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Everything posted by Eagle114th
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SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been a while since I have posted; It have been quite busy week and I have been spending a lot of time researching on the MiG-9s / 15s / 17s/ 19s, as well Chinese J-5s, J-6s, Q-5s, and both Czech and Poland built MiG-15s / 17s / 19s. I want to talk about the MiG-9s, 15s, and 17s. I have completed the work on the Wings over Korea MiG-15 / 15bis, as well add-on MiG-9 using Stray's excellent MiG-9 cockpit and crafted new PBP-1A gunsight for it. For MiG-17, please keep in mind, my information may be incorrect. Most of manual and research I do, especially with great help from great friend (Thank you Stavka5 for great help with the manuals and eBooks!), while using various AI to translate the manuals and eBooks written in Russian and summarizing them in English. One of very interesting thing about the gunsight known as ASP-4N, used by MIG-1F / 7P / PF / PM (PFU), and according to the manual, it is known as ASP-3NM. From the past experience seeing various of aircraft, avionics, and equipment names, it does not surprise me that this gunsight, in my theory, have multi name as ASP-3NM / ASP-4N. However, to avoid the confusion, I will refer it as ASP-4N. Anyway, here is the table based on research: The ASP-3N gunsight have been updated after going through the flight manuals, then I realized that the diamond part of the gunsight, seems like it came from ASP-1N. Therefore the diamond from ASP-1N is used for ASP-3N and ASP-4N: Next, here is screenshot of MiG-9 "Fargo" MiG-17A "Fresco-A" and MiG-17F "Fresco-C" MiG-17PF "Fresco-D" (EARLY / PR-1 Izumrud) MiG-17PF "Fresco-D" (RP-5 Izumrud) NOTE: In SF2, SF2, we can not move around the vview, we are stuck in one spot while padding around. Therefore, for workaround, the hoods is moved a bit forward, for the better view of the radar and instruments. The MiG-19s are being worked on at this moment. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I am currently working on MiG-15 / 17/ 19 projects and it have been a very eye-opening research with theories. The detailed information are mostly in Russian, so it is quite hard to find exactly what I seek for. While looking at the gunsight of ASP-3N, and wondered where it came from, which lead to ASP-1N, then eventually ASP-1, then to my huge jaw-dropping surprises. Not only I learned that ASP-1 came from Ferranti Mark IID gunsight, same thing with K-14 gunsight. So both came from Mark IID gyroscopic gunsight. While studying the gunsight of Soviet of WWII and post war, the gunsight used on La-9 and earlier, along with another warplane uses PBP-1 gunsight. PBP stands for Pritsel Bortovoy Pryamoy, which means "Onboard Direct Sight". The ASP series gunsight, in other hand, stands for Avtomaticheskiy Strelkovyy Pritsel, which means "Automatic Firing Sight". ASP-1 was mounted in La-11, while ASP-1N in early MiG-15. Then later, around early 1950s I believe, MiG-15 upgrade to ASP-3N while MiG-15Bis use that gunsight. (NOTE: I also read from various sources that initially MIG-15 did not have mirror until later, probably the same time when they get upgraded with ASP-3N). By the way, I have a theory that ASP-1 does have gyroscopic sight because, as stated that it came from Mark IID gunsight. BUT, there is one thing I notice that is major different from both Mark IID and K-14: K-14 and Mark IID had two 'units' of sight box together, making it possible to change the different modes, such as FIXED sight only, GYRO sight only, or both sights at the same time. ASP-1, in other hand, noticed the sight unit, have one box. So in theory, this means it can only either display both fixed and gyro (ideally used for AA mode), or both 'fixed' and gyro being fixed for air to ground. Then I found this manual, which but unfortunately I do not know the language of Russian. So I use two different AIs to go through it with me. I do realize AIs at this moment is not perfect, can make mistakes. This is precisely why I use two different AI to clarify the information. From what I learned, it confirmed that the gunsight of ASP-3N can only disable the fixed circle and moving gyro sight for AA mode, and fixed both 'fixed' and 'gyro' sight for air to ground, just as way I thought about ASP-1. Why I think, in theory, that ASP-1 onward have gyroscopic culpability gyroscopic? Because not only the name ASP implies it, it makes sense when I look at this way: During WWII and after war, Soviets was known to reverse engineer various technologies of western from avionics to missiles, so it would not be a surprise if they manage to have a working gyroscopic sight from Mark IID gunsight. (NOTE: If someone have a solid evidence that ASP-1 / 1N / 3N/ 4N wasn't gyroscopic sight, I will fix it in this projects.) Next, here are the images of ASP-1N and ASP-3N NOTE: I made a mistake with the gunsight size of ASP-3N. Before, it was 62.5, then did deep digging and doing the math, turns out it is 61.09 radius MILs, and 122 MILs diameter. The ASP-1N's fixed circle is 70 MILs, based on Mark IID gunsight while ASP-3N's circle is 122 MILs. ASP-1N ASP-3N Screenshot of MiG-15 MiG-15 (1950s) and MIG-15Bis The MIG-17s and 19s, along with ASP-4N / 5N and RP-1 / RP-2 radar are being researched and working on. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Finaly got to finish working on the radar texture for F3H-2 / 4 / 5Demon. F3H-2 radar (AN/APG-51B) was the most challenging part, esepcaily with the texture around the radar scope. I hope it looks okay now. Here is screenshot of F3H-2 / 3 / 4 cockpit with new gunsight (mark 11 Mod 3): This is F3H-2M / 2N radar scope (AN/APG-51A) This is F3H-2 radar scope (An/APG-51B) The radar texture are based on F3H-2 / 3M / 3N flight manual: Finally, F2H-3's radar (AN/APQ-41), after studying the pattern of the radar scope color among another aircraft such as ADs, F3Hs, F3D, and other, and due to not having the actual pictures of radar scope, I believe that the dark orange color for radar scope background is more accurate theoretically. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, I am workiong on two versions of F2Hs; F2H-2 made by V2K which is freeware and another is Razbam's F2H-2 / 3 / 4 (Payware). NOTE: SF - CAP overhaul for Razbam cockpit does not have .LOD files in cockpit folder, so it mean anyone who want Razbam overhaulo will require to have original Razbam files. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! The work on Wrench (Razbam) F2H-2 / 3 / 4have been completed now. In this projects, I learned how to edit the cockpit by moving or hide certain objects. With that, I am able to fix two things: - Move the 'reflector box" a bit forward, so the instrument / radar can be seen better. - Removed the reflector glass and applied Reflector glass by HUD method (Since there is no texture assigned to the canopy glass front of cockpit.) Here is F2H-2 screenshots: What I have researched from flight manual and online about F2H-3 (AN/APQ-51) and F2H-4 (AN/APG-37) FCS and radars. What I have experienced from the flight manuals; The USA combat aircraft's flight manual does not always have information on FCS / radar easily available, they are usually in separated manuals. So therefore, the information can be vague often. Therefore, I am required to research and connect the dots, especially do an educated guesses with the missing puzzles pieces (Information / data / pictures). Anyway, I found the picture from flight manual, which appears to be An/APQ-41 radar (F2H-3) In-game screenshot: This is interesting part, one of aircraft that uses Hughes FCS (E-10) and An/APG-37. The information and pictures of Hughes E-10 FCS + AN/APG-37 radar scope is quite challenging to find. So based on what makes sense, I am using the texture based on MG-4 FCS + AN/APG-37 used by F-86K. In-game screenshot: Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I am currently woorking on F2H Banshee series, starting with Wrench (V2K). From what I have learned; F2H-2 / 3 / 4 uses AN/APG-30 radar ranging for Mark 8 Mod 0. What i find so interesting iis how F2H's gunsight have two systems in it, one for fixed and anotehr for gyro (computing lead sight), using the same Mark 8 sight, with Mark 6 Mod 0 FCS. And based onthis image: You can see, the refelctor glass is rather tall and wide, almost reaching the top of cockpit frame. The Mark 8 is 150 MILs sight, so it makes sense. however with the placeholder cockpit have refelctor galss too short for Mark 8 sight. To solve this, I removed the reflector galss, it works well with Mark 8 gunsight. NOTE: The depressed fixed sight for rockets and bombs are included too. Here is screenshot of F2H-2 (V2K): The RAMBAM version are being worked on too. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyonoe! The work on F-82G Twin Mustang was a quite challenging due to the challenging research looking for hte picture of the radar itself. What I learned is that F-82G carries the same radar used in P-61 known as SCR-720C18. By luck, found this gem; the pictures of P-61 radar scope! I noticed that it looks simliar to An/APS-4 radar used in AD-2. After creating the textures for the radar of F_82G while implementing the K14 / K-14B gunsights, it works great in SF2. This is from Wings Over Korea: (NOTE: There is no radar scope in F-82G cockpit, so you will need to use radar windows to view the radar.) Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I have two thigns to report today: Firstly, my apologize, I did not realize that I accidentaly set "Had lead sight" to true for ADs / A-1s Skyradier series. It is fixed for next version of SF - CAP. It also includes the fixes for the gunsight missing a piece of reticle for gunsight. By the way, the work on Wings Over Korea F4U-4s and F4U-5s are now completed, including the fixes for F4U-5NL radar being upside. Here is screenshot of F4U-4 / 4B, F4U-5, and F4U-6 (AU-1) with Mark 8 gunsight: F4U-5NL with Mark 20 Mod 4 gunsight and AN/APS-19A radar Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Roger that, I am going to figure out how this could work. Thank you for the reply. Based on this mod: F-100D, like some of A-4s have LABS too. I want to enable that in F-100D. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! The work on F-100s Super Sabre is now completed withi new gunisght (A-4s), tilted glass, tweaked offset, sight depression for rockets and bombs, along with new RWR texture: According to researches, All F-100s use A-4 gunsight, the same sight used on F-8E (later) and F-86F series, as well F_86H. I want to add, I just realized I forgot to do some updating on Wrench's F-86F-40 and F-86H, so the next version of SF - CAP will include the updated files for both F-86s. By the way, according ot the manual, I learned that A-4 sight is still in use as fixed when switching to GAR-8s / AIM-9s. Therefore, the A-4 becomes fixed when switching to IRM in F-86F-40 / H and F-100s. @Wrench, I have a question, after learning that F-100D have LABS and I would like to ask for y our advice on this. How can I enable LABS in F-100Ds cockpits? Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit I am glad you got it working! It looks good, About the feedback, It looks solid functionally, however, the sight seem a bit too dark, making it a bit hard to see. I recommend you making it bit brigher, so the sight can be easier to see. Other than that, you are doing a good job! Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit Can you upload yoru files, (cockpit.ini and avoinics.ini) so I can see if I can spot any issues with it? Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is very true, and your advice is always helpful! here is screenshot of TW F-84F (testing) About TMF F-84F, there are both regular and camo fuel tanks and with the enw data.ini tweaks, II added Grouplimit, so you can only select either regular or camo fuel tanks. Here are updated files for both TW and Wrench (TMF) F-84F (For anyone who want to test updated F-84Fs). F-84F - TW.7z F-84F_TMF.zip Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Mission accomplished! I ama ble to remove the fuel tanks by hiding them via data editing for TW F-84F, so it is no longer present when rendering in simulation. At the same time, also maanged to add the HVAR to under outer left and right wings! At the same time, there is fixes for Wrench (TMF) F-84F with GroupLimit=", so it only allow you to selct either regular or camo fuel tanks, as well select either bombs or HVAR for outer wings. Both of TW and Wrench / TMF F-84F's updated data.ini will be included in next version of SF - CAP Beta. Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! IAfter doing researches on the avionics of the F-84 Thunderjet / F-84F Thunderstreak, here is table I created as referenced for mods projects: It turns out there are F-4B, C, E, F (Thirdwire and TMF), and G. F-84A and D are missing, I hope they get added to SF2 someday. Wrench did amazing jobs bring back the old legendary mods of RussoUK and TMF's F-84s, reserving the mods, so we can enjoy them in SF2. The Wings Over Korea's F-84E and G are great too! With the SF - CAP projects, each aircraft gets the new gunsight, along with tweaked offsets, night lights, tweaked data, and avoinics.ini. Here is screenshot of F-84B / C with K-14 / K-14B gunsights: -84E with A-1C gunsight (WRENCH / RUSSOUK) Wrench / The Mirage Factory / Russo / TW's F-84F and G Wings Over KOrea F-84E and G I am attempting to fix TW's permanent fuel tank and see if I can add the stacked rockets under wing of wing, so F-84F (TW) to replace the rocket pods. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! The F-80C, RF_80A / C, and RT-33A with new K-14 / K-14B gunisght are now completed with some tweaked of glass tilts: Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In-game FJ-3M with Mark 11 Mod 1 gunsight: Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I am now working on FJ Series Fury gunsight for FJ-1 / 2 / 3 / 4 I realize there is only FJ-3M for SF2, I still want to create gunsight for all variatns, so it is available as an assets for modders to use when theere is FJ series mods for SF2 someday. From the flight manuals, the different types of gunsight used by variants of FJ is very interesting! FJ-1 uses what is known as Mark 23, based on the description and learning that Mark 23 is based on K-14 gunsight. The disgram here may be inaccurate, so if I have more information on Mark 23, I will be more than happy to update the gunsight to be historically accurate as possible. MARK 23 - FIXED SIGHT and GYRO SIGHT FJ-2 and FJ-3 uses Mark 11 Mod 1, the same sight used by early series of F8U / F-8 Crusader FJ-4 and FJ-4B gunsight name is still unknown but there is reticle information and diagram from flight manual Both FIXED and GYRO gunsight Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! SF - CAP now have entered BETA stage and isnow finally released! I am currenlty waiting for the files ot be approved. UPDATE: The mods is now approved and ready to be downloaded. (Thank you Menvra and Eric!) It have been qutie long journey, and I want to express big thanks to Lex2Limit, DTMDragon, Ravenclaw_007, Menrva, Wrench, Daddyairplanes, and everyone who is invovled and supports me in this big mod projects! I feel huge relieved and pure joys bring this new version out. I do realize the mods is not perfect, I do my best everyday. That is why I humbly request for the feedback on this mods, so I can improve it further and fix what needs fixing. Thank you for enjoying the mods! Cheers! Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here is updated F-4S Phantom II (TMF) with new avoincs overhaul / textures. TMF F-4S Phantom II.7z NOTE: This files are desigend to work with TMF F-4S, please get TMF F-4S first, then install it on top of it. There are two types of cockpit textures, choose one from either folders (_COCKPIT - TEXTURE or _COCKPIT - TW STYLE) I hope this helps you with the roll tab issues. Eagle114th -
Problems with SF2 (Windows 11 and black screen)
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello everyone, I recently got a new gaming laptop to replace my broken, aging laptop. This one comes with Windows 11 preinstalled. Have anyone solved the problems with the black screen when starting modded SF2? When I launched SF2 (Non-modded), the main menu was loaded. However, if I run SF2 with mods, it gets stuck in the black screen after the splash screen. I am using the 12th intel CPU with RTX 3080Ti. I have installed the latest driver. Any advice is appreciated. Cheers -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ah Yes, I solved this issues with F-4S, it is a bit tricky. First, do not use COCKPIT.ini for roll tabs, rather use HUD method. Here is my cockpit.ini codes for optical sigh for F-4S: NOTE: for SOS - MAIN - BLANK.TGA, I use empty texture with ful alpha. And here is HUD codes in avionics .ini: I sue [HUD_BANKINDICATOR] for roll tab, and what makes it work is these codes: HorizontalAlignment=CENTER VerticalAlignment=CENTER This forces roll bar to stay at the center of HUD, right where the fixed sight is. For fixed sight I created [HUD_GUNSIGHT]. This way the fixed sight with roll tab staying with it while leading sight are free from it. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Can you explain more about the issues? Are you trying to make a roll tab to stay with fixed sight while leading sight should not have roll tab? Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I am getting clsoe to completing the first BETA version of SF - CAP, about probably 95 percent done. I would ike to share screenshot of revisited USAF F-4s, including the later series of F-4E after mid 1970s, based on excellent owrk of Ravenclaw_007! Here are screnshots of USAF F-4C / D (early / late), and F-4E: (NOte about EO Camera, Iam still experimenting with the hue color and "effects" for F-4E's TISEO while I am continuing to research on it.) Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! After finishing workiong on F-102, F-106, MiG-15 / MiG-15bis, and F-51 (P-51) revisiting, I am now back to workong on the final stage: Revisitng F-4s and changing the methods of reflector glass tilting from HUD method to actual glass tilt, and the result is GREAT! Looks much better now: USN / USMC F-4B / J / N / S Eagle114th