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Eagle114th

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Everything posted by Eagle114th

  1. DOH!!! How embarrassing!!!! I can't believe I actually missed that! thank you for pointing that to me... I still really can't believe I missed that... *tucks my head into my shirt in embarrassment* Eagle out...
  2. It look like I have managed to figure out how to do 2 things: 1) scale the length of afterburner (Still adjusting afterburner and is not even done yet) 2) Make afterburner go longer based on speed! I still need to adjust the proper light from engine because, from what I have seen in several sources (videos and picture), even from intense glowing afterburner, it doesn't give much light outside of jet afterburner, so i will reduce the 'light range" that afterburner product while increasing the 'intensive' amount of glowing inside afterburner during night. Here is screenshots of my further progress on F-16's new afterburner and please note the speed at lower left corner: Eagle out...
  3. I am currently exploring more about how Afterburner work in SF2. Default F-16 afterburner look too weak in graphic and doesn't look much like real F-16 afterburner (Please keep in mind, I am very thankful for great SF2 series simulation with hard works done by TK and his team. It is my great goal to improve his simulation into greater level with new effects.). So I have decided to improve F-16A afterburner, and this is default F-16A Afterburner: (Source: http://www.fas.org/m...afterburner.jpg) This is new Afterburner for F-16A, and this new afterburner still have much more room for further improvement. I am working on figuring out how to create a longer version of this afterburner in length and decrease their glowing light range for outside area of afterburner before doing any further improvements. (Source: http://www.kbvp.com/...por.preview.jpg) (Source: http://farm2.static...._80518d77da.jpg) Eagle out...
  4. New update on my new afterburner improvement. Tu-22 Afterburner at night New F-105Ds afterburners (replaced default purple afterburner with different afterburner) (Source: http://upload.wikimedia.org/wikipedia/commons/c/cb/F-105_Thunderchief_left_rear_view.jpg) Eagle out...
  5. Hello everyone, I have used search engine and went through both SF1 and SF2 'Knowledge Base' and noticed there is no information about effect editing. But if it is still in there and I am not aware of where it, please let me know. Do any of you know where I can find great tutorial on modding effects? I have been tweaking and trying to make afterburner for aircraft longer, more intense in light, but I ended up messing up afterburner length in Effect .ini dancing, so I am wondering if any of you know where I can find good information about editing .ini for effects. I am excited about learning how effects work so I can start improving SF2 in my own paces and sharing these with this community when they are ready in future. Chaoic out...
  6. There is no mods that I know of that would do these new special effects of F-14 afterburner doing that. That is exactly why I am learning how to work on afterburner in first place. It is my goal to improve afterburner effects to give SF2 more immerse experiences. But I am doing it in small steps a time, merging my time with university. The first step I ever did was adding a new effect into SR-71A and I achieved that. The next is to create new afterburner based on existing .TGA file and change color/tweak glowing setting on .tga picture itself where I used them for Tu-22 afterburner effect. Now the next thing I will be doing is learn how to tweak afterburner properties through .ini dancing and I am still seeking for tutorial on these effect .ini editing. After I mastered that, I will try my best to figure out how to make afterburner glowing more intensively at night and make afterburner go longer based on speed. Your comments about how afterburners work based on speed and day/night/cloudy is interesting and helpful to me for my plans for afterburner improvement work. Chaoic out...
  7. That is true, and the reason why I did these afterburner improvement to Tu-22 is because I have notice that modern bomber of Russian, such as Tu-22M and Tu-160 creates blue afterburner during take off. And I am still searching for Tu-22 pictures or videos of afterburner, so for now, I thought I would change their engine to match these engine colors as my practice and experience gaining of doing afterburner improvement. And oh, I will certainly check these Tu-22M add-on mod for SF2 and when I do effect improvement, I will post screenshot here. Eagle out...
  8. Thank you EricJ, I bookmarked that link. and one more thing, is there any of place I can learn about .ini dancing with effects too? I am not able to find .ini effect editing tutor in knowledge base in both SF1 and SF2. What happened to to them? I will continue seeking for these information and hope I will find them. Eagle out...
  9. I don't know what the heck is going on, each time I start quick mission or do quick flight, it never load any mission. all screen was all black and refuse to load anything and said that Strike Fighter 2 stopped working. I reinstalled SF2 from stretch completely, and moved modded SF2 out of way, and have SF2 creating new SF2 folder. I still got same result. I rebooted my window and yet still same problem. I tested other games and simulator, I am not having problem with all of these, except SF2. This is what my system is using: Window 7 64 bit Intel !7 975 3.33 Ghz 12 GB DDR3 Corsair RAM Dual ATI HD 5970 (Crossfire enabled) X-FI Sound blast card I am wondering if anyone had same problem before? I did some searching and is not able to find any good solution to my issues. Any advices about solving my problem will be great help. I spend all day troubleshooting my problems with SF2 and is all stumped now. And oh one more thing, I have SF2 combo (merged) with Expansion pack #1 and #2, with latest expansion pack #2 patch installed. This problem appeared right after I followed this steps exactly for unlocking AI only F-104G and CF-104s. Chaoic out...
  10. Thank you, and I created my first 'Afterburner Effect Improvement " thread at SF2 modding section, please check them out. I also am asking questions from experienced modders about which software is best to use for effect and texture modding for SF2. Here is link to my thread: http://combatace.com/topic/62567-afterburner-effect-improvement/ Chaoic out...
  11. This is first my attempt to improve an existing Tu-22 afterburner effects, after altering/changing/enhancing tga files from combo effect pack for SF2 (by Ryan Crierie "MKSheppard") for now, until I learn how to create my own afterburner texture. (I still am awaiting for advices from mdoders about which software is best for creating texture/effects). This is original Strike Fighter 2 Tu-22B Blinder-A afterburner: Picture of Tu-22M taking off where it revealed the color of afterburner: (Source: http://www.airliners.net/photo/Russia---Air/Tupolev-Tu-22M-3/1789764/L/) This is improved, new afterburner of Tu-22B Blinder-A: Chaoic out...
  12. Yes and I can finally resume studying about making afterburner and afterburner node (using effects instead of LOD). I have installed custom afterburner, re-sized it, and position it right where it come out straight from Sr-71 engine exhaust (for Sr-71 Add-on mod) and it came out great! Here is screenshot: And now I am going to see if I can learn how to create my own afterburner with my own PS element program, then start creating it, where I can make new afterburners for both default SF2 aircraft and add-on aircraft. I also would like to start working on replacing vapor cloud from hard turning with new, improved version too. And finally, I want to experiment and see if I could manage to enable afterburner to 'glow' more intense and change color at night. I have different theories about how it 'could' work but we will see. ;) Chaoic out...
  13. Everyone, I have great news, it look like I am able to run SF2, even without reinstalling them completely. What I did was: 1) Cleaned everything using CClean (explorer, firefox, window temporarily files) 2) Cleaned registry using CClean 3) Ran Avast! all night, but yet no virus found 4) Ran spyware and malware scanner, found several of them, erased them 5) I didn't touch my ATI driver, my driver is still 10.11 and I am not going anywhere until the latest driver are very stable. I am so tired and sick of constant problem updating ATI driver, their driver and software are known to be very problemic so I'll wait until they release fully stable driver/software. For now I am quite happy with my current CCC (from 10.8) and driver (10.11). 6) It appear that my sound driver is VERY old, so I updated them Now suddenly, I am able to load my SF2 into mission completely! :) Chaoic out...
  14. This is exactly why I am stumped. I am going to completely uninstall SF2, clean registry using cclean, and then reboot. After that, I will re-install SF2 again (combo merged), with expansion pack 1 and 2, then patch (groan here comes long installing time again). Then I will cross my fingers and hope they work this time. Chaoic out...
  15. C:\Users\David Salazar\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft\ >>> Into CF-104s and F-104s folders. I will look into NATO Fighter, I was planning on downloading these great NATO fighter package for SF2 after I prepare my SF2 fully with all unlocked AI only aircraft and tweaking SF2. Thank you very much for trying to help me with my problem. I also thank Fubar512 for same reasons. Chaoic out...
  16. FrankD, I will try that and it'll take me a while to reinstall all again but it is worth it. Fubar512, Yes that is correct, I installed SF2 into this direction: C:\Program Files (x86)\ThirdWire\Strike Fighters 2 Chaoic out...
  17. What I did, as instructed by Wrench: 1) Download TK F-104G for Strike Fighter Gold from this link: http://combatace.com/files/file/1485-f-104g/ 2) made a copy of SF2.exe and rename it as SFG.exe, and keep it away from SF2 folder and any other folder related to SF2. 3) Run installation and then grab cockpit, F-104G_Cockpit.ini, and F-104G_Avionics.ini from F-104G folder and erase the rest of folder and files. 4) moved them into SF2 CF-104s and F-104Gs and updated their .ini to adapt these cockpits. 5) Installed Batman78's excellent hi-res F-104G cockpit textures from this link: http://combatace.com/files/file/1707-f-104g-high-resolution-cockpit/ 6) Ran SF2 and ran into serious problems. I also removed modded SF2 folder and tested a fresh SF2 after complete refresh re installation, and yet still same problems, even without mods folders. Chaoic out...
  18. Hello everyone, I have spend a long time trying to find a way to make Strike Fighter 2 running windowed. so i am wondering if anyone know how to make SF2 running windowed? And I also have all merged and expansion packs for SF2, with latest patch for expansion pack 2. Any advices on how to enable SF2 running windowed will be much appreciated. Cheers! Eagle out...
  19. I forgot to add, I installed cockpits and other files from this link http://combatace.com/topic/57393-flyable-f-104s-for-sf2/ for CF-104s and F-104s. However, I highly doubt that this is causes of it. I ran through device manager to see if there is any hardware failure, but yet it tells me that every hardware is working properly. I also ran cclean to wipe any temporarily files in window and yet still same problems. I am stumped by this problem now, and I am wondering if anyone had same problems before. Chaoic out..
  20. That method doesn't change SF2 from full screen to windowed model. I also turned that files into 'read only' after changing these lines in strikefighter2.ini: [Window] WindowMode=TRUE WindowPosX=0 WindowPosY=0 WindowWidth=1680 WindowHeight=1050 Chaoic out...
  21. a moment

    Sparkomatic!!! It is damn great to see you again, I am not sure if you remember me, I am from Column5 when we all had great and blast time over there. I was one that asked you alot questions bout beautiful Japanese ladies. Welcome back to SF2 community! Chaoic out...
  22. First at all, I want to thank FalcCAF very much for having me doing this, if it wasn't for him, I would have not discovered the great potential of SF2 being orbit sim. I was told by him that there is a nice view if I go at least 30,000 ft high or higher for an interesting changes in an atmosphere view. So I have decided to take one of special aircraft for a spin, which is F/A-37 Talon, to test the changes of atmosphere in SF2 engine and then I took her up to over 100,000 ft high, oh boy, it was big surprise for me. The view were breathtaking and I showed this to FalcCAF, he was very surprised by this too. However a warning for any of you simmers, do NOT try to go over 120,000 ft high because that is where flight model stops working because SF2 is not made for purely orbit flight of course not, but again, like I said, SF2 have a great potential for purely orbit sim as an add-on to SF2 engine if Tk ever have decided to expanded flight model into pure orbit mode. Enjoy these beautiful screenshots and I am looking forward to see all debates about SF2 having an expanded flight model to orbit for an additional different experiences in SF2. Like for example, possibly 'future air warfare' where combat would take place in orbit in SF2? Chaoic out...
  23. StreakEagle, Thank you for the replies, and about Orbiter, the last time I flew these sim few years ago, is lacking in standard 'candy eye' graphic. One of several reasons why I find SF2 quite immerse is due to impressive 'candy eye' graphic which gives me more 'convincing' experiences after flying many sims since 1990s. However, thank you for telling me the information about SF2 being 'flat square map', but at least, we can always dream for now until Tk surprise us with something someday in future. Chaoic out...
  24. Amen to that, I am going to start backing up all of my SF2 stuff and thank you for the reminder. Chaoic out...
  25. Pirates capture French warship?

    I can't find any other news article on this, this smell fishy to me. I would have to say this is likely to be fake article. Chaoic out...
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