the pan left value was 152. In game this prohibited me from panning right (logically enough). I altered the yaw value to 152 for both directions and it allowed me to pan full right. The trouble then was my B/N became visible upon full pan right and he was outside the aircraft. I solved this with the help of wrench and Fubars Opencockpit parameter.

     

    The tinted cockpit glass then disappeared from the pan left side, ostensibly because the canopy panel was only big enough to cover a pan radius so big...hence why the author had one of the yaw values set to prohibit a full right pan.

     

    I need to ask Migbuster, how he named the panels and what I need to do to get them removed. The move canopy_glass_front worked but still left the side panels. Wrench picked apart the info from the original WOV Lod but those entries unfortunately didn't help, as Migbuster probably named them something else.


  3. Thanks for the swift response! I was sure that was going to work, but the other glass panels are still there...any ideas?

     

    Here are the entries:

     

     

    [Move1]

    Type=AIRSPEED_INDICATOR

    NodeName=canopy_glass_front

    MovementType=POSITION_Y

    Set[01].Position=-100

    Set[01].Value=0.0

    Set[02].Position=-100

    Set[02].Value=1.0

     

    [Move1]

    Type=AIRSPEED_INDICATOR

    NodeName=canopy_glass_sides

    MovementType=POSITION_Y

    Set[01].Position=-100

    Set[01].Value=0.0

    Set[02].Position=-100

    Set[02].Value=1.0

     

    [Move1]

    Type=AIRSPEED_INDICATOR

    NodeName=canopy_glass_rear

    MovementType=POSITION_Y

    Set[01].Position=-100

    Set[01].Value=0.0

    Set[02].Position=-100

    Set[02].Value=1.0


  4. As part of my ongoing struggle to get my sim tweaked the way i want it i present the following dilemna. Due to the opacity of the cockpit glass in my A6 cockpit I am removing the glass altogether.Using the following entries I was successful in removing the front glass, but the side glass panels remain. I am using the TH2GO so the side panels are super visible.

    I am using SF2 Vietnam.

     

    [Move1]

    Type=AIRSPEED_INDICATOR

    NodeName=canopy_glass_front <------------------THIS WORKS

    MovementType=POSITION_Y

    Set[01].Position=-100

    Set[01].Value=0.0

    Set[02].Position=-100

    Set[02].Value=1.0

     

    [Move1]

    Type=AIRSPEED_INDICATOR

    NodeName=canopy_glass_left <--------------THIS DOES NOT WORK, WHAT WOULD THE SIDE LEFT PANEL BE CALLED?

    MovementType=POSITION_Y

    Set[01].Position=-100

    Set[01].Value=0.0

    Set[02].Position=-100

    Set[02].Value=1.0

     

    [Move1]

    Type=AIRSPEED_INDICATOR

    NodeName=canopy_glass_right <--------------THIS DOES NOT WORK, WHAT WOULD THE RIGHT PANEL BE CALLED?

    MovementType=POSITION_Y

    Set[01].Position=-100

    Set[01].Value=0.0

    Set[02].Position=-100

    Set[02].Value=1.0

     

     

    Here is the image, note the front glass is now gone, but the sides remain. Although not super dark, for me it does detract from the vibrancy of the outside world. Thanks in advance.

     

    post-83386-0-25303200-1363821637_thumb.jpg


  5. Hi all,

     

    having recently installed the fantastic ccip mod for strike fighters 2 vietnam courtesy of Migbuster, i am having a problem with the placement of my A6a Intruder bombardier/navigator. He is now sitting outside the cockpit. Please see attached image.

     

    Being a noob, I am guessing it has something to do with these values in my A6A data file. I also have the B/N mod from the A6 superpack. (I dont have a Razbam cockpit)

     

     

    Enable for Robo-BN

    SeatID=1

    [CoPilot]

    SystemType=PILOT_COCKPIT

    PilotModelName=NAVYNM2

    Position=0.35,1.11,0.82

    //OriPosition=0.35,1.14,0.85

    SeatModelName=seat_MK5

    SeatPosition=0.35,0.96,.87

    //F4SeatPosition=0.35,1.11,0.45

    //OriSeatPosition=0.35,1.15,0.48

    MinExtentPosition= 0.00, 0.49,-0.35

    MaxExtentPosition= 0.85, 1.81, 0.91

    CanopyNodeName=Canopy

    CanopyAnimationID=3

     

    I have tinkered with these entries before restoring them to their original state...but to no avail. This is the only thing marring my enjoyment of the sf2 experience so any help here would be great.

    Thanks in advance.

     

     

    post-83386-0-75583100-1363811645_thumb.jpg


  6. Hi all,

     

    As a noob to the world of flight sims I had a quick question. I understand that the WOV strike fighters 1 falls somewhere between sim and game but I am having problems reading the fuel gauges. I have the air and ground war expansions installed and the new aircraft are great but the dials seem small and some do not move. Is there a way to display the fuel information on screen like the speed and throttle readings etc? I can even display the framerates by hitting alt and d. If I could find a legible way of reading my fuel levels it would be great. Thanks in advance!

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