alexis99
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Everything posted by alexis99
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How to Get Single Mission Carrier Launches in Vietnam?
alexis99 replied to Solomo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I felt that we were a little close to the coast when I took off, but I didn't imagine trapping on deck would be so difficult when I got back! That was just one mission in my regular two hours per night as a naval aviator, so no biggie. I could have just cancelled the mission when I realised where the carrier was, but I thought I'd see what would happen. It's still a great mod. -
How to Get Single Mission Carrier Launches in Vietnam?
alexis99 replied to Solomo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's one of those snippets of information that should be in the knowledge base, but isn't. So Kudos for remembering it, even if you didn't invent it. And my deep gratitude in you remembering it, because it has now made flying in Vietnam so much better for me. I have SF2:NA. -
How to Get Single Mission Carrier Launches in Vietnam?
alexis99 replied to Solomo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Gosh this actually works. It seemed too simple to be true, but it is true. For me, this IS the solution. Brilliant. Kudos. You Sir, are a genius. -
Air & Ground expansion A6 problem
alexis99 replied to BrockyD's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I too was disappointed with the black tanks on the A-6A. I couldn't figure out how to fix it, so I installed a cockpit in the AI version of the A-6A that comes with SF2. I use the Razbam cockpit in the A-6A and the old TK A-6A cockpit in the A-6E. Installing cockpits in AI aircraft is a technique that's been with us since SF1 began. There's even an how-to-do-it guide in the huge SF1 Knowledge database. -
Testing Stealth
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
KJakker: Good idea for a project, if you wish to invest the time. But hit boxes are only of relevance to enemy air defenses. Like I argue, they have little relevance to Air to Air combat. The problem with SF is that modders have taken the game far beyond its original humble beginnings. We've got lots of fantastic modern aircraft, but the game was never designed to accommodate them. The game was designed for 60s aircraft. The BaseRCSModifier was not introduced until several years after the game release to try and stop a gap. The problem may have been that too many pilots were being slaughtered by enemy ground fire. I remember flying the EF2000 in SF1. Intercepts and Fighter Sweeps were easy. I was master of the skies. When I got a bit bored with that, I thought I'd try and find a newer Russian aircraft to test my mettle against. So I downloaded an Su-35 and instantly got the cockiness beat out of me. Since it turned up in SF1, I flew the F-117 a lot. I love the aircraft, and the SF2 version is superbly detailed. I enjoy stepping up to 20,000 for cruise, stepping down to 15,000 at the target, dropping the GBUs at the correct slant range, turning back for home, making sure that I don't bank more than 30 degrees. Don't know if that matters, but just following procedure is fun. I even send my wingman home when I know I'm on course and no engine failures. One night, I decided to put a couple of MiGs on patrol in the target area. I thought it would be fun avoiding them. Next thing I know, I've bought a missile and am on fire. But I'm in a Stealth aircraft, how can that be? Air to Air engagements are dominated by the aircraft that has the longest range radar and the longest reaching missiles. I doubt the target's RCS has any bearing. Thanks for discussing this -
Okay, so this is my stealth test I created a mission to attack an airfield in the Libya Terrain which spans the years 1980-2011. I chose 1984, scattered weather, afternoon, heavy air defense. I first flew the mission in the CF-188A Canadian Hornet (1983-1989), whose BaseRSCModifier is struck out. Theoretically it is therefore the base hit-box size. I then flew the mission in the F-117 (1982-2008), whose BaseRCSModifier is 0.00005. The target was an airfield, but instead of hitting the runway, I just flew back and forth across the airfield at around 500ft to see if the ZSUs or BTRs would shoot at me. On my first pass with the Hornet, my wingman shouted "He's firing", perhaps because he was drawing the gunfire. I passed unscathed and then did a second pass. All airfield defenses were now firing, and I was shot down. In the F-117, I did pass after pass and no-one fired at me. I targeted a ZSU and flew directly towards it. I flicked between target and cockpit, and noticed that as I passed overhead, the ZSU tracked me. I actually saw the guns traverse, but he didn't fire. I had first noticed this in SF1 and actually altered the F-117 BaseRCSModifier to a higher figure so that if you flew too low over a target, you could be hit. I got the safe height set to about 10,000 ft. I did this because otherwise there was no danger in an F-117 mission, and I wanted a challenge. So the conclusion is that the BaseRCSModifier which determines the size of an aircraft hit box actually works to counter enemy air defenses. That's the good news. The bad news is that it makes little difference in countering attacks by enemy aircraft. Using the MiG-25PD Foxbat, I can target an F-117 at 80 miles. The R-40RD AA6 ACRID C, SARH missile can be fired at the F-117 from approximately 34 miles depending on speed, aspect etc. That's how it is. We went through all this in SF1, little has changed in SF2.
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Well, this is brilliant. Beautiful external model. It was a stroke of genius to use the F-4E cockpit, because it feels just right in this aircraft. Amazing amount of fuel it carries, and the aircraft handles as though it is really heavy, which is perfect. Thank you for this terrific aircraft. My apologies, but I noticed that the side mirrors show the fuselage missing, so I fixed that in the data entry. I also noticed that some panels in the cockpit file had cyrillic lettering added, but they didn't show in the cockpit. Was that something that was going to be done, or have I made a mistake in downloading? I got out my cyan eyeliner and just touched up the cockpit panel, so it looks a little more Russian. Sorry about that. I couldn't help myself.
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Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Mig-31M was in the 4th Gen section. I got it from there because I was looking for contemporary Russian jets against which to fly the EF2000 and F-22A, and it had it's own section. I didn't look in the Cold War section where the MiG-31A resided, because I didn't imagine I would find a modern post 2000 Russian jet there, and I already had one. So thanks for pointing it out. -
Dead RWR on Stealth aircraft
alexis99 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I seem to recollect that, back in the SF1 days, we were told that the RWR did not function in aircraft with low RCS modifiers. The reason was that you were so stealthy, there was never going to be any threat to you. I flew the F-22 in Iceland, because that's the only place I could get a MiG-31 against me. RWR shows no threats, but the bad guys are on the map, so I switch on the radar, capture the MiGs and launch long range AMRAAM C1 missiles at them. They all get blown out of the sky, but not before one of them launches a missile at me. My omniscient wingman reports the issue. So I roll away, turn the radar off, and just when I think I'm home and dry, the missile hits me and I explode. But the missile has never shown on the RWR, presumably because I am too stealthy for the RWR to work. I'll borrow the quote "It is what it is", so Wrench can spend an extra hour in bed. I fixed the problem by adding an extra zero to the RCS base modifier. Now I am so stealthy they can't target me. I also swapped the useless RWR from the top right MFD and replaced it with the radar, by adjusting the cockpit file, like this: [RWR] Type=RWR NodeName=RadarScreen [RadarScope] Type=RADAR_SCOPE NodeName=RWRScreen This is the October 2014 version of the F-22. -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have downloaded this too. Thank you. I'll see how well it does against "Stealth" aircraft. Clearly the MiG-31M I'm using has a strong, extremely long-range radar. It has a serious Phoenix-rivalling AA missile in the R-37 Arrow, and it has a sensitive RWR receiver that can pick up enemy radars from a great distance. I'm not familiar with the MiG-31A capabilities, but then again I wasn't familiar with the MiG-31M's abilities a few days ago until it kept blowing the F-22 I was flying out of the sky -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Supplementary answer is that there is only one MiG-31 entry in SF2 Downloads, Cold War, Russian aircraft. Where do I find your Veltro2k version? It would be interesting to compare avionics and data files -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So let's get some parameters clear. The RWR shows an enemy aircraft when he has painted you, and not before. He should not show if he is at a distance greater than his radar ranging. The radar paints an enemy aircraft that is within the radar range of the painting aircraft. That should trigger his RWR The size of the RCS determines at what distance the aircraft can be successfully painted by another aircraft. Is this all modelled accurately in SF2, is a major part of the question. The F-117 has an RCS of a gnat's bollock. So I shall start from there. -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
****************MiG-31 Foxhound M/BM for SF2******************** 1.NOTE, original BM came without the creators ReadMe so I included the ReadMe from latest mod version and that's MiG-31M since creators are basically the same I see no problem 2.CREDITS; ------- Credits ------- MiG-31M Model - Jv44kt,Erwin_Hans FM by Lindr2,Erwin_Hans Sound by MarcFighter,Erwin_Hans Cockpit by - Jv44kt,YEYEYE,Erwin_Hans HUD by Lindr2,Erwin_Hans Radar Screen by Lindr2,Erwin_Hans Skin by Jv44kt Also,special thanks to Lindr2's datebase. And Thanks to all CAer's help! -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well people put likes to your posts, so I childishly thought I would retaliate. mio caro bambino -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm just printing out the links on stealth, and I came across the one about negative values, and I had to laugh because of some of the recent posts in this thread, lambasting me for suggesting exactly that. Yes, we all know things change. That's why I'm trying to get a handle on the situation. It's all been useful information, and I'm hoping to be able to fly the MiG-31 and not be able to target the F-22 or F-117, so I'm grasping at straws. However, I wonder if anyone else has flown the MiG-31. Out of the box, it had no HUD because the avionics file was lacking the [HudMaterial] section and most of the entries were for non existent items. The RWR was not wired up - incorrect associations again. No LST file. DTV not working in the MiG-31BM, plus all of the above. But it's lovely when you can pull it all together because of what you've learned on here. -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Caesar wrote this "But, as has been indicated, it helps to have ridiculously small numbers to affect detect-ability. Some aircraft used negative numbers, which basically meant you couldn't lock them up, regardless of distance or radar power, and that is totally unrealistic " SF2 -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes all this was extremely useful. The problem was a lack of RadarFamilyName in the MiG-29. Now I know what to look for. You have been most helpful. Thank you. -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, I realise we are on SF2 and not SF1. I only joined SF2 a year ago. That's why I was trying to find out how different things were. The connection between RCS and RWR is very clear. If you can target on your radar an aircraft like an F-22 with very low RCS at 250 miles and it also shows on the RWR, then either the F-22 RCS is not low enough, or the Mig-31 with an R-37 Arrow is invincible. You need to take a chill pill. I apologise if I have upset you. Mi dispiace. -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not a subfolder. I am using same nomenclature as all other entries. -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Menvra: I edited the RCS values because I was in an F-22 getting shot down by a 37 Arrow from a MiG-31 before I could get close enough to check if the "U" would change to a 31. I got sidetracked. In SF1, the discussion on RCS came up with a posting that said RCS MUST BE A NEGATIVE NUMBER. The person was still testing between -0.1 and -0.6. There was no response to say he was wrong. I took up the MiG-31 and shot down an F-117 with a modifier of 0.0000005. I had inadvertantly put in a minus figure in my previous report. The figure is positive as just stated. In SF1, as I said, we were also told that the RWR did not function in aircraft with low RCS modifiers. So there's your connection between RCS and RWR. Was I getting no RWR symbol because I was too stealthy or because the RWR,LST was wrong? So to respond to your accusation: "Either our answers were not enough" not for when I experimented, "or you are determined in finding issues where there aren't" definitely not, "or in looking in the wrong place", possibly. Thank you for the links to stealth, Crusader, I shall investigate further. So back to RWR. In my user/North Atlantic/objects etc, I have an aircraft in a folder called "MiG-31M", and these are its details [AircraftData] AircraftFullName=MiG-31M Foxhound AircraftShortName=MiG-31M In the Flight Folder, I have a file called RWR_MIG-31.tga I opened it up and it's a little picture of the number 31 In the F-22A, not yours, I have an RWR.LST. I have compiled that list from several sources and even alphabeticised it. Most of it I copied from Eric J's Super Hornet, because I remembered it being quite extensive. Crusader probably did it, because Crusader did the fuel cells too. I remember that. There was a MIG-31 entry there, so I added one more, the MIG-31M MiG-31=RWR_MIG-31.tga MiG-31M=RWR_MIG-31.tga When I did this, the MIG-31 showed up on the radar as a "31". Success. So I then went to the MiG-29 Fulcrum E [AircraftData] AircraftFullName=MIG-29M Fulcrum E AircraftShortName=Fulcrum E I wasn't sure which notation to use in the F-22 RWR.LST So I did all of these, alphabetically interspersed FULCRUM E=RWR_MIG-29.tga MiG-29=RWR_MIG-29.tga MiG-29M=RWR_MIG-29.tga MIG-29M Fulcrum E=RWR_MIG-29.tga In the mission, I just get a "U" So I tried duplicating the tga in the FLIGHT folder, and renaming it accordingly FULCRUM E=RWR_MIG-29.tga MiG-29=RWR_MIG-29.tga MiG-29M=RWR_MIG-29M.tga MIG-29M Fulcrum E=RWR_MIG-29M FULCRUM E.tga No dice. So I've taken your advice and looked into the data file of the MiG-31, and it has a Radar Family Name. The MiG-29 does not. I hope that is the solution. -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay, this is all good stuff, I shall use notepad and looksee. The Super Hornet has a massive library of threats that's why I need to see its LST. Hornet got blown away by the MiG's 37 Arrow, before it could get off a shot. So did the F-22, flying with Radar off. So I reversed the mission and flew the MiG-31. Found the F-22 immediately. Launched some 37 Arrows and it was Goodnight Vienna. F-22 not very stealthy, I thought, at an RCS modifier of -0.00001 Then I flew a mission against the F-117 which has an RCS modifier of -0.0000005. Locked it up instantly and sent a 37 arrow into it. No sweat. Yeah, I know, it is what it is. Someone else said that we should remember that this Sim was designed for aircraft of 50s and 60s and really not capable of handling modern concepts like stealth. -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
How do you open the RWR.LST? What programme do you need? If I can see in the LST file I will be able to ascertain whether the aircraft I cannot see on the RWR are in there. Also, where exactly should the folder with the RWR tga files reside? Mine are in Flight/RWR and duplicated in Flight. With reduced RCS, I still don't get Mig-31BM, MiG-31m or MiG-29 showing, even though I created tga files for them. They don't show of their own accord. But if I lock up a MiG-31BM, it comes up on the RWR after I've locked it, as a "U" icon. I tried on both F-22 versions. Now I'll see if the Super Hornet does any better. -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wrench; No, I mean the MiG-31 does not show on the RWR. It definitely turns up in the air right next to me as we approach the airfield. If I use either F-22 with RCS modifier at -0.00001, the MiG-31can't see me and passes right by. At RCS -0.0001 it does see me and does fire an AHM. I think I might convert AHMs to SAHMs as mentioned in the other thread. The most dangerous aircraft I've ever come across have been the F-4 Phantoms in Iraq. If they can get a SAHM off at you and you don't kill them, you are toast. Stealth aircraft or not. With the F/A-18 Super Hornet, I had to load latest issue AHM missiles, and use the meat-grinder technique - fire off all missiles, turn and run. Pilot who discussed this technique said, it doesn't sound very brave, but you do get to come home. I'm sorry to hear about your wife being in hospital. I hope things improve for her. -
Dead RWR on Stealth aircraft
alexis99 replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
daddyairplanes: No it's crass stupidity. I have the expansion packs. The pencil sits at the bottom of the mission screen, and I ignore it. I may take pencil in hand this evening. Thank you -
Mysteries of the RWR...
alexis99 replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Guess I should go back to Nam where it is so much easier moving mud in A-6s and A-7s