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Eagle114th

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Everything posted by Eagle114th

  1. Hello everyone, I want to know if anyone has encountered the similar problems before? I had no problems like this until I started deleting many of unused aircraft in this method: In aircraft folder, let's say MiG-21bisB (This MiG-21 is for Syria, I only wanted to have soviet / china for red side) as an example (For US + Canada vs Russia theater only): In MiG-21bisB folder, I deleted all file, except for MiG-21bisB .ini, then empty all codes inside that file. What happened? For Desert based map (Dhimar and Paran) When I was flying one of USN aircraft, enemy does not show up anywhere anymore in the map. For a odd reasons, no matter what aircraft I choose, enemy does not get generated when doing a single mission. However, if I fly in another terrain that does not involve Dhimar / Paran, works perfectly fine. Red side aircraft always appear. I also edited terrain_nations, so it looks like this (Desert4 for example): FriendlyNation001=Dhimar FriendlyNation002=USN FriendlyNation003=USAF FriendlyNation004=USMC FriendlyNation005=CANADA FriendlyNation006=Canada EnemyNation001=Paran EnemyNation002=Soviet UPDATE: I Just realized that Paran may have tied to middle east aircraft. So by disabling middle east aircraft causes them not to show up anymore. So it mean, I will need to disable Dhimar / Paran nation from the terrain. In order to do that, I have to comment out both Dhimar and Paran from Terrain nation.ini right?
  2. Parachute retarded bombs

    "Vertically and Horizontally Velocity Challenged Multi-Weight Explosive Package" Short for VHVCMWEP Now we could create VHVCMWEP mod pack.
  3. SF2 - Menu (UI) Expansion

    Version 1.2

    112 downloads

    Eagle114th's SF2 Menu (UI) Expansion v1.2 --------------------------------------------------------------------------------- This is a second version of SF2 UI Expansion mod. If you face any bugs or problems, please inform me. The purpose of this mod is to expand / improve the SF2 UI. In the first version, it does two things: 1) Change the aircraft list when displaying the list. Aircraft list are sorted by nation first. There are three versions: a. Version #1: Nations’ multi-branches are combined, so you’ll see (USN / USMC) A-4s or (RN / RAF) F-4Ks as an example. If aircraft have skins for a multi-nations, it will have ‘>>’ at end of aircraft name. b. Version #2: There are both symbol ‘>’ and ‘>>’. For any aircraft that is used by multi-branches, will use ‘>’, while any aircraft with skins for a multi nations will have ‘>>’ at the end of name. c. Version #3: Same as version 2 with simplified year tag. Instead of (19XX), it will show as ‘XX. 2) RWR and RADAR being displayed on the screen, there are 4 versions: a. Version #1: RWR + RADAR upper right corner b. Version #2: RWR + RADAR upper left corner c. Version #3: RWR (upper left corner) + RADAR (upper right corner) d. Version #4: RADAR (upper left corner) + RWR (upper right corner) Plans for next version: - New menu + GUI (WIP) - Make smaller version of RWR + RADAR - If time permits, will work on ordinance list, so they will be sorted by type of ordinance before the name. The feedback are always appreciated! ENJOY! --------------------------------------------------------------------------------- INSTALLATION: Note: This mod is covers all aircraft in SF2 with all expansion pack and DLCs. (AIRCRAFT) 1) MAKE A BACK UP COPY OF AIRCRAFT folder in Strike Fighters Project 2 mod directory. It can be found in this directory: SF2 (Main folder) -> Objects -> Aircraft 2) In Aircraft Sorting List folder, choose one of three versions, and then copy and drop Objects folder in SF2 mod main directory. (ORDINANCE) 1) MAKE A BACK UP COPY OF WEAPONS folder in Strike Fighters Project 2 mod directory. It can be found in this directory: SF2 (Main folder) -> Objects -> Weapons 2) In Ordinance Sorting List folder, copy and drop Objects folder in SF2 mod main directory. (RWR + RADAR) 1) MAKE A BACK UP COPY of HUDDATA.INI in FLIGHT folder in SF2 Main directory. 2) In RWR + Radar folder, choose one version of six versions, and then copy and drop Flight folder in SF2 mod directory. --------------------------------------------------------------------------------- UPDATE LOG: v1.0 - First version of SF2 Menu (UI) Expansion v1.2 - Added extra options for RWR + RADAR with half sized version (See Version #1A and #2A screenshot in RWR + RADAR folder) - Added Ordinance Sorting list --------------------------------------------------------------------------------- Current projects - SF2 new MENU and GUI (WIP) --------------------------------------------------------------------------------- PERMISSION: Please contact me first if you want to use my mod for any purposes. Eagle114th / MagicDragon116
  4. SF2 - Menu (UI) Expansion

    Hello, sorry for the late reply. SF2 does not have the feature that allow you to toggle between different version of HUDDATA.ini in-game. You can only use one version a time when running SF2.
  5. Hello everyone, Just to let everyone know, I am discontinuing the Dhimar vs Paran project. I am working on the new project. Please see the first post for the more information. Thank you everyone for all the supports.
  6. View File Screen Overhaul - (1920 x 1080) Strike Fighter Project 2 – Screen Overhaul v1.2 Customizable Edition The new version of SF2 Screen Overhaul 1.2 is now released. Here is the following screen this mod completely overhaul: - Main screen - Single mission screen - Mission editor screen - Hangar (Default) screen - Loadout screen - Planning screen - Roster screen - Campaign screen - Campaign editor screen - Pilot records screen - Options screen It does not yet cover another screen. It is work in progress (WIP) for now. What I am seeking for is feedback that will help me improving the mod further. It is one of my biggest projects I ever worked on for SF2. It gave me opportunity to grow a new skill I enjoy doing. NOTE: Now that SF2 Screen Overhaul is becoming a customizable version. If you make any mods that adds or change anything to this mod, please add my name and mod name to your credit part. You can contact me by PM in CombatAce (I am known as Eagle114th there) or Strike fighter series Discord chat (My username is Magic Dragon, so you can find me there too.) Version 1.2 NOTES: Buttons customization instruction: In Menu folder (SF2 mod folder), you will see various SF2 screen named as “BUTTONS_HANGAR, MAIN, OPTIONS, etc...), there are folders for each button. In order, to change the color of buttons, go to one of button folder, you will see different folders for various color. Copy the file from there and overwrite the files in any BUTTONS_(SCREEN) folder. For example, in BUTTONS_HANGAR, if I want to change the color of “LOADOUT” square button to blue; I go to the folder “LOADOUT”, then “Blue” folder, copy the files: LOADOUT0.bmp, LOADOUT1.bmp, and LOADOUT2.bmp. Then I paste (Overwrite) the files in BUTTONS_HANGAR. Screens and Buttons customization Templates In different “BUTTONS_(different screen names)”, there are folder “_Templates’. You can use it to change the designs, colors, or anything you want to do with the screen background or buttons. This mod uses a font known as Orbitron. I included it in _Fonts folder. I want to express my sincerely big THANKS to Menrva, Wrench, UllyB, Daddyairplanes, Wilches, JosefK, FalonCAF, and everyone else in CombatAce community for making this possible. You all have been a huge help. Because of Operation Desert Storm 30 years anniversary great mod, I was able to study the codes on how SF2 menu work, which led me into developing new menu for SF2. This mod is truly fun to fly in SF2. If anyone hasn’t tried it yet, I highly recommend it. There are detailed instruction that explains how to install in the proper ways in README file. LEASE READ IT BEFORE INSTALLING! I included the plans for the next version in the readme too. The feedback are always welcomed! Submitter Eagle114th Submitted 05/18/2021 Category Menus  
  7. Thank you for the advice. Just in case, if I am unable to apply any more decals, then I will apply some decals directly on the skin. About the custom kill mark, that is a great new. I will start making various kill marks for different squadrons from Dhimar and Paran. About PF5-A nose, thank you for the head up. I will fix that.
  8. Hello everyone, I finally finished cleaning the codes in decals.ini and fixed the camo for F-30Dh-A (Mirage IIICJ) and PF5-A (Mirage IIIC). I hope they looks good in-game. At once when I finish fixing decals for the remaining few aircraft, I will go back working on the aircraft list for Dhimar Air Force / Navy and Paran Air Force / Navy. So far, I am happy with the results after learning a lot about decals.ini coding. I am amazed by how powerful decals features are. It allow modders to simply apply any kind of decals without having to embed it into the texture. Here are screenshots: F-30Dh-A "Mirage" PF5-A "Nasr"
  9. I have next updates for everyone: I was looking through my older codes for decals in Dhimar aircraft. Did major cleaning and re-coding, so it is easy to read for anyoen who want to modify the codes. Here is an example of the codes in F-86Dh-A Decals.ini: //-------------------------------------------------- // FUSELAGE (NOSE) - LEFT [Decal001] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=_Dhimar\Dhimar_Insig Position=0.5,-0.00 Rotation=0.0 Scale=1.4 DecalMaxLOD=4 [Decal002] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-86F-2\USAF\D\Fnum Position=-3.504,0.020 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 [Decal003] MeshName=L_airbrake_door_outside DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-86F-2\USAF\D\Fnum Position=-3.504,0.020 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 //-------------------------------------------------- // FUSELAGE - RIGHT [Decal004] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=_Dhimar\Dhimar_Insig Position=0.5,-0.00 Rotation=0.0 Scale=1.4 DecalMaxLOD=4 [Decal005] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-86F-2\USAF\D\Fnum Position=-3.504,0.020 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 [Decal006] MeshName=R_airbrake_door_outside DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-86F-2\USAF\D\Fnum Position=-3.504,0.020 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 //-------------------------------------------------- // WING (TOP) - LEFT [Decal007] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=_Dhimar\Dhimar_Insig Position=-3.5,-0.541 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 //-------------------------------------------------- // WING (BOTTOM) - LEFT [Decal008] MeshName=LeftWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=_Dhimar\RODAF_Insig Position=-2.9,-0.355 Rotation=-28.0 Scale=6.0 DecalMaxLOD=3 [Decal009] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=_Dhimar\RODAF_Insig Position=-2.9,-0.355 Rotation=-28.0 Scale=6.0 DecalMaxLOD=3 //-------------------------------------------------- // WING (TOP) - RIGHT [Decal010] MeshName=RightOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=_Dhimar\RODAF_Insig Position=2.9,-0.355 Rotation=-28.0 Scale=6.0 DecalMaxLOD=3 [Decal011] MeshName=RightWing DecalLevel=0 DecalFacing=TOP FilenameFormat=_Dhimar\RODAF_Insig Position=2.9,-0.355 Rotation=-28.0 Scale=6.0 DecalMaxLOD=3 //-------------------------------------------------- // WING (BOTTOM) - RIGHT [Decal012] MeshName=RightWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=_Dhimar\Dhimar_Insig Position=2.9,-0.3 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 [Decal013] MeshName=RightOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=_Dhimar\Dhimar_Insig Position=2.9,-0.3 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 //-------------------------------------------------- // VERTICAL TAIL - LEFT [Decal014] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=_Dhimar\Dhimar_flag Position=-4.95,1.75 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal015] MeshName=Rudder DecalLevel=0 DecalFacing=LEFT FilenameFormat=_Dhimar\Dhimar_flag Position=-4.95,1.75 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal016] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=_Dhimar\Dhimar_Name_Insig Position=-4.7,1.3 Rotation=0.0 Scale=1.7 DecalMaxLOD=3 [Decal017] MeshName=Rudder DecalLevel=0 DecalFacing=LEFT FilenameFormat=_Dhimar\Dhimar_Name_Insig Position=-4.7,1.3 Rotation=0.0 Scale=1.7 DecalMaxLOD=3 [Decal018] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-86F-2\USAF\D\Snum Position=-4.1,0.90 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 //-------------------------------------------------- // VERTICAL TAIL - RIGHT [Decal019] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=_Dhimar\Dhimar_flag Position=-4.95,1.75 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal020] MeshName=Rudder DecalLevel=0 DecalFacing=RIGHT FilenameFormat=_Dhimar\Dhimar_flag Position=-4.95,1.75 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal021] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=_Dhimar\Dhimar_Name_Insig Position=-4.7,1.3 Rotation=0.0 Scale=1.7 DecalMaxLOD=3 [Decal022] MeshName=Rudder DecalLevel=0 DecalFacing=RIGHT FilenameFormat=_Dhimar\Dhimar_Name_Insig Position=-4.7,1.3 Rotation=0.0 Scale=1.7 DecalMaxLOD=3 [Decal023] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-86F-2\USAF\D\Snum Position=-4.1,0.90 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 //-------------------------------------------------- // Kill marks [Decal024] MeshName=Nose DecalLevel=3 DecalFacing=LEFT FilenameFormat=KILL Position=2.7,-0.3 Rotation=00.0 Scale=1.0 DecalMaxLOD=2 So far, the decals are looking good on several of imported and local built Dhimar aircraft. The imported aircraft will only have a minimum paint changes, except for the insignia and F-86F-2 (Due to the flag color). The localized built aircraft will have Dhimar camo. NOTE #1: The numbers on aircraft is a placeholder for now. I am working on squadron insignia and the wing numbers for Dhimar and Paran. NOTE #2: All aircraft of Dhimar and Paran will have the kill marks on left side of aircraft. I will see what I can do about changing the kill mark icons. For now it is the red stars from SF2. AD-4 Skyraider Meteor F.8 F-86F-2 F-86Dh-A (Dhimar Camo 1) F-86Dh-A (Dhimar Camo 2)
  10. Hello everyoone, I have been doing a lot of work on decals and learning how it works while still contemplating on the aircraft list, which will hopefully be finished by end of this week. I didn't realize how awesome the decals system are. With it,you could change the nationality, squadron, number, or any decals on the plane WITHOUT having to paint new decals over plane skin. I want to take full advantage of this. That way anyone who downloads the mods and want to change anything related to the decals on the plane, can easily do this. I have been working a lot on learning the tricks on placing decals over multi parts and have it align together properly. While I already have some of the planes ready for RPPAF, here are screenshots: NOTE: Imported aircraft will have nation's original skins. However, Paran localized built aircraft will have Paran's camo, as shown on PF1-A below. La-11 Tu-2S MiG-15 FP1-A (MiG-15bis)
  11. Hello everyone, It has been unique interesting days with many options, suggestions, and discussion going on. I have made the final decision about where to go with Dhimar and Paran. I updated the first post. According to my vision / stories about Dhimar and Paran: - Dhimar have large Air force and small navy. They both are unified and supports each other. They all share one same flag and insignia of one nation. - While Dhimar gets aircraft / technologies from the USA as Paran do with Soviet, both Dhimar and Paran uses aircraft and technologies from other nations too. (Thank you trotski00 for this suggestion, it is what will make Paran situation more interesting.) - Paran have large Air Force and Navy. Paran Air Force and Navy leaders have their own policy and philosophy about the aircraft designs and politic. They act as separated force. They both have their own insignia for both forces while using the national insignia at the same time. Paran Air Force will use many soviet aircraft and equipment, along with fewer other nation aircraft. Paran Navy, in the other hand, disagree with the ways of Paran Air Force and Soviet. Navy leader would rather to focus on importing and using European and other nation's aircraft and equipment over Soviet, as much as possible. However, both leaders have one thing in common, both must obey the national leader's order in any situations. I have recently created two new insignia for Paran Air Force and Navy: Note: Paran Air Force is known as Royal Paran People Air Force (RPPAF). Paran Navy is known as Royal Navy People Navy (RPPN).
  12. I can understand you well. I am not able to do 3D modelling either. That is why I will update the aircraft list based on what is also available in both SF2 sim and as an add-on aircraft mods out there. For now, all I can do is creating camo and do .ini coding. I can agree with you wholeheartedly on this! Experiencing an alternative, theoretical worlds in the sim / game gives us endless ways to enjoy it.
  13. I see, thank you very much for your insight about this mod project. While I was finding the balance what happened in this world and from another world, bridging between both for Dhimar and Paran. Then I realized, as you stated, it is my story. The feedback from the community, including yours have shaped the ideas I wanted for Dhimar and Paran a lot. I feel like I am able to express the creativity in full force now. I also realize, I can't please everyone and that is okay. This is where I hope this mod will inspire people to make the mods based on this mod to modify or add the stories to this main story or create their own stories. Prehaps, if you ever decide to work on the mods and want to use any assets from this mod, please feel free to do so! I do not know when the mods will be released, I am working on it slowly through time though. I wholeheartedly agree with you about 60s being most interesting. My most favorite eras are from 1950s to end of 1980s. That is where the combat are most balanced and interesting. The pilot skills are still required. it is also the era where countless technologies and innovations happened rapidly. I consider late 1950s to early 1970s being most "hod rod" or "Thunder age" of the aircraft time. Now with Dhimar and Paran, this is where I hope it will get most interesting. Not only I have been working on creating skins, modifying the aircraft list, creating the mods with basic .ini, I also have been working on a modifying and creating new HUD for Dhimar and Paran. That is actually true. Initially I was thinking about only certain countries being able to supply aircraft and technologies to either Dhimar or Paran. And now I am being flexible with that, and it will give Dhimar and Paran opportunities to modify and/or locally build their own versions of European and other countries aircraft. As originally planned, USA will be directly tied with Dhimar while Paran being with Soviet. However, with your recent ideas, opened the door to additional ideas about Paran Air Force vs Paran Navy. This will be more interesting stories for Paran side. Paran Air Force will be using Soviet aircraft and weapons heavily with some of European and other nation's aircraft, while Paran Navy will be more focused on European aircraft instead of Soviet. They, too, will have their own camo paints style and colors. That is noted too. Looks like I have a lot of homework to do with modifying the aircraft list this week. If you don't mind, I would like your feedback on a new, updated Dhimar and Paran Air force and Navy list later this week. I look forward to it. All of you are awesome! Cheers!
  14. I enjoy the creativity of yours! You made it even more interesting for Paran. As I have stated in my first post: Hence, is why I like your story. It is an interesting story and make sense. I am familiar with the history about Japanese Air Force vs Navy in WWII. I have not done any works on Dhimar and Paran navy yet. I have been working on their Air Force. This is an opportunity for me to contemplate on how the Navy should be designed as. I want to hear more about your ideas about Paran Navy. For now, I believe that Paran Navy would still have a few types of Navalized Soviet aircraft while obtaining France and other nation's naval aircraft. About UK navy aircraft, since Dhimar is in war with Paran and is tied with UK. Due to that, UK would not give Paran aircraft? (This part of the story is not yet written in stone. I am open to any suggestions about Dhimar and Paran situation with UK.) About Dhimar Navy, let's say, Dhimar Air Force and small Navy are united, unlike Paran's large Air Force and Navy. Since Dhimar, which differs from Paran, spend most of the financial on expanding Dhimar Air Force to defend the land, and into the technologies research and development for aircraft and weaponry.
  15. That is noted and this give me more ideas too.
  16. Your two dinar are well spent. You certainly have a deep knowledge about the historical situation and events. This is helpful for two things: Me learning more about the historical events and situations. And another is for me to set the balance between historical and 'what if' alternative world. It is, indeed, a tricky work, and yet I enjoy it. The reason why I set the bridge between both worlds, is because I aim to for my version of Dhimar and Paran to have the reasons to have the certain technologies, aircraft, and weaponry in SF2. Even if the specific situation seem strictly unlike to happen, the stories make it seem plausible somehow. I may not be perfect nor as knowledge as the people here. That is why, as stated, I learn new things every day, and I am loving it. The more I understand about the nation's situation, the more ideas I can apply to make their situation bit more flexible with "What ifs", for Dhimar and Paran only. That is noted. As stated, above, since Paran have what Soviet wanted, hence give the aircraft and weaponry to Paran for solid, long deal. That is noted. I am considering replacing Finland with Poland as one of Dhimar backing / supporting nation for the trades. France, like Soviet, will have a long time deal with Paran. That way Paran have unique available aircraft and weapons to reverse engineer which allow them to have a unique set of aircraft. I see, To my surprise, the way I designed Dhimar and Paran with their own stories, seem to be similar to what you wrote. By the way, Dhimar and Paran is not directly based on any other countries. They are their own countries with unique stories. It does appear that, so Dhimar wants the best from the supporting nations, so they can analyze and develop their own version of aircraft technologically. Paran, is similar to the way you described, very aggressive nation but with their own sufficient resources. However, Paran is hunger for something that Dhimar have: Technology and more resources, hence set an eye on Dhimar. It is great to see more people making their own Dhimar and Paran projects. The more different versions / stories of Dhimar and Paran mods we have, the merrier! I wish you the most successful goals with the Dhimar and Paran project. If there is anything you want from this mod project, I am more than happy to share with you.
  17. That is interesting information. I have decided, Poland goes to Dhimar. I do agree that there are a bit too many US aircraft. I will trim down some of it. It is my intention to keep Dhimar and Paran being unique to each other.
  18. I can understand the reasons for the frustration you are having. Even though I have written the stories for Dhimar and Paran with the chosen backing / supporting countries, there is still rooms for the additional nations and the aircraft. About CL-13, I looked into it earlier. Since Dhimar favors 20 mm cannon version of Sabre, hence is getting F-86F-2 and F-86K. However, I am looking at another Canada aircraft where Dhimar can use. I am still contemplating about which nations would Poland side with: Dhimar or Paran. Which do you think Poland should side with? Can you tell me more about the Tin Tin series? I learn new things every day.
  19. It is understandable that not everyone is into "what if" as some of us are. Your suggestions are still appreciated. Since this is about an alternative world, so the stories can be tweaked to some extent. (For the sake of Dhimar and Paran stories in this mod.) So say, let's say, in an alternative, for some reasons, Israeli, Sweden, and Finland decide to export aircraft only to Dhimar / Paran. About Israel technology, in this story, due to Dhimar great innovation of technology development, hence started exchanging with Dhimar. I am not re-writing the whole history entirely. Instead, I am changing a bit for an alternative (What if) stories, so that certain things can happen. By the way, the reason why Paran is the only one who gets France aircraft, is so that way both Dhimar and Paran will be unique to each other. For example, Dhimar gets IAI Mirage IIICJ from Israel while Paran get Mirage IIIC straight from France. And with both Dhimar and Paran localized built version, both are to built different from each other. For example, F-30Dh-A "Mirage (Based on IAI Mirage IICJ), would be more advanced version since it have radar and better HUD (Dhimar version), can carry SARH missiles. PFA-5-A, in the other hand, are lighter (uses tracking only version of radar, based on one used in La-200), is armed with IRM only yet, are faster, lighter. In 1963s, SARH missiles are often not reliable, so PFA-5-A have a chance to get close with F-30Dh-A and use their agility to the advantage. But yet, if F-30Dh-A plays the card right, uses both SARH and IRM missiles, along HUD (for precise hit with cannons) at the right time, and use the radar to find and track PfA-5s, can hit them before they know it.
  20. You just bought a light to additional new ideas. You are genius! This is what I decided from now on. The feedback are appreciated as always.
  21. Even though I am a big fan of F-102s and F-106s, what you explained makes sense. And with that, I realized that, Dhimar is the one that can turn F-104s into something even more interesting. I updated the aircraft list above, and thank you for an excellent suggestion!
  22. Thank you for the suggestion, I am looking into this. It looks so good and suits Dhimar perfectly. Gives Dhimar more reasons to start using AIM-9Bs and their own experimental Air-to-Air missiles too.
  23. Any assets are always welcomed. Even though there are the designed the cultural / policy of Dhimar and Paran aircraft design, I can see what can be added to this mod project. Any assets are always welcomed. And At once when the mods are released, you also can do more things with it too.
  24. Wrench, thank you for the suggestions. I always thought that F-86A would be likely to get exported, only to turn out it wasn't the case. I learn new things everyday. I am tweaking Dhimar and Paran aircraft a bit. About Dhimar, since in this mod world, Dhimar are extremely advanced with the research / development. So if the aircraft were to be obslete, they would make it better for the next half to a decade before they get replaced quickly. About F-86A, I did some quick research and decided that Dhimar would be receiving only F-86Fs starting in 1955. I will find another older fighter plane to fill the gap from 1950 to 1955. 1950 is where the conflict starts between Dhimar and Paran. I will look into it British older fighters, such as Meteor fighters. Thank you for the feedback! It'll be interesting because Dhimar faces Paran superior MiG-15 and 15 bis, then fortunately in 1955, receives F-86Fs and start localized built version of F-86Dh-A to combat with them effectively. UPDATE: I updated Dhimar aircraft list: - Removed F-86As (imported) - Added Meteor Fighter for 1949 to 1956. - F-86Dh-A (Dhimar first local built F-86F-2) will start flying in 1957. it would take them 2 years to built, configure, test, and have it ready for the combat. I will start adding the more stories about Dhimar and Paran soon.
  25. Hello everyone, After spending several days learning and creating new texture for more aircraft. It appears that if I add higher resolution of texture to any existing SF2 plane, the plane appears all black. In order to fix it, I had to lower the resolution to the aircraft default, to make it appear in-game. For example, I made new camo for MiG-15Bis, I saved the camo as 2048 while MiG-15Bis originally have texture at 512 x 512. Unless I save it as 512 x 512, it will appear all black in-game. I do not want to reduce the quality of texture, hence staying with 2048 x 2048. I tried this solution by deleting texture sets in MiG-15Bis.ini, then run SPF2 again. Still show MiG-15Bis being all black. Does anyone know the solution to this problem? As always, thank you for the advice and supports. UPDATE: I did some testing. If I reduce texture from 2048 x 2048 to 1024 x 1024, texture will show up in-game. However, if I want to go HD mode (2048 x 2048 or higher), it will show up as all black in-game. I am still troubleshooting through this, so I can finally get HD texture show up in-game.
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