TSMcQueen
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@ Wrench...speaking of a loooonnng time ago...
TSMcQueen replied to TSMcQueen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Ah, yes....welllll....as soon as I get rid of XP on my old box. :D LOL. -
Natural Metal skin for AD's Oscar?
TSMcQueen replied to TSMcQueen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Hmmm.....I do believe I have a template for AD's Oscar.... -
@ Wrench...speaking of a loooonnng time ago...
TSMcQueen posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I just recently downloaded your Solomans V3 update. Excellent!! Yeah...I missed about 3 years worth of "stuff". LOL and prior to that I was heavily into FE. I always seem to go back to my original flight sim passion... WWII . So here I am again...albeit a bit lost and "reinventing the wheel" it seems. -
Natural Metal skin for AD's Oscar?
TSMcQueen replied to TSMcQueen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Thanks for the reply. I have one for Wolf's but his is a latter model 43II I think. Wandering through the files I will go. -
Interesting research on Oscar.
TSMcQueen posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
http://www.j-aircraft.com/research/rdunn/nakajima_ki43arm.htm If the data is correct the author comes to a reasonable conclusion, IMHO. So, crack open those K-43 data.inis and change one of the 7.7's to "12.7MM_Ho103". Limit MaxAmmo= to 300. As the 2 - 7.7mm versions were fairly common, you can copy and rename the "1 & 1" version Ki-43Ib or something to differentiate the 2. -
Natural Metal skin for AD's Oscar?
TSMcQueen posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Hey folks. Is there a natural metal skin for AD's Ki-43? Can't seem to find one. Since they all left the factory unpainted, it would make a great "canvas". Unfortunately I don't know enough about the "mechanics" of paint programs to make my own, but I can sling a paintbrush. -
DAT B-26b and 06 level installs...
TSMcQueen replied to TSMcQueen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Lol. Yeah, I guess I should've. :D I'll try that one. Thanks! -
DAT B-26b and 06 level installs...
TSMcQueen replied to TSMcQueen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Thanks for all the replies. Its the Martin B-26 version I was interested in, not the Douglas. :) -
DAT B-26b and 06 level installs...
TSMcQueen replied to TSMcQueen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
It was set to Small to begin with. -
DAT B-26b and 06 level installs...
TSMcQueen replied to TSMcQueen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Raven. Its the ATeam B-26B. I just got it off their site a few days ago. It DOES work in my 08 level installs...just not @ the 06 patch level. -
DAT B-26b and 06 level installs...
TSMcQueen replied to TSMcQueen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Thanks for the replies. Gatling20...no go. I had already tried just one lod , but not that particular combination. Raven...starting in air. CTD at 100%. This is on the new WWII Euro map. Base size is set to Medium. -
DAT B-26b and 06 level installs...
TSMcQueen posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Ok...I did a "search". Didn't find anything so sorry if this has been asked about before...I'm sure it has. Is there a fix out there to get the DAT B-26b working in an 06 level install? It is causing CTDs and I really NEED a B-26. TIA! -
Unpainted "objects" in older terrains?
TSMcQueen replied to TSMcQueen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
True. I've added "timed fuze" versions of the 20mm's and a 37mm Flak gun...modded Fubar's 57mm Flak effect (smaller bursts and different sound) for the 20's. Still have tracer firing guns too so you get a mix of tracers and flak. IMO it adds to the visual effect of more flak....especially when every damned gun in the target area is shooting at YOU! LOL. -
Unpainted "objects" in older terrains?
TSMcQueen replied to TSMcQueen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The version of the old terrain I have has some files dated 05 but the water effects don't work. With your new terrain, everything works fine...just has the brighter yellow/greenish color at the beach line. But what the heck, the terrain is not built for SF1. A minor distraction if anything. :D BTW...Wrench, great work on the new terrain. With the old terrain I had started working on modifying AAA around targets, etc. With your terrain, I find that is not necessary. :D Lol...If you don't give your AI buddies the RTB call after a couple of passes on a target, they will die. :D -
Unpainted "objects" in older terrains?
TSMcQueen replied to TSMcQueen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, I just used what Wrench posted. The sea/land transitions still look the same as in the pic I posted. I haven't had time to see if experimenting with the offset values makes a difference yet. Still a VAST improvement over the old terrain overall.