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Eagle114th

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Everything posted by Eagle114th

  1. Sir, thank you for sharing your stories. A big respect to you too.
  2. Holy moly! You have gone through a lot. Thank you for sharing. A big respect to you too. If you would like an alternative version with the different location of RWR / RADAR on the screen, let me know. I am more than happy to do it for you and other who want or needs it. The more options this mod have, the merrier.
  3. Thank you for the feedback, unfortunately, the way SF2 is coded, it is not yet possible to 'tag' aircraft by the specific country / nation dynamically. However, I figured a way to make it less sore eye. I am changing the format. Instead of seeing [Export], you will see small '>>' symbol. However, for now, let's just see it as this way: If you fly in a Middle East, as you stated, and you see (VVS) Il-2 1946 >>, then you know that the aircraft is from Soviet / Russia and you can look at the decal to identity which nation is operating as an exported aircraft. By the way, to make the aircraft list more simple, I am adding two symbols: - For any aircraft that have skins that covers multi branch (For example: USN aircraft that have skins for USMC), will have a symbol '>'. - For any aircraft that have skins that covers multi nations, will have the symbol ">>' - For any aircraft that have skins that covers both multi branchs and nations, will have the symbols '>>>'
  4. A) Thank you! I will make two versions. For the first one, I will keep USN / USMC. For a second version, I will do it a bit differently. I will post the update here as soon I finish working on it. B) Yes, sir! I will keep working on it. You inspired me to work on this mod project even more happily. C) I am happy that it is helpful to you. I aim to finish the mod, so the community can enjoy this mod. D) I repiled your DM. :) Yes I agree with you. I hope that TK would add the moddable filter system to the aircraft list on menu someday.
  5. Thank you very much! You inspired me to do even more works on this mod. I will release the mod with multi versions. So people can choose the version they prefer. It is not a chore to me, I do it with my passions into modding SF2. I am merely sharing what I love to do with this community. Your feedback is still appreciated.
  6. Yes that is understandable about the desires for SF2 to have the filter system for viewing the aircraft list. It would be great if TK could add feature like this, especially making it moddable too.
  7. Thank you for the feedback. That is understandable that there are a group of people already are familiar with many of aircraft, as you stated. However, at the same time, there are also the group of people, including me who are not familiar with many variants of each aircraft. Hence, is why I made this mod. I always wished that Thirdwire would add the filter system to the aircraft list, so we could customize the way we view the list (By Country / nation, Type / name of aircraft, etc...). But since it is not yet implemented, I decided to roll my sleeves and start modding all aircraft name in the list. To my amaze, after grouping aircraft by nation, it is quite educational way of viewing the list of aircraft. At the same time, it is more fun to view the list this way too. If it could do the same to other, then great! By the way, about in-game screen (Radar + RWR), I have reason why I group both in the upper right corner: My limited vision. What I have is known as Usher Syndrome. That is why I am deaf with a low vision. This is what my vision looks similar to: I have a tunnel vision with a good center visibility. (Which means I can look at the monitor from close-by to far distance.) In order, to see the surrounding situation, I scan my vision everywhere, including the monitor for the games and simulations. I usually use a limited sized monitor, so I can scan around the monitor less frequently. As stated above, I have a good center vision, so my head is not that far from the monitor. The larger monitor is, the more I have to scan around it with my tunnel vision. I am currently using 23" inches monitor as my maximum size. I have been flying simulations since the 1990s and I always use the symbols / text around the target in various simulations / games, in order, to assist me in spotting them. Now with the way I learn about modding SF2 through .ini dancing, it is a huge relief for me to be able to see both RWR / RADAR this way too. And why do I share it here? That way if anyone could benefit from this too, then great!
  8. I am thinking about changing two things: ------------------------------------------------------------------ 1) I could replace [Export] with a symbol '»' (Shows up as '>>'). That way it won't be a sore eye when looking at aircraft name? For example, in a screenshot above, you see (VVS) Il-2 1946 "Beagle" [Export], I could change it to: (VVS) Il-28 "Beagle" » ------------------------------------------------------------------ 2) Changing aircraft that is operated by both USN and USMC. For now, it shows up in the list as (USN / USMC), I could change it this way: (USN) F-4J Phantom II » That way you know that the aircraft is operated by both USN and USMC. ------------------------------------------------------------------ Here is a list of symbols: https://fsymbols.com/keyboard/windows/alt-codes/list/ If any of you have a better idea of which symbol to use, please post here.
  9. Thank you for the advice. I am studying the FM files more closely. At once when I am done with SF2 menu project, I want to start working with FM to modify the aircraft's handling characters. Thank you for the file, the more files I can study, the merrier. That is noted. Thank you for the information. That is noted, I recently downloaded KAW. I am looking forward to flying and trying the new flight model from KAW. Oh? that is noted too. I shall study [LeftElevator] and [RightElevator]. Understood. I am going to study both KAW MiG-15 and Fubar's MiG-17 FM.
  10. Good evening everyone, Since I am working on a big collection of different MiG-15s and MiG-17s for different nations. I found MiG-17 realistic flight model tweak which limits the maneuverability of the MiG-17s at high subsonic speeds, especially above .8M. According to them, I have to look at CLa= and Cmq= tables for the stabs at values .8M and above. This part still confuses me. So I am asking for someone to point me at where to look at. That way, I can understand which codes to tweak for another MiG-15 and 17 that still doesn't have the maneuverability limitation at subsonic speeds. I opened MiG-17's data file and went to [AircraftData]: [LeftStab] ParentComponentName=VertTail ModelNodeName=Left_Stab ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED MassFraction=0.012 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=-0.0024 CLa=0.1946 CD0=0.0005 CDL=0.0003 Cmq=-2.4830 Cmad=-1.1754 Cyb=-0.0753 Clp=-0.0011 Cnb=0.0421 CL0MachTableNumData=13 CL0MachTableDeltaX=0.10 CL0MachTableStartX=0.00 CL0MachTableData=3.256,3.262,3.278,2.462,1.000,0.217,-0.231,-0.523,-0.614,-0.614,-0.738,-0.716,0.481 CLaMachTableNumData=13 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.973,0.975,0.979,0.988,1.000,1.016,1.038,1.066,0.201,0.001,0.001,0.001,0.001 CD0MachTableNumData=13 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.082,1.249,1.104,1.036,1.000,0.981,0.971,0.986,0.994,0.994,11.881,11.945,12.036 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=93.444,69.444,49.000,32.111,18.778,9.000,2.778,0.111,1.000,5.444,13.444,25.000,40.111,58.778,81.000 CmqMachTableNumData=13 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=0.971,0.973,0.978,0.987,1.000,1.017,1.040,2.069,10.107,100.107,100.364,100.332,100.199 XacMachTableNumData=13 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-5.346,-5.346,-5.347,-5.348,-5.350,-5.352,-5.356,-5.359,-5.364,-5.364,-5.438,-5.459,-5.472 CheckStall=TRUE CLmax=0.0708 AlphaStall=17.68 AlphaMax=23.72 AlphaDepart=28.23 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.013,-0.026,-0.042,-0.058,-0.054,-0.047,-0.032,-0.014,0.000,0.017,0.050,0.094,0.140,0.202,0.245,0.340,0.531,0.903,0.586,0.362,0.265,0.210,0.167,0.118,0.074,0.038,0.000,-0.014,-0.032,-0.047,-0.054,-0.058,-0.042,-0.026,-0.013,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.359,-0.359,-0.307,-0.276,-0.273,-0.262,-0.244,-0.225,-0.199,-0.179,-0.160,-0.134,-0.115,-0.097,-0.086,-0.083,-0.052,0.000,0.000,0.000,-0.052,-0.083,-0.086,-0.097,-0.115,-0.134,-0.160,-0.179,-0.199,-0.225,-0.244,-0.262,-0.273,-0.276,-0.307,-0.359,-0.359 DownwashAlphaTableNumData=37 DownwashAlphaTableDeltaX=10.00 DownwashAlphaTableStartX=-180.00 DownwashAlphaTableData=0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,-0.000,-0.141,-0.153,-0.076,-0.002,-0.095,-0.607,-1.666,-2.187,0.407,4.536,8.397,7.739,0.864,0.103,0.678,0.913,0.668,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000 Chord=1.00 Ymac=-0.71 MinExtentPosition=-0.02,-6.13, 1.35 MaxExtentPosition=-1.75,-4.96, 1.43 CollisionPoint[001]=-1.67,-5.90,1.38 CollisionPoint[002]=-1.67,-6.39,1.38 SystemName[001]=LeftElevator [RightStab] ParentComponentName=VertTail ModelNodeName=Right_Stab ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED MassFraction=0.012 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=-0.0024 CLa=0.1946 CD0=0.0005 CDL=0.0003 Cmq=-2.4830 Cmad=-1.1754 Cyb=-0.0753 Clp=-0.0011 Cnb=0.0421 CL0MachTableNumData=13 CL0MachTableDeltaX=0.10 CL0MachTableStartX=0.00 CL0MachTableData=3.256,3.262,3.278,2.462,1.000,0.217,-0.231,-0.523,-0.614,-0.614,-0.738,-0.716,0.481 CLaMachTableNumData=13 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.973,0.975,0.979,0.988,1.000,1.016,1.038,1.066,0.201,0.001,0.001,0.001,0.001 CD0MachTableNumData=13 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.082,1.249,1.104,1.036,1.000,0.981,0.971,0.986,0.994,0.994,11.881,11.945,12.036 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=93.444,69.444,49.000,32.111,18.778,9.000,2.778,0.111,1.000,5.444,13.444,25.000,40.111,58.778,81.000 CmqMachTableNumData=13 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=0.971,0.973,0.978,0.987,1.000,1.017,1.040,2.069,10.107,100.107,100.364,100.332,100.199 XacMachTableNumData=13 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-5.346,-5.346,-5.347,-5.348,-5.350,-5.352,-5.356,-5.359,-5.364,-5.364,-5.438,-5.459,-5.472 CheckStall=TRUE CLmax=0.0708 AlphaStall=17.68 AlphaMax=23.72 AlphaDepart=28.23 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.013,-0.026,-0.042,-0.058,-0.054,-0.047,-0.032,-0.014,0.000,0.017,0.050,0.094,0.140,0.202,0.245,0.340,0.531,0.903,0.586,0.362,0.265,0.210,0.167,0.118,0.074,0.038,0.000,-0.014,-0.032,-0.047,-0.054,-0.058,-0.042,-0.026,-0.013,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.359,-0.359,-0.307,-0.276,-0.273,-0.262,-0.244,-0.225,-0.199,-0.179,-0.160,-0.134,-0.115,-0.097,-0.086,-0.083,-0.052,0.000,0.000,0.000,-0.052,-0.083,-0.086,-0.097,-0.115,-0.134,-0.160,-0.179,-0.199,-0.225,-0.244,-0.262,-0.273,-0.276,-0.307,-0.359,-0.359 DownwashAlphaTableNumData=37 DownwashAlphaTableDeltaX=10.00 DownwashAlphaTableStartX=-180.00 DownwashAlphaTableData=0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,-0.000,-0.141,-0.153,-0.076,-0.002,-0.095,-0.607,-1.666,-2.187,0.407,4.536,8.397,7.739,0.864,0.103,0.678,0.913,0.668,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000 Chord=1.00 Ymac=0.71 MinExtentPosition= 0.02,-6.13, 1.35 MaxExtentPosition= 1.75,-4.96, 1.43 CollisionPoint[001]=1.67,-5.90,1.38 CollisionPoint[002]=1.67,-6.39,1.38 SystemName[001]=RightElevator May I ask, which codes limit the Elevator responses at certain airspeed (Mach 0.8 and above)?
  11. Here is new OPTION screen (WIP). I would like any feedback on this please. I am still contemplating about how to improve it further. Here are new materials I created for OPTION screen. I think it looks good so far. If there is a way I can improve it further, let me know.
  12. This is WIP as one of the material planned for the option screen.
  13. I updated Roster screen with a new background picture. I didn't like how there is 'cloudy' background. Here is screenshot of older version: Here is newer version with an office desk background with a coffee mug. I like it so far! it made it feel like you are sitting on a desk looking at the information about pilots (Roster). The feedback are always welcomed. If there are a different pictures I can try, let me know. By the way, here is a new Pilot Records screen too:
  14. PAF F-16B Block 15

    Thank you for this mod! I enjoy seeing different variants of F-16s in SF2! By the way, may i ask you a question about this pack; This is Pakistan F-16 right? The reason why I ask is because when I opened F-16B_DATA.INI, it showed F-16B being Israel. [MissionData] NationName=Israel For a simple fix, it could be like this: [MissionData] NationName=Pakistan (I am still learning more about modding SF2, so I wanted to help when I spot anything that seem off.)
  15. Here is a new initial loading screen for SF2 (Before you load SF2 main menu) I created it as a gift to TK for his hard work creating simulations / games. Please let me know which one looks the best: VERSION #1 VERSION #2
  16. UPDATE: There are some further improvement made on the LOADOUT screen: The PLANNING screen is completed now: The ROSTER screen is also completed: There are further improvement made on the buttons: I am moving on to the next screen, starting with the campaign.
  17. The planning screen is still WIP. The feedback and/or suggestions are appreciated, as always. Here is a screenshot:
  18. I will see what I can do after the project is completed. For now, it is in 1920 x 1080.
  19. Here is a new LOADOUT screen. Feedback are appreciated as always.
  20. Hello everyone, Thank to the feedback from friends and the community, here are improved, finalized version of hangar screen and buttons:
  21. UPDATE: I am re-doing the black / yellow strips. Turns out it needs more polishing to get rid of jagged edge. As soon the new updated GUI is done, i will re-upload the new picture of hanger screen.
  22. I re-designed the hangar screen from scratch again. This time, I am able to properly align it with SF2's default text and button location. Now with this being successfully, I am going to start replacing text and text button with new menu's text and 3D buttons. I also ran some tests to see if I can use PowerPoint to quickly place the new frame over an existing image, then save it as .jpg format to see if it works smoothly, which it did! Here is my initial testing with F-8J:
  23. Thank you for the feedback. It inspired me to do my best with the new menu mod! I am using my passion to pour a lot of details into this mod. I will go ahead and do a lot of work on this mod for the community. I figured a way to make a simple instruction on how to apply a new GUI to any add-on's hangar aircraft. I will add it in the new SF2 menu mod pack as an option. It will take a few steps by using Microsoft PowerPoint. At the same time, I am going to apply a new hangar GUI over an existing SF2 aircraft.
  24. I have realized something about the hangar screen: 1) The add-on mods have their own hangar image files 2) Even if I make a new default hangar, it will be overwritten by many mods 3) I will have to make sure I match SF2 text / button position so all add-on aircraft's own hangar will work with my new GUI for hangar screen. 4) Making an instruction on how to apply new GUI over add-on aircraft custom hangar Solution: (UPDATED: 3/31/2021) I will leave SF2's hangar text and button text position intact, so it will be compatible with any add-on aircraft's custom hangar picture.
  25. Here is a new hangar screen (WIP). I am still adding more buttons. I am still contemplating on the colors of buttons. Please add feedback / ideas here.
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