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Everything posted by Crawford
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AMX A-1A, AMX-T A-1B and AMX A-1M Brazilian Air Force
Crawford replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank you, Denis Oliveira. Your skins is a great effort to give a decent look to an ancient LOD. Really, the AMX model by Rafael Rodrigues, despite its advanced age and very low weight (only 329 kB) still manages to look pretty good. But as you know, for SF2, the use of BMP format textures is obsolete method. Besides the fact that they look worse in the game, they also take up too much space. Downloading 358 MB in weight is a lot in itself, and in unpacked form it takes an inadmissible amount of space! For comparison: now each folder with skins occupies 72,8 MB, and with a JPEG textures - only 8,15 MB. Below, in the attachment, you'll find a Rafael’s model that requires textures in the JPEG format instead of a BMP. The only thing you have to manually change the format of each texture in the JPEG format (I use the Fast Stone Image Viewer, through the option "Save As ..."). It will take you some time. Of course, this is not for those who have a terabyte hard drive and professes the rule "F*ck disk space economy!" :) Enjoy! AMX-1.LOD -
Tweaked Flight Models and Realism Pack for FE2
Crawford replied to VonS's topic in Thirdwire - First Eagles 1&2 File Announcements
Um ... The fact is that on the eastern front even the SPAD-VII airplanes was only in single copies, while the SPAD-XII or -XIII was not at all. In the Russian Empire, the SPADs were of two types: 43 Blériot-built aircraft were delivered from February 1917 (however several aircraft were produced by SPAD). In August 1917 - February 1918 the Dux plant in Moscow under license produced another 63 SPAD-VII airplanes. But until the end of hostilities in the East, only a few French-built SPAD-VIIs were sent to combat units. For example, in the well-known 19th KAO, there were only three such aircraft, in the 1st, 2nd and 4th KAOs - one each. It is known that the airplanes built by Blériot, which arrived in Russia, had serial numbers from S14XX to S15XX, however at least one is known with a different number - S338 (it was made by SPAD, not Blériot). The Dux-built airplanes had numbers mainly S15XX.- 195 replies
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(and 6 more)
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Skinpack for Sopwith Snipe
Crawford replied to Eugene2's topic in Thirdwire - First Eagles 1&2 File Announcements
/ Internal Guns --------------------------------------------------------- [LeftMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=1 MuzzlePosition=-0.155,1.275,0.667 //AimAngles=0.0,-3.0,0.0 AimAngles=0.0,1.0,0.0 MaxAmmo=380 EjectShells=TRUE EjectPosition=-0.35,0.37,0.5 EjectVelocity=-1.5,-0.25,-0.5 [RightMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=2 <--------------------------------------------------------------------------------------------------<<<< MuzzlePosition=0.155,1.275,0.667 //AimAngles=0.0,-3.0,0.0 AimAngles=0.0,1.0,0.0 MaxAmmo=380 EjectShells=TRUE EjectPosition=0.35,0.37,0.5 EjectVelocity=1.5,-0.25,-0.5 I think that would be better. You can shoot from the left or right gun of your choice, or from both guns at once (the choice with the Semicolon key). This will add a bit of "realism": originally we have two triggers on the control stick, not just one )) -
No, these are completely different things! During the game, such glitches can really happen, which are on your screenshots. Also, allied aircraft can fly through each other. But this is a banal game engine glitch. At the same time, at the beginning of the mission, the engine does not do such nonsense. Your planes collide and explode. When you change the formation, this garbage disappears. I know this for sure, because I have encountered this problem before. As for the austria thing, there may indeed be a few Austrias. For example: [Nation030] Name = Austria2 DisplayName = Austrian2 Army Air Service Alignment = ENEMY PilotNameList = NamesGerman.lst RankList = RanksGAS.lst CallsignList = Formation.Fighter = Fighter Formation.Attack = Attack Formation.Bomber = Bomber Formation.Transport = Bomber Formation.Tank = TankSpread Formation.MobileAD = AD PilotTrainingStandard = NORMAL GenderRatio = 0 DebriefSuccessMusic = DebriefSuccess.wav DebriefFailMusic = DebriefFail.wav DebriefKilledMusic = DebriefKilled.wav SpeechFile = SpeechTextFile = Medals = MedalsGAS.ini MedalTextFile = MedalsWWI.str ActiveDate = 09/01/1918 AlternateDecal = Austria2_Third [Nation031] Name = Austria2_Third ActiveDate = 07/01/1918 AlternateDecal = Austria2_Second [Nation032] ActiveDate = 10/01/1916 Name = Austria2_Second AlternateDecal = Austria2_First [Nation033] Name = Austria2_First Check if the nation matches the aircraft in its DATA.INI.
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Austria is not displayed because it is not in the list of available nations. I already told you: edit your NATIONS. INI file!!! If you don't believe me that the whole reason is in the formation, conduct an experiment. Select in the "Loadout" menu fly alone (remove all your wingman) and start a mission in the air. And nothing will happen to your plane, it will not “explode”. Because it's not an "explosion", it's a collision!
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In 1916-1917, the MS Type P used by the French Aeronautique Militaire as a scout on the western front, together with the Parasols of early modifications. Not a single French squadron was fully equipped with the MS Type P, although in many squadrons several airplanes of this type flew. In 1916, 142 planes were transferred to the British. 2 divisions of the British "Moranes" took part in the battle of the Somme.
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And here are clearly visible Russian identification marks.
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Here are some more photos of the Smirnov's aircraft. In the late spring of 1917 pilot non-commissioned officer Ivan Smirnov on this airplane, together with Ensign Malyshev from the IVth Corps Detachment (also on a Monocoque), won one of his 9 victories. The aircraft had a standard 'yellow' camouflage, typical of French aircraft of the period 1916 - mid 1917. The entire aircraft was painted yellow, with one yellow paint used for wood and plywood parts, and another for canvas. Therefore, the nose part looks lighter. Identification marks (Russian cockades) were appeared in 4 positions. On the rudder, the emblem of the 19th KAO is a skull with crossed bones ('Adam's head'). The aircraft still has an outline along the fuselage spars and edges of the wings and tail. Ivan Smirnov and his “guest” - the captured German aviator Alfred Heft. Flying on the MS Type I, Ivan Smirnov won his 2nd victory (he won the first on the Nie-10, the 3rd and 4th victories he scored on the Nie-17, but the 5th victory - again on the Morane I (September 8, 1917). All other victories he already scored on the SPAD VII. Another Russian MS Type 6, 8th Fighter Squadron (presumably), spring-summer 1917. The aircraft received such a look and paint scheme after an overhaul in Russia. As for the cockpit interior, it is difficult to say anything definite. I have a couple of photos of broken Monococks, but nothing is clear there...
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On the famous photo of Ivan Smirnov some details of the cockpit interior are visible: Morane-Saulnier I (serial number MS740) from the 19th Kao, which in March-April 1917 was flown by senior non-commissioned officer Smirnov, who scored his second victory on it.
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According to the documents of the 19th KAO, on this machine (MS839) also used Lewis, but not Madsen, as depicted on the profile. By that time, Madsen machine guns were practically not used in Russian aviation. Only a few copies of the M-S Type P (supposedly no more than 10) have arrived in Russia. Here they were named a "Morane-4" or abbreviated - "Морчет", Morchet (this corresponds to the reduction of the "Mor-four"). The “Morchets” used on the Russian-German front, in particular the 19th Corps Air Squadron (19th KAO) and the 1st Combat Air Group (1st BAG) of Kozakov. In the Kozakov's air group these planes were initially considered to be two-seat fighters, but by the spring of 1917 they were replaced by "Nieuports" and "SPADs". The plane did not win the sympathy of pilots. Despite the significantly increased rates, the aircraft lost all the pleasure inherent in the Type L, was strict in piloting and didn't forgive mistakes. This was due to the fact that the attempt to improve the flight data of the aircraft only by replacing the engine with a more powerful one and by improving the aerodynamics did not take into account the centering of the aircraft, the efficiency of control, etc. The photo shows a Morane-4 of the 7th KAO.
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Each time, better and better. I love to look at these pictures. Sometimes I look at the picture once in the morning, and then look out the window - it's already evening there ...
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TU-160
Crawford replied to d3prelau's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The project was covered with a copper basin ... -
You did not bother me at all ... With all these mods and addons, one thing doesn't run, then another. As a rule, reinstalling the game solves many such problems...
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Well, there is a simpler way. First of all, we need to know which aircraft you are trying to fly when an explosion occurs (you and your wingman start a mission at one point). Then in the NATIONS.INI file change the number of the formation (this file also needs to be extracted from MissionData.cat). For example, if such a nuisance happens to you with a Nieuport-28, you must find USAS in the NATIONS.INI file. Then change the the fighter formation for this nation as follows: [Nation001] Name = USAS DisplayName = US Army Air Service Alignment = FRIENDLY PilotNameList = NamesUS.lst RankList = RanksUSAF.lst CallsignList = Formation.Fighter = Fighter3 <------------------------ instead of the initial line 'Formation.Fighter = Fighter' Formation.Attack = Fighter Formation.Bomber = Bomber Formation.Transport = Bomber Formation.Tank = Tank Formation.MobileAD = AD PilotTrainingStandard = POOR
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It is not you who explode; this is a collision with one of your wingman. Just change the formation in the FORMATION.INI file in the Flight folder (you may need to first extract it from MissionData.cat)
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The Spitfire F.Mk.24's of Kosciuszko Squadron
Crawford replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Jeszcze Polska nie zginęła -
Affirmative
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Judging by Stephen1918's airplanes, a stretch modifier works. But, of course, no one can make you do what you don’t want to do.
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Thank you. Already much better than before, but the problem has not completely disappeared, and a new one has appeared. Please, when you have time, look at the CaudronR11 again. It will be a shame if this beautiful model will be burdened with minor flaws. (Don't pay attention to the lack of skins. This is a test flight and I haven’t yet changed the format of the skins for the model.)
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Really, when you flying the Blériot XI, in this airplane you have very little power so you have to be not overly generous with the control movement because you can get yourself into an awkward attitude of the airplane where you may not be able to recover. So everything in this airplane is done very slowly.
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gunsight
Crawford replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes it is. But I have nothing to share, since the game was ordinary and the extractor is ordinary. As Wrench said, file locking started after the 2012 patches. So, there were no blocking before the patches. And, as far as I know, for FE2 game I was talking about, new patches have not been released since the Jul 2010. That's all there is to it. As a rule, if there are not enough words, screenshots help a lot to explain. However, the picture has already become so clear that it seems impossible to realize your plans for the crosshair. And I, too, was not so wrong when I said that the problem was in the game engine. The game considers that the aiming point should be somewhere in the middle. Therefore, even if you make a LOD file with a sight on the side of the cockpit, when you press the F3 key (GOTO_COCKPIT_GUNSIGHT_VIEW), you'll still look forward, rather than move to the side. -
gunsight
Crawford replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you understand what you wrote? Where in the CAT-file of FE2 can take a "THIRD PARTY aircraft" ??? Of course, I extracted the most natural FE2 stock model. I don't even know what the matter is. Maybe FE2 is really different from SF2 (this is hardly the case). Or do patches affect the ability to extract files? Or are the utilities different? ... -
gunsight
Crawford replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, I don't know how about SF2, but I extracted LODs from FE2. It seems this is also a "SF2 series"? -
gunsight
Crawford replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Who told you that? This is the first time I've heard about it. Most likely, you were misled. In any case, the stock LODs are extracted from FE2 without any problems (using the same SF2 CAT extractor ). -
I noticed this bug a long time ago, but I didn't have a chance to ask you: can this be corrected somehow?