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Everything posted by Eagle114th
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I have a great respect for this dog that have gone through great danger for the troops. My hat off to him and I also have a great respect for Sgt Heyhoe, who have developed a tight relationship with dog, especially developed a way to communicate with dog tightly through dangerous operation. This dog is very brave and this dog deserves many juicy steaks period. Chaoic out...
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MGunny's Ordnance Shop II for SF2
Eagle114th replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Killerbee, There is no rush, take it easy and relax man... We are truly thankful for your great passion into this but you also should take a break when you feel like it and dont overstress yourself with your injure. However I am glad to see we all are working together, if I find any problem with any weapon pack which I didnt yet, I will also let you know. Chaoic out... -
F-15 A/B/C/D Baz Super Pack (Version 1.11)
Eagle114th replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
"Uncle" USAFMTL, You and these that help you with this pack ROCKS!!! I am going to download these right away and now I am very happy because have my two favorite aircraft in my SF2 which are F-14s and F-15s together! :yes: Chaoic out... -
Column5, It is damn good to see you again, I have truly missed our old 'tavern' place which is your C5 forum. Oh boy these were a great old day and I have wondered where the heck you are. I hope that everything works out well for you in your real life man. Chaoic out...
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Post PC meltdown recovery
Eagle114th replied to UnknownPilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All of your saved data of your pilots are located in where you install mods for SF2V, it is in saved folder where you see thirdwire folder. In that folder, you should see pilotData folder, that is what you are looking for. I hope everything works out well for you. Chaoic out... -
Feb 2010 patch bug?
Eagle114th replied to ziker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes I was in visual range, I even tried to locate my wingman that was flying right next to me by pressing y while I would use external view toward locked target to locate my wingman. That is when I realized button y wasn't working, I even pressed t to make sure it wasn't enemy either and my wingman wasn't even enemy. But the first time I couldn't lock on my wingman by pressing y, I was s**tting myself for a second thinking "Did SF2 really added a feature where enemy actually added an enemy spy that would fly as my wingman?!". Nah I am just messing with you about enemy spy features, but I would be really damned if TK ever added it as an Easter egg in SF2. Chaoic out... -
MGunny's Ordnance Shop II for SF2
Eagle114th replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I will make sure I PM a big thank to EricJ for his hard work as well, no worries. Chaoic out... -
MGunny's Ordnance Shop II for SF2
Eagle114th replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
331Killerbee, I am amazed by your skills because after I installed this weapon pack into my modded SF2 with add-on aircraft (updated for Feb. 2010 patch), I was getting all ready for any debugging with basic knowledge of .ini myself in case I counter any problems. When I flew F/A-18F and F-35C, I was amazed by the nice effects from weapons packs while there is zero problems with any effects, including chaff/flares. I had an incredible time through missions with the sweet ass weapons such as Aim-9X and Aim-120s, especially GBUs smart bombs. I am truly pleasured by this and I have a serious respect for your skills for putting each of weapons and effects are made by community of SF1 and SF2 series together, making it work flawlessly with SF2. I thank you for the patience with me and I am learning how to blend in and working with the community in better way. Chaoic out... -
MGunny's Ordnance Shop II for SF2
Eagle114th replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Whew, this mean alot to me so I am glad to hear that we are all cool. And I promise you that if I ever run into any problems with any mods in case, I will do the research and at least, try to fix it myself before asking you or any modders questions if I can't seem to get it fixed right in case. Your epic mods are truly appericated and I am going to have a blast time with these weapon pack! Chaoic out... -
MGunny's Ordnance Shop II for SF2
Eagle114th replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
331Killerbee, Thank you very much for this pack and did you get my PM? Chaoic out... -
Rockwell AC
Eagle114th replied to pappychksix's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Whoa, these 'old school' skin is what I love about late 40s to early 70s aircraft and this is looking truly great! In my opinion, late 40s to early 1970s aircraft with old school paint style is truly a 'hot rod' era for military aircraft of any kinds. Chaoic out... -
MGunny 331Killerbee's SF2 Ordnance Shop
Eagle114th replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
331KillerBee, It was never my intention to insult you or anything like that. I thought I was being helpful by reporting the bugs/problems with weapon packs and I am finding this to be very confusing! I have been looking at .ini modding lately during my free time from my university studies, in order, to find a way to help fixing weapons pack. You see, I have been starting to help modding community with anything. But keep in mind, I am often burden with my studies through computer science field with six classes through this spring semester, so I have a limited free time for modding but, again I am still learning to do some basic modding during my free time. Next time, I will report with more specific of which weapons is not working and see if I can do something to help. Please don't feel being insulted or anything like that, I sincerely apologize if you feel like this way. I truly love your work and is very thankful for your weapon packs. Please don't feel like you should retire just because of my mistakes with my posting, and yes weapon pack involves ALOT of work, and i have a great respect for you because you worked very hard on bring weapons pack for us to enjoy SF2 to fillfull. I thank you very much for this and, instead of deciding to retire from modding because of how people post thing, please take a break and let us that want to help you, work with you and see if we can do something to help you with any issues that SF2 new patch may bring into weapons pack to bring it up to date. And one more thing, please keep in mind, I am new to this situation, I have been gone for vastly long amount of time, so I don't know exactly what have gone on through this community. so pardon me if I have done anything wrong and I will need to ask of you for your patience with me and I will learn more of what have been going on through this community. I have alot of catching up to do. Chaoic out... -
Feb 2010 patch bug?
Eagle114th replied to ziker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Pressing y key doesnt' work for me either when I was trying to locate my wingman or friendly aircraft. Chaoic out... -
MGunny 331Killerbee's SF2 Ordnance Shop
Eagle114th replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I am having major problems with this weapons packs. When I added latest aircraft such as F-35A/B/C, F/A-18E/F/G, and few other into SF2 with this weapno packs (My SF2 is updated with Feb 2010 patches for SF2/V/E/I), there are alot of effects missing... Like for example, when I dropped flares and chaffs, they didn't show up. I am starting to think that, due to DX10 shader features, does it mean that this weapon pack need updates with .ini to work with Feb. 2010 patches? Chaoic out... -
Everryone, I have returned
Eagle114th posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hello Everyone, It is good to be back, I have been gone for over a year, and I am shocked to see C5 forum being gone, it is like a old tavern I would alway go to, being all plowed down... So I decided to come to combatace to see old faces. I am not sure if you all remember me, I am Eagle114th and Chaoic16, I have remember great people known as Column5, Sparko, Uncle USAFTML, Wrench, and many other. I have been so far outdated with SF1 and I have learned about SF2 through my great long time bro, falconCAF. He have been keeping me up to date now and I am starting to restore my flying in SF2. it is truly good to be back, and I have alot of things to do, in order, to catch up with SF2 completely. I used to fly SF1 for so many years since the first launch time of SF1 and I even have followed SF1 since Thirdwire have began the development of Strike fighter before 2002. Thirdwire is a tough son of b#$$h that have survived through harsh time developing simulators, and I am very proud to be one of simmer that flies his simulators since his first simulator. I am looking forward starting talking with all of you. And finally, before I do anything, I also wish to show my great respect for BPAO, a great person who poured his passoin into modding aircraft with his team, to turn thirdwire series simulators a greater simulators. He will never be forgottne, his legacy must always go on! To honor him, I will start downloading many of MF add-on aircraft and enjoy it to fillful. I also will drink to his legacy. He will alway be in our heart and thought, as always man. Ok now I am ready to rock and roll through combat ace! Chaoic out... -
Question about F-14A and F-14D effects
Eagle114th posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hello everyone, I am trying to restore all of effects that were orginlaly created for F-14A and F-14D, and keep in mind, I have renamed all effect files to keep all files organized. This is what F-14A_Effect look like: [EmitterType001] Name=F14ExhaustEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.01 EmissionVolume=0.009,0.009,0.009 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=1.4 ParticleLifeTimeDeviation=0.5 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.400000,0.400000,0.400000,0.000000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=0.400000,0.400000,0.400000,0.100000 ParticleColor[03].Time=0.250000 ParticleColor[03].Value=0.500000,0.500000,0.500000,0.050000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.600000,0.600000,0.600000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.300000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.500000 ParticleSize[03].Time=0.01000 ParticleSize[03].Value=0.500000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=1.500000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=10.000000 TextureMaterial=F14SmokeMaterial [EmitterType002] Name=F14AfterburnerEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=200.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=5.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.030000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=18.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.450000 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.380000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=0.310000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=0.240000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.200000 ParticleSizeDeviation=0.015000 TextureMaterial=F14AfterburnerMaterial [F14AfterburnerMaterial] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F-14A_Afterburner.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14SmokeMaterial] effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=0.900000,0.900000,0.900000,0.900000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=F-14A_Smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE And please note that I have added EffectShaderName=effectFire.fx under afterburner effect and effectLightLevel.fx for smoke (engine dry thrust). Afterburner are succesfully restored (the afterburner are blue in color and I want to know if this is correct afterburner color as intended by Mirage Factory? And at the other hand, dry thrust engine smokes are not visible in F-14A when in flight with engine at 69 percent throttle setting. I also have problem witih F-14D body vapor not showing up and this is what F-14D_Effect look like: [EmitterType001] Name=F14ExhaustEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.01 EmissionVolume=0.009,0.009,0.009 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=1.4 ParticleLifeTimeDeviation=0.5 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.400000,0.400000,0.400000,0.000000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=0.400000,0.400000,0.400000,0.100000 ParticleColor[03].Time=0.250000 ParticleColor[03].Value=0.500000,0.500000,0.500000,0.050000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.600000,0.600000,0.600000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.300000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.500000 ParticleSize[03].Time=0.01000 ParticleSize[03].Value=0.500000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=1.500000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=10.000000 TextureMaterial=F14SmokeMaterial [EmitterType002] Name=F14AfterburnerEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=200.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=5.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.030000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=18.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.380000 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.360000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=0.310000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=0.240000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.200000 ParticleSizeDeviation=0.015000 TextureMaterial=F14AfterburnerMaterialA [EmitterType003] Name=F14AfterburnerEmitter2 EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=200.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=5.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.030000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=18.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.380000 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.360000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=0.310000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=0.240000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.200000 ParticleSizeDeviation=0.015000 TextureMaterial=F14AfterburnerMaterialB [EmitterType004] Name=F-14FuselageVortexEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.015 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.5 ParticleLifeTimeDeviation=0.01 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.800000,0.800000,0.800000,0.000000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=1.000000,1.000000,1.0000000,0.400000 ParticleColor[03].Time=0.250000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.40000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.800000,0.800000,0.700000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.250000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=1.000000 ParticleSize[03].Time=0.01000 ParticleSize[03].Value=2.500000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=2.500000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.250000 TextureMaterial=F14FuseVaporSmokeMaterial [F14FuseVaporSmokeMaterial] effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=F-14D_fusevapor.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14AfterburnerMaterialA] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F-14D_Afterburner_A.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14AfterburnerMaterialB] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F-14D_Afterburner_B.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F14SmokeMaterial] effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=0.900000,0.900000,0.900000,0.900000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=F-14D_SMOKE.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Here is picture of files I have inside Effect folder for F-14A and F-14D effects. I am still learning about .ini for Strike Fighter 2 since they are different from Strike Fighter 1, and like I said, right now it is my goal to restore all of effects that are given to F-14A and F-14D orginally in SF2 since they are recently imported into SF2 with custome effect not working properly. Thank you and I look forward to the replies. Chaoic out... -
Question about F-14A and F-14D effects
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
DOH!!! I just realized I forgot to add EffectShaderName at front of these new DX10 shader effect names. I must have a dead brain after intense studying in university and the problem is all fixed now. :yes: Chaoic out... -
Everryone, I have returned
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you bro, It shall be fun hanging out here from now on. Right now I am on journey of trying to fix my two issues with SF2 and add-on aircraft. One of them is running SF2 windowed, my posts about this can be found at this link: http://forum.combatace.com/topic/53150-strike-fighter-2-wont-run-in-windowed-mode/ And second problem I am trying to solve is Mirage Factory F-14A Tomcat missing afterburner effect, so I am looking into .ini and see if I can fix it during my free time in between my university studies. Chaoic out... -
Strike Fighter 2 wont run in windowed mode?
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello everyone, I am having a problem with SF2, It is not letting me to run SF2 windowed. I went to Strike Fighters 2.ini and changed windowmode = FALSE to TRUE and launched SF2 via Strike Fighters 2.exe and it is still running at full screen. I am not able to make it running windowed. I am running window 7 64 bit Ultimate, and any solution to my problem will be much appreciated. Chaoic out... -
Strike Fighter 2 wont run in windowed mode?
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nope, putting strikefighter2.ini into folder located in document doesn't make SF2 running windowed either. I tried alt+tabbing, it doesn't make SF2 running windowed and I also tried Alt+Enter and again, but still no windowed version of SF2. I am not sure what to do next, but I am going to keep tweaking SF2 until I get it running windowed. Chaoic out... -
Everryone, I have returned
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you, it made glad to hear that and I always will keep you 'Uncle' USAFMTL as I always have referred you since C5 back there. It is great to see my great friend here. Thank you and I look forward having great time with all of you. Hmm Actually I am hybird of Jedi/Sith, I am 'bad ass type of' jedi. Chaoic out... -
Strike Fighter 2 wont run in windowed mode?
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There is one bit problem, I am running SF2 version (not SF1) and I don't see startup.ini in these folder, except for each .ini version of SF2, SF2V, SF2E, and SF2I shortcuts. But I still thank you for trying to help me though, they are much appreciated. I am going to try copying StrikeFighter2.ini and paste them into StrikeFighter2 folder in 'my games -> thirdwire -> Strikefighter2 folder where mods folder goes to and see if it actually force my SF2 running windowed at 1440 x 900 resolution. This is what my Strikefighter2.ini look like: [startup] IntroMovieList= StartupScreen=MainScreen [Debug] OutputLevel=0 [Window] WindowMode=TRUE WindowPosX=0 WindowPosY=0 WindowWidth=1440 WindowHeight=900 [Directory] SystemDirectory=Core MenuDirectory=Menu MissionControlDirectory=Flight FlightDirectory=Flight ObjectDirectory=Objects TerrainDirectory=Terrains SoundDirectory=Sounds SpeechDirectory=Speech ControlDirectory=Controls ScreenShotsDirectory=ScreenShots MissionsDirectory=Missions CampaignsDirectory=Campaigns PilotDataDirectory=PilotData NetCacheDirectory=NetCache [system] InputManagerDLL=DirectInput.dll SoundManagerDLL=DirectSound.dll DisplayManagerDLL=DisplayManagerDX10.dll TextManagerDLL=TextUSEnglish.dll MenuSystemDLL=MenuSystem.dll GraphicsEngineDLL=GraphicsEngineDX10.dll TerrainEngineDLL=TerrainEngine.dll FlightEngineDLL=FlightEngine.dll ObjectManagerDLL=ObjectManager.dll ViewManagerDLL=ViewManager.dll ControlMapDLL=ControlMap.dll ParticleSystemDLL=ParticleSystem.dll EnvironmentSystemDLL=EnvironmentSystem.dll WorldManagerDLL=WorldManager.dll MissionManagerDLL=MissionManager.dll MessageSystemDLL=MessageSystem.dll SpeechSystemDLL=SpeechSystem.dll FaderDLL=Fader.dll NetworkLayerDLL= [Options] OptionsFile=Options.ini [MenuSystem] InitFile=MenuSystem.ini DataFile=MenuData.cat TextFile=MenuText.cat [FlightEngine] InitFile=FlightEngine.ini DataFile=FlightData.cat TextFile=FlightText.cat [Objects] DataFile=ObjectData.cat InitFile=ObjectList.ini [MissionManager] InitFile=MissionControlList.ini DataFile=MissionData.cat TextFile=MissionText.cat PilotListFile=PilotList.ini [speech] DataFile=Speech.cat TextFile=SpeechText.cat Chaoic out... -
SF2 Series Folder Format?
Eagle114th replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you for welcoming me back here and I am hoping that everything will work out well for you. Let us know if your method have solved your problems. Chaoic out... -
SF2 Series Folder Format?
Eagle114th replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I believe you have to run SF2 and do a mission once then exit and see if aircraft folders are created by SF2 itself. Chaoic out... -
Sound pack v1.0 beta
Eagle114th posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Sound pack v1.0 beta File Submitter: Eagle114th File Submitted: 7 Dec 2004 File Category: SF Sound Mods First beta sound pack, made by STP (Sound Team Project) for SF1 (and can possibly be used in VOW as well). Click here to download this file