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beachav8r

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Everything posted by beachav8r

  1. I know I'm preaching to the choir..but hot damn this sim looks great with all these great mods.. BeachAV8R
  2. A grateful bump to this post from a couple years ago that really helped me out when it came to adjusting the text/HUD overlay boxes and text. http://combatace.com/topic/64303-sf2-training-mission-01/?p=491672 What a helpful group of people here... BeachAV8R Hmm..I don't think so because it is the same view with even default SF planes. The viewpoint is just preset to pan around a point located about 20 feet behind the plane or something...for all planes.. I thought that might have been an AHA! moment, but I changed those values to 0.0, 0.0, 0.0 and I'm still having the same problem. Hmm...I'll dig a little deeper... I appreciate the suggestions! BeachAV8R
  3. One more quick question - then I promise I'll be content.. <g> So I'm trying to get the F5 view to be centered on the aircraft instead of being offset behind the tail of the aircraft. I like the view because it has a low field of view (meaning things in the distance look closer than they really are)..but I'm been messing around with the extracted VIEWLIST.INI and can't seem to move the camera position. I'm pretty sure I'm on the correct view because I changed the ResetTime=4.0 which made the camera not flip back to default after one second and instead it waits for 4 seconds. So I think I have the correct field. I tried adding: PositionOffsets=0.0,0.0,0.0 AngleOffsets=0.0,0.0,0.0 But that didn't seem to move the camera to the center of the aircraft. Here is the field in question - anyone see anything that can be changed to move that camera position? [ViewClass006] ViewClassName=ShoulderViewClass ViewType=SHOULDER_VIEW ViewGroupID=0 DefaultView=FreeView AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FocusObjectOnly=FALSE FOV=45.0 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=TRUE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE ZoomFOV=TRUE ZoomScale=0.02 PanScale=0.00140 MinSpeed=100.0 MaxSpeed=100.0 Acceleration=10.0 AngleRates=360.0,240.0,240.0 FOVRate=60.0 MinFOV=30.0 MaxFOV=90.0 ResetAngles=TRUE ResetTime=4.0 ResetRate=0.3 TrackIRUseAbsolutePos=TRUE Anyone got a suggestion? BeachAV8R
  4. OK - thanks for that. Is the 3W 3D model better or worse than the RAZBAM one in your opinion? Actually - I just had a look at the TW model and I do think I prefer the RAZBAM one a bit better.. So I might just have to use the limited liveries for that model..but that isn't really a problem..
  5. Great - got the pseudo-DIANE bombing cross working by adding these lines into the Razban ini files.. [HUD] HUDColor=1.0,0.85,0.5,1.0 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.125,-0.080 ViewportBottomRight=0.125,0.230 GunBoresightAngle=-2.0 RocketBoresightAngle=-5.0 [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_Guncross [HUDModeAG] Symbol[01]=HUD_Guncross Symbol[02]=HUD_CCIP [HUDModeAA] Symbol[01]=HUD_Guncross [HUD_CCIP] SymbolType=CCIP ImageSize=0.100 FallThroughFlightPath=TRUE [HUD_Guncross] SymbolType=IMAGE ImageFilename=cockpit\HUD\A-6A_Gunsight.tga ImageSize=0.125 One other quick question. So I'm guessing that Homefries extensive A-6 mod adds a bunch of skins and more historically accurate tail numbers and such. When I select some A-6s, all I get is a black skin (I assume the texture is missing) - so is there a problem with using non-RAZBAN skins with the RAZBAM model (meaning - do they match up or does the RAZBAM A-6 3D model differ significantly from the stock A-6 model?) Sorry if my question is confusing - I can't think of a better way to phrase it.. BeachAV8R
  6. Awesome guys.. Knowledgable as always. I guess I should have just extracted the CAT file to compare the two. Definitely gonna have me some A-6 fun - and yes, I have Homefries mod too.. Great work by everyone. I'll post up some AARs soon.. Regards, BeachAV8R
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