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cperleberg

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Everything posted by cperleberg

  1. soundlist.ini

    Does this file matter in First Eagles 2? Chris P.
  2. soundlist.ini

    Thanks. I figured it had to be something like that.
  3. I know from searching through the forums that some people have gotten the Campaign to work. I can't. I've tried to follow the advice given (changed all the dates, added missing aircraft, for example). Always crashes when I select Campaign. I downloaded WOA and converted it -- everything works fine. I can't figure this out.
  4. WOR Campaign

    Renaming the campaign files was described for ETO and PTO (the SF2 mods). It was not required for WoA and WoR (WoA works fine). But, OTOH, I'm not sure why what I did made it work.
  5. WOR Campaign

    Well, I got it to work, although I'm not sure why. The campaign name in the Kursk.ini file was "Kursk 43". I changed it to "Kursk" and it worked. Which makes no sense as the campaign name does not have to be the same as the folder name anywhere else. I changed it back to Kursk 43, and it still works. OTOH, it was pulling campaigns from elsewhere, which I also can't under stand. I changed the name of the Campaigns folder to Campaigns_Russia and then created and changed the ini file in the home folder. Everything seems to be up and running.
  6. WOR Campaign

    Well, there is only one campaign (Kursk). Yes, I converted it to SF2 (moved the decals around, created sf2 screens, removed the sf1 inis, replaced as many a/c as possible, created weapons and gun folders, and so on.). I did the same with WoA and the campaigns there work fine. The missions work fine, the aircraft fly fine, but the Campaign always crashes.
  7. Yeah, there is only one. But tha.t's all you need. I use it on everything
  8. Tweaked Flight Models and Realism Pack for FE2

    Yeah, I changed the Brit 17C from vickers to lewis myself. It's my impression that all Brit 17s had the lewis gun. I rated it as "Common" -- mostly because pilots who flew it tended to last longer than those poor slobs trapped in the DH2 or (even worse) BE2. Thanks again for all the hard work!
  9. Maybe the answer is out there, but I can't find it. If I choose a stock spad, I can use loadout to pick a particular squadron marking. I'd like to do the same with, say, Nieuport 17s. However, I can't just pick the nieuport squadron from the loadout drop down. If you do, you get unpredictable results. Somewhere there must be a translation table that connects a particular squadron with a particular sq0xx file. Any idea how this is handled? Chris P.
  10. Squadron Decal Questions

    These two entries seem to work for the Nieuport 17. You can then select a squadron from the loadout dropdown and have it appear on the A/C. [Decal001] MeshName=Fuselage DecalLevel=1 DecalFacing=RIGHT FilenameFormat=sq Position=-1.70,-0.35 Scale=1.40 DecalMaxLOD=3 Reverse=TRUE [Decal002] MeshName=Fuselage DecalLevel=1 DecalFacing=LEFT FilenameFormat=sq Position=-1.70,-0.35 Scale=1.40 DecalMaxLOD=3
  11. Tweaked Flight Models and Realism Pack for FE2

    Hey, I also noticed that your British nieuport 17 apparently has a vickers gun. All Brit N17s had Lewis guns only. (I'm no having much luck removing the vickers and adding the Lewis, either!)
  12. Squadron Decal Questions

    That's the thing. The spad has the following: [Decal016] MeshName=Fuselage P DecalLevel=1 DecalFacing=LEFT FilenameFormat=Sq Position=-2.19,-0.03 Scale=1.50 DecalMaxLOD=3 The 'Sq' is, I presume, the squadron marking, the definition of which comes from the loadout dropdown. . If I do the same to the Nieuport 17 generic decal.ini, and chose, say, "Esc 3 cigognes" from the loadout list, I get something, but not the stork I want. There must be something, somewhere, that links the list given in the loadout dropdown (which as near as I can tell comes from squadronlist.ini) and the correct insignia. Now, apparently the squadronlist.ini is the link what connects the insignia tga with the correct squadron. For example, Nie.3 'Les Cigognes' is squadron 26, and sq026 is the correct insignia. But it doesn't work right. I change the decal entry in the Nie.17 file thusly: [Decal001] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=sq Position=-1.7,-0.35 Scale=0.65 DecalMaxLOD=3 Still looking. And the select the 3rd Cigognes, I get the 13th Aero Squadron, coincidentally, the 3rd entry in squadron.ini.
  13. Tweaked Flight Models and Realism Pack for FE2

    Yeah, I just created a Morane I from your data! Question about your Nie17bis (early). I note you list it as having a 130 clerget engine, which the standard 17bis doesn't seem to have (you are correct). Are you calling it "early" because the later 17bis's had stringers on the sides and the model doesn't?
  14. SPAD XII Cannon?

    Apologies if it's out there somewhere where I can't find it... How do you get the 37mm cannon on the SPAD XII to fire? I have a gun type of 37MM_SAMC which is what's called for in the data.ini, and I have programmed cntrl+f to be my fire secondary guns key. But I get nothin' What am I missing?
  15. SPAD XII Cannon?

    Well, I read that, bu it appears to fire with the regular button as well - at least it needs reloading in between shots.
  16. Tweaked Flight Models and Realism Pack for FE2

    Great stuff! But a little hard to use. I converted it all to a JSGME format, if you're interested. Also, are all the data files the same across folder?
  17. SPAD XII Cannon?

    OK, I put the .ini file in the effects folder. It appears to be firing (as I have to reload it), but I don't see anything to indicate that it's fired. I guess I expected a sound, or something coming out of the prop hub. I guess it is working.
  18. SPAD XII Cannon?

    Reload it? I can't fire it! Does it start unloaded?
  19. Weapons In FE2

    OK, I did due diligence and can't find it. Why don't I get bombs and Le Prieur rockets in FE2? How are weapons handled in FE2? As in SF2? Are weapons in discrete folders within an Objects/Weapons folder? Is a weapons.dat file still necessary?
  20. Weapons In FE2

    Yeah, they flutter. Gonna have to figure a way to get them on other AC. BTW, the MS N is really nicely done! I love the way the Hotchkiss gun magazine works. Haven't looked at the FB2 yet -- on a trip to Santa Fe, NM -- but I am trying to figure out why the roundels don't show up on the DAT Fe8. The other decals do (I mean, I moved every thing to the right place in the decals folder), but not the roundels or tail colors .
  21. I really like these! But I had some trouble making the text look right in the hangar screen of FE2. I extracted the hangerscreen.ini file and stuck it in the Saved Games menu file. I then modified the following sections: [summaryTextArea] MenuItemType=TEXTAREA TextSetting=MediumTextLeft ScrollBarSetting=ScrollBarSetting Position=82,180 Width=400 Height=400 Spacing=2 [summaryTitle] MenuItemType=TEXT TextSetting=LargerTextCenter TextStringID=TXT_MENU_NOTAVAILABLE TextPosition=257,105 Now everything fits!
  22. Weapons In FE2

    Ah! Missed the TopWingMid changes. My next project is getting rid of that stupid overwing Lewis in DAT's Bristol F2B. I've followed WW1 aviation for 50 years and never ran across such a gun. Any ideas? I've tried deleting references in the data.ini file,but more is required.
  23. Weapons In FE2

    Yeah, well that fixed the Nie11, although I wish I knew why. Haven't checked the Nie16 Vickers or Morane ribbon, but I will. You have been a biiiiiiig help(as in, except for you, it would still not work!)
  24. Weapons In FE2

    Strange. I copy the loadout.ini from the N16 to the N11. I modify the station data in the 11 data.ini file. But nothing. What am I missing?
  25. Weapons In FE2

    OK, it now works! Thanks much! But I had to download the Nieuport 16 megapack -- the Nieuport 16 I had didn't work. Don't know why, but I'm gonna investigate, as I still don't have the rockets on the Nieuport 11. Thanks again!
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