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Eagle114th

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Everything posted by Eagle114th

  1. I enjoy the creativity of yours! You made it even more interesting for Paran. As I have stated in my first post: Hence, is why I like your story. It is an interesting story and make sense. I am familiar with the history about Japanese Air Force vs Navy in WWII. I have not done any works on Dhimar and Paran navy yet. I have been working on their Air Force. This is an opportunity for me to contemplate on how the Navy should be designed as. I want to hear more about your ideas about Paran Navy. For now, I believe that Paran Navy would still have a few types of Navalized Soviet aircraft while obtaining France and other nation's naval aircraft. About UK navy aircraft, since Dhimar is in war with Paran and is tied with UK. Due to that, UK would not give Paran aircraft? (This part of the story is not yet written in stone. I am open to any suggestions about Dhimar and Paran situation with UK.) About Dhimar Navy, let's say, Dhimar Air Force and small Navy are united, unlike Paran's large Air Force and Navy. Since Dhimar, which differs from Paran, spend most of the financial on expanding Dhimar Air Force to defend the land, and into the technologies research and development for aircraft and weaponry.
  2. That is noted and this give me more ideas too.
  3. Your two dinar are well spent. You certainly have a deep knowledge about the historical situation and events. This is helpful for two things: Me learning more about the historical events and situations. And another is for me to set the balance between historical and 'what if' alternative world. It is, indeed, a tricky work, and yet I enjoy it. The reason why I set the bridge between both worlds, is because I aim to for my version of Dhimar and Paran to have the reasons to have the certain technologies, aircraft, and weaponry in SF2. Even if the specific situation seem strictly unlike to happen, the stories make it seem plausible somehow. I may not be perfect nor as knowledge as the people here. That is why, as stated, I learn new things every day, and I am loving it. The more I understand about the nation's situation, the more ideas I can apply to make their situation bit more flexible with "What ifs", for Dhimar and Paran only. That is noted. As stated, above, since Paran have what Soviet wanted, hence give the aircraft and weaponry to Paran for solid, long deal. That is noted. I am considering replacing Finland with Poland as one of Dhimar backing / supporting nation for the trades. France, like Soviet, will have a long time deal with Paran. That way Paran have unique available aircraft and weapons to reverse engineer which allow them to have a unique set of aircraft. I see, To my surprise, the way I designed Dhimar and Paran with their own stories, seem to be similar to what you wrote. By the way, Dhimar and Paran is not directly based on any other countries. They are their own countries with unique stories. It does appear that, so Dhimar wants the best from the supporting nations, so they can analyze and develop their own version of aircraft technologically. Paran, is similar to the way you described, very aggressive nation but with their own sufficient resources. However, Paran is hunger for something that Dhimar have: Technology and more resources, hence set an eye on Dhimar. It is great to see more people making their own Dhimar and Paran projects. The more different versions / stories of Dhimar and Paran mods we have, the merrier! I wish you the most successful goals with the Dhimar and Paran project. If there is anything you want from this mod project, I am more than happy to share with you.
  4. That is interesting information. I have decided, Poland goes to Dhimar. I do agree that there are a bit too many US aircraft. I will trim down some of it. It is my intention to keep Dhimar and Paran being unique to each other.
  5. I can understand the reasons for the frustration you are having. Even though I have written the stories for Dhimar and Paran with the chosen backing / supporting countries, there is still rooms for the additional nations and the aircraft. About CL-13, I looked into it earlier. Since Dhimar favors 20 mm cannon version of Sabre, hence is getting F-86F-2 and F-86K. However, I am looking at another Canada aircraft where Dhimar can use. I am still contemplating about which nations would Poland side with: Dhimar or Paran. Which do you think Poland should side with? Can you tell me more about the Tin Tin series? I learn new things every day.
  6. It is understandable that not everyone is into "what if" as some of us are. Your suggestions are still appreciated. Since this is about an alternative world, so the stories can be tweaked to some extent. (For the sake of Dhimar and Paran stories in this mod.) So say, let's say, in an alternative, for some reasons, Israeli, Sweden, and Finland decide to export aircraft only to Dhimar / Paran. About Israel technology, in this story, due to Dhimar great innovation of technology development, hence started exchanging with Dhimar. I am not re-writing the whole history entirely. Instead, I am changing a bit for an alternative (What if) stories, so that certain things can happen. By the way, the reason why Paran is the only one who gets France aircraft, is so that way both Dhimar and Paran will be unique to each other. For example, Dhimar gets IAI Mirage IIICJ from Israel while Paran get Mirage IIIC straight from France. And with both Dhimar and Paran localized built version, both are to built different from each other. For example, F-30Dh-A "Mirage (Based on IAI Mirage IICJ), would be more advanced version since it have radar and better HUD (Dhimar version), can carry SARH missiles. PFA-5-A, in the other hand, are lighter (uses tracking only version of radar, based on one used in La-200), is armed with IRM only yet, are faster, lighter. In 1963s, SARH missiles are often not reliable, so PFA-5-A have a chance to get close with F-30Dh-A and use their agility to the advantage. But yet, if F-30Dh-A plays the card right, uses both SARH and IRM missiles, along HUD (for precise hit with cannons) at the right time, and use the radar to find and track PfA-5s, can hit them before they know it.
  7. You just bought a light to additional new ideas. You are genius! This is what I decided from now on. The feedback are appreciated as always.
  8. Even though I am a big fan of F-102s and F-106s, what you explained makes sense. And with that, I realized that, Dhimar is the one that can turn F-104s into something even more interesting. I updated the aircraft list above, and thank you for an excellent suggestion!
  9. Thank you for the suggestion, I am looking into this. It looks so good and suits Dhimar perfectly. Gives Dhimar more reasons to start using AIM-9Bs and their own experimental Air-to-Air missiles too.
  10. Any assets are always welcomed. Even though there are the designed the cultural / policy of Dhimar and Paran aircraft design, I can see what can be added to this mod project. Any assets are always welcomed. And At once when the mods are released, you also can do more things with it too.
  11. Wrench, thank you for the suggestions. I always thought that F-86A would be likely to get exported, only to turn out it wasn't the case. I learn new things everyday. I am tweaking Dhimar and Paran aircraft a bit. About Dhimar, since in this mod world, Dhimar are extremely advanced with the research / development. So if the aircraft were to be obslete, they would make it better for the next half to a decade before they get replaced quickly. About F-86A, I did some quick research and decided that Dhimar would be receiving only F-86Fs starting in 1955. I will find another older fighter plane to fill the gap from 1950 to 1955. 1950 is where the conflict starts between Dhimar and Paran. I will look into it British older fighters, such as Meteor fighters. Thank you for the feedback! It'll be interesting because Dhimar faces Paran superior MiG-15 and 15 bis, then fortunately in 1955, receives F-86Fs and start localized built version of F-86Dh-A to combat with them effectively. UPDATE: I updated Dhimar aircraft list: - Removed F-86As (imported) - Added Meteor Fighter for 1949 to 1956. - F-86Dh-A (Dhimar first local built F-86F-2) will start flying in 1957. it would take them 2 years to built, configure, test, and have it ready for the combat. I will start adding the more stories about Dhimar and Paran soon.
  12. Hello everyone, After spending several days learning and creating new texture for more aircraft. It appears that if I add higher resolution of texture to any existing SF2 plane, the plane appears all black. In order to fix it, I had to lower the resolution to the aircraft default, to make it appear in-game. For example, I made new camo for MiG-15Bis, I saved the camo as 2048 while MiG-15Bis originally have texture at 512 x 512. Unless I save it as 512 x 512, it will appear all black in-game. I do not want to reduce the quality of texture, hence staying with 2048 x 2048. I tried this solution by deleting texture sets in MiG-15Bis.ini, then run SPF2 again. Still show MiG-15Bis being all black. Does anyone know the solution to this problem? As always, thank you for the advice and supports. UPDATE: I did some testing. If I reduce texture from 2048 x 2048 to 1024 x 1024, texture will show up in-game. However, if I want to go HD mode (2048 x 2048 or higher), it will show up as all black in-game. I am still troubleshooting through this, so I can finally get HD texture show up in-game.
  13. >>> Reserved for Paran screenshot. <<<
  14. >>> Reserved for Dhimar screenshot. <<<
  15. I looked for it, couldn't find it. From now on, if I can't find anything, I will post the questions here. Thank you for the head up, sir!
  16. Thank you for the advice too! This is the video that lead me into exploring the different methods of extracting or 'merging' the camo into an existing texture by using GMP 2. As stated above, PSP and GIMP 2 works differently.
  17. Thank you for the advice. I will keep that in the mind. Just to share what I have learned: In order, for me to get the panel (line, rivets, etc), this is what I do: 1) Use saturation to turn shades of colors into white - grey - black colors 2) use "Color to alpha" to make all most color go invisible, except for lines , rivets, and panels. 3) Add the colors to any unique panels that needs coloring. 4) Do my best to make the 'dark' background go alpha as possible, so it won't darken the camo I create. If not possible, then do this; Use erase and soft circle shape with air spray, make it 20 percent or so transparent and lightly erase the 'darken' area to make it go fully transparent as possible. And for the weathering part, I use small erase (air spray) to clean and have it 'merge' into the new texture / camo from top (as layer). I would like to request for your advice too. What do you do, in order, to extract the panel, line, rivet, etc from the user's camo without the available templates?
  18. Hello everyone, After getting used to the making camo on aircraft by using templates; I decided to go for the aircraft that doesn't have the templates. At first, it was very challenging. It was very interesting experiences going through the intense research, trial and errors, finding out how to 'merge' the camo into already-painted aircraft in SPF2. I wanted to add F-86F-2 to Dhimar for the mod project. NOTE: I am adding all the people who made the mods to the credit part, including KAW campaign mod. I am going to request the permission for using it in the big project too. After researching about 'merging' the camo into already painted camo by using PSP (I use GIMP 2), I decided to give it a try. Using GIMP 2 works differently, compared to what was shown by using PSP in the tutorial video. Took me several attempts to get it working. What made it work is using different techniques for two types of shades: 1) White - Grey - Black only 2) Any colors besides white - gray - black Just for your info, "Burn" method does not work in GIMP 2 well, so instead, use Multiply and Pin Light methods. They work depending on the situations. This is KAW F-86F-2, big respect goes to everyone who poured many hours making this aircraft and camo. I flew her often in KAW and enjoy seeing this camo. Here is Dhimar F-86F-2 with new strips (replaced it with dark navy blue of Dhimar): Now here is the second (different) camo:
  19. Everyone, thank you for all the supports and advice! It has been humble experiences learning about painting many specific parts and make it detailed as possible. I also learned how to align the camo by using LODViewer. That tool is definitely godsend! We owe a huge thanks to the author of LODviewer! (NOTE: I am working on imported version of IDF Mirage IIICJ for Dhimar. I am working on a big mod project with a small team. At once when I am done with the camo, I will change the decals. For now, I am happy with the camouflage. It took me a whole day to find the techniques to align the camouflage. It is indeed, a tricky work at first.
  20. That is noted. From now on, I will go with .JPG format, unless for any reasons, some files needs .BMP. I am finally able to use any higher quality camo (2048 x 2048) for Dhimar and Paran projects.
  21. I changed the option as suggested in your post, I still face the same 'black texture' problems. Here is screenshot of what I set in options: NOTE: Just in case, anyone is wondering. My recent added SF2 installation doesn't include my new SF2 screen overhaul. My main SF2 installation does have it. This is just a quick copy of SF2 for testing camo and other items quickly. The result: UPDATE: After doing some testing, this is what I found out: By using bmp. file, SFP2 can run up to 1024 x 1024. HOWEVER, if using .jpg file, can use 2048 x 2048 or 4096 x 4096. Which do you consider to be the best quality? 1024 x 1024 by using .bmp OR 4096 x 4096 using .jpg The reason why I ask is that from what I learned, by using .jpg, the quality of image is reduced.
  22. That is noted. Just a quick question, my video card is NVIDIA GeForce GTX 1080 with 8 GB video memory. Is that enough to run SF2 with 2048 x 2048 or higher resolution?
  23. Thank you for the reply. This is very strange because this is what I have in Paran Camo texture folder in MiG-15Bis folder: I also have textureset.ini and decals.ini included. What I did while creating a new camo is copying an existing MiG-15Bis texture folder, then replace all .bmp files with my new camo in 2048 x 2048 resolution. Here are the codes from textureset:ini NOTE: For now I set the Nation to Soviet for testing camo. [TextureSet] Name=Paran Desert Nation=Soviet StartDefaultDate=1 Specular=1.000000 Glossiness=0.500000 Reflection=0.800000 DecalNumberRandomize=TRUE Then I ran SFP2, MiG-15Bis is all black. I also deleted all TexturesetXXX codes in MiG-15Bis.ini file. Still black texture problems in SPF2. However, I reduced the quality of texture from 2048 x 2048 to 1024 x 1024, then it started showing the texture in-game. This is confusing, why won't 2048 x 2048 or higher work in SPF2. I am still tweaking around MiG-15Bis to see what else I am missing.
  24. OMG I MISSED THIS! I did not realize I had two position code. I fixed it by removing one of them and now it appears in-game! I am noting this: 1) ALWAYS make sure RLE Compression is unchecked 2) ALWAYS check for any duplicated codes
  25. I am unable to find the tutorial on modifying or replacing national decal. There are two nations I want to replace decal. At the same time, there are a few nations I want to add into the game and add their decals too. I can't seem to find the tutorials on it. So may I ask for the advice on this? I am working on interesting projects which requires me to do this. Cheers!
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