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0 NeutralAbout ckelly14
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Terrain question
ckelly14 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I added 2 user created terrains to my SF2: Europe mod folder: Germany, Central Europe and Iceland 2.0. These folders show up under my saved games/ThirdWire/SF2:Europe/Terrains folder Question: When I go to create a mission in SF2:E, it allows me to pick my mission map and it has two choices for Iceland: Iceland, Full Terrain 2.0 and Iceland NA, which I assume are the mod and default terrain respectfully. For Germany, I only have one terrain: Germany, Central Europe. Should there always be a un-modded or default terrain as a choice? Second Question: When I run a campaign, I don't get a choice of what map to use. I assume it always uses the default map, correct? Thanks Chuck -
ckelly14 started following Functioning iLS, Terrain question, Campaign save question and and 1 other
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Changing stores in campaign
ckelly14 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I downloaded the campaign editor and I am able to use a number of planes in each campaign. Is there a way to change the "available stores" in the campaign? I do remember coming across a relevant post when searching the forums to answer a question about changing planes in the campaign, but I can't seem to find that post. I know it involves extracting the campaign data with the extraction tool, but if anyone can give me details or point me to the right post I would appreciate it. -
Campaign save question
ckelly14 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I assume the campaign is automatically saved? There is a save mission button after you fly a mission, but is that for just that mission in case you wanted to fly it again in the single mission tab? The reason I ask is tonight I flew a very long mission in the Red Thunder campaign, and died from a SAM launch 20 miles from base. I previously completed a number of missions successfully. I didn't have any desire to re-fly the mission immediately. If I select "re-fly", but I exit the game, where does that leave me (in terms of campaign time) when I reload the campaign later on? I don't think I want to hit accept, since it says the campaign is over. I hope this makes sense. -
"Seperate" vs "Merged"
ckelly14 replied to ckelly14's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks! So more from an organizational point of view, not a requirement. One issue I see is that I like to fly latest generation jets across various terrains. I can my use my Europe install for all terrains and mods, but use my new Israeli install to install only cold war jets, etc. maxing and matching as I wish. -
"Seperate" vs "Merged"
ckelly14 replied to ckelly14's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not trying to be argumentative, just a new guy trying to understand: If I added all the Israeli "various and sundry bits" to the SF2:E saved game file (i.e. the mod file), wouldn't I still be able to fly during the War of Independence if I selected that theater/campaign? Is something inherently incompatible or is something overwritten? Thanks again. -
"Seperate" vs "Merged"
ckelly14 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have been searching the database about "merging" files, and I think I understand it, but still had a few questions. I have SF2:E and SF2:NA. I always use my SF2:E exe when playing and have always added mods to the SF2:E save games folders, essentially for lack of knowing any better. The way I am going I will certainly continue to add games, and I am in the process of downloading Israel. My understanding is if I keep doing what I am doing, I will still be able to run Israel terrain/aircraft/campaigns from within my SF2:E exe. My question is: is there any advantage to adding the SF2:NA and SF2:I exe's to my desktop, and adding mods directly to those save game folders, instead of using the Europe exe? The way I'm doing it seems simpler but I have read differing opinions while searching the boards. Thanks. Chuck -
Functioning iLS
ckelly14 replied to ckelly14's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Do carriers have an ILS system modeled in SF2? -
Functioning iLS
ckelly14 replied to ckelly14's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Never mind, it's the ' key. I was looking for a keystroke with NAV in the name, not CAGED. Thanks. -
Functioning iLS
ckelly14 replied to ckelly14's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Which key would that be? -
Flying the F-4, F-14 and F/A 18 with carrier and ground landings, and wondering if any of these birds has ILS modeled. If they do, how do I call it up?
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New to SF2- optical munitions
ckelly14 replied to ckelly14's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks again, Eric. I'll stick to LGB until I can get the "feel" of the JDAM's. -
New to SF2- optical munitions
ckelly14 replied to ckelly14's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Eric: I read your A_G tutorial but I'm only getting my JDAM's to hit the right target 50% of the time. Basically, I'm selected the primary target with E and dropping about 6 miles out from 6-8 thousand feet. Any thoughts? -
New to SF2- optical munitions
ckelly14 replied to ckelly14's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Gotcha. Just downloaded SF2:NA. Is it as simple as opening the editor, adding a carrier, that selecting it for take off? -
New to SF2- optical munitions
ckelly14 replied to ckelly14's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you. Is there any way to add a carrier object to SF2:E? -
New to SF2- optical munitions
ckelly14 replied to ckelly14's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks guys! Eric: ever use your F/A-18 for carrier ops, and how did you do it? Downloading Rends Germany terrain mod, but I assume it would be best to purchase one of the other games (vietnam? NA?) to use the carrier. Chuck