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Everything posted by Eagle114th
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SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! The optical sight for Cyrano I Bis radar are now completed. Please note that, this Mirage III is unique with many advanced features for optical sights. So this time, for NAV, instead of having 'turned off" optical sights, the horizontal bar, linked to gyro sight is used for navigating. AA and AG mode does not feature that. By the way, here is screenshot of Cyrano I Bis radar optical sight (Mirage Cs and Shahak series): NAV MODE: AA MODE: AG MODE - GUN and ROCKET: NOTE: I didn't realize that the 2 vertical small symbols below the gunsight aligns with the rocket. AG MODE - BOMB (Depressed sight) For Cyrano II optical sight, it have been re-done, so the horizontal bar will only appear in NAV mode while further fixing and polishing the optical sight systems for AA and AG. NOTE: for AA mode, the clourse speed is included. Unfortunately I do not know the way to add scale version of clourse speed, so we have dynamic speed for now. NAV MODE: AA MODE: AG MODE - GUN and ROCKET: AG MODE - BOMB (Depressed sight) The radars are being worked on for Mirage IIIs, Shahak, and Mirage IIIS are work in progress now. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I agree! It is quite frustrating that TK does not realize the amazing potiental of SF2 earlier. However, at least, we grow more knowledge with the hobbies we have here. Prehaps someday when new sims that are like SF2 comes out, we can bring all of our hobbies over there too! I hope someday. For now, in meanwhile, we do what we can do with SF2. Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! @dtmdragon I finally found information on the early Cyrano I Bis gunisght, it was quite challenging to find, it is from Mirage IIIB manual (Plates) and I finally understanda bout the horonzital line. You are right, there is no horizontal line during dogfight. For examlpe, with Cyrano II's version of CFS Type 97K gunsight, the wing (Horzintal line) appear only if it is beyond 1.1 MN, and less than that, it disappear. I Now with more information on both Cyrano I Bis and Cyrano II gunsight, There will be three modes: NAV, AA, and AG. I usually use NAV to 'turn off sight" for pre-HUD era aircraft. This time, Mirage III have unique and many uses of gunisght, therefore, for NAV, the gyro + fixed sight will be fixed with horizontal line. for AA and AG, tehre is no horizontal lines. However, here is pictures from Mirage IIIB manual (Plates): Eagle114th -
[HUD EDITING[ - Need advice for HUD editing.
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I have a question, I noticd that in Mirage III, thera are codes in cockpit: The isssues with this is that, it will always show up in all mode (NAV , AA, AG). I awnt it only displayed when in either NAV or AG mode. so ia m trying to implement the same type of heading via [HUD] method. Anyone know the methods to this? UPDATE: I have one more question, about this HUD symbol: Is there scale version of radar closurse vc? Thank you Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Stratos! It is great to see you here! I am not sure if you remember me, I posted at our forum we used to chill long, long time ago. It was C5 forum, along with Dave, Falc and other members. It is a great memories! So seeing you here brings me great joys! By the way, to answer your questions; I have not yet figured out how to edit the .dll nor .exe files of SF2 yet. I am still puzzled by it. From time to time, I take a look at the files using Ghidra. By the way, I planon sending you PM. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, After gong through manual and I realized that, the nature of CFS Type 97K is very dynamic with the gyro sight, moving veritcally depending on the mode and air to air combat situations. Unfortuantely, in SF2, it does not have dynamic sight mechanically. Therefore, I have no choice but to remain at 0 depression for gun. However, I moved the layout around to match the manual at zero depression for air to air. NOTE: This optical sight is for Mirage IIID / E / O with Cyrano II radar. The most interesting part about AG mode is that, according ot manual, for bomb attack, the gyro sight is depressed at 111.5 MILs. I tested it, turns out it does match the manual layout. However, for the rocket attack, it is depressed at 45 and it aligns with the rockets: And the reasons why I set it to 45 MILs depression, here ione page that talks about "EVELATION AND GRAVITY COIL": While the diagram in previous posts about G / R / M mode (Gun / Rockets / Missiles) set at zero depression, it stil have the capable of depressing from -5 to + 45 MILs., thherefore I set gyro sight to 45 maximum for rockets, which aligns with rockets as shown in screenshot. By the way, I am still workiong on adding the clourse speed for AA mode. However, I am still researching to see if I could add scale version. I posted the questions at this link: I plan on wokrong on earlier Cyrano I bis version for early Mirage III series, including Mirage III CJ "Shahak" series. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Found two fo very important pages for optical sight layout. I am re-working on the optical sight layout: Thank you Dtmdragon, while studying the sight you did for IAI Nesher, I noticed that the gyro sight is above the fixed sight, got me going through the manual again, then found these two pages! Just like I said, your files are a great help! Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I forgot to add one more notes about the color of opitcal sight. A freind of mine helped me researching and found a great video. Screenshot from video: (The optical sight cxan be seen from 11:00) -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@dtmdragon Great information! I also have the information I would like to hsare with you too: I need the information for Israel Mirage IIICJ "Shahak" and IAI Nesher. they are great help for the projects! From what I have learned, it appear that Cyrano I bis and Cyrano II have some difference with the optical sight layout. It looks like Cyrano II have horizontal line (wings) which is used as roll tabs, linked to gyro sight, along with the closure speed scale. Cyrano I bis, in other hand, only have gyro sight, fixed sight, and hheading scale which also act as range scale. (As always, feel free to correct me if I am incorrect on any information). By the way, the optical sight I am working on is based on Mirage IIID and E, based on the information from Mirage IIIO - D flight manual. Here is information from the manual. If you want this manual, I can send it to you by PM. -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I have been working a lot on adjusting the minimum and maximum effective range of various guns for aircraft I have worked on so far in SF - CAP. Here is table I created as reference to help me figuring out the minimum and maximum effective range, as well the default range. NOTE: As stated before, the default range is usually 200 meters, unless the minimum effective range is above that, then that is used instead fo 200 meters. I wish that Thirdwire would have added dynamic gunsight (expanding / shrinking) because there is P-51 /F-51, as well F-100 and other that would have used it. Since SF2 does not have that, I choose 50 MILs as default size for these type of sights. Now that is completed, I am able to t move on to next aircraf.t I am currently working on Mirage III series. There are still more work to do. Here is CFS Type 97K sights: FIXED SIGHT GYRO SIGHT ROLL TAB (WINGS) HEADING SCALE SF2 screenshot (WIP - still have more to work on.) Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I forgot to add, here is the updated information I have from researches on the MIGs and Js: (Thank you Stavka5 and Michaelk, and everyone for helping me with the information and data!) Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
>>> VIEW / CAMERA SYSTEM OVERHAUL <<< The works on AIRCRAFTOBJECT.INI allows me to edit the view / camera to give you more realistic feelings of flying aircraft. Based on the work of Warbirds's Realistic Head Movement base, modified it so the head movement is not as dramatic. Since in the early cold war aircraft to modern, the pilots are tightly melted on the chair, as well have Gs suits. Spent a lot of time testing and tweaking it. AIRCRAFTOBJECT.INIIf you don't have the file, here is the file. To install it, drop the file in Objects folder. Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here is screenshot of MiG-19R / 19S / 19SV and J-6 / 6C / 6III Cockpit WHen switching to air to ground mode, the gunisght is in smaller size and is depressed for rockets and bombs MiG-19P / 19PM / 19PT and J-6A / 6B NOTE: - As stated above, the cockpit's radar lock light is re-positioned to align with the radar texture. ------------------------------------------------ >>> GUNASIGHT - 50 MILS GYRO SIGHT <<< This situation worries me because the gyro range, among aircraft are different and can cause us to miss targets when using gyro sights. Therefore, I started tweaking the Gyro sight based on 50 MILs. As stated, there is no dynamic expanding / shrinking gunsight for early cold aircraft, so all gyro sight is fixed as 50 MILs. First, I want to tell you what I learned about MILs size: MILs stands for milliradians. It is an angular measurement. 1 MILs = 1/1000th of the distance to the target. Simple formula for math: Size (in meters) = (Distance in meters × MILs) / 1000 With 50 MIls sight, at 100 meters distance (100 x 50) / 1000 = 5 Meters target size 50 MILs sight, 1000 Meters distance (1000 x 50) / 1000 = 50 Meters size However, there are various aircraft with different wingspan sizes. So it all comes down to what is most common targets that each aircraft faces or most likely. For example, F-86s, the most common target would be MiG-15, not Tu-95. Same with MIG-15, the most common or likely target would be F-86 rather than B-29. That is how I find the practical range for gyro sight based on aircraft and common / most likely target. Here is an example: for F-86's Mark 18 / A-1 / A-4 gunsight at 50 MILs and the wingspan of MiG-15 being 10 meters. Formula: Range = (wingspan of target x 1000) / MILs size Range = (10 m x 1000 m) / 50 = 200 m Therefore, the F-86F's 50 MILs gunsight would have default range of 200 meters. And for MiG-15's ASP-1N / 3N gunsight: NOTE: F-86F's wingspan is 11 M Range = (11 x 1000) / 50 = 220 meter Finally, there are three codes to look at from cockpit.ini: (For rangefinder / radar based gunsight) MinLeadRange= MaxLeadRange= (For non-rangefinder / radar or not using radar) DefaultLeadRange= After the projects with MIGs / Js are completed, I plan on re-visiting all of another aircraft's gyro range based on the data and flight manual. -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been a while since I posted here. There have been so much works done on the following projects: - MiG-9s / 15s / 17s / 19s - J-5s and J-6s (Will explain about J-2s and J-4s confusion below) - Cockpit tweaks / overhaul - View / Camera system tweaks - Gunsight and lead computing range for non-rangefinder, rangefinder, and radar version. ------------------------------------------------------------------ >>> CHINESE AIRCRAFT DESIGNATION SYSTEM <<< While working on both Soviet and Chinese MiGs and Js, I learned something very interesting about Chinese J series fighters history: NOTE: This is based on what I understand. If there is any information that appear incorrect, please post here and I am more than happy to discuss it with you here! I always learn new things everyday! Through deep researches, it turns out there are conflicting reports on aircraft names of Chinese La and MiGs aircraft imported by Soviet. According to the sources from China, there is no J-2 nor J-4, instead, there is only J-5 onward when they build aircraft locally for the first time, based on Soviet fighter aircraft. I have a theory why they chose number 5 for J-5 for Chinese version of Soviet MiG-17F, along with J-5A basing on MiG-17PF; For PLAAF (People's Liberation Army Air Force), China's air force starting in 1949, they have their own first fighter, which is imported La-9, followed by La-11 as second fighter. Then third, MIG-9s, then four, the MiG-15 and MiG-15bis. Then fifth being MiG-17 Fesco-A. Therefore J-5 (Mig-17F) and J-6A (MiG-17PF). Then there exists the J-6s (MiG-19). However, this get more interesting, initially they license built the copy version of MIG-19S, then they started evolving into their own built variants, such as J-6C, J-6III, and another variants, especially Q-5 "Fatan". By the way, there is also confusion with the difference between 'J" and "F', as well "Q' and A', and "H" and 'B". For aircraft that is locally built and used domestically by PLAAF is known as J, Q, and H series for fighter, attack, and bombers. When they export them, they become F, A, and B. Therefore, in SF2, using USERLIST.INI system for export Chinese aircraft as J-5s and J-6s is incorrect. They should be F-5s and F-6s. That is fixed in this SF-2 CAP next version, there will be two folders separately, one for PLAAF version and other for Export. For excellent works of Paulopanz's J-2, J-4, J-5, and J-6 packs, there is corrected names in SF2: J-2 -> MiG-15 Fagot-A, 1950 =CHINA= J-2 (51) -> MiG-15bis Fagot-B, 1951 =CHINA= J-4 -> MiG-17 Fresco-A, 1955 =CHINA= - ------------------------------------------------------------------ >>> MiGs and Js / Fs COCKPITS <<< The cockpit have been overhauled for radar texture, gunsight, position / offsets, and the trips on top of canopy. the gunsight have been re-worked as I find more information on them. Turns out that the radar symbol was too small, re-made that sight. There is also different size of sight for both AA and AG mode. In every aircraft, due to lacks of dynamic sight based on range for early cold aircraft (Expanding / Shrinking sights), al gun is always set on 50 MILs size by default, this includes MIGs and Js gunsight in this project. By the way, I would like to talk about the MiG-15s and 17s cockpits. After flying and testing various MIG-15s and 17s cockpit, I realize that it sometime feels like my head is too close to the reflector glass, so I moved back while ensuring that the S-13 (fixed sight of ASP-3N and ASPP-4N) still fits the reflector glass. so here is updated cockpit view: MiG-15 MiG-15bis MiG-17 / 17F / J-5 MiG-17PF / PFU / J-5A NOTE: - here are EARLY and LATE version with RP-1 / P-1 and RP-5 / SL-1. RP-1 and RP-2U have orange radar screen with track range of 2 KM while RP-5 / SL-1 have tracking range of 4 KM. - Stary's great works of MiG-17FP / FPU cockpit have radar lock light. While being unable to re-size it, it is moved to align with the texture of RP-1 / P-1 and RP-5 / SL-1. - The radar hood have been tilted toward the position of pilot, for better visibility of the radar scope and the instruments. >>> Operating RP-1 / P-1, RP-2U, and RP-5 / SL-1<<< From what I have learned, the radar have two mode: Search and track, whichi s very simple. So in order to track, you can switch from search to boresight mode. And please note that RP-1 and PR-2U have track range of 2 KM while RP-5 have range of 4 KM. All share the same range of searching around 12 KM. Search mode for RP-1 / P-1 / RP-2U (When the target pass the 2 KM line, that is when you can to switch to boresight to track the target) Here is TW style version of RP-1 / P-1 and RP-2U RP-5 / SL-1 radar in MiG-19FPU (1957) -
Hello everyone, I am currently workinog on J-2s / 5s / 6s and while testing them, I face F-86Ds during recon mission, I went into defensive tactic against them and they suddenly disappear from being sselectable target visually. I could no longer press T to have red square apeparing on taht F-86D to padlock them. I can only select another target besides F-86Ds. By switching to an external views to next aircraft, and I could see F-86D still flying. This puzzles me for a while and I am constanlty going through F-86Ds made by Wrench and Yak79. Going through the F-86D's data file, I noticed taht the [AIData] is missing is it required, inorder, for aircraft to remain being sellectable when encountering enemy aircraft? Here is data files from one of F-86Ds: F-86D-45_DATA.ini It is my goal to fix this, so any aircraft that is ecoutnered, does not suddenly become unselectable as target.
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Help needed: Issues with enemy aircraft no longer selectable target...
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Thank you for the replies! I think I will do a ful re-installatino of SF2. it have been many, many years and several of former HDD and SSDs transfer. It's time to do reinstallatino of SF2 while preserving the mods folders. Just recently, I upgraded 1 TB SSD to 2 TB. But this one is a bit pain in ass, so I am investing into next newer external SSD. (For now, i am trying to torubleshoot the issues with new exteranl SSD, it kept staling in aninterval when saving projects fo editing images or text files. I amusing ScanDisk nvme ssd extreme by the way). At least Ihave one solid old SSD (1 TB) that I have all copies of SF2 files in safe place, along with the library. Cheers! -
Help needed: Issues with enemy aircraft no longer selectable target...
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, it is for visual, by pressing T to have red square appearing on that target and padlocking it. When encountering F-86D, I could pres T and red box appear, then apdlock for a moment or so, then suddnely become unselectable (pressing T no longer work) and it onlya llow me to padlock on another target instead of that F-86Ds. It is a strange situation. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just realized that you were talking about MiG-19s when I thought it was MiG-17. I apologize for my confusion. It is my fault. Now I understand, here is thelist you have provided: Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been very productive day working on MiG-19s projects. I am very thrilled to inform you that the system for radar gun of MiG-9P works flawlessly, based on the codes from F-4S avionics.ini. Here is image of ASP-5N gunsight: The symbol that appears on target when radar have a lock. NOTE: The levels of symbol will align with you when you roll. For optional accessibility for visual firing cue for AAMs Screenshots of MiG-9S MiG-19S with optional accessiblity visual firing cue for IRM MiG-19P with RP-5 radar More variatns of miG-19s are being worked on. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is noted, in the MiG-17PFU add-on mods, the MiG-17PFU.ini will ahve the correct name of MiG-19PM. I will remember thhat. Cheers! -
Good morning everyone! I have been looking for information on how to install Jane's USAF big mod package known as Super Pro 9.4 for Windows 10. I have successfully set up Jane's USAF and have it running on Windows 10 with Tcklbrry patch. I have been spending a long time trying to get Super Pro 9.4 working. The links for a fully upgraded Super Pro 9.4 are also unavailable. Many of the websites related to Jane's USAF and Super Pro 9.4 ar also not avaiable anymore. If any of you have the information or the knowledge on how to set up Super Pro 9.4 or have the links to the fully upgraded Super Pro 9.4, please let me know. Thank you very much! Kind regards, Eagle114th
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SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is noted, thank you for excellent feedback, it helps! I am reserving the Cyrillic for MiG-21s and later MiGs. For MiG-17s and 19s, I am using symbol, more primitive version. Here is what I came up with for MIG-17s: NOTE: When creating ASP-3N / 4N gunsight, I noticed how diamond sight aligns with the specific dots / symbols around the fixed sight. That is where the 'firing cue" symbols is aligned with too. Screenshots: Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the great information! Unfortunately, I can’t add lamps to the cockpits, so I’m focusing on HUD editing instead. Your input gave me an idea, though—MiG-17s and MiG-19s could feature earlier, more primitive firing cues, while the MiG-21s could have Cyrillic displays. Thiss reflect the technological evolution of gunsight systems. This stays in the period-plausible, blending seamlessly with the era’s analog avionics for an immersive experience. UPDATE: It turns out that the Stary's MIG-17P / PU cockpit does have lamp when missile have lock on target: That is great to have! I still will include the features for reflector (firing cue) for anyoen who still want it though. At least, I realize tthe lamp is there. Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for the information! Can I ask, which one carries the early K-5 (AA-1 / RS-1U) Beam riding AAM? Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been very fun experimenting with the accessibility option for AAMs for Soviet aircraft. I have been wondering 'what would have Soviet done if they add firing cue visually to the ASP-4N" of MiG-17PM (Also known as MiG-17FPU)? This is practical and simple solution in Soviet style: Cyrillic for "Radar lock on target" and "Ready to fire / In Range", here is note: Here is screenshot of MiG-19PFU with optional accessibility feature: NOTE: In missile only aircraft, the fixed and gyro sight are fixed on reflector. Eagle114th