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Everything posted by Eagle114th
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Question about cockpit.ini and 'firing cue' for accessbility
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you. I am almost there. I posted the question here: I am trying to clone the instrument (light) so it can be used as weapon shoot cue, rather htan to using an exiisting caution light. If it works, I can finally apply it on all early cold war aircraft. Eagle114th -
Hello everyone, I hae a questiona bout cockpit, I am very confused about the position_X/Y/Z and other codes under it. After successfully used one of an existing light as shoot cue for early cold war aircraft, you can see my post here: I would like to ask for advice on this. Currenlty what I did is making a copy of CAUTION light at last part of the list, matching the incrementing numbers: Then added this codes: I would like to leave the light setting intact since it is already functional as shoot cue for any AAMs, including IRM. What I wanted to do is to move them by X, Y, and Z, then if possible, re-size them. Thank you Eagled114th
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Question about cockpit.ini and 'firing cue' for accessbility
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I managed to implement two methods of firing cue for IRM! Took me a while to figure out and many testings. First method - Cockpit instructment. Since I would require to have max file for cockpits to add an extra insructment, so instead of that, I thought what if I could take over one of insstrument and turn it into "shoot cue". It worked perfectly! There are two caution lights, so I used one of that and changed the codes: Here is screenshot: See the light that turns on when IRM is armed! This is more lore friendly, semi-realistic in experiences inthe 40s - 60s tech. However, the second methods I did, as suggested by Falcon (Thank you!) By studying A-7C which still uses avionics60.dll, I am able to implement 'firing cue' while keeping the original gunsight. However, unfortunately, the gunisght seem to be less visiblity, more 'transparent' instead of orignial bright gunisght, making it a little difficult to read. this is the codes I used from "HUD' part: Screenshot: After experimenting with both methods, I find method #1 to be more simple and solid. However I am going to do further experiment by seenig if I can make a copy of 'CAUTION" light and, re-size and move it to left or right side of HUD, on the cockpit frame, that way the original caution light are left intact functional as caution lights. I woudl like feedback on bothth methods please. Cheers! Eagle114th -
Question about cockpit.ini and 'firing cue' for accessbility
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is awesome! Please let us know what you find more from the experiment. It would be incredible if all early era cold war have this feature as optional too. -
Question about cockpit.ini and 'firing cue' for accessbility
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Excellent! I am happy to read that and hope it works as we hope. We all help each other and share the knowledge together. Let's rock and roll with our moddings! Cheers! -
Question about cockpit.ini and 'firing cue' for accessbility
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I think I am getting closer to the solution; By flying A-7C I noticed that it uses Avoinics60.dll which is what I need for early cold aircraft. It have a symbol on HUD that would lock on plane if IR have the lockon target. THAT is what I needed. Right now I am looking through which .tga that is used for locking on plane with IRM and study the cockpit.ini and other files to see how to activate that on F-89D / H / J cockpits. UPDATE: BINGO! I think I have found it, here is codes from A-7C Eagle114th -
Question about cockpit.ini and 'firing cue' for accessbility
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AH YES! I remember now, the diamond that appear inside the box. In SF2, I believe it is part of Avionics70.DLL You are genius! I am going going through various aircraft that have 'shoot cue'. I am going to test with both Avionics60 and 70 DDLL and the codes within both. Finger crossed. Cheers! -
Question about cockpit.ini and 'firing cue' for accessbility
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That have been my experiences for many years in SF1 and SF2 in early cold war aircraft. So therefore, for once and all, I decide to do something about it, then finally, no more "shot and pray' that the IRM already had lock on the targets. This especially make it difficult to experiment with various early cold war IRMs too. Now if "shoot cue" get implemented, it will make the huge difference for me and anyone who can't hear the growing sounds in-game. -
Question about cockpit.ini and 'firing cue' for accessbility
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That means, adding or editing instructment is out of questions, therefore I need to look into editing HUD instead and see fi Ican find a way to add "shoot cue" for IRM. Thank you for the notes about the requirement of editing max file for instructment. -
Question about cockpit.ini and 'firing cue' for accessbility
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for the reply! Can you explain more about "diamond"? And which aircraft is it used on? I awnt to study their HUD / cockpit.ini files and see if I can implement it on early cold war aircraft, such as F-89 as an example. -
Question about cockpit.ini and 'firing cue' for accessbility
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Taht is noted. I want to add, I think I remember that in Mirage III series, there is light on right part of HUD, on the frame. When SARH and IR get lock on, green light goes on. I thikn it works with IRM too? We could look into Mirage III cockpits too. -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, here is corrected N-=9 optical sight: In-game -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Crusader! THank you for the feeedbck and guide. I am looking forward fixing the N-9 Optical sight. The next version of alpha will have corrected N-9 Sights. Cheers! -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, F-89J radar scope new texture is now completed. Please note that F-89H will use F-89D's radar scope texture as placeholder. Same thing with both F-89H and J using F-89D's N-9 optical sight as placeholder. The redar texture is based on this image from F-89J flight manual: And the photo: Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, The first version of SF2 ACP alpha v0.1 is now released. the link can be found in the first post. I am continuing to work on F-89H / J and series of A-1. I plan to work on F-102s and 106s series after that. Please give me feedback on ACP mods. Thank you for enjying the mods and cheers! Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, What took me long time to at least finish one aircraft:s avionics and cockpit is due to researching and searching for the data on the radar. THe first step into any kind of projects is always the challenigng part.. When I get used to it, it will smoother. What i realized is that, an airborne radar from early era of cold wars are almost impossible to find, the specs of it. However, the only way I can find it is through aircraft manual. Unfortunatley I do not have all aircraft manual, such as T.O. 1F-89H-1A and T.O. 1f-89J-1A, so any radar data not yet obtained is an educcated guess based on the evolutionary and understanding the base functions of the radar. I always ledarn new things everyday. However, fortunately I am able to get the hand on F-89D manual that have information on Hughes E-9 ~ AN/APG-40 ~ AN/APA-84 FCS / Radar / Computer. This is WIP of F-89D with new N-9 optical sight and radar scope. Please note, unlke A-1C gunsight, N-9 is stationary opitcal sight that is used as back up, in case the radar is not operational. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
UPDATE: To my surprise, there is a way to add radar cluster effects for early cold wawr aircraft radr with does not have "lok down" capability. I am experimenting with it: -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been quite busy and interesting research about the old radars. The specs and detailsa bout old radars, such as AN/APG-33 and another are challenging to ffind. I had to use an educated guess after finding a few specs on it, especially when readinga bout the sexperiecnes of pilots with AIM-4s and other ordiannces. This is E-1 + AN/APG-33 which is even older compared to Hughes E-9 FCS. According to P-89 manual, the radar range can be switched between 30,000 and 25,000 yards I believe. Therefore the avionics file was open and it requires a lot of thinking and researching. the very last resort I can use after being uanble to find further details on AN/APG-33 is war thunder information, such as radar search angle limitation and other data. I am continuing to improve the semi-realism experience with old radar and it is not perfect. At least, the radar is not as powerful as F-4 radar. WHat I did with avionics: Tweaked the setting of radar, reduced range to 12 and 15 nm, made the radar search power not as powerful as F-4, takes longer time to search then track, along with another changes. The radar symbols werre-adjusted so there are far fewwer symbols, and no horizontal bar until F-89D with E-6 and AN/APG-40. When F-89s, F-8s, A-4s, and A-1s are finalized, will release the first version of beta. -
Questions about DLL files editing / modding
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! NOTE TO MOD: If there is anything taht is not okay to post here, please infor me and I'll fix the post. I ntend to do this ethtically. It have been a logn time since I started checking adn analyzing dll files. I have learned a lota bout analyzing the files. I think I might have found the way to read DLL file and make the list of functions that is used by each DLL. I created the long list of each functions that is called or used in each DLL files. It is inthe file knwn as DLL FILE INFORMATION.txt You will notice most of DLL have teh same function. However, even though they do have asme fucntion, does not mean they always have the same codes or methods within each functions, theortically. And to confirm this if this is actual function, HxD HEX tools aws used to open one of DLL file, then I realized the fucntion, shows up in 'hex dump' part. For example, for dll file: vionics60.dll Inside the note, you'll see: After doing some research, made the notes (They can be incorrect. I have basic experiecnes with C / C++ / C# and several another programming languages.) Let's pick this fucntion QueryPerformanceCounter By opening Avionics60.dll with hex editor, found this: According to hex, the fucntion do exist in "HEX DUMP" section, which tells me I am probably on the right path. I am going to attempt to find more information on each functions using Ghidra. (Crosses my fingers) Eagle114th DLL FILE INFORMATION.txt -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I am doing major updates to Avionics in F-89B to C. Here is WIP screenshot of F-89B cockpit: -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! THe work on A-1s, A-4s, and F-8s series are now completed. I am currently re-working on F-89s series, I would like to share what I have learned about F-89s which opens me to the world of an avionics. Here is a table created as reference to the avionics used by each variants of F-89s: For quick summary, F-89A to C uses Hughes E-1 FCS along with An/APG-33 radar and A-1C(M) gunsight. F-89D, in other hand, uses improved E-6 FCS with AN/APG-40 plus An/APA-84 computer . It is quite advanced for the time when F-89D aws in operational. It contains the automatic firing solution It also contains the N-9 optical sighthead, which replaces A-1C(M). F-89H uses more advanced E-9 FCS, which also have the tasks of radar and comptuer embedeed in it (Correct me if I am wrong though). I am currenlty am seeking for the flight manula known as T.O. 1F-89H-1A (note, letter 'A" front of number 1 to be specific), whichi proven ot be very challenging to find. If anyone have it, please PM me. I need that, along with T.O. 1F-89J-1A, both flight manual contains information about the E-9 and MG-12 FCS, M169 optical sighthead, and armament, which would be great help for F-89 mod projects. Finally, what i learned about Hughes MG-12 is that, it is modified version of E-9 FCS. Next, here is interesting pat aabout the difference between E-1 and E-6 FCS and the radar scope; This is part of E-1 + An/APG-33 Next, this is radar scope from E-6 RCS + AN/APG-40 + AN/APA-84 Notice that E-6 version does not have long 'line' since it have radar horizontal line and other symbols appearing through that scope. However, I do not have more details on E-9 and MG-12 though. So I plan on using E-6's scope as placeholder for E-9 and possibly MG-12.. Here is what is recenlty discovered from F-89J flight manual that shows the cockpits with MG-12: I do not know the exact color it iss though. This is why I am continuing to do deep digging on the cockpit images and information on E-6, E-9, and MG-12 FCS, along with the optical sighthead, so more accurate reticles can be created for N-9 and M-169 for F-89H and J in SF2 -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, After a long time searching for informaiton that is quite cahllenging to find; The optical sight used by F-89D and later varaint (?). From what I learned, F-89A to C uses A-1C(M) gunsight while F-89D had gunsight removed and replaced by N-9 optical sight while having E-6 FCS, AN/APG-40 radar, and cAN/APA-84 computer installed. Here is information about N-9 Sight from flight manual: Based on the information about recticle, there is still no information on the colors. so I amusing the standard recticle color used by various gunsight for now as placeholder. Here is rectile: Please let me know if it looks right. Eagle114th -
Thirdwire Forum moving to Discord
Eagle114th replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello everyone, it said invitaiton invalid, can someone proviade new working link to join our discord channels please? Eagled114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
F-8H (1967) F-8H (1969 and later version) -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
F8U-2NE / F-8E radar now completed: