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Eagle114th

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Everything posted by Eagle114th

  1. Hello everyone, I have the new updates about the new LOADOUT screen: Not only I used a new font, I also changed the color. That way, with the quick glance, you could grasp the different elements on the screen quickly. I also changed the color of texts when you interface with the texts. Even the re-sized / re-located SF2 icon (System menu) works well!
  2. LOLOLOL!!! That is good one! You gave me a good laugh.
  3. Thank you for the ideas! What I am going to do, which will make it easy for anyone to convert their custom hangar pictures to work with the new SF2 menu: I am going to create a template (UI). So that way, when people use any picture, can use my template to apply the UI on top of it then save it. However, since new SF2 Menu is designed in 1920 x 1080, so it must be saved in that resolution for now.
  4. Thank you! May I ask you to explain in details how you edit and save the file? I am using GIMP 2 and I may have to reinstall GIMP 2 or use another free software for .tga.
  5. I have the updates for everyone: Everything looks good so far. For now, since I am unable to make my own .tga icon / shapes for now (I posted in another thread about it. At once when I finally can make my own .tga, I'll replace SF2 with new one. At single mission screen, I managed to switch default SF2's icon so it is visible on clipboard paper's background. Everything looks good so far. The default hanger screen is now completed too. I have a lot of works to do since I need to apply a new hangar screen on all SF2's planes. The next step is the loadout screen.
  6. This is strange. I think GIMP 2 probably cause the issues. I opened one of SF2 default icon, changed the color then save it (export and overwrite). It still won't show up in SF2. I am still scratching my head over this.
  7. Understood. I appreciate your helps. I wish you a great day. Cheers!
  8. Hello everyone, here is my new single mission screen. It is still work in progress (WIP). I am currently trying to get my new designed .tga icons / shapes working in SF2. I posted a question in another thread about .tga files. For now, here is screenshots, I am still re-designing the clipboard and texts on it. For now, all main buttons (except scrollbar with new custom triangle shape. I am using a default SF2 arrow for now. As soon I finally get .tga files working, I'll replace default icons / shapes with a new one.)
  9. Thank Thank you for the video. I am still puzzled because it is still not showing up in SF2. I attached my two .tga files that replaces scrollbar upper and down arrow icon. May I ask you to check it if I am doing anything wrong with it? Menu.rar
  10. This is interesting. In order for it to work, I need an extra layer behind the shape? In other word, I will need two layers before exporting as .tga?
  11. Thank you for the advice. I did exactly that and SF2 still won't recognize my .tga files. I am still figuring out what I am doing wrong. I made sure the file name are the same as what is typed in .ini files. However, if I use .bmp or .jpg, it will show up in SF2.
  12. I did exactly that and SF2 still won't recognize my .tga files. I am still figuring out what I am doing wrong. I made sure the file name are the same as what is typed in .ini files. However, if I use .bmp or .jpg, it will show up in SF2.
  13. Don't worry. It was only an experiment for new font. I am using a new font (text) for my actual new menu / gui. As soon I am done with single player, I'll post the picture. Thank you for believing in my talents. That cheers me even more! :)
  14. Noted. That's the plan. I will try to keep it simple as possible for installing SF2 new menu / GUI mod.
  15. Good afternoon everyone, I have the questions about MENU coding. I am stuck on a few problems with my own menu projects: --------------------------------------------------------- 1) I saved buttons as .png, and it has an alpha background (transparent) NOTE: I am supposed to save it as .jpg right? It still shows a black background around it. I tried setting TransparentBackground= to TRUE, still won't work. --------------------------------------------------------- 2) I want to change between three image files. MouseOverAnimation=Animation_InstantAction1 MouseDownAnimation=Animation_InstantAction2 MouseDownAnimation=Animation_InstantAction3 These codes are from [InstantActionHotspot] in MAINSCREEN.INI [InstantActionHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE GenerateEventMessage=TRUE NormalAnimation=Animation_InstantAction1 MouseOverAnimation=Animation_InstantAction1 MouseDownAnimation=Animation_InstantAction1 Position=500,150 SelectedAnimation= DisabledAnimation= TextSetting= TextStringID= TextPosition= InfoTextSetting=InfoTextSetting InfoTextStringID=TXT_MENU_INSTANTACTION_INFO It won't change between three images. It still only display one image, even when I move a mouse cursor over it. Here is the code: [InstantActionHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE GenerateEventMessage=TRUE NormalAnimation=Animation_InstantAction1 MouseOverAnimation=Animation_InstantAction1 MouseDownAnimation=Animation_InstantAction1 Position=500,150 SelectedAnimation= DisabledAnimation= TextSetting= TextStringID= TextPosition= InfoTextSetting=InfoTextSetting InfoTextStringID=TXT_MENU_INSTANTACTION_INFO [Animation_InstantAction1] AnimationFilename=InstantAction1.jpg LoopingAnimation=TRUE NumFrames=1 TicksPerFrame=0 TransparentBackground=TRUE Width=150 Height=40 [Animation_InstantAction2] AnimationFilename=InstantAction1.jpg LoopingAnimation=TRUE NumFrames=1 TicksPerFrame=0 TransparentBackground=TRUE Width=150 Height=40 [Animation_InstantAction3] AnimationFilename=InstantAction1.jpg LoopingAnimation=TRUE NumFrames=1 TicksPerFrame=0 TransparentBackground=TRUE Width=150 Height=40 Any advice and tips are appreciated as always.
  16. This is an experiment with text for now. As I dig deeper into how the MENU, GUI, and text work in SF2, the more I realize I could customize a lot of things. This is an experimental version with a changed font. I like how it looks so far.
  17. Hello everyone, I have a big update for everyone. I want to express a big thank to Menrva, Wrench, and everyone in this community for the feedback, advice and helps with the projects. I finally managed to get a first working main menu in SF2. It was interesting challenges. I just realized that SF2 engine is not yet able to use .png nor .tga needed, in order, to implement the buttons with transparent background for animation purposes. However, I managed to figure it in alternative ways of using .bmp (without transparent background). I am pleased with the outcome. Here are screenshots: Note: Button will brighten when you move a mouse cursor over one of button. Note: When you click a button down, it will darken itself. Note: I managed to find a way to move and resize system menu icon. It feels like a big achievement for a first step. I have more to do, and I am very excited!
  18. I just found out that if I tried to tweak SystemMenuHotspot, it will cause CTD. Is anyone out there able to tweak the size and position of SystemMenuHotspot? UPDATE: I found a way to edit it. I copied the entities from SYSTEMMENU.INI and pasted into MAINSCREEN.INI. It works, I am able to change the position and size of System Menu icon.
  19. That is no problems. With your help, I am able to figure out the basic way of animating several buttons for "normal", "Mouse over", and "Mouse down" animation. The project is looking good so far. For now, I am scratching my head over the biggest challenges: Option page, since there is a dial switch (buttons). So i wonder how to animate that when selecting different page in option. It'll be an interesting challenge.
  20. I am able to successfully use three buttons. However, I am unable to get "NumFrame=3" working. For now, I got it working by this method: //---------------------------------------------------- //New Menu - INSTANT ACTION [InstantActionHotspot] MenuItemType=HOTSPOT UseHotSpotImage=FALSE NormalAnimation=InstantActionAnimation0 MouseOverAnimation=InstantActionAnimation1 MouseDownAnimation=InstantActionAnimation2 Position=661.5,161 ButtonSetting=MenuButtonSetting InfoTextSetting=InfoTextSetting InfoTextStringID=TXT_MENU_INSTANTACTION_INFO // BUTTON ------------- [InstantActionAnimation0] AnimationFilename=INSTANTACTION0.bmp LoopingAnimation=TRUE NumFrames=1 TicksPerFrame=0 TransparentBackground=FALSE Width=234 Height=45 [InstantActionAnimation1] AnimationFilename=INSTANTACTION1.bmp LoopingAnimation=TRUE NumFrames=1 TicksPerFrame=0 TransparentBackground=FALSE Width=234 Height=45 [InstantActionAnimation2] AnimationFilename=INSTANTACTION2.bmp LoopingAnimation=TRUE NumFrames=1 TicksPerFrame=0 TransparentBackground=FALSE Width=234 Height=45 Can I ask you for an example how to use NumFrames = 3?
  21. Yes, I am still learning more about how this works. I made sure the filename defined in .ini matches the one in directory. Here is the code: //----------------------------- //New Menu - SINGLE MISSION [SingleMissionHotspot] MenuItemType=TEXTBUTTON DestinationMenu=SingleMissionScreen TextSetting=MainMenuText ButtonSetting=MenuButtonSetting TextStringID=TXT_MENU_SINGLEMISSION TextPosition=790,330 InfoTextSetting=InfoTextSetting InfoTextStringID=TXT_MENU_SINGLEMISSION_INFO // BUTTON --------------- [InstantActionAnimation] AnimationFilename=InstantAction1.bmp LoopingAnimation=TRUE NumFrames=1 TicksPerFrame=0 TransparentBackground=TRUE Here is the files: Still won't show up on the screen. I am going to do further testing to see what is going on. UPDATE: I found the reasons why it wasn't working. I had to save the image picture as .bmp WITHOUT transparent background. By just renaming .png or .tga with transparent background to .bmp won't work in SF2. Hence, I will have to use a raw .bmp files, in order, to get it showing up on SF2. I could go either .bmp or .jpg. Should I go with .jpg, in order, to use the smaller file size? It won't look much differnt with smaller file size. It will save people from downloading a larger file size. I am going to work on NuMFrame = 3 now. (Crosses my fingers)
  22. As always, thank you for the advice! 1) I tried it with .tga, .bmp, and .png, it won't show up on the screen. If I use .jpg, then it will show up. That is very confusing part for me. I tried ODS 30, .bmp button, it appears on the screen. What makes it even more odd is that, I copied the mainscreen.ini from ODS 30 for testing purpose and swapped ODS button with mine (as .bmp, .tga, and .png), it still refuses to show up on the screen. I attached my button graphic files here, so if it is okay with you, can you check it out? 2) That is very interesting! As soon I finally get the button working, I will test it with NuMFrame = 3. InstantAction.rar
  23. Hello everyone, While I was working on SF2 new MENU / GUI project, I realized that I really want to finish working on updating an ordinance list. The reasons: I missed the old day of Jane's FA when I could view the list of ordinance that is separated between AA (Air to Air) / AS (Air to Surface). I decided to work on it, so anyone who wants this can also enjoy SF2 with new ordinance list. I created the notes with abbreviations I am using for the list. The feedbacks are welcomed as always. I will happily update the list if the community wants to see any abbreviations modified, changed, or added. Here is the list: Abbreviations -------------------------------------------------------- <MISSILE PLATFORM - TYPES> AAM AIR TO AIR MISSILE ALCM AIR-LAUNCHED CRUISE MISSILE AGM AIR TO GROUND MISSILE ARM ANTI-RADIATION MISSILE ASM AIR TO SURFACE MISSILE AShM ANTI-SHIP MISSILE M-SAM MOBILE SAM SAM SURFACE TO AIR MISSILE <MISSILE - GUIDANCE TYPES> ARH ACTIVE RADAR HOMING CG COMMAND GUIDANCE CLOS COMMAND TO LINE-OF-SIGHT SARH SEMI-ACTIVE RADAR HOMING LG LASER-GUIDANCE LOSBR LINE-OF-SIGHT BEAM RIDING INS INERTIAL NAVIGATION SYSTEM IR INFRARED HOMING IIR IMAGING INFRARED GUI TGM TELEVISION GUIDANCE TV ELECTRO-OPTICAL GUIDANCE RA RADAR ALTIMETER GUIDANCE RC RADIO COMMAND RL RADIO LINK <BOMB - TYPES> CBU (CLUSTER BOMB UNIT) FFD FREE-FALL DEMOLITION GBU (GLIDE BOMB UNIT) GPB GENERAL-PURPOSE BOMB LGB LASER-GUIDED BOMB LDGPB LOW-DRAG GENERAL-PURPOSE BOMB NPB NAPALM BOMB PGM PRECISION GUIDED MUNITION <ROCKET - TYPES> AP ARMOR PIERCING FFAR FOLDING-FIN AIRCRAFT ROCKET HE HIGH EXPLOSIVE HVAR HIGH VELOCITY AIRCRAFT ROCKET <OTHER> DT DROP TANK ECM ELECTRONIC COUNTERMEASURES GP GUN POD RACK ORDINANCE RACK RL ROCKET LAUNCHER RP ROCKET PROJECTILE TGP TARGETING POD Here is the updated list of SF2 ordinances: NOTE: You will see duplicated names for drop tanks, don't worry about it. It is connected to the aircraft. You won't see duplicated drop tanks in SF2 Menu. This list is directly copied from weapondata. The list is still WIP, there are probably mistakes I have not seen before. So please let me know if you see anything needs fixing in the list. <AIR TO AIR MISSILES> (AAM) AIM-4D Falcon (IR) (AAM) AIM-7D Sparrow (SARH) (AAM) AIM-7E Sparrow (SARH) (AAM) AIM-7E-2 Sparrow (SARH) (AAM) AIM-7E-4 Sparrow (SARH) (AAM) AIM-7F Sparrow (SARH) (AAM) AIM-7M Sparrow (SARH) (AAM) AIM-7P Sparrow (SARH) (AAM) AIM-9B Sidewinder (IR) (AAM) AIM-9D Sidewinder (IR) (AAM) AIM-9E Sidewinder (IR) (AAM) AIM-9E-2 Sidewinder (IR) (AAM) AIM-9F Sidewinder (IR) (AAM) AIM-9G Sidewinder (IR) (AAM) AIM-9H Sidewinder (IR) (AAM) AIM-9J Sidewinder (IR) (AAM) AIM-9L Sidewinder (IR) (AAM) AIM-9M Sidewinder (IR) (AAM) AIM-9N Sidewinder (IR) (AAM) AIM-9P Sidewinder (IR) (AAM) AIM-9P-2 Sidewinder (IR) (AAM) AIM-9P-3 Sidewinder (IR) (AAM) AIM-9P-4 Sidewinder (IR) (AAM) AIM-9P-5 Sidewinder (IR) (AAM) AIM-54A Phoenix (SARH / ARH) (AAM) Matra R.530 (SARH / IR) (AAM) Matra R.530E (SARH / IR) (AAM) Matra R.550 Magic (IR) (AAM) Matra R.550 Magic 2 (IR) (AAM) Shafrir-1 (IR) (AAM) Shafrir-2 (IR) (AAM) Python-3 (IR) (AAM) Firestreak (IR) (AAM) Red Top (IR) (AAM) Sky Flash (SARH) (AAM) V3A Kukri (IR) (AAM) V3B Kukri (IR) (AAM) RS-2US "AA-1 Alkali-B" (LOSBR) (AAM) R-3S "AA-2 Atoll-A" (IR) (AAM) R-13M "AA-2 Atoll-D" (IR) (AAM) R-23R "AA-7 Apex-A" (SARH) (AAM) R-23T "AA-7 Apex-B" (IR) (AAM) R-24R "AA-7 Apex-C" (SARH) (AAM) R-24T "AA-7 Apex-D" (IR) (AAM) R-60T "AA-8 Aphid-A" (IR) (AAM) R-60M "AA-8 Aphid-B" (IR) -------------------------------------------- < BOMBS > (CBU) CBU-24B Cluster Bomb (CBU) Mk.20 Rockeye II (FFD) M-117 750-lb Bomb (GPB) AN-M57 250-lb Bomb (GPB) AN-M64 500-lb Bomb (GPB) UK 250-lb Bomb (GPB) UK 540-lb Bomb (GPB) UK 1000-lb Bomb (GPB) FAB-100 100-kg Bomb (GPB) FAB-250 250-kg Bomb (GPB) FAB-500 500-kg Bomb (LDGPB) Mk.81 250-lb Bomb (LDGPB) Mk.82 500-lb Bomb (LDGPB) Mk.82 Snakeye (LDGPB) Mk.83 1000-lb Bomb (LDGPB) Mk.84 2000-lb Bomb (LGB) GBU-12 Paveway (LG) (LGB) GBU-12 Paveway II (LG) (LGB) GBU-10 Paveway (LG) (LGB) GBU-10 Paveway II (LG) (NPB) BLU-1 Napalm (PGM) Mk.1 Walleye I (TGM) (PGM) Mk.5 Walleye II (TGM) (PGM) Mk.21 Walleye I ERDL (TGM) (PGM) Mk.23 Walleye II ERDL (TGM) (PGM) GBU-8 HOBOS (TGM) -------------------------------------------- <AIR TO GROUND MISSILES> (ARM) AGM-45A Shrike (ARM) AGM-45B Shrike (ARM) AGM-78A Standard ARM (ARM) AGM-78B Standard ARM (ARM) AGM-78C Standard ARM (ARM) AGM-78D Standard ARM (AShM) AGM-84A Harpoon (RA / ARH) (AShM) AGM-84C Harpoon (RA / ARH) (AShM) AGM-84D Harpoon (RA / ARH) (AShM) K-10S "AS-2 Kipper" (INS / RL) (AShM) Kh-22 "AS-4 Kitchen" (INS / ARH) (ALCM / AShM) KSR-5 "AS-6 Kingfish" (INS / ARH) (ASM) AGM-65A Maverick (TV) (ASM) AGM-65B Maverick (TV) -------------------------------------------- <ROCKET LAUNCHERS> (RL) LAU-3 Rocket Pod (RL) LAU-10 Rocket Pod (RL) LAU-32 Rocket Pod (RL) LAU-33 Rocket Pack (RL) Matra 155 Rocket Pod (RL) 2" Microcell Rocket Pack (RL) 2" Microcell Rocket Pack (RL) JL-100 Rocket Pod (RL) UB-16-57 Rocket Pod (RL) UB-32-57 Rocket Pod -------------------------------------------- <GUN PODS> (GP) SUU-11 Gun Pod (7.62x51mm) (GP) SUU-23 Gun Pod (20mm) (GP) Mk.4 Gun Pod (20mm) (GP) 30mm Aden Gun Pack -------------------------------------------- <DROP TANKS> (DT) 75-gal Drop Tank (DT) 100-gal Drop Tank (DT) 150-gal Drop Tank (DT) 170-gal Drop Tank (DT) 195-gal Drop Tank (DT) 175-gal Ventral Drop Tank (DT) 200-gal Drop Tank (DT) 230-gal Drop Tank (DT) 250-gal Drop Tank (DT) 275-gal Drop Tank (DT) 280-gal Drop Tank (DT) 300-gal Drop Tank (DT) 335-gal Drop Tank (DT) 370-gal Drop Tank (DT) 450-gal Drop Tank (DT) 500-ltr Supersonic Tank (DT) 600-gal Drop Tank (DT) 610-gal Drop Tank (DT) 625-ltr Drop Tank (DT) 650-gal Drop Tank (DT) 1300-ltr Drop Tank (DT) 1700-ltr Drop Tank (DT) 293-gal Drop Tank -------------------------------------------- <RACKS> (RACK) A/A37B-5 TER (RACK) A/A-37B-6 MER (RACK) NAPGACH (RACK) Harrier Twin Store Carrier (RACK) Mirage Twin Bomb Rack (RACK) LAU-88A/A (RACK) LAU-105 DRA (RACK) F-105 Twin AIM-9 Rail (RACK) RPK10 Bomb Rack Fuel (RACK) APU-60-II -------------------------------------------- <TARGETING POD> (TGP) AN/AVQ-23A/B Pave Spike -------------------------------------------- <ECM> (ECM) AN/ALQ-71 (ECM) AN/ALQ-101 (ECM) AN/ALQ-119 (ECM) AN/ALQ-131 -------------------------------------------- <SAM> (SAM) RIM-2F Terrier HTR-3 (SARH) (SAM) RIM-7E Sea Sparrow (SARH) (SAM) RIM-7H NATO Sea Sparrow (SARH) (SAM) RIM-66B Standard MR (SARH) (SAM) "SA-2B Guideline Mod 1" (CG) (SAM) "SA-2C Guideline Mod 2" (CG) (SAM) "SA-2E Guideline Mod 4" (CG) (SAM) "SA-2F Guideline Mod 5" (CG) (SAM) "SA-6A Gainful" (CG / SARH) (SAM) "SA-N-3 Goblet" (RC / SARH) -------------------------------------------- <MOBILE SAM> (M-SAM) "SA-8 Gecko Mod 0" (CLOS) (M-SAM) "SA-8B Gecko Mod 1" (CLOS) (M-SAM) "SA-N-1B Goa" (CLOS) (M-SAM) "SA-N-4 Gecko" (CLOS) I will share the progress of this mod through time.
  24. Thank you for the link! As the community have discussed, I am stopping my work at SF2 stock only for now. So that way anyone can use it as a starting point for renaming the weapon packs. (That way I also can enjoy SF2 from time to time too!) Cheers!
  25. It is an awesome how you sorted the list! Thank you for sharing with me. As Menrva have mentioned, it is good idea to skip the ordinance list sorting mod. About the SAMs and other besides ordinance, that is noted. Your advice is appreciated.
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