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Reece

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Posts posted by Reece


  1. You can only use the new wep editor with WOI. As WOI is coded to use it. Until WOE/WOV get patched up to WOI standards using the new editor will give you nothing but problems. Use the old editor with WOE and WOV.

     

    Just noticed in the download section its states it works for both WOI and the First Eagle Expansion pack.

    Good thing I came back and read that! :yes:

    Thanks USAFMTL.


  2. Okay, read this very carefully:

     

    There are two files that are critical to adding weapons to your install. Weapondata.ini and weapondata.dat. All the weapondata.ini file does is provide information to the Weapons Editor to BUILD the weapondata.dat file. THAT file is the file the sim uses to give you weapons in game.

     

    So, if you want to add weapons, follow the instructions laid out in the link in the post you put up. If you want a fast way, delete the weapondata.dat (AFTER BACKING IT UP), then open up the weapondata.ini file with the Weapon Editor and then hit the Save button. The only bad thing about that technique is that for some reason, Weapon Racks won't show up. So if you have the time, while in the Weapons Editor, double click on each weapon entry that is a Weapons Rack and just hit the OK button. After you have done that for ALL the Weapons Racks, then hit the Save button.

     

    Bingo, a new weapondata.dat ready for use.

     

    FastCargo

    Ah now I get it, I thought I had to open the dat file! but all I have to do is open the weapons editor after adding entries to the ini file, checking that all entries are there & double clicking on the new racks, then save, that updates the dat file! :ok:

    Many thanks for the help & aircraft!


  3. Hi, this is most frustrating, I downloaded the F-22A & F-22A B20 aircraft, I had edited the weapondata.ini file with:

     

    [WeaponData309]

    TypeName=AGM-154C JSOW

    FullName=AGM-154C JSOW (Unitary)

    ModelName=JSOW

    Mass=475.000000

    Diameter=0.488000

    Length=4.000000

    AttachmentType=USAF,USN

    NationName=USAF

    StartYear=1999

    EndYear=2040

    Availability=2

    BaseQuantity=24

    Exported=FALSE

    ExportStartYear=0

    ExportEndYear=0

    ExportAvailability=0

    WeaponDataType=0

    RailLaunched=FALSE

    Retarded=FALSE

    Streamlined=TRUE

    FinStabilized=TRUE

    SpinStabilized=FALSE

    EffectClassName=ClusterBombEffects

    DragAreaMultiplier=1.000000

    WarheadType=0

    Explosives=87.089996

    FusingDistance=0.000000

    ClusterBomblets=0

    ClusterDispersion=0.000000

    GuidanceType=8

    Accuracy=95

    MaxTurnRate=2.000000

    MaxLaunchG=3.000000

    LockonChance=95

    LaunchReliability=95

    ArmingTime=2.000000

    SeekerFOV=90.000000

    SeekerGimbleLimit=90.000000

    SeekerTrackRate=20.000000

    SeekerRange=75000.000000

    ReleaseAnimationID=1

    ReleaseAnimationTime=2.000000

    ReleaseAnimationDelay=0.500000

    EODisplayFlags=0

     

    [WeaponData310]

    TypeName=GBU-39B

    FullName=GBU-39/B Small Diameter Bomb

    ModelName=SDB

    Mass=130.000000

    Diameter=0.165000

    Length=1.914000

    AttachmentType=USAF,USN

    NationName=USAF

    StartYear=2005

    EndYear=2040

    Availability=1

    BaseQuantity=36

    Exported=TRUE

    ExportStartYear=0

    ExportEndYear=0

    ExportAvailability=0

    WeaponDataType=1

    RailLaunched=FALSE

    RocketPod=FALSE

    Retarded=FALSE

    Streamlined=TRUE

    FinStabilized=TRUE

    SpinStabilized=FALSE

    HasGrowl=FALSE

    EffectClassName=MediumBombEffects

    ReleaseDelay=0.500000

    WarheadType=6

    Explosives=115.000000

    FusingDistance=0.000000

    ClusterBomblets=0

    ClusterDispersion=0.000000

    GuidanceType=5

    Accuracy=95

    MaxTurnRate=3.000000

    MaxLaunchG=4.000000

    LockonChance=80

    LaunchReliability=90

    ArmingTime=4.000000

    SeekerFOV=60.000000

    SeekerGimbleLimit=120.000000

    SeekerTrackRate=20.000000

    SeekerRange=55000.000000

    MinLaunchRange=1000.000000

    MaxLaunchRange=50000.000000

    Duration=300.000000

    CounterCountermeasure=0.000000

    NoiseRejection=0.000000

    CapabilityFlags=0x10200000

    BoosterStart=0.000000

    BoosterDuration=0.000000

    BoosterAccel=0.000000

    BoosterEffectName=

    BoosterSoundName=

    BoosterNodeName=

    BoosterPosition=0.000000,0.000000,0.000000

    SustainerDuration=0.000000

    SustainerAccel=0.000000

    SustainerEffectName=

    SustainerSoundName=

    SustainerPosition=0.000000,0.000000,0.000000

    InFlightEffectName=

    InFlightSoundName=

    ReleaseAnimationID=1

    ReleaseAnimationTime=2.000000

    ReleaseAnimationDelay=0.500000

    EODisplayFlags=0

     

    [WeaponData311]

    TypeName=BRU-61

    FullName=BRU-61 SDB Rack

    ModelName=BRU-61

    Mass=145.000000

    Diameter=0.200000

    Length=3.600000

    AttachmentType=USAF,USN

    NationName=USAF

    StartYear=2005

    EndYear=2040

    Availability=1

    BaseQuantity=16

    Exported=FALSE

    ExportStartYear=0

    ExportEndYear=0

    ExportAvailability=0

    WeaponDataType=6

    WeaponsRackType=TLR

    NumWeapons=4

    LoadLimit=520.000000

    LengthLimit=1.914100

    MaxFuelAmount=0.000000

    Attachment01Position=-0.120000,0.899800,-0.091300

    Attachment01Angle=0.000000,0.000000,179.999855

    Attachment02Position=0.120000,0.899800,-0.091300

    Attachment02Angle=0.000000,0.000000,179.999855

    Attachment03Position=-0.120000,-1.401600,-0.091300

    Attachment03Angle=0.000000,0.000000,179.999855

    Attachment04Position=0.120000,-1.401600,-0.091300

    Attachment04Angle=0.000000,0.000000,179.999855

     

    [WeaponData312]

    TypeName=GBU-40

    FullName=GBU-40/B Small Diameter Bomb II

    ModelName=SDB

    Mass=130.000000

    Diameter=0.165000

    Length=1.914000

    AttachmentType=USAF,USN

    NationName=USAF

    StartYear=2006

    EndYear=2040

    Availability=1

    BaseQuantity=36

    Exported=TRUE

    ExportStartYear=0

    ExportEndYear=0

    ExportAvailability=0

    WeaponDataType=1

    RailLaunched=FALSE

    RocketPod=FALSE

    Retarded=FALSE

    Streamlined=TRUE

    FinStabilized=TRUE

    SpinStabilized=FALSE

    HasGrowl=FALSE

    EffectClassName=MediumBombEffects

    ReleaseDelay=0.500000

    WarheadType=6

    Explosives=115.000000

    FusingDistance=0.000000

    ClusterBomblets=0

    ClusterDispersion=0.000000

    GuidanceType=5

    Accuracy=98

    MaxTurnRate=3.500000

    MaxLaunchG=4.000000

    LockonChance=80

    LaunchReliability=90

    ArmingTime=4.000000

    SeekerFOV=60.000000

    SeekerGimbleLimit=120.000000

    SeekerTrackRate=30.000000

    SeekerRange=55000.000000

    MinLaunchRange=1000.000000

    MaxLaunchRange=50000.000000

    Duration=300.000000

    CounterCountermeasure=0.000000

    NoiseRejection=0.000000

    CapabilityFlags=0x10200000

    BoosterStart=60.000000

    BoosterDuration=10.000000

    BoosterAccel=10.000000

    BoosterEffectName=MissileFireEffect

    BoosterSoundName=Missile

    BoosterNodeName=

    BoosterPosition=0.000000,-0.901400,0.000000

    SustainerDuration=0.000000

    SustainerAccel=0.000000

    SustainerEffectName=

    SustainerSoundName=

    SustainerPosition=0.000000,0.000000,0.000000

    InFlightEffectName=

    InFlightSoundName=

    ReleaseAnimationID=1

    ReleaseAnimationTime=2.000000

    ReleaseAnimationDelay=0.500000

    EODisplayFlags=0

    I then come across F-22A Fuel Tank Entry.txt containing:

    [WeaponData2217]

    TypeName=F-22WingTank

    FullName=F-22A Wing Tank

    ModelName=F-22A_600FT

    Mass=1925.079956

    Diameter=0.830000

    Length=6.200000

    AttachmentType=

    NationName=

    StartYear=0

    EndYear=0

    Availability=0

    BaseQuantity=20

    Exported=FALSE

    ExportStartYear=0

    ExportEndYear=0

    ExportAvailability=0

    WeaponDataType=5

    MaxFuelAmount=1771.760010

    Asymmetrical=FALSE

    Do I add this to the weapondata.ini file?

    Also reading the SDB README.txt file states:

    "open up the Weapon Editor and update the Weapondata.dat file as per the knowledge base at Combatace.com - http://forum.combatace.com/index.php?showtopic=9323.

    You are changing 1 weapon, adding 1 weapon, and adding one rack"

    The link says nothing about dat files, could someone help here or point me to a tutorial on how to do this. :please:


  4. Yeah, lots of brown lawns in the suburbs. Good to see people doing the right thing.

     

    And because you're in South Oz I looked for this link from the Knowledge Base, it shows how to map stuff to the Animation keys - canopy open/close is used as an example...Perfect :)

     

    http://forum.combatace.com/index.php?showtopic=24370 I hope it works for you.

     

    So, you have someone to LanPlay with, lucky devil! I've played once with a brother but he didn't think much of it.

     

    I have SFGold but just got WOI, so I don't play the SF anymore. With WOI I don't need to add many mods or edits, etc.

     

    I like it better than SF. I had a fly of FE but it gets a bit boring for me. I haven't played any others.

     

    Go The Crows!

    Thanks I'm checking the link now, my Son, his wife & my grandson come up here each fortnight & stays the weekend, this helps counter the cost of fuel getting here, seems everything is going up of late except wages!! Anyway we link up and play a number of coop games, I have 4 of TK's games & will most likely get WOI later.

    And I will not dare say something like, er ... Port Power!! :no:

    Cheers.


  5. In multiplayer you don't get the loadout screen. Your loadout is based on the loadout ini so that's where you have to set it (obviously before you start the game). Bad luck for us, many have commented on this.

     

    I think you need to add the function into the appropriate ini (cntrols ini ?). It must be a 3rd party a/c.

     

    Do a search and also look in the Knowledge Base.

     

    Many a/c with canopies that can open are set so the canopy will close when you reach a certain speed - possibly around 20 km/h. This is in one of the a/c's ini files.

    Thanks, I will look around, this was during multiplay, the aircraft starts mid flight, another annoyance that we can't start on runway, with canopy open & aircraft is already at 300mph! :rolleyes:

    Edit: I just noticed your from Adelaide, small world, I live in Auburn in the Clare Valley, you have to admit this is the longest, hottest, driest summer for a long time, back in the 40's again, our tanks up here are almost empty, be glad to see some rain ... whats that stuff!!


  6. Hi, I used to play SFP1 (years ago) & recently purchased WOV & WOE, tried a multiplay on lan but can't access the loadout screen, I searched the entire install but there are no loadout files for any aircraft, could someone refresh me as what to to to change the loadout especially on multiplay? :yes:

    Many thanks.

     

    Also I have been flying with an open canopy, does anyone know how to close it, cant find a key!!


  7. Hi, just downloaded a copy of "Desert Storm 1991 light patch" however the file is self-extracting using "QSetup". When the file completes extracting the following message appears.

     

    ERROR

     

    The DEMO version of QSetup may only be used for evaluation

     

    Setup Aborted

     

    This file is nearly 100meg & I downloaded with 56k modem, is this a bad download or is the file itself a problem, would it help to download QSetup & attempt to extract the data. :dntknw:

    Any advise would be certainly appreciated. :rolleyes:

    Many Thanks,

    Reece.

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