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Everything posted by Crawford
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Post factum I continue a theme of a dranaige pipe of the radiator expansion tank of this airplane. It is a pity, that I couldn't show it to you earlier - then your model of the Roland D.II would be even more authentic (realistic, I mean).
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You are right, of course. Yes, I quite understand that 'the WWI planes can't reach such accelerations' and so on. I not a full idiot. )) But I meant that in FE the Roland D.II (for example) at dive develop a speed of 400 km/h (!). However, if you move vigorously the control column forward or backward, occurs neither the blackout, nor redout. While the He-51 (for example) if to switch off its engine and to speed up to 250 km/h and then to push the control column away from itself - the redout is guaranteed. That is why until yesterday I was confident that Gs settings are hidden somewhere in the DATA.INI. It must be admitted, I was mistaken. For my part it was a very stupid idea - to try to insert these effects into FE. Moreover, I knew that the developers of RB3D err against realism. Thank you for help and your patient explanations. And sorry for my bad English.
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Once again thank to you. Now I have understood, where it is necessary to search. And even earlier, than I have read your last message.)) [PilotGLimits] As far as I understand, the overload effects will work after acheivement of these parameters. However it is strange - these effects work on the late planes (Bulldog or I-15, for example), but do not work on the WWI planes - with identical speed of the aerial maneuvers! I will need to deal with it.
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Thanks, ojcar. But... what it was? After short test it is possible to tell, that the gameplay essentially has not changed. The buildings-phantoms and trees-mirages have remained, the pilots show unprecedented nobleness, the 'redout' and 'blackout' do not occur... On the whole - all as in usual FE.
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Gentlemen, allow me to digress. Can anyone of you tell me what parameters in the aircraft DATA.ini adds to the game an effects of overload? I mean the 'redout' and 'blackout'. These effects, as I found out, is contained in our game, but they are disabled for the WWI planes. I really want to activate these effects for the aircraft, which I 'piloted'. So it was in RB3D, though in a slightly exaggerated form.)
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Yes, you're saying the right things. I suffer a many lacks of FE, knowing about its advantages. But it does not mean, that I should be pleased with it and claps one's hands, exclaiming 'it is not a bugs - it is a features!' Nevertheless, the ground objects-'ghosts' is the biggest drawback of the game. No other serious simulator is not possible to fly through the walls and trees. For example, Il-2 also is 'aerial combat sim', but there is no such nonsense on the ground! Even in the good old shooter 'WingsOfWar' an aircraft inevitably gets damaged or destroyed, if it touches the trees. Probably, the FE's AI thinks that all the pilots of the Great war had advanced magic skill. It is a pity that we can't convince the AI to change his mind. Also we can't get AI-planes to show more agression to the damaged opponent... But we can do many other useful things.
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Hello, Buddy. Yes, all this is old lacks and bugs of the game engine, which are pulled from the times of SF. Probably, they cannot be corrected without intervention in the gamd root files. Otherwise, someone would have already done it. Besides, the game engine is hopelessly obsolete. Sadly, but truth. It's also not pleasant to me, that the damaged planes quietly flies home - sometimes even gaining altitude! How do you like the plane, which land on a forced landing, and rolling back home, passed through trees and buildings. Such situations generally look idiotic. In both cases the opponents does not react in any way to it, does not aspire to finish the injured machine, as was actually. As soon as the smoke will appear, all enemies here lose any interest to the victim. What a noble action! )) Actually, to shoot the injured opponent, while it will not fall on ground is there was a norm... But we shall wait that will tell dear ojcar.
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It's the only only way, It's the only trick to play; He's the only hun, you're the only pup' And he's only getting the wind right up, So go on and do not stop 'Till his tails damn near your prop, If he only crashes this side in flames, Well, you'll only know they'll believe your claims, So keep him tight in your Aldis sight, It's the only only way! ))) Splendid! Thank you, Stephen!
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As you wish, sir. ) As I at last understood why the files can not be added lile before, now I add a few illustrations to the written above. Especially for those who don't like it, I'll say it again - if I have something written here, it does not mean give me-give me-give me. This is a simple information interchange, that may be helpful afterwards... may be or not may be... )))
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Why, ojcar! It's just a discussion, nothing more. I never let anyone here not forced to fulfill my 'whims'. And I never anything demanded from Stephen. He is his own master and the master of his time, isn't it?
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Well, Stephen. Actually, for the LFG-built fighters was typical such color scheme in which the lower surfaces from the lower wings to the stabilizer was diagonally painted Light Blue. I can't insert a color profile, but it can be clearly seen in the photos. To tell the truth, all this time I was very confused by the cooling system tube (above the upper wing). On your model this tube is bent downward and enters somewhere into the pylon. In old photos is visible a small stand in the form of an inverted letter V, which supports the tube with a 'funnel' on its end. This bell-shaped tube can be directed upwards on downwards deployed.
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Thank you very much, Stemhen! And if you have a desire to make even some small changes to the 3D-model of the Roland? ;)))
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Well, Guys, you're absolutely right. Indeed, in reality such an exaggerated vibration would destroy the machine in flight. I admit that very strong vibration could be a few seconds at startup of the engine, but not during all the flight, unless I'm greatly in error. Of course, I don't insist that exhaust pipes of your plane were shaking like crazy. Moreover, Third Wire soon abandoned the use of this effect. The exhaust pipes of the SPAD-7 does not vibrate - in contrast to SPAD-13 from the original game. Thankr for the reply, Guys!
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Apparently, you have not understood my question. I meant that at some stock planes the work of the engine is accompanied by animation. The motor of the Fokker D.VII shivered, for example, and the exhaust pipes of the SPAD-13 noticeably vibrate. It's a rather nice feature, although from this there is no practical use, of course.
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Nothing... Alas, my joy was premature. I'm sorry. (
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Dreimal hoch! Sometimes I manage to add a pictures. To my surprise, it does not always work. Here - I mean this paint scheme for the bottom surface of the Roland's tail.
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And yet, the engine and the exhaust pipes of this your plane will be fixed or animated?
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There are no words, to describe my admiration!
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Thank you, Stephen. I never could it make. All that I have - a skin created by you, with my small 'amendments'. ...The pictures isn't attached over again. (
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In addition, I slightly have changed a colouring at the bottom parts of the Roland's tail and fuselage - approximately as in this picture. Such colouring is confirmed by the many photos. I also plan to make the 'dirty' bottom surfaces of the aircraft. Maybe later... When it will be completed, I will try to lay out the screenshots. Certainly, if it is of any interest to you. ))
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Oh, no. I didn't made the serial or tactical numbers. I merely corrected your files. I'm only added the letter 'a' in the type designation of the aircraft, and also changed the weight table on the left side. It was not difficult.
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Stephen, you are joking! What can I upload? There are only three small files (one .bmp and two .tga). It's quite simply - using the 'clone stamp' to paint the steeps on the fuse skin. It takes less than a minute. In addition, the skin YOU have, not me. I'm talking about this. Those 'pilots' who want the historical accuracy of what is happening on the screen, themselves can make a small improvements (without affecting the 3D-model). And for those 'aces' who do not care - so do not care. In the heat of the battle who's going to read a tiny inscription on the board of an enemy airplane? ))
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I already have make these improvements for myself. Yes, I am not able to create the models, but I'm a little know how to use Photoshop! ))Please don't be offended. Believe me - I did not mean anything insulting you. But if you have misunderstood my words, I offer my deepest apologies to you.
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Exactly, Steve. You do what you think best about it. Especially as almost all of the above mentioned 'problems' are easily avoided by using Photoshop. If desired, anyone can correct the skins itself.
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Gentelmen, may I say a word? You brought this model to the possible perfection, thank you very much. But there is a fly in the ointment. 1. If this is the Roland D.IIa, why on the sides written "D.II"? It's not likely German pedantry. 2. The technical inscription on the side looks like this: Leergewicht 600 kg Zul. Nutzlast bei vollem Tank 167 kg However, on the most Rolands this inscription didn't exist, so we won't be particularly upset. 3. The steps were ONLY on the left side of the plane (you've seen the photos!) Forgive me, Steve. It's my fault - during the beta-testing of the D.II I overlooked these little things. But I was in a hurry to answer you...