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NIELS

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Everything posted by NIELS

  1. Is there a cat, or object file for effects in any of the SF2/Wox_V2 stock series or are these files locked? Thanks NIELS
  2. The ParticleSyste.ini was the ticket Wrench. I got the parts of different effects and their components to get what I was looking for. I wanted some black smoke for some cole burning facilities. Mission accomplished.........You are the 'Man' in the know! Thanks NIELS
  3. OK - Thanks Wrench, I'll check that Cat file. I am looking for smoke stack effect with black smoke. I'm going to look in some of the terrain object files also. I tried to make my own from the ship smoke effect ini with no luck. Thanks again for your feed back. NIELS
  4. Ravenclaw_007's BLU-1B...........Fantastic! Weaps just keep getting better.
  5. As stated - Great addition for the Israeli war theaters......Nice work!
  6. Outstanding work Centurion-1, appreciate your dedication to this series........BRAVO!
  7. Airfield Composite 9

    Outstanding work! Nice job.
  8. Saw this in a topic a while back and was wondering if there may be a 'reverse camo' F-105D skin kickin around anywhere? Have checked SF2 THUD skins - don't see one. I know there weren't many in SEA however until it was corrected at the DEPO facility, some made it into combat. I know Pappychksix has/was working on one as seen in attached pic. Would be another immersion factor for missions/campaigns. Just wondering/wishing, NIELS
  9. SF2 AD-4W/AEW.1 "Guppy"

    Gota love the 'SPADS".......What a work horse! I know the 130 probably rains 'KING' of the most models/versatility, but the venerable AD's & A-1's gota be in that 'Work Horse' category also. Great work Wrench - Much appreciated.
  10. The only detail better than this is on the 'REAL DEAL'............Outstanding!
  11. Have been trying to build some 'home grown' air bases. I have entered all required tgt_data.ini and tgt_type.ini entries along with all lods, bmps, tgas, item specific ini file additions. I'm specifically having trouble with vehicles not appearing ie: Trucks. Jeeps, support equip etc. Is there an issue with redundant type.ini entries? Do I have to add lods, tgas, bmps, ini files in the terrain folder to make them appear? I have rechecked several times the number sequence and item info of all tgt_type.ini and tgt.ini entries. Everything appears when I fly a test msn via Wrench's technique (HUDData.ini DisplayDebug set to TRUE) for air base looks/completion except for ground vehicles? Thanks, NIELS
  12. Free camera view - will take your info and recheck again. The only vehicle type items I can see are power carts and bomb trailers? Thanks for your wisdom and feedback, NIELS
  13. Just found a number sequence issue after target 013....... Fixed sequence - still no vehicles but tent by control tower now appears. Everything appears from terrain folder (buildings, hangars etc.) just no vehicles? Just taken a break helped me notice the number issue.........Starring at this stuff hour after hour makes me delirious. Thanks NIELS
  14. Appologise for getting back to you so late. Had to leave to pick up my Grandaughter. Items in BOLD do no appear see att pic: Target[013].Type=YFuelTruck ---------------------- Not in picture Target[013].Offset=532,-180 Target[013].Heading=180 //----------------- Tower, Tent, Support Vehicles ---------------- Target[012].Type=af8grdtwrA Target[012].Offset=356,-114 Target[012].Heading=180 Target[013].Type=af62tent_lg Target[013].Offset=359,-113 Target[013].Heading=270 Target[014].Type=USTruck Target[014].Offset=357,-119 Target[014].Heading=270 Target[015].Type=USJeep Target[015].Offset=357,-107 Target[015].Heading=270 Target[016].Type=USJeep Target[016].Offset=358,-100 Target[016].Heading=270 //------------ Small Hnagar/V ports ---------------------- Target[017].Type=af28hngrA_sm ---------------- Not in picture Target[017].Offset=545,240 Target[017].Heading=270 [TargetType066] Name=USJeep FullName=Jeep TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=M38Jeep RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType761] Name=af62tent_lg FullName=af62tent_lg ModelName=af62tent_lg.lod TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 DamagedModel= DestroyedEffect=SmallFire DestroyedModel=tent1_destroyed SecondaryChance=0 SecondaryEffect= [TargetType784] Name=YFuelTruck FullName=Fuel Truck TargetType=FUEL_STORAGE ActiveYear=0 TargetValue=75 UseGroundObject=TRUE GroundObjectType=YFuelTruck RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_DESTROYED.LOD SecondaryEffect=MediumFireEffect SecondaryChance=100 Thanks for your feedbak - much appreciated NIELS
  15. GermanCE Terrain Re-Work Preview

    Very nice, can't wait to get some combat time with this one! Great compilation of modders working this project. NIELS
  16. This probably has been addressed already.......Are the Lod files for all objects located in the "Locked/Off Limits" ObjectData2.CAT file for the Sf2, WOx series titles? NIELS
  17. Is there a way to change the 'stock' roster names to personal ones..........May make the missions more intense/immersive if imagining wingmen are buddies, siblings, rivalries etc.? Thanks, NIELS
  18. Roger that Hans Top - thanks for the example - I have not had time to edit my naemsus.lst but I've got the file. NIELS
  19. Thanks Wrench, tried it the way you suggested but it didn't work. I'll have to go back and look closely to see where I 'Phoo-Pawed' it. NIELS
  20. Attention to detail at its best!.........Well done. NIELS
  21. The emersion factor just keeps going up and up.......................Very nice work ravenclaw__007. BRAVO! NIELS
  22. Palestine WIP

    Super job! Looking forward to this one.
  23. Just a minor observation for the weapon pak guru's. The 'THUD' center line MER has the bombs at a different rotation angle on this rack - see attached pic. Unless I've missed a fix to this for the SF2 series 105's its not as depicted in all the pictures I've viewed. Not complaining about the great work given to us all........Just an observation. VR NIELS
  24. May be a little selfish on this request ravenclaw_007 but how about a 'Late model' M117, and also M-117 with fuse extender like the one in the F-100D picture for the F-105. The overall olive drab finish with one yellow nose band for latter war time series bombs. I tried working it on my own with your M117A skin and M117_F-105 lods but can't get the fuse to appear? Tried editing with the HEX editor program. The bomb appears in correct position/angle but no fuse? Is there an M-118 or Mk-84 with fuse extender in yours or any other weapon paks? I have read that !05 units used these for bustin SAM and AAA sites. Would be a cool addition also. Just a personal request, hope others are taking advantage of this 'THUD' addition..................Job well done on all your add ons/packages! Much appreciated, NIELS * Added a couple of pics to go with this topic so ya all don't think I'm 'loony'
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