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Everything posted by 331Killerbee
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"... has stopped working" after installing KillerBee's Ordanance Shop
331Killerbee replied to JakeGrafton's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Did You use the Ordnance Shop or Ordnance Shop II ? The original "Ordnance Shop" came out in 2009. Ordnance Shop II came out in 2010 and is the latest, greatest. ianh755 is right. Are You up to date including Hotfix? Also, Any weapons added to this game must still be saved to the Weapons .Dat via Weapons Editor no matter what the Title is. So the Procedure is this, Add a Weapon. Open the Weapons Editor. Hit the "Save" Button. Close Editor. That's it. JakeGrafton, You stated You Installed the whole "Shop" at once. That's 2000+ Weapons at one time. Well, Here's how it's done......... First, You need a Copy of the SF2 Weapons Editor installed. You can get it at Third Wires Home Site or here at Combatace in the Downloads Section. Open the Editor. Select the Title's Weapon Folder You want to edit. (In your case, SF2NA.) Once opened, You should see a list of Weapons. If You've Put the "Weapons" Folder where it belongs, ie. StrikeFighters2NA>Objects>Weapons. You should see the Weapons from the Ordnance Shop listed also. Now here's the Key........... In the Weapons Editor, Hit the "SAVE" Button then Hit the "CLOSE" Button. NOW! Keep in mind, the Editor will not close right off. It may take as long as 10 or 15 Minutes to Close,(With 2000+ Weapons, It'll take a Second) But let it close on it's own. What the Editor is doing is making a .Dat File out of a WeaponsData.INI that the Editor formulates out of each Weapon Folder in the "Weapons" Folder. By hitting "SAVE" Button on the Editor, The Editor compiles a .Dat File. That .Dat File is what the Game Engine reads in regards to Weapons in Strike Fighters2 Hope any of this helps..... Semper Fi! 331KillerBee. -
Flyable B-52?
331Killerbee replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Semper Fi! 331KillerBee -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Semper Fi! 331KillerBee -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Pretty Toys..... -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A Couple of Shots.... Semper Fi! 331KillerBee -
A-6 problem in eburger68 SF2V Air & Ground War Expansion Pack v2.0
331Killerbee replied to mysonsaysaudi's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
No Problem, Those Textures are for MontyCZ's A-6. But I bet the A-6A.INI is calling out for the Stock A-6A Model.(More than Likely) What I did is eliminate all instances of Monty's A-6 and used this File instead: http://combatace.com/files/file/12897-a-6-superpack/ I know it's a little of a hassle, but worth it in the long run. -
A-6 problem in eburger68 SF2V Air & Ground War Expansion Pack v2.0
331Killerbee replied to mysonsaysaudi's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
That tells Me that there are some Conflicts between MontyCZ's A-6 and the Stock A-6. Check the Read-Me of the "MOD" and see which A-6 they used and why.......Usually due to Cockpit use. I prefer the ThirdWire A-6 Myself. -
A-6 problem in eburger68 SF2V Air & Ground War Expansion Pack v2.0
331Killerbee replied to mysonsaysaudi's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
One last thing I forgot, If the Textures read: A-6_1, A-6_2....ect. That's MontyCZ's A-6's. If it goes: A-6_BODY, A-6_NOSE,A-6_TAIL...ect. That's ThirdWire's. -
A-6 problem in eburger68 SF2V Air & Ground War Expansion Pack v2.0
331Killerbee replied to mysonsaysaudi's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Naming. Be sure the Textures are named 'A-6_NOSE, A-6_BODY.....ect. Usually, When one sees the "Black Jets" it's due to Texture Naming. The game Engine can see the Model, but not the Textures in this Case. Use the Third Wire Naming as an Example on how SF2 reads Textures. Also, Be sure that the Decal.INI and TextureSet.ini are set in Unicode encoding. Also, "Case" (Lower-Upper) makes a difference in Naming. -
Yes....Truly a Great....
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RF-8A and RF-8G for SF2
331Killerbee replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is just Awesome! -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Scooter Time....... -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Rhino Freak Ridin'........ -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
July 16,1957. 725.55mph. ........... -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Campaign help
331Killerbee replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Try this. It's old, but is still useful. 331KB Campaign Notes.zip -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
HM&S-11 "Double Nuts" is down for maintenance at Chu Lai Air base, RVN........... -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
HMM-164. The First ever CH-46 Squadron to see Combat...... -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A Few Screen Shots.... -
it's good to BACKUP
331Killerbee replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just lost My Machine last week due to a Processor Fan going south. Lost the last two Years of stuff. But with a IDE/SATA to USB 2.0 Cable, I got most back and more. I had two IDE hard drives sitting around and decided to look and see what was on them. Well, I got back stuff that I thought I lost going back to 2002. Still lost the two Years though. So Yhea, Back Up- Back Up...........Back Up! 331KillerBee -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
USS Priceton LPH-5, Dixie Station 1967 Semper FI! 331KillerBee -
A-7P New DLC
331Killerbee replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ahh, Artic Kreger 84'..... That's White Latex Paint. And before the Exercise was over, It was Pink because of the Hyd Leaks. Why Latex? Because We could wash it off in a Moments Notice on the Wash Rack. We also did it on the "B" durning OPVAL VX-5 in 85'. 331KillerBee -
off map airfields
331Killerbee replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can usem those Bases as "Player Flyable", They Just start You in the Air comming from that Point and you must hit "Escape" before You run off the Map. But it works...... 331KillerBee -
off map airfields
331Killerbee replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have Guam, Cubi Point and Tiawan working for the US side in SF2Vietnam. 331KB