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Everything posted by Crawford
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Yes, it is possible. Of course, what you are talking about is not a white camo. It's just a naked 3d model, or so to say, an "albino". The fact is, that our FE1 sees only skins in BMP format, while Geezer uses DDS format for his new models (except for the Halberstadt CL.IV). There is nothing difficult in converting skins of one format to skins of another format using a special utility and any graphics editor (I use FastStone Image Viewer). But that is not all. In order for the game to see these textures, it is necessary that the LODs refer to them. This means that you will also need to edit the LODs, prescribing .bmp instead of .dds. For this purpose the program Hex-editor XVI32 is intended. It's quite tiny and it's not very difficult to use, but editing takes time and attention.
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You're welcome
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Hi guys! Recently I happened to meet in the air with an Elephant (in other words - Geezer's Martinside G.100), and I saw that his Rotherham fuel pump is still motionless. Why do not we make it work? Use the simplest method by which we revived the Camel's fuel pump. Open the data file with Notepad. Find a [Fuselage] section and add the string SystemName[001]=InternalGun1 SystemName[002]=LeftMainGear SystemName[003]=RightMainGear SystemName[004]=MainFuelTank SystemName[005]=Pilot SystemName[006]=RearGunner SystemName[007]=MachineGun SystemName[008]=BombRackE SystemName[009]=BombRackF SystemName[010]=BombRackG SystemName[011]=BombRackH SystemName[012]=FuelPump <------------------------------------------------ Add this entry RemoveNode[001]=Fuselage DetachNode[001]=Wing Lower middle L DetachNode[002]=Wires L DetachNode[003]=Wing Lower middle R DetachNode[004]=Wires R DetachNode[005]=Tail Then scroll down and in the Engines section, add the following entry [FuelPump] ReferenceName=Rotherham_fuel_pump SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=2 SLPowerDry=60.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0,0.0,0.0 //ThrottleRate=0.5 ThrottleRate=0.7 AltitudeTableNumData=14 AltitudeTableDeltaX= 514.4 AltitudeTableStartX=0.0 AltitudeTableData= 1.000,0.975,0.854,0.700,0.590,0.457,0.361,0.279,0.209,0.185,0.095,0.050,0.015,0.000 SpinnerNodeName=RotherhamShaft StaticPropNodeName=RotherhamProp SlowPropNodeName=RotherhamProp FastPropNodeName=RotherhamProp SlowPropRPM=2200 FastPropRPM=3800 MaxPropRPM=4500 IdlePropRPM=1600 BSFC=0.00001 MinExtentPosition=-0.43, 0.74,-0.54 MaxExtentPosition=-0.50, 0.65,-0.60 ConstantSpeed=FALSE NumBlades=2 PropDiameter=0.25 Save the changes, and as a result you get a 'working' fuel pump. The same should be done with the MartinsydeG102_DATA.ini.
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Sorrow...
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He flew away, but promised to return ... (с)
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Hello Von S and all the other comrades! You are right, friends, and the problem with LOD files. I can say more specifically - with the distant LODs. It is interesting that this bug does not come with all the new Geezer's models, but only with some. I do not know why this happens. But this bug can be fixed. You can make a backup of the ini file, then delete all the LODs except the first one and run the game. The plane should show up. Then try adding the LODs back in, one at a time until it stops working. Then adjust the distances in the ini file. In the file named CaudronR11.ini change the distance in LOD001 to 7000: [LOD001] Filename= CaudronR11.lod Distance=7000 Then delete LOD002, through LOD004. Of course, this will slow down the game a bit if you have a weak PC. But there is no other solution. If you are sorry to delete the broken files, just edit the main file of each aircraft. Example [LOD001] Filename=Nieuport17.LOD //Distance=200 Distance=8000 //[LOD002] Filename=Nieuport17_LOD2.LOD Distance=500 //[LOD003] Filename=Nieuport17_LOD3.LOD Distance=1500 //[LOD004] Filename=Nieuport17_LOD4.LOD Distance=8000
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Siemens-Schuckert D.I uploaded
Crawford replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
It looks like you're right. I was playing with Geezer's Junkers J.I (also known as a "tin donkey") - I tried to get its control surfaces, landing gear and propeller to work correctly. And I noticed that initially the effect of propeller untwist was absent, but then it appeared. -
Siemens-Schuckert D.I uploaded
Crawford replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
P.S. The most interesting thing is that the propeller does not stop short at other planes made by Stephen. We can recall his Nie.12, SPAD-11/16, Roland D.II, for example. Apparently, in the case of SSW D.I , S-16 and the SPAD A.2 )) , Steven simply "forgot" to fasten to them this effect. -
Siemens-Schuckert D.I uploaded
Crawford replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Yes, I came to the same conclusion. When the engine stops dead, this is completely unrealistic, especially when it comes to a rotary engine. For example, choose Geezer's Nie.24 and in the flight press the "CTRL+I" keys. You will immediately see the difference. -
Siemens-Schuckert D.I uploaded
Crawford replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Here you can see the work principle of the Siemens-Halske Sh.III bi-rotary engine - the further development of the Sh.I engine. I wanted to post this image here, but the site does not skip files more than 3 MB: https://vikond65.livejournal.com/732908.html#cutid1 We see that the propeller rotates to the right of the pilot (a propeller of right rotation). This means that during the flight the plane turns left (this is what we see in the model by Stephen). A powerful engine with a considerable mass of rotating parts gave a rather sensitive gyroscopic effect, not only with maneuvering, but also with changes in speed. In rotary engines, this effect was very significant, because to the reactive torque of the propeller was added the inertia of the heavy engine (it rotated like a huge flywheel!). In this case, the reactive propeller torque was compensated to some extent by the opposite rotation of the engine. Obviously, the SSW D.I unfolding moment was not as strong as the Nieuport-17 with a conventional rotary engine, that is, the German plane was easier to pilot. But my question is not about this. Now the SSW D.I propeller (and some other planes, like a Sikorsky S-16) stops dead when the engine is damaged or the "stop engine" keys are pressed, . How can we make that the propeller doesn't stop immediately, but does a few more rotations before stopping? By manipulating the DATA.ini, I did not succeed. So, we need to make changes to the LOD-file of the model? -
Siemens-Schuckert D.I uploaded
Crawford replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
No, this is not a Photoshop. Such an aircraft actually existed. True, it made only one combat flight and crashed during the second. Details and more pictures - here: http://www.airwar.ru/enc/bww1/dfwr1.html https://vikond65.livejournal.com/636081.html#cutid1 -
Siemens-Schuckert D.I uploaded
Crawford replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
The further, the more I love this plane! In the photo - a small SSW D.I (early) against the background of a giant DFW R.I aircraft, which was also used on the Eastern Front in summer 1917. -
In the most usual way. Unzip and copy all files into your Objects/Pilots folder. The folder names are the names of the new pilots. Putting the pilots into a plane: Open the plane's DATA.ini file. Find the section for crew (about 1/2 to 3/4 of the way down). Change the PilotModelName to the name of one of the new pilots. Save the file and fly. True, there is one difficulty: you have to manually change the pilot's seat position in the DATA.ini of each aircraft. Example: // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=wwiPilotNew2 PilotHeadNodeName=head //Position=0.0,-0.65,0.65 <----------------old pilot position Position=0.0,-0.55,0.61 <-----------------new pilot position MinExtentPosition=-0.25,-0.85,-0.55 MaxExtentPosition= 0.25,-0.41, 0.38 ( Or ask those who have already put the pilot in the right place)
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Targetting and damage, hard settings
Crawford replied to Javigato's topic in Thirdwire - First Eagles 1&2
The easiest way to verify this is if someone from the community will throw you working files ENVIRONMENTSYSTEM and PARTICLESYSTEM (and, probably, the Effects folder). Unfortunately, I cannot do this, because I only have a 1st Gens. -
Targetting and damage, hard settings
Crawford replied to Javigato's topic in Thirdwire - First Eagles 1&2
Well, even when flying in such graphically terrible game, you can have fun. By the way, the aircraft engines in Red Baron misfire and spit out clouds of filthy smoke. Theirs "tah-tah-tah" sounded like music and seemed very realistic! The sound effects must also be mentioned as a feature because they were really extensive, from the sputtering of the engine every once in a while, to the groan of the pilot as a bullet hits him. It is a pity that in FE such a feature was not implemented ... -
Targetting and damage, hard settings
Crawford replied to Javigato's topic in Thirdwire - First Eagles 1&2
Show them the great and terrible "Red baron" and say that the old farts all over the world are still fighting in this game. Our FE differs from the Red Baron in the same way as the first Quake from STALKER. ))) -
You're welcome.
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Siemens-Schuckert D.I uploaded
Crawford replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
This is not quite true. We cannot call a SSW D.I a direct copy of the Nieuport 17, both aircraft differed quite strongly not only in detail, but also in geometry. The Germans retained the scheme, but the design was changed noticeably. First of all - a large diameter propeller for a low-revolution bi-rotary engine. This forced to increase the length of the landing gear struts, as you correctly point out. In fact, there were much more differences from Nie.17. To save the centering (CG) had to shorten the cabane struts, so the upper wing on the SSW is set much lower than on the French aircraft. The wing/stabilizer surfaces is also slightly reduced according to the new weight distribution. And "other minor differences" (such as steel interplane Vee struts instead of wooden, another tail skid, etc.). )) -
Siemens-Schuckert D.I uploaded
Crawford replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
This is a very romantic paint scheme! -
There were several types of Sopwich "Schneider / Tabloid". Usually they can be designated as SS.1, SS.2 and SS.3 (SS - Sopwith Scout), designated by the British. Type SS.1 was the direct development of the two-seater Sopwith Type St.B and the racing "Schneider". They had a protruding upper wing and no ailerons. Control of the wing with the steering wheel. Approximately the same were the first military Schneiders on floats ordered by the British fleet, and this type of control (wing warping, or gauchissement) was specifically stipulated in the contract. But by this time there already existed a more advanced airplane Type SS.3, equipped with ailerons and, apparently, the control stick. The upper wing was almost not protruding forward. They were also ordered by seamen in small quantities, one or two were armed. The prototype for the "Lebed" was the SS type, but in Russia, it seems, also got one SS.3. What is characteristic, later, the British upgraded all the remaining aircraft without ailerons to normal controls. By the way, I was prompted, that such "swans" was produced only three copies. V.A. Lebedev suggested to the Ministry of War acquire three "scouts": "I propose to purchase three "Lebed-7" apparatuses of the "Sopvit" type. These apparatuses are distinguished by their compactness, convenient transportation and high speed up to 150 km per hour, so that they can be of great use wherever a quick reconnaissance production is required. The price is 11200 roubles with a "Gnome-80" engine . Without a motor -7200. One we can deliver with a motor, two - without an engine. " But, in spite of the high estimation of the test pilot, these planes did not interest the "chief of Russian aviation" Grand Duke Alexander Mikhailovich.
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Certainly! https://oldbrowser.files.fm/u/yr4jdaqf https://oldbrowser.files.fm/u/35p68kyt On the first link is the English version of the book, on another - the Russian original (for comparison). To date, this is the most complete and informative monograph about the S-16.
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This book is almost a literal translation of the Russian edition. Can I put a link here? Books in PDF format weigh 58 Mb and 25 Mb respectively. You need?
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Siemens-Schuckert D.I uploaded
Crawford replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Thank you, Stephen. A very nice airplane turned out. These airplanes were built quite a lot (250 planes were ordered, how many are completed - it is for certain unknown, presumably under two hundred) and they enjoyed a good reputation among pilots. But by the spring of 1917, when mass deliveries began (the earliest - in February 1917 in Jasta 7), the aircraft, of course, is already out of date. Although they were absolutely accurate in combat units, most were sent to flight schools. Four variants of color can be seen on the photo. But first you need to know whether this is an early or late airplane? If with a spinner (which also had two kinds) - then green-brown. -
Thank you, Steve! I see that you are familiar with this book