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Everything posted by Eagle114th
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SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Mission accomplished! I ama ble to remove the fuel tanks by hiding them via data editing for TW F-84F, so it is no longer present when rendering in simulation. At the same time, also maanged to add the HVAR to under outer left and right wings! At the same time, there is fixes for Wrench (TMF) F-84F with GroupLimit=", so it only allow you to selct either regular or camo fuel tanks, as well select either bombs or HVAR for outer wings. Both of TW and Wrench / TMF F-84F's updated data.ini will be included in next version of SF - CAP Beta. Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! IAfter doing researches on the avionics of the F-84 Thunderjet / F-84F Thunderstreak, here is table I created as referenced for mods projects: It turns out there are F-4B, C, E, F (Thirdwire and TMF), and G. F-84A and D are missing, I hope they get added to SF2 someday. Wrench did amazing jobs bring back the old legendary mods of RussoUK and TMF's F-84s, reserving the mods, so we can enjoy them in SF2. The Wings Over Korea's F-84E and G are great too! With the SF - CAP projects, each aircraft gets the new gunsight, along with tweaked offsets, night lights, tweaked data, and avoinics.ini. Here is screenshot of F-84B / C with K-14 / K-14B gunsights: -84E with A-1C gunsight (WRENCH / RUSSOUK) Wrench / The Mirage Factory / Russo / TW's F-84F and G Wings Over KOrea F-84E and G I am attempting to fix TW's permanent fuel tank and see if I can add the stacked rockets under wing of wing, so F-84F (TW) to replace the rocket pods. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! The F-80C, RF_80A / C, and RT-33A with new K-14 / K-14B gunisght are now completed with some tweaked of glass tilts: Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In-game FJ-3M with Mark 11 Mod 1 gunsight: Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I am now working on FJ Series Fury gunsight for FJ-1 / 2 / 3 / 4 I realize there is only FJ-3M for SF2, I still want to create gunsight for all variatns, so it is available as an assets for modders to use when theere is FJ series mods for SF2 someday. From the flight manuals, the different types of gunsight used by variants of FJ is very interesting! FJ-1 uses what is known as Mark 23, based on the description and learning that Mark 23 is based on K-14 gunsight. The disgram here may be inaccurate, so if I have more information on Mark 23, I will be more than happy to update the gunsight to be historically accurate as possible. MARK 23 - FIXED SIGHT and GYRO SIGHT FJ-2 and FJ-3 uses Mark 11 Mod 1, the same sight used by early series of F8U / F-8 Crusader FJ-4 and FJ-4B gunsight name is still unknown but there is reticle information and diagram from flight manual Both FIXED and GYRO gunsight Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! SF - CAP now have entered BETA stage and isnow finally released! I am currenlty waiting for the files ot be approved. UPDATE: The mods is now approved and ready to be downloaded. (Thank you Menvra and Eric!) It have been qutie long journey, and I want to express big thanks to Lex2Limit, DTMDragon, Ravenclaw_007, Menrva, Wrench, Daddyairplanes, and everyone who is invovled and supports me in this big mod projects! I feel huge relieved and pure joys bring this new version out. I do realize the mods is not perfect, I do my best everyday. That is why I humbly request for the feedback on this mods, so I can improve it further and fix what needs fixing. Thank you for enjoying the mods! Cheers! Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here is updated F-4S Phantom II (TMF) with new avoincs overhaul / textures. TMF F-4S Phantom II.7z NOTE: This files are desigend to work with TMF F-4S, please get TMF F-4S first, then install it on top of it. There are two types of cockpit textures, choose one from either folders (_COCKPIT - TEXTURE or _COCKPIT - TW STYLE) I hope this helps you with the roll tab issues. Eagle114th -
Problems with SF2 (Windows 11 and black screen)
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello everyone, I recently got a new gaming laptop to replace my broken, aging laptop. This one comes with Windows 11 preinstalled. Have anyone solved the problems with the black screen when starting modded SF2? When I launched SF2 (Non-modded), the main menu was loaded. However, if I run SF2 with mods, it gets stuck in the black screen after the splash screen. I am using the 12th intel CPU with RTX 3080Ti. I have installed the latest driver. Any advice is appreciated. Cheers -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ah Yes, I solved this issues with F-4S, it is a bit tricky. First, do not use COCKPIT.ini for roll tabs, rather use HUD method. Here is my cockpit.ini codes for optical sigh for F-4S: NOTE: for SOS - MAIN - BLANK.TGA, I use empty texture with ful alpha. And here is HUD codes in avionics .ini: I sue [HUD_BANKINDICATOR] for roll tab, and what makes it work is these codes: HorizontalAlignment=CENTER VerticalAlignment=CENTER This forces roll bar to stay at the center of HUD, right where the fixed sight is. For fixed sight I created [HUD_GUNSIGHT]. This way the fixed sight with roll tab staying with it while leading sight are free from it. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Can you explain more about the issues? Are you trying to make a roll tab to stay with fixed sight while leading sight should not have roll tab? Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I am getting clsoe to completing the first BETA version of SF - CAP, about probably 95 percent done. I would ike to share screenshot of revisited USAF F-4s, including the later series of F-4E after mid 1970s, based on excellent owrk of Ravenclaw_007! Here are screnshots of USAF F-4C / D (early / late), and F-4E: (NOte about EO Camera, Iam still experimenting with the hue color and "effects" for F-4E's TISEO while I am continuing to research on it.) Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! After finishing workiong on F-102, F-106, MiG-15 / MiG-15bis, and F-51 (P-51) revisiting, I am now back to workong on the final stage: Revisitng F-4s and changing the methods of reflector glass tilting from HUD method to actual glass tilt, and the result is GREAT! Looks much better now: USN / USMC F-4B / J / N / S Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! F-102 and F-106 are now completed for revisiting and fixing what needs fixing. I want to share the improvement I have done with the F-106 Six Shooter based on wonderful works of Paulopanz and DTMDragon! Turned the optical sight into higher resolution: It was a bit chalenging to score a hit on MiGs due to frame on front of cockpit. However, still managed to shoot down MiG-17! For optional accessibility, this design is based on early LOCSS of F-4D, loved it! You can see square appearing on top of fixed sight. The empty square shows that you have radar lock, however the weapon still do not have lock on target nor is in teh range yet. When the AAMs have a lock or when target is in AAM's range, the ssquare turns solid. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Yesterday and today have been very productive day working on revisiting and fixing any thing I find that needs fixing AD / A-1 Skyraider, F-86 Sabre / Sabre Dog, andd F-89s. I am very happy with the results, after updating them to the latest sttandard of waht I have learned so far with this projects: 1) for non-HUD version (optical sight, such as A-4, F-4, etc..), for nav modfe, the opticla sight is turend off 2) By toggling the sight mode to AA or AG, will always turn it on, especailly if switching to gun mode for specific aircdraft, will enable the gyro computing sight, such as F-4 / F-8 / F-86 / etc... 3) Adding the missing aircraft , such as A-4M, A-4N, and other aircraft. 4) Adding new accessiblity based oon what I have done for F-4 / F-8 / F-86 sabre and Sabre Dog that carries IRM / F-89 I want to share some interesting notes about AD / A-1 Skyradiers: For DAY based AD / A- there is only one type of gunsight for AA and AG mode. However, for Day and Night version of AD, such as A-4NL and other series designed for night mission, there are two type of sights; Night mode (AA mode) Day Sight (Normal Sight - AG Mode) And news about F-89 series; I did some re-working on them as I revisited them, I realied I have two version of F-89s packs, so I went for the latest one by Wrench (F-89 remod v3) and woked on it from there with cockpits / radar / Optical sights. For F-89D / H / J There are two version fo sights, which is modifeid N-9 sight. the AA version will have regular sight, while the AG version have an extra symbol near to bottom part of modifeid N-9, which is desigend for rockets. With that, you can switch between AA / AG mode for normal or rocket version of modified N-9. And the optional accessiblity feature feels very fitting as well! when there is a lock on aircraft by radar, the small bracket appears: when AAM ahve lock on target (SAHM or IRM) Now revisiting F-102, F-106, F-51 (P-51), and MiG-15 before finishing off F-4s. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@dtmdragon Thank you for telling me about the depresed sight. recenlty went through F-8A/B, F-8D/E, and F-8H/J flight manuals, there is no menitons of depression. I am going to fix it, so there is no depressed sight for air to ground attack mode. Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! After fixing all A-4s to have solid tilted reflector glass (Thank you Lex2Limit!), I began working on F-8 series, revisitng all to have latest updates; 1) By default, for NAV mode, the sight is turend off. To turn it back on, switch to AA or AG mode. And when gun mode is selected, the gyro lead computing sight will appear 2) the refelctor glass is fully tilted now, instead of "HUD method" 3) Fixed the depression for bomb, both A-4s and F-8s now have depressed sight when selecting bombs. 4) New optional accessiblity as shown in prevous A-4 Skyhawk, the solid circile will appear when IRM have lock on target. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit Great news, it works! Thank you for the information on HUD reflector glass tTGA file! UPDATE: Israel A-4 Ayit with HUD looks great with proper tilt glass for HUD too! Cheers!!! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for the information! How did you manage to find the name of texture file? I wouuld like to learn from you. That way, for all aircraft, I can find the texture file name and create the actual reflector glass / HUD tilted colors. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I have a report to share about the big progress on A-4 series pack: After finishing working on Israel A-4Ns, after learning how to check to ensure that the optical sight is properly aligned with the depressed gun for both AA and AG, for either cockpit method or HUD methods, I discovered that some of the A-4 wasn't properly aligned. So I went through A-4A - B - C - E - F - L - M, A-4G, A-4K, A-4 E - F - H - N Ayit and re-checking and ffixing any mis-aligned optical sight and gun aim angle. Here is screenshots of A-4N (Early) with AN/APG-145 radar: (NOTE: Since the information on this radar is not yet found, I am basing it on Early A-4M (1971)'s radar.) 1980s version of A-4N Ayit (With LGB capability) A-4N AyitM (Modernized) - 2000s version, the gunsight and in AA mode, the 'leading lines are re-made in higher resolution, I hope you like it! Next, the Argentina A-4P (A-4B), A-4C, and A-4AR Fightinghawk are completed as well! Here is A-4AR with ARG-1 V2 (AN/APG-66) texture (NOTE: This texture and HUD is based on the wonderful work of BANIDOS-TEAM and DTMDragon) By the way, the folder structure have been updated and changed; Here is an example of A-4 Skyhawk folders: What we can see, each fo folders have the updatd avionic files that are designed for each mods made by modders, including thirdwire. For example, if you want files for thirdwire only, then you sue folder "THIRDWIRE'. if you have DTMDragon's A-4N Ayit, A-4M Skyhawk II, and other A-4s, then you go to the fodler "DTMDRAGON". That way, it is easy for any of us to know which files belong to TW or mods made by various modders. Finally, this is my favorite part; Turn on/off sights (SIGHT MODE) for pre-HUD for early cold war aircraft. When you are either on land, parking taxing, or crusing in NAV mode, the sight is off by dfault. To turn optical sight on, you switch to AA or AG MODE or by changing sight mode. NOTE: All aircraft with actual HUD, it is always enabled by default, especaily for all HUD mods. Nnext, optional accessiblity part, it is the most fun part of working with the optical sight! Spent some of time designing it as 'what if' it was made in the early cold war era, something that is lore-friendly, very simple and 'could have happened". So I came up with this: WHen IRM have the lock on target, the solid small circle will appear on front, center of optical sight. I still need to be careful who I actualy have lock on. A-4s Skyhawk is finally completed. Now moving on to A-1, F-8 and other aircraft, to revisit and see if there is any thing needs fixing. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@starfighter2 The A-4M and A-4AR cockpits looks GREAT!!! I would love to include them in SF - CAP pack when you release them with yourr names in the credit page! I look forward updating the wonderful cockpits you are doing with the avionics I am making for A-4M and A-4Ns! I recently managed to get ARBS TV and HUD fixed and tweaked. Here is the lastest progress with both HUD and TV: (NOTE: By adding the ARBS by data.ini, it does not use the hue colors as deafult TV uses, so in order, to try my best to fix this, the tilted grayish green color is applied on the ARBS TV.) Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
HA HA HA And it get us confsued betwen up / down pitch, but hey, somtime we like to fly dangerously... LOL! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There is an interesting discovery I made about the angle of camera of ARBS TV; You can edit the angle fo camera to accurately match the gun angle too, if that is hwat you desire. Here is codes from both DtmDragon / Nyghtfall cockpits of A-4Ms: See the code: For example, DTMDragon's A-4M (1978)'s data file for boresight and gun angle: And in cockpit.ini: And in the avionic.ini: And then if you set the camera CameraAngles=0.0,-1.5,0.0 Then it will match the gun firing angle besides using it for angle bombing attacks. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit Hello Lex2Limit, I found the issues with inverted (up-side) TV cam when switching to ARBS TV. The issue is this code: If you set it more than 180, this may have caused TV to be upside. So I reduced it to 25.00000 and it is back to correct view. Now that is solved, I am able to have correct working ARBS TV for A-4M and A-4N series! Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit That is true, I am attempting to fix it. Right now i am tryhing to fix the AA MODE HUD to ahve depressed gun (GunBoresightAngle=-1.5), it does not work It only work for AG mode (with CCIP for gun) I am currently working on A-4N Ayit series which also use A-4M cockpits. This is problem: When switching to gun for AA mode, when firing, it still shoots shells below the gun sight: However, when switching to AG mode for gun, it aligns with the sight: UPDATE: I DID IT! Got it fixed. What solves the problem is this code: Had to set -1.5 at the middle part (Y Y value) for depressed AA. What i laerned is, the value in GunBoresightAngle= and AimAngles in data and avionic file, then I msut edit ViewAngles to match that. Now I have proper alignment of the gun sight and gun for both AA and AG. Mission accomlpished! now I need to fix the inverted TV when switching to that via radar switching mode. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, The week have been hectic, didnt' get a chance to work on mods. Today got a chance to continue working on A-4M. Got permissin to use wonderful cockpit from ODS30 (A-4KU) for A-4M. The result is beautiful! Eagle114th