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Everything posted by Eagle114th
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SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, AN/APG-6 and AN/APG-19 works in SF2 have been changed how it work to reflect the more realistic way they work. I realizedf that the primtive radar does not feature the acqistion then track, therfore it got me thinking how it woudl work. Therefore, using SEARCH: then BORESIGHT is closer to how it work. Becasue when using AN/APG-6 and 19, you use search mode to find target and align your plane heading toward target. Therefore using SEARCH to steer plane: sheading toward it horizontally, then switch to boresight to further adjut the pitch and heading more precisely. I am very happy how it works now. F4U-5N will have this as well. AD series have been great learning lessons for me when workong on WWII and post war avionics! Eagle114th -
Questions about avionics ini: Boresight
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@OlWilly THANK YOU, i got it now. I think I understrand now. To clarify what you explained: BoresightElevation and BoresightAzimuth are hte offset for boresight to 'aim" by deafult. And that BoresightBeamAngle is 'core angle' like ice cream cone,s tart at one point, as it spread out toward 'searching' area. According to the radar set for AN/APG-6 I used the smallest angle, which is 40 from elevation of +20 and -20. Since I can:t define the angle of evelator / azimuth for boresight, so it:s best for me to use smalelst one. However, in-game, tested it, works perfectly! I set it to sesarch for target, then steered toward that, then switched to boresight, there it is , target with 'AIM DOT" to further ajust the path toward the target in AD-4 with radar. Works perfectly, which :simulate: AN/APG-6 peerfectly! Cheers! Eagle114th -
Questions about avionics ini: Boresight
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Helo everyone, I have questionsa bout the contents under [AvionicsData]: But first, I have already defined the sweeping angles for radar And my questions is this: I am re-workin gon AN/APS-6 radar, I want to make it use boresight as second steps when using radar to detect fighter (SEARCH then BORESIGHT) to "simulate" primitive radr system wehre you wouldd use radar to search then align with target for night mission. However, what I do not yet understand is the last 3 codes of boresight. Does BoresightElevation and BoresightAzimuth add to an alreacy existing radar sweep angle defined in above codes? Or does it mean it have their own angle limitation? Next question; Can anyone explain more about BoresightBeamAngle? is it the limitation beam angle when beaming at target? If yes, it mean it have limitatino of 3.7 angle? It is my goal to have boresight having the same angle as search radar. Thank you Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! The new texture for AN/APS-31 for A-4N / 4NL / 5N / 5NL are now completed. With the tweaks of avionics.ini, since I do not yet understtand how to turn radar into circular 360 radar scope like AWAC aircraft. But good news, fortunately, AN/APS-31 uses 160 degree scope (forward), therefore I am able to use +80/-80 degree scanning on radar scope. Here is information about AN/APS-31 from various sources: Therefore I can do this on regular radar scope (forward only) instead of 360 degree radar scope (which I Hoped for). Here is screenshot: TW STYLE VERSION Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Wrench Thank you for the manual! I am sharing the docunment here too! THis is what I have found from deep hunting and searching through internet; https://www.mediafire.com/file/kxkt6n9dhgg6240/A-1+Skyraider.7z/file Besides flight manual, if you look through pdf of flight characterists for each variatns of AD / A-1s, they have data on equipment they carried. Look for "Electric equipment" or something like that and then look for "RADAR. Eagled114th -
Hello everyone! I am working on AN/APS-31, and here is a brief information: What I am trying to achieve is to turn A-4 radar into this kind of radar with 160 degree sweeping I am current stuck on trying to turn radar into this style. I am using avionics.60.dll and here is codes NOTE: I am using A-4E avioincs as base to start with, so I am modifying the codes to turn them into PPI and 160 degree scanning. The result is that the radar sweep stays at bottom of the radar scope, instead of moving to the middle, therefore I get mixed of upper and lower scanning on one screen: (Notice that the PPI sweep disappear due to going beyond the botom of radar scope) What else should I do to enable 'true' 160 degree radar scope? Thank you Eagle114th
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SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for the information. It makes sense that AD-6 and AD-7 (later knwn as A-1H and J) does not have the radar. By the way, I want to ask you questionsa bout AD-4 and AD-5 to be specific; It is true that tearly AD commonly use AN/APS-6, and there is also docunment I recenlty read that statets AD-4 and 5 carrying AN/APS-19s which is basically more advanced version of AN/APS-6. So it mean there are mixture of AD-4ss and 5s with both AN/APS-6 and 19? Noteed about AD-4N and NL, it is like AD-5N that specificaly carries AN/APS-31 radar. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
BINGO!!! I didn:t realize that if I stay true to the size of gunsight and adjust the offset of view inside cockpit, I am able to re-fit the gunsight in the reflector glass. From now on, with any gunsight, will stay true to the size of gunsight and tweak the offset. this time, the gunsight and cockpit seem mor natural. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you and you rocks too! I aim to keep doing my best with the avinoics projects everyday! Cheers! Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, Here is AD-4 with AN/APS-19. Please let me know if I have this texture correct or not. I am doing my best to find the pictures of AN/APS-19. I am unable to find exact picture of it, it is based on AN/APS-6. What I have learend is that AN/SPG-19 is improved and more advanced version of AN/APS-6. SCREENSHOT: (AN/APS-19 radar will be used by AD-4 / 5 / 6 / 7 while AD-5N use different radar, which is AN/APS-31. I am going to look into that radar and hope I can find information on it.) TW style version: Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I have been working on vey early radarr system and texture for AD / A-1 series Skyraider. Please note that, we can not accruately mod the radar to work the way old radar, such as AN/APS-6. Therefore to 'simulate' the way they work in simliar ways, the radar system have been heavily tweaked besides the rdar / scannign angles, etc. In order to use AN/APG-6, there is a very few and simple mode: target blips, aquistion symbol, and AIM dot, that's it. You steer plane toward AIM DOT and use target range to determine how far you are from target. Here are screenshot of AD-2W / AD-3W Skyradier: And here is TW style version: The work on radar texture is based on the flight manual and docunments: And from another simulation: The radar system / texture for next variants of AD / A-1s are being worked on. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hello everyone! This week have been quite busy week, so I have been wokring on project from time to time. During myf ree time, I spent most of time researching and searching for the flight manuls and looking through them. And that is when I realized that I can not use any simulation as reference for gunsight, since they are often different from the actual gunsight diagrams as shown in flight manual. So therefore, from now on, I am using flight manual as base for gunsight diagrams. It is my goal to have most accurate gunsight for different aircraft. Fore example, forr AD / A-1 series Skyraider, this is what I learned that A-1E / G / H / J uses Mark 20 Mod 4 gunsight: So instead of using cckpit codes for gunsight, I amusing HUD so pilot can switch between day and night gunsight, and here is screenshot: This is CAGED version WHen switching to AA or AG HUD mode: WIth "HUD", you can switch between CAGE for night gunsight and AA /AG mode for DAY gunsight. And please note, when switching between AA and AG ordiancne, you will need to switch to CAGE mode for night gunsight. It will take me a lot of time researching and seeeking for the gunsight diagrams for varous aircraft and that is okay. I can take my time. If anyoeno have library fo gunsight diagrams, please link it here or PM me. it will be great help. Thank you. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! A-4 series radar scope have bee re-worked and re-scaled to 1024 for quality and details. However, after talking wiht one of modders, I realized that not everyone have powerful video card, so I am going to create 1024, 512, and 256 version for anyon to choose and sue for their SF2 installations. The templates, in other hand, is 1024 by standard. From there, anyoeno can re-size it to any smaller size too. By the way, after studying the flight manual of A-4E and F, creaetd the new radar scope for A-4E / G and A-4F / H / L. Here are screenshots of A-4E and G radar scope: And A-4F - H - L new radar scope: Eagle114th -
Hello everyone, I am currently trying to re-size or re-scale the radar on the area of radar scope, so it will cover the specific area, instead of covering the whole radar scole. I want to know if it is possibel to do that in SF2 through ini tweaking? The reason why I ask is because some aircraft I am working on for avionics overhaul that requires radar re-scaling, so it does not cover the whole scope. The advice are always appreciated. Thank you Eagle114th
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SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks like Ihave an extra of work to do, re-doing A-4s and F-8s to have higher resolution with both textured and TW style. Fortuantely F-89s, F-102s, and F-106s already have both textured and TW style radar scope. When that is done, I can finally focus on F-94s and F-101s that uses Hughes FCS. I aim to finish working on all aircraft that uses Hughes FCS + radar then release the next version of alpha while moving on to next aircraft. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I am shocked when I just realized something. Even thoguh,, am very happy that I am able to create various radar scope / avoinics textures, but the biggest issus that just hit me the hardest; Night mission I only tested the texture during day, not night. When testing the cockpit light setting, I realized I could barely read the radar due to very bright glowing of the radar symbols / sweeping, etc on the top of already glowing texture. this is biggest issues that is not fix-able without TW updating it in SF2 engine. I am not deleting the texture, I will keep it for now. However, from now on, I will be more focused on TW style radar scope, which mean black background with green lines and symbols. However, if the people here still want me to create the texture, I can do both at the same time; Just be warned, the texture version is very useful and great for immersive experience, it is meant to be day mission onnly. However, with TW-style radar scope, it is perfect for both day and night mission. Here is an example with F-8C new radar scope (textured version): And what happens when viewing at night mission? (WARNING: can cause eye pains when looking at the screenshot) I would like feedback on this please. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you and I am happy you liked them! It gave me great joys! Cheers! Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I am happy you liked the TW style version, it it is now part of the SF2 - ACP pack! About the manual, that is noted and please check your PM. About the radar texture, I am enjoying doing both, the more realistic (texture) version and TW (Stock) version now. Therefore, I am doing both for all avoinics projects from now on. Cheers! Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I spent all day working on F-89 series improved avionics textures and I am happy with the results! You can see big difference by going from 128 x 128 to 1024 x 1024: LEFT (128 x 128) vs RIGHT (1024 x 1024) In-game from F-89B to F-89J TW style version Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! After workingon F-106s and learned a lot from it, went bck to re-work on F-102 while adding TW style version to it as an optional feature. It is my goal to clean and fix any errors orr mess from my previous first attempts to create avioincs textures and diagrams. Here are improved radar scope with actual textures and optional TW style version: NOTE: I am showing Rambaz version. V2K have the same texture, so no need to show V2K version. F-102A with MG-3 FCS F-102A with MG-10 FCS Next project I am doing is to overhaul F-89 avionics before moving on next aircraft. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@EricJ and @Wrench Thank you for the feedback!, I'll do TW style too! I will add two files: TGA (for radar scope) and tweaked avionics that make green symbol less bright, so it matches TW settings. That way we have two versions: Historical and TW style radar scope. The TW version will be in folder "_OPTIONAL" for each aircraft. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I did an interesting experiment with an alternative radar scope style; I wondered what it would be like if the radar scope is turned into TW styloe "deafult" with black background and only green lines. It will be included as Optional if someone wants it, however, it is only if I have time for it. I am more focused on the accurate color and texture for radar scope. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been quite busy weeks, however, during myf ree time working on DTMDragons' excellent F-106's cockpit, I leanred a lot from him. What I realized is that we can use codes to hide any certain parts or have any part of aircraft shoiwng up in cockpit from external 3D model. For example, using an external canopy to ensure it have accurate cockpit frame, especially front frame. At the same time, with the discovery of 'display limit", I am able to re-make the more accurate F-106 MA-1 radar scope (I found out that F-106 may have been using AN/ASQ-18 or 25 radar working with MA-1. Please feel free to correct me if I am wrong on this one). there are three types of F-106 cockpits; F-106s which contains scope and non-scope version F-106 Six Shooter version (with HUD) via fake pilot method. Here are screenshot: At the same time, the accessiblity version was made, so you can get idea what it looks ilke when IRM have a lock on enemy aircraft:" Eagle114th -
How to re-size or re-scale radar 'area' on radar scope???
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
After tweaking the display limitation, I am able to create new radar scope that look more ilke F-106:s radar scope.- 3 replies
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How to re-size or re-scale radar 'area' on radar scope???
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I just discovered this codes while wokring on F-106s cockpits and avionics: After tweaking it, FINALLY ABOUT TIME!!!! This ttime, the radar scope actually get re-sized or re-scaled ot the the right area and I am very happy with the result! Eagle114th