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Everything posted by Crawford
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gunsight
Crawford replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay, okay)) I'm not a debater and not a theoretician. I am a practician with a very sweet temper. Therefore, in order not to be a brawler in your eyes, I will pretend that I agree that any LOD files take precedence over the game engine. Maybe we are just talking about different things. The language barrier, and we cannot do anything... Sorry, have you ever heard of the existence of the Extractor utility? But the cockpit LOD will not help you if you don't have the original 3D model of the cockpit. -
gunsight
Crawford replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All this is interesting theoretical reasoning, but ... the fact remains. All things you write about are governed by the game engine (i.e., DLL files). And you can't fight facts. No, the moderator who creates the 3D cockpit, of course, makes the aiming frame and assigns the sight textures, but the game engine is responsible for the behavior of all this in the game. However, you can ask those who make cockpits. By the way, you may have noticed that some planes and helicopters in the game have no any references to the sight in the cockpit LOD files. But a crosshair appears in the game ... And what are we talking about? Why do you want to move the gunsight icon? Moving will make it unsuitable for aiming. Probably the easiest way for you - to remove the gunsight icon completely. P.S. I am now trying to solve an even more difficult task: I want to teach my virtual protagonist to look out of the cockpit (just as it is in FPS games: Lean to the Left/Right). But the game engine shows me the middle finger and says “You want too much of me!” -
In addition - two interesting links to the original aircraft and its copy: http://www.pyperpote.tonsite.biz/listinmaeu/index.php?option=com_content&view=article&id=241:bleriot-xis-septembre-1913&catid=47:les-appareils-en-pret&Itemid=56 https://www.shapeways.com/product/36F7X7R69/1-15-scale-bleriot-xi-2-wwi-model-kit-3-of-4 (you can get some idea about the interior of the cockpit)
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Good news, Geezer! Do you need a walkaround of the Italian Bleriot XI Type 2 in the the Aviation section of Turin Polytechnic's museum (however, this plane is also a replic, not the original )? I have no link, but if you need, I can upload the folder to the file sharing service (15 photos, bottom and side view, 19.6 MB).
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Up in Smoke. It looks like a marijuana product placement!
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gunsight
Crawford replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is the wrong way! As far as I understood UllyB, he wanted to move the crosshair in the cockpit, but not move the cockpit relative to the aircraft! Maybe you meant the ViewAngles= line, not the Offset= line? -
gunsight
Crawford replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's exactly in the DLL. First, when I talked about the DLL files, I did not mean specifically the HUD.dll file. Secondly, DLL files take priority not only for stock planes, but for everything that exists in the game. Because DLLs - this is what is usually called the "game engine". Turn on your logic. If the majority of gaming airplanes are content with stingily settings like these... [GunsightFront] HasGunsight=TRUE GunsightMilSize=80 GunsightName=LWRevi3D_Gunsight.tga LeadComputing=FALSE MaxDepression=0 DefaultDepression=0 ...this means that the basic settings (common to all) are laid elsewhere. But there is nothing like this in the LOD of the cockpit! And, in fact, the game does not adapt to third-party mods, but all mods obey the game engine. -
gunsight
Crawford replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, it has nothing to do with a LOD files. -
I meant that in FE it's impossible to overheat the engine. In 1st Gens, engine overheating for piston engines is simply absent, at least with the Nov 2008 patch installed.
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You are probably right. But in my good old FE, this "engine overheating" effect is absent.
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Here is one of the possible "prototypes" of the Bleriot-XI Type 2 which Geezer is building. I have a small walkaround of this Italian-built aircraft. Unfortunately, the cockpit interior is not available for inspection. Apparently, this may have a slightly increased size compared with a single seat Bleriot XI. Control of wing warping through chain transmission rarely occurs on aircraft of this type...
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I think this is possible. But the pilot will smoke all the time, like a steam locomotive. Do we need it?
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Yes, apparently, there is installed some modern engine. This is definitely not anAnzani. While Mikael Carlson's aircraft powered with the newly manufactured (or ideally restored?) Gnome rotary engine. These days it is a big rarity! Since in our case we are talking not about the Bleriot XI, but about the two-seat Bleriot XI-2 with a more powerful engine with a cowling, the Carlson's airplane more closely matches what Geezer does. P.S. By the way, when the old manual to the Gnome engine says: “When the engine started and you can hear from its sound that it is running at full power, the pilot checks the number of revolutions by the oil pulsation in the glasses. The normal “Gnome” engine speed is 1200 rpm value corresponds to 84 pulses per minute.) If a tachometer is installed, which is highly desirable, the pilot checks the revs by the tachometer. "
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No, there is no water there. As a rule, air cooling motors were installed on this aircraft. What you have mistaken for a hot water tank is actually a gas tank.
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A couple of links to the walkarounds. Maybe they will be something useful for you. http://www.wwi-models.org/Photos/AH/DI/index.html http://www.idflieg.com/aviatik-berg-di.htm With these Aviatiks, the story is the same as with the SPAD-7s - many options depending on the plant and series. And even within the same series, the shape and details of the cowlings could be different.
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It may well be that the author of the book chose the pilot's name not by chance. The fact is that the Procházka or Stary Procházka (the Old Walker in the sense of 'incapable womanizer') is a disgraceful nickname the Czechs gave to the decrepit Kaiser Franz Joseph I.
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You're welcome. Since these monoplanes were produced an incredible amount in all sorts of variations, then for the current model makers any work will be in a certain sense an improvisation “based on” the Blériot XI. IMHO, the cockpit of the Swedish Thulin A (licence-built Blériot XI) is the most understandable in numerous photos. Maybe this site will add some details? http://www.oxygino.com/site/?p=5430#sthash.3061ry8Q.dpbs As you look at the cockpit you'll notice the control stick, called the cloche, that bell-shaped housing that's named after a lady's dress style of the period. The wheel on the top of the control stick really doesn't turn or anything. It's just something to hold on to. You can see the wires that are attached just to the sides of that bell housing and those go out to the control surfaces. They go to the elevators, to the wing warp on the wings, and then you can see the rudder bar—a wooden footrest almost—and that's what you would use to operate the rudder. Instrumentation was very, very limited. Usually it was just an oil pressure gauge and a tachometer, maybe a barometer, but for the most part it was just basic instrumentation. Blériots were used a great deal for the Great War in 1914-15. And navigation was coming into its own at that time, so they were learning about using maps and using a compass and things like that.
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Well, in the case of Bleriot you will not encounter such a problem. Its oil pressure gauge is extremely simple. In FE, as I recall, the castor oil in the flask actually pulsates only in the cockpit of the Morane-Saulnier N “Bullet” by p10ppy. For all other aircraft, the oil in the glass remains fixed. This is not as realistic as that of Moran, but this is also an option.
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Why not? Fully imagine!
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However, the instruments could be located to the left of the pilot
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And a few more photos: http://www.airminded.net/bleriot/bleriot82.html
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Here's another interesting perspective) http://www.aerodrome.se/?page_id=68#
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Oh, I wouldn't be in your place. This aircraft is very difficult to model. There's a hell of a lot of wires! In addition, you will not find two identical airplanes, considering that Bleriots were made by everyone who will take the trouble... )) Maybe this photo of Bleriot XI type 2 will be useful to you? Seems from Windsock Datafile 108 THE BLERIOT XI AT WAR
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Unfortunately (including for a patriot of Ukraine like me), this is a fictitious decal. The images of this aircraft are pseudo-historical fantasy. Not only there are no photos of the Berg with tridents, but also in the documents there is not a single mention of the presence of Aviatik Berg in the aviation of the Westеrn-Ukrainian People's Republic... In addition, even identification marks are fiction.
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Yes, a very curious plane. By the way, one such aircraft appeared in Russia (it was among various types of aircraft delivered to the allies for the purpose of familiarization). During the Civil War it flew a red "aсe" Yuri Bratolubov. But the most interesting thing is that this triplane has survived to the present day. Now it's in the aviation museum in Monino (near Moscow). Unfortunately, it was barbarously restored and wildly painted ... https://vikond65.livejournal.com/24028.html?view=44504284#t44504284