bigpig98
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Everything posted by bigpig98
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Side Mounted Guns
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh damn, that's too bad. -
Side Mounted Guns
bigpig98 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello, For aircraft that use side-mounted guns like the AC-47, is the AI capable of using them to attack ground targets? Mine don't seem to be able to. -
so i was trying a custom terrain and encountered some problems: 1. i die instantly because i spawn inside my wingman (see attached picture) 2. runways dont appear 3. a few tiles are black could someone tell me what im doing wrong? thanks.
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terrain issues
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
its a terrain i made but based off the Vietnam terrain -
missile avoidance
bigpig98 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
could someone help me with some tips for avoiding air-to-air missiles? what i have most trouble on are avoiding heat seeking missiles because i don't know where it is, and avoiding Sparrow at high altitude. i usually fly planes with no flares or chaff. Thanks. -
missile avoidance
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
man whats really annoying is i get caught at high altitude with a f-4 phantom and he kills me with Sparrow -
missile avoidance
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so should i avoid high flights -
Hey could someone help me, when i use Mig-21bis with 4 AA-8 Aphids on inner pylons then it just appears as an empty pylon in game. it works if i only use 2 aphids. but that means i cant get a full missile load. thanks.
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terrain causes game crash
bigpig98 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
for some reason when i use a custom terrain and try to do single mission the game crashes. it wont even let me go to the screen with the loadout and map. why is this? -
terrain causes game crash
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hey i fixed it it was a stupid mistake the targets.ini was actually a .txt -
terrain causes game crash
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i think somethings wrong with tfd or hfd so ill try to fix that. but iwas wondering how could ground objects crash the game? woudnt they just mess up after the terrain loads? -
terrain causes game crash
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it still crashes. maybe its something else. i have a few questions does whether the name is capitalized or not matter? does it matter which position the line CatFile=..\VietnamSEA\VietnamSEA.cat is? do you have to have briefing.ini? -
terrain causes game crash
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
okay sorry its a custom made terrain i made it on terrain editor it looks like it worked fine i put the hfd, tfd, and inis and texture tiles into terrain folder i choose single mission it goes to the part where you choose the plane the year and what type of mission i click accept and it crashes -
AA-8 problem
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
sorry -
AA-8 problem
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wait but i only have vietnam so i dont have stock mig21bis -
AA-8 problem
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so for some reason now i cant choose 4 aphids in the loadouts screen so i cant tell if the original problem got fixed or not -
AA-8 problem
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it still only lets me have 1 per wing heres the loadout. [AirToAir] Loadout[01].WeaponType=AA-2D Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-2D Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-8B Loadout[03].Quantity=2 Loadout[03].RackType=2IR_AA-8 Loadout[04].WeaponType=AA-8B Loadout[04].Quantity=2 Loadout[04].RackType=2IR_AA-8 Loadout[05].WeaponType= Loadout[05].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType=AA-2D Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-2D Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-8B Loadout[03].Quantity=2 Loadout[03].RackType=2IR_AA-8 Loadout[04].WeaponType=AA-8B Loadout[04].Quantity=2 Loadout[04].RackType=2IR_AA-8 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 and heres the data [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.01,-0.58,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR,2IR AttachmentType=WP,SOVIET ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 RackSpecificStationCode= [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.01,-0.58,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR,2IR AttachmentType=WP,SOVIET ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 RackSpecificStationCode= i think i did everything but this still happens -
AA-8 problem
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
do you mean 2IR_AA8? in RACKTYPE? -
AA-8 problem
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
okay for some reason it 4x AA8 is not an option anymore only 2x AA8 total, even though i still have "2IR" as an allowed weapon class -
AA-8 problem
bigpig98 replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
okay i think its something else because if i click on it in the loadout it works but if i dont it doesnt appear, so non-player planes cant have it. heres the part of the data.ini [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.01,-0.58,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR,2IR AttachmentType=WP,SOVIET ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 RackSpecificStationCode=RACK_AA-8 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.01,-0.58,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR,2IR AttachmentType=WP,SOVIET ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 RackSpecificStationCode=RACK_AA-8 -
File Name: j6 mod.7z File Submitter: bigpig98 File Submitted: 02 October 2014 File Category: Other so this is a skin of the J-6 of Cambodian air force. it was used during the Khmer Rouge Period. it did ground attack missions against vietnam. the skin is basically the Vietnamese silver skin with the fuselage national symbol removed. i also added a number which is the only number i cound find on the internet. you can see a grey box around the number, but i was more worried about the numbers becoming to faded. if you want you can increase the transparency. just put the stuff into the proper folders. it should work if you have the J-6 in your game. this mod does does make use of work from anybody else except the game. Click here to download this file
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Version
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so this is a skin of the J-6 of Cambodian air force. it was used during the Khmer Rouge Period. it did ground attack missions against vietnam. the skin is basically the Vietnamese silver skin with the fuselage national symbol removed. i also added a number which is the only number i cound find on the internet. you can see a grey box around the number, but i was more worried about the numbers becoming to faded. if you want you can increase the transparency. just put the stuff into the proper folders. it should work if you have the J-6 in your game. this mod does does make use of work from anybody else except the game.