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Crawford

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Everything posted by Crawford

  1. Armchair Aces 1917 1.2 for FE1

    It is as clear as noonday. )) Open your Aircraft folder and find in it the AlbatrosD3 folder. Open it and copy the GermanCamo1 folder from there. Paste this folder into your 'AlbatrosDIII 170HP' folder. It's all. Good luck!
  2. Armchair Aces 1917 1.2 for FE1

    If not, then they need to be added there. And then everything will work as expected. Open in the airplane folder the main INI file (use Notepad) and see what Tecsture Sets there are listed. Please, copy them here.
  3. Armchair Aces 1917 1.2 for FE1

    Aha, full albino bird... This is usually easy to fix. First of all, check if there are any folders with skins in the folder Albatroz DIII 170 (which is in Objects / Aircraft)? It is very similar that they are simply not there.
  4. Thank you! These new skins are just wonderful . But I have only one small remark: You do not need to add anything! Since there is already the TextureSet.ini file in each folder, the game by itself will add this skin to the main Hansa_BrandenburgDI.ini. Just drop all the unpacked folders into your Hansa_BrandenburgDI folder, and you'll see how after the game starts new available skins appear in Loadout.
    Excellent new dress for an old model!
  5. You do not need to add anything! Since there is already a TextureSet.ini file in each folder, the game itself will add this skin to Hansa_BrandenburgDI.ini. Just drop all the unpacked folders into your Hansa_BrandenburgDI folder , and you'll see how when the game starts new skins appear in Loadout in the list of available skins.
  6. First Eagles ScreenshotsThread

    Many thanks, Comrade! These are excellent skins and I'm sure they will be interesting not only for me.
  7. Sopwith 7F1 Snipe ( early )

    In the cockpit of this excellent model, only Aldis sight makes a mess of things.
  8. Armchair Aces 1917 1.2 for FE1

    Not enough input data. Please describe your problem in more detail so that the community could help you.
    Good work! Thank you for the great model very easy to install
  9. First Eagles ScreenshotsThread

    Yes, please! Thank you very much! I love this "spider with a small coffin" (a gun pod on the upper ving)
  10. First Eagles ScreenshotsThread

    What is this? As I understand it, the plane on the screenshot is the same Laton's "spider", but with high-quality skins? Tell me, please, where can I get such a skins? They are included in the "Italian campaign", probably?
  11. Well, it seems, this is just that very case when the game engine shows to the modders an obscene gesture... Now, after many hours of experiments, I'm almost certain that the banner at the airfield and the pennants on the airplane struts - is not the same thing at all )) In my spare time I will try to attach the streamer tapes into the LOD of any additionon airplane. It is interesting to see what will come of it. Of course, commander's pennants are just an ornament that does not bring anything new to the gameplay. Unfortunately, it's impossible to teach AI to mark the enemy FLT Leaders with a ribbons.
  12. New Aircraft

    Wow! Incidentally, does not enter into your future plans to make a "spider" (HB D.I "Star-strutter") ?
  13. Thank you, Steve! You are absolutely right, they look pretty good in the air. It seems to me that in order to animate the streamer, this tape, at a least, must be composed of several parts in order to try to impose on it the effect of the flag. )
  14. Thankee, although there is no my merit in this case, because these "hidden animations" have long been known. I also tried to change various parameters for the prop, but I trust your experience. [FuelPump] ReferenceName=Rotherham Fuel Pump SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=2 SLPowerDry=10.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0,0.0,0.0 ThrottleRate=0.5 AltitudeTableNumData=8 AltitudeTableDeltaX=914.4 AltitudeTableStartX=0.0 AltitudeTableData=1.000,1.000,0.875,0.700,0.457,0.361,0.279,0.209,0.000 SpinnerNodeName=fuel_pump_propeller StaticPropNodeName= <---------------------------------- these three parameters can be omitted SlowPropNodeName= <---------------------------------- FastPropNodeName= <---------------------------------- RotationAxis=Y-Axis <-------------------------------------- probably, the Axis of rotation does not need to be indicated? SlowPropRPM=3000 FastPropRPM=4500 MaxPropRPM=6000 IdlePropRPM=1500 BSFC=0.00001 ConstantSpeed=FALSE NumBlades=2 PropDiameter=0.25 What do you think it is possible to revive the streamers with a help of 'hidden animations', which the Wrench says?
  15. Thank you. By the way, after testing I was convinced that for more adequate work of the propeller, the ConstantSpeed parameter is better to change from TRUE to FALSE. [FuelPump] ReferenceName=Rotherham Fuel Pump SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=2 SLPowerDry=10.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0,0.0,0.0 ThrottleRate=0.5 AltitudeTableNumData=8 AltitudeTableDeltaX=914.4 AltitudeTableStartX=0.0 AltitudeTableData=1.000,1.000,0.875,0.700,0.457,0.361,0.279,0.209,0.000 SpinnerNodeName=fuel_pump_propeller StaticPropNodeName=fuel_pump_propeller SlowPropNodeName=fuel_pump_propeller FastPropNodeName=fuel_pump_propeller SlowPropRPM=600 FastPropRPM=1000 MaxPropRPM=1500 IdlePropRPM=480 BSFC=0.00001 MinExtentPosition=-1.40, 0.90,-0.80 MaxExtentPosition=-1.50, 0.50,-0.60 ConstantSpeed=FALSE <---------------------------------------------------------------------- !!! NumBlades=2 PropDiameter=0.25
  16. Not only for 110 hp, but also for stock 130 hp and 150 hp Camels. It turns out some of the animation in the game is calculated by the game engine, without editing the model in 3DSMax. It was a big surprise for me. )
  17. P.P.S. Maybe the streamers on p10ppy's Morane Saulnier N work in the same way? // Weapon Stations --------------------------------------------------------- [Streamer] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,0.5,0.00 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=FT AttachmentType=NATO,WP NumWeapons=1 ModelNodeName=pylon_dummy PylonMass=0.001 PylonDragArea=0.00 FuelTankName=Ribbon_Red
  18. It seems that my question did not interest anyone. Nevertheless, I achieved some results, focusing on the DATA. INI for Ju-87 and Camel from the capun's site. Now the propeller of the fuel pump has started to rotate. Necessary additions to the CAMELF1_110_DATA. INI. as an example. Add the following line to the section [Nose]: [Nose] ParentComponentName=Fuselage ModelNodeName=fuselage_nose DestroyedNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=FALSE DamageRating=DISABLED MassFraction=0.237 HasAeroCoefficients=FALSE MinExtentPosition=-0.52,0.13,-0.51 MaxExtentPosition= 0.52,1.08, 0.63 CollisionPoint[001]= 0.00, 0.94,-0.52 SystemName[001]=Engine SystemName[002]=InternalGun1 SystemName[003]=InternalGun2 SystemName[004]=FuelPump <------------------------ this can be named otherwise, for example, Rotherham or Engine2 DetachNode[001]=propeller_shaft DetachNode[002]=engine DetachNode[003]=engine_cowling DamageNode[001]=engine_cowling Then add this item to the section // Engines: [FuelPump] <----------------------------------------------------- this line should match the name you specified in the [Nose] section. SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=2 SLPowerDry=10.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0,0.0,0.0 //ThrustPosition=0.0,1.35,0.0 //ThrottleRate=0.2 ThrottleRate=0.5 AltitudeTableNumData=8 AltitudeTableDeltaX=914.4 AltitudeTableStartX=0.0 AltitudeTableData=1.000,1.000,0.875,0.700,0.457,0.361,0.279,0.209,0.000 SpinnerNodeName=fuel_pump_propeller StaticPropNodeName=fuel_pump_propeller SlowPropNodeName=fuel_pump_propeller FastPropNodeName=fuel_pump_propeller SlowPropRPM=600 FastPropRPM=1500 MaxPropRPM=2500 IdlePropRPM=480 BSFC=0.00001 ConstantSpeed=TRUE <------------------------------------ the prop will rotate from the oncoming stream NumBlades=2 //PropDiameter=0.5 PropDiameter=0.25 and you get this: look to the right and you will see the prop on the pump spin. Looks good! P.S. Gratitude to Mue for his LODViewer!
  19. Fun With Pulp Fiction

    Dazzlingly marvelous!
  20. New Aircraft

    Perfect works!
  21. Yes, of course! it's interesting, although this is not quite what is required. Unfortunately, P1oppy take away his secret with one... (Greetings, Stephen. I'm glad to see you again.)
  22. By the way, I have a question not on the topic. With your permission, I will ask it here. "There are no stupid questions, just stupid people." My question concerns the stock Camel F.1. Does anyone know if is possible to get a functioning propeller of the Rotherham fuel pump using DATA. INI? For example, assigning it as [Engine2]. Nobody tried it?
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