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Found 53 results

  1. View File SF2 TA-4F Vietnam FastFACs - Revamp SF2 TA-4F Skyhawk "Vietnam FastFACs" - Revamp ============================================= *** SF2V required for the A-4F Cockpit, that is used here. Tested in full 5-merged installation *** This is a revamp of Wrenchs Update of 331Killerbees TA-4F FastFAC-Pack. ;) Skins have been redone in greater resolution with more details. Decals are new (although original Decals are still there). Some bits of the plane are removed by ini-edit and exchanged by FakePilot-Addons to add more details and get rid of the shadow-issue caused by the outer wing pylons. 5 new Droptanks are added (2x 150gal, 2x300gal, 1x400gal). BuNos are always correct for the squadron and many are also correct for the plane, although sources and pictures are very rare. H&MS-11 comes in 3 variations (CAG, Large Stripe + Bunny on Tail and Small Stripe without Bunny) that were used side by side as it seems H&MS-12 has CAG-Bird H&MS-13 has 2 Skins - The one from the original pack was used after Vietnam, but I redid it and included it. The one used in Vietnam has no special markings and a different Tailcode-style. I only found 1 pic as reference, so maybe other variation are possible too. Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers: [SquadronXXX] Name=HMS11 DisplayName=H&MS-11 'Playboys' Nation=USMC [SquadronXXX] Name=HMS12 DisplayName=H&MS-11 'Outlaws' Nation=USMC [SquadronXXX] Name=HMS13 DisplayName=H&MS-13 Nation=USMC Credits ======= - Thirdwire and TK for a great game and nice models. - Fracture for the TA-4 Model - FastCargo for the Fakepilot - 331Killerbee and Wrench for the Original and re-released Pack - Alejandro for Escapac-Seat - OldDiego for Pilotmodels - Nyghtfall - Updates in this Pack (Skins, Decals, Ini- and 3D-Work of Tanks, Pylons and Addons) Thanks ====== - cocas for help learning 3D-stuff - Coupi for testing - all modders at CombatAce for their work and inspiration P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. 14_01_2018 Submitter Nyghtfall Submitted 01/14/2018 Category A-4  
  2. SF2 TA-4F Vietnam FastFACs - Revamp

    Version 1.0.0

    88 downloads

    SF2 TA-4F Skyhawk "Vietnam FastFACs" - Revamp ============================================= *** SF2V required for the A-4F Cockpit, that is used here. Tested in full 5-merged installation *** This is a revamp of Wrenchs Update of 331Killerbees TA-4F FastFAC-Pack. ;) Skins have been redone in greater resolution with more details. Decals are new (although original Decals are still there). Some bits of the plane are removed by ini-edit and exchanged by FakePilot-Addons to add more details and get rid of the shadow-issue caused by the outer wing pylons. 5 new Droptanks are added (2x 150gal, 2x300gal, 1x400gal). BuNos are always correct for the squadron and many are also correct for the plane, although sources and pictures are very rare. H&MS-11 comes in 3 variations (CAG, Large Stripe + Bunny on Tail and Small Stripe without Bunny) that were used side by side as it seems H&MS-12 has CAG-Bird H&MS-13 has 2 Skins - The one from the original pack was used after Vietnam, but I redid it and included it. The one used in Vietnam has no special markings and a different Tailcode-style. I only found 1 pic as reference, so maybe other variation are possible too. Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers: [SquadronXXX] Name=HMS11 DisplayName=H&MS-11 'Playboys' Nation=USMC [SquadronXXX] Name=HMS12 DisplayName=H&MS-11 'Outlaws' Nation=USMC [SquadronXXX] Name=HMS13 DisplayName=H&MS-13 Nation=USMC Credits ======= - Thirdwire and TK for a great game and nice models. - Fracture for the TA-4 Model - FastCargo for the Fakepilot - 331Killerbee and Wrench for the Original and re-released Pack - Alejandro for Escapac-Seat - OldDiego for Pilotmodels - Nyghtfall - Updates in this Pack (Skins, Decals, Ini- and 3D-Work of Tanks, Pylons and Addons) Thanks ====== - cocas for help learning 3D-stuff - Coupi for testing - all modders at CombatAce for their work and inspiration P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. 14_01_2018
  3. I was on youtube when my searching brought me around to this video and I thought I would share it.
  4. Khe Sanh Airbase Vietnam

    Hi guys does anyone know how to get rid of jungle trying to lay an airfield I have managed to get the airfield to show in location but it will not lay with terrain correctly as terrain a bit hilly and jungle over runway and everywhere need to clear area of jungle and trees Running SP1 Cheers flightdude
  5. File Name: VMGR-152 Hi-Viz skin for KC-130F File Submitter: Kulbit80 File Submitted: 02 June 2017 File Category: C-130 Vietnam era, Hi-Viz, VMGR-152 squadron skin for KC-130F by Dels. New decals: 17 real numbers. New specular & bump maps included. Also new data.ini included with some changes like hide three antennas & auto deploy refuel drogue. To install: put object folder from this pack into your mod object folder and let it overwrite. Thanks to Dels for model and templates. Enjoy. Kulbit80 Click here to download this file
  6. VMGR-152 Hi-Viz skin for KC-130F

    Version

    67 downloads

    Vietnam era, Hi-Viz, VMGR-152 squadron skin for KC-130F by Dels. New decals: 17 real numbers. New specular & bump maps included. Also new data.ini included with some changes like hide three antennas & auto deploy refuel drogue. To install: put object folder from this pack into your mod object folder and let it overwrite. Thanks to Dels for model and templates. Enjoy. Kulbit80
  7. File Name: Template for TW A-1H+J Skyraiders File Submitter: Nyghtfall File Submitted: 05 March 2017 File Category: Skin Templates HiRes - Template for Thirdwire's A-1H/J Skyraiders ================================================== These are templates for Thirdwire's A-1H/J Skyraiders. * Multilayered .PSD format * Resolution of 4096x4096 * 4 camouflages - SEA in 3 variations + USN gray/white * Markings for USAF/VNAF and USN planes Layers are named to reflect the usage on the different versions of the plane/user. I also added decals + placement-infos for the propeller. Feel free to use them - That way it is possible to use different markings on front- and backside just like the real planes had. Rework of the template for other Skyraider-versions in planned, there's no ETA though. Tested in Photoshop only. Credits ======= - Thirdwire and TK for a great game, models and the skins I used. - Wrench - original Skyraider-templates - me - new templates, decals Thanks ====== - mue for his great LODViewer, which was a big help while creating the camos and placing stuff! - all modders at CombatAce for their work and inspiration! P.S. ==== If you have any problems with this template or have suggestions and hints, feel free to PM me. 05_03_2017 Click here to download this file
  8. Version 1.0

    60 downloads

    HiRes - Template for Thirdwire's A-1H/J Skyraiders ================================================== These are templates for Thirdwire's A-1H/J Skyraiders. * Multilayered .PSD format * Resolution of 4096x4096 * 4 camouflages - SEA in 3 variations + USN gray/white * Markings for USAF/VNAF and USN planes Layers are named to reflect the usage on the different versions of the plane/user. I also added decals + placement-infos for the propeller. Feel free to use them - That way it is possible to use different markings on front- and backside just like the real planes had. Rework of the template for other Skyraider-versions in planned, there's no ETA though. Tested in Photoshop only. Credits ======= - Thirdwire and TK for a great game, models and the skins I used. - Wrench - original Skyraider-templates - me - new templates, decals Thanks ====== - mue for his great LODViewer, which was a big help while creating the camos and placing stuff! - all modders at CombatAce for their work and inspiration! P.S. ==== If you have any problems with this template or have suggestions and hints, feel free to PM me. 05_03_2017
  9. File Name: 100 MiG-17F north vietnamese style camos File Submitter: Gepard File Submitted: 04 February 2017 File Category: MiG-17 Click here to download this file
  10. Version

    89 downloads

  11. File Name: SF2 Alternate Desktop Icons File Submitter: viper63a File Submitted: 20 October 2016 File Category: Other SF2 Desktop Icons Tired of those ugly green stock icons? Well you can replace them with these... Forgot to mention, one icon (ODS) is from the ODS Pack... Enjoy! Click here to download this file
  12. SF2 Alternate Desktop Icons

    Version v1.1

    166 downloads

    SF2 Desktop Icons Tired of those ugly green stock icons? Well you can replace them with these... Forgot to mention, one icon (ODS) is from the ODS Pack... Enjoy!
  13. File Name: 'Rivet Haste’ F-4E USAF pack add-on File Submitter: dtmdragon File Submitted: 19 June 2016 File Category: F-4 F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0 2.0 Updates/ corrections - Corrected tail tip color from green to red/ orange. - Added historicly correct small serial numbers to tail fin - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers. Included: - F-4E_72 ‘Rivet Haste’ You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc: http://combatace.com/files/file/13932-f-4e-usaf-pack/ Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Features of the ‘Rivet Haste’ F-4E: - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings. - MIDAS4 gun port. - TISEO - APR-35/36 RHAW - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms. - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip. Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - Decals for the 34TFS , 469TFS and the original Templates from Sundowner - Skins for the 57th FIS made by Soulfreak - TISEO made by Crusader - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - new updated model , textures and weapons by ravenclaw_007 - mppd Enjoy, Dan. Background on the Rivet Haste project: With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war. Click here to download this file
  14. 'Rivet Haste’ F-4E USAF pack add-on

    Version 2.0

    224 downloads

    F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0 2.0 Updates/ corrections - Corrected tail tip color from green to red/ orange. - Added historicly correct small serial numbers to tail fin - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers. Included: - F-4E_72 ‘Rivet Haste’ You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc: http://combatace.com/files/file/13932-f-4e-usaf-pack/ Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Features of the ‘Rivet Haste’ F-4E: - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings. - MIDAS4 gun port. - TISEO - APR-35/36 RHAW - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms. - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip. Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - Decals for the 34TFS , 469TFS and the original Templates from Sundowner - Skins for the 57th FIS made by Soulfreak - TISEO made by Crusader - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - new updated model , textures and weapons by ravenclaw_007 - mppd Enjoy, Dan. Background on the Rivet Haste project: With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war.
  15. File Name: SF2 F-104C 1965 Vietnam Pack File Submitter: viper63a File Submitted: 22 December 2015 File Category: F-104 SF2 F-104C Vietnam Pack By Viper63a ------------------------------------------------------------------ BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD! ------------------------------------------------------------------ This pack WILL NOT replace stock F-104s, but it may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe needs to be merged with your Vietnam install and DLc28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you. ------------------------------------------------------------------ This pack contains a small sub-set of the "SF2 C/N/R/F-104A/B/C/D/F/G/J/S Starfighter Super Pack" (see link below). Separated it for users who did not want to install the full F-104 Super Pack just to get the Vietnam era F-104s. You don't need the full pack to use this Vietnam Pack. http://combatace.com/files/file/15938-sf2-cnrf-104abcdfgjs-starfighter-super-pack/ I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I don't do what I do NOT to take credit, but to give it and appreciate the other contributors who make Combatace a great site for SF2. So here is my humble contribution to the collective. Thank you all for your mod packs! ------------------------------------------------------------------ This pack includes F-104D (circa 1965) Vietnam era skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s for Vietnam... F-104C_65 ------------------------------------------------------------ Installation: ------------------------------------------------------------ As always, I recommend that you back up your mod folder before you install any new mod...just in case. * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed). My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Vietnam... Original "Readmes" are in the Extra folder with some other goodies... Enjoy! =Viper= ------------------------------------------------------------ Credits: Used alot, parts or refereneced the packs below... ------------------------------------------------------------ Classified Mission Mod (Version 1.1) - FastCargo http://combatace.com/files/file/11458-classified-mission-mod-version-11/ ------------------------------------------------------------ Thirdwire F-104A/C Pack 1 - MigBuster http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/ 3rd Wire for the F-104 Models and pits Skins / new Decals & Flight Model changes: MiGbuster IR Sensor: Spillone Cockpit grey repaint files: Ordway Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa Other decals and previous ini edits: WRENCH & USAFMTL Dave Fake pilot mod: FastCargo ------------------------------------------------------------ SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/ http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/ http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/ http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/ ------------------------------------------------------------ I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you. Thanks and Enjoy! Viper63a Click here to download this file
  16. SF2 F-104C 1965 Vietnam Pack

    Version Version 1

    224 downloads

    SF2 F-104C Vietnam Pack By Viper63a ------------------------------------------------------------------ BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD! ------------------------------------------------------------------ This pack WILL NOT replace stock F-104s, but it may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe needs to be merged with your Vietnam install and DLc28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you. ------------------------------------------------------------------ This pack contains a small sub-set of the "SF2 C/N/R/F-104A/B/C/D/F/G/J/S Starfighter Super Pack" (see link below). Separated it for users who did not want to install the full F-104 Super Pack just to get the Vietnam era F-104s. You don't need the full pack to use this Vietnam Pack. http://combatace.com/files/file/15938-sf2-cnrf-104abcdfgjs-starfighter-super-pack/ I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I don't do what I do NOT to take credit, but to give it and appreciate the other contributors who make Combatace a great site for SF2. So here is my humble contribution to the collective. Thank you all for your mod packs! ------------------------------------------------------------------ This pack includes F-104D (circa 1965) Vietnam era skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s for Vietnam... F-104C_65 ------------------------------------------------------------ Installation: ------------------------------------------------------------ As always, I recommend that you back up your mod folder before you install any new mod...just in case. * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed). My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Vietnam... Original "Readmes" are in the Extra folder with some other goodies... Enjoy! =Viper= ------------------------------------------------------------ Credits: Used alot, parts or refereneced the packs below... ------------------------------------------------------------ Classified Mission Mod (Version 1.1) - FastCargo http://combatace.com/files/file/11458-classified-mission-mod-version-11/ ------------------------------------------------------------ Thirdwire F-104A/C Pack 1 - MigBuster http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/ 3rd Wire for the F-104 Models and pits Skins / new Decals & Flight Model changes: MiGbuster IR Sensor: Spillone Cockpit grey repaint files: Ordway Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa Other decals and previous ini edits: WRENCH & USAFMTL Dave Fake pilot mod: FastCargo ------------------------------------------------------------ SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/ http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/ http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/ http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/ ------------------------------------------------------------ I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you. Thanks and Enjoy! Viper63a
  17. img00007

    © all copyrights reserved

  18. img00003

    © all copyrights reserved

  19. A short film on the VMFA-323's role in the Vietnam War and a short history on the build up of Da Nang Air Base durin the height of American involvement in the war.
  20. File Name: UH-1B, D & E of YAP for SF2V File Submitter: FANATIC MODDER File Submitted: 13 October 2015 File Category: UH-1 UH-1B, D & E of YAP for SF2V v0.1 by FANATIC MODDER I converted the YAP data.ini of - UH-1B Gunship - UH-1B Heavy Hog - UH-1D - UH-1E for use in the sf2. More in detail, - I modified the powerplant lines so it doesn't crash anymore. Furthermore, more realistic feel, closer to a real helicopter. Accurate power data. - Gunner animation now more realistic. The UH-1E right gunner is finally moving. - The Helo_Destroyed.LOD line is added. I am sure most you have this LOD added.. Why v0.1? LOTs of things are needed to be done if we can say that they be upgraded to proper sf2 standards. The FM still needs a lot of tuning, since empty masses are wrong, as are aerodynamic Coef etc. They can go up to 250 km/h top speed but don't be fooled, it's not because of excess power... Be in mind that these are NOT complete add-on, just corrected data.ini for sf2 use. You need to go the Yankee air pirate webpage to donwload them. The -B/D models are part of the basic pack, however if you want the -E you need to download exp pack 3 or helipack 1. The way they are they may be not perfect for playing a campaign with them, however are more than adequate as AI additions to vietnam missions/campaigns. The credit go to - YAP for the complete model - Yakarov79 for his help to make them sf2 compatible. Click here to download this file
  21. UH-1B, D & E of YAP for SF2V

    Version v0.1

    300 downloads

    UH-1B, D & E of YAP for SF2V v0.1 by FANATIC MODDER I converted the YAP data.ini of - UH-1B Gunship - UH-1B Heavy Hog - UH-1D - UH-1E for use in the sf2. More in detail, - I modified the powerplant lines so it doesn't crash anymore. Furthermore, more realistic feel, closer to a real helicopter. Accurate power data. - Gunner animation now more realistic. The UH-1E right gunner is finally moving. - The Helo_Destroyed.LOD line is added. I am sure most you have this LOD added.. Why v0.1? LOTs of things are needed to be done if we can say that they be upgraded to proper sf2 standards. The FM still needs a lot of tuning, since empty masses are wrong, as are aerodynamic Coef etc. They can go up to 250 km/h top speed but don't be fooled, it's not because of excess power... Be in mind that these are NOT complete add-on, just corrected data.ini for sf2 use. You need to go the Yankee air pirate webpage to donwload them. The -B/D models are part of the basic pack, however if you want the -E you need to download exp pack 3 or helipack 1. The way they are they may be not perfect for playing a campaign with them, however are more than adequate as AI additions to vietnam missions/campaigns. The credit go to - YAP for the complete model - Yakarov79 for his help to make them sf2 compatible.
  22. File Name: F-4 Phantom II in Royal New Zealand Air Force service ('What If') File Submitter: dtmdragon File Submitted: 11 September 2015 File Category: What If Hangar F-4 Phantom II in Royal New Zealand Air Force service ('What If') Background (factual): In mid 1964 Operational Requirement No. 5/Air called for a tactical combat aircraft to replace the Canberra. Specifically a long range aircraft with the primary role of counter-air/interdiction and secondary roles of close air support and air defense. In June 1965 The Chief of Air Staff, Air Vice-Marshal (AVM) Morrison was quoted as wanting 18 F-111 aircraft for the RNZAF at a cost of £1.5 million per aircraft. The public and media supported the idea but the Chief of Defense Staff (who was a Naval Officer) and the acting Prime Minister publicly opposed the purchase. In August 1965 the Chiefs of Staff Committee rejected the idea of acquiring long-range interdiction aircraft and in September agreed that close air support should be the primary role of the new combat aircraft. In December came Air Staff Requirement No. 12 with the following requirements of the new combat aircraft: - Ability to provide effective air support to ground forces. - Highly reliable and robust - Self defense capability to evade or counter supersonic interceptors and surface-to-air missiles. - Long range. - Ability to operate closely with American and Australian forces. By May 1966 the RNZAF had finished evaluating six candidate aircraft: - F-4C Phantom II - A-7A Corsair II - Mirage IIIO - F-5A Freedom Fighter - F-104G Starfighter - A-4E Skyhawk In August 1966 the RNZAF officially asked the government to purchase 16 F-4 Phantoms at a total cost of £19 million. Now remember AVM Morrison making it known he wanted the F-111? He would later go on to admit he never wanted the F-111 he had wanted the F-4 all along but given the cost of the F-4 he wanted to make it look more attractive (cost wise) by putting it next to the F-111. The minister of Defense then announced the final stage of the evaluation had been reached and a decision was a few weeks away. The purchase of the F-4 seemed to be all but done... BUT the Treasury department now intervened and recommended purchasing the F-5! The RNZAF High Command was furious! But ultimately powerless to halt the path to purchasing the A-4 Skyhwak that had just begun. Over the next year the RNZAF, Cabinet Defense Committee, Treasury, the Finance Minister and the Chief of Defense wrangled over purchasing the F-4 or an alternative (F-5 or A-4). Then at the end of 1967 the New Zealand Currency was devalued and a squadron of F-4 Phantoms was now instantly out of New Zealand’s price range. It was either 11 Phantoms or 16 Skyhawks. So the Skyhawk it was. So if the Treasury Department hadn't intervened in the procurement process towards the end of 1966 it seems entirely likely that New Zealand would have placed and order for the F-4 Phantom II at the end of that year! And so I give you the F-4D Phantom II in RNZAF Service 1969 to 2002. I chose the F-4D as when the order would have likely been placed in late 1966/ early 1967 the F-4D was the current USAF production model as the first of the F-4E models were only just being built as part of the USAF F-4D contract. The RNZAF F-4D models are built to the same standard as the last USAF F-4D coming off the production line in the late 60's. However like the A-4K in real life they are 'fitted for but not with' ECM/ RHAW equipment. This means the wiring, sensors and cockpit RHAW display are installed but the actual 'black box' control units are not. The reason for this (as in real life with the A-4K) was not an economy measure as most references state (including the Third Wire manual) but because the equipment was in such demand by US forces for use in Vietnam. So the aircraft were delivered without them but with the intention of fitting them at a latter date. However that day simply never came and this is possibly where the additional cost of purchasing/ installing them played a part in it not happening. The Kiwi F-4D Phantoms are capable of caring the full range of the USAF Phantom arsenal including first generation smart weapons. However only the Mk 82/83/84 series bombs and unguided rockets are used by the RNZAF. For the air-to-air role the SUU-23/A gunpod, AIM-7E and AIM-9E are chosen with the AIM-4 Falcons performance in Vietnam causing the RNZAF to steer well clear of it. Four separate Aircraft: F-4D Phantom II RNZAF - Initial aircraft delivered in 1969 fitted for but not with ECM/ RHAW equipment. F-4D Phantom II (72) RNZAF - By 1973 the redundant RHAW display has been removed from the cockpit as well as the empty IRST pod under the nose that was to house the RHAW gear. F-4D Phantom II (78) RNZAF - Second hand attrition aircraft from USAF stocks delivered in 1985 in preparation for the project Kahu upgrade of the fleet. F-4D Phantom II (88) Kahu RNZAF - In 1986 a comprehensive $140 million upgrade program is undertaken. Known as project 'Kahu' the heart of the upgrade is replacing the old AN/APG-109 radar with the modern AN/APG-66(NZ) multi-mode radar. The cockpit is modernized with glass displays, HOTAS and a Ferranti wide-angle HUD. Survivability in increased with the ALR-66 RWR and ALE-40 countermeasure dispensers. The MIL-STD 1553B databus and Litton Industries LN-93 inertial navigation system are also installed. The airframes and engines are completely stripped down and given a life extension with almost all of the aircraft wiring replaced. A smoke abatement system is added along with low voltage formation lights. The aircraft also receive armament upgrades including the capability to fire AIM-9L, AIM-7M, AGM-65B/G and GBU-10 Paveway II laser-guided bombs. The old F-4 Phantom external center drop tanks are also replaced by the F-15 600 gallon HPC tanks as on USAF Phantoms. By the end of 1991 all New Zealand and ex USAF Phantoms have been upgraded to the 'Kahu' standard. More sceen shots and the full 'what if' story here: http://combatace.com/topic/86994-f-4-phantom-ii-in-royal-new-zealand-air-force-service/ Requirments: you will need one of the SF2 games with the F-4D as well the Third Wire DLC A-4K Skyhawk for the decals. Bonus: Included in a separate folder is a RNZAF F-4D for use with the SF2V Air & Ground War Expansion Pack. This is the Kiwi F-4D fitted with the required ECM and stores for operations in the Vietnam War. Credits: - comrad - Sundowner - Dave - eburger68 - Malibu43 - ravenclaw_007 - Bunyap - Chaser617 Released under CombatAce Fair-Use terms. Enjoy! Dan (dtmdragon) Click here to download this file
  23. Version 1.0

    81 downloads

    F-4 Phantom II in Royal New Zealand Air Force service ('What If') Background (factual): In mid 1964 Operational Requirement No. 5/Air called for a tactical combat aircraft to replace the Canberra. Specifically a long range aircraft with the primary role of counter-air/interdiction and secondary roles of close air support and air defense. In June 1965 The Chief of Air Staff, Air Vice-Marshal (AVM) Morrison was quoted as wanting 18 F-111 aircraft for the RNZAF at a cost of £1.5 million per aircraft. The public and media supported the idea but the Chief of Defense Staff (who was a Naval Officer) and the acting Prime Minister publicly opposed the purchase. In August 1965 the Chiefs of Staff Committee rejected the idea of acquiring long-range interdiction aircraft and in September agreed that close air support should be the primary role of the new combat aircraft. In December came Air Staff Requirement No. 12 with the following requirements of the new combat aircraft: - Ability to provide effective air support to ground forces. - Highly reliable and robust - Self defense capability to evade or counter supersonic interceptors and surface-to-air missiles. - Long range. - Ability to operate closely with American and Australian forces. By May 1966 the RNZAF had finished evaluating six candidate aircraft: - F-4C Phantom II - A-7A Corsair II - Mirage IIIO - F-5A Freedom Fighter - F-104G Starfighter - A-4E Skyhawk In August 1966 the RNZAF officially asked the government to purchase 16 F-4 Phantoms at a total cost of £19 million. Now remember AVM Morrison making it known he wanted the F-111? He would later go on to admit he never wanted the F-111 he had wanted the F-4 all along but given the cost of the F-4 he wanted to make it look more attractive (cost wise) by putting it next to the F-111. The minister of Defense then announced the final stage of the evaluation had been reached and a decision was a few weeks away. The purchase of the F-4 seemed to be all but done... BUT the Treasury department now intervened and recommended purchasing the F-5! The RNZAF High Command was furious! But ultimately powerless to halt the path to purchasing the A-4 Skyhwak that had just begun. Over the next year the RNZAF, Cabinet Defense Committee, Treasury, the Finance Minister and the Chief of Defense wrangled over purchasing the F-4 or an alternative (F-5 or A-4). Then at the end of 1967 the New Zealand Currency was devalued and a squadron of F-4 Phantoms was now instantly out of New Zealand’s price range. It was either 11 Phantoms or 16 Skyhawks. So the Skyhawk it was. So if the Treasury Department hadn't intervened in the procurement process towards the end of 1966 it seems entirely likely that New Zealand would have placed and order for the F-4 Phantom II at the end of that year! And so I give you the F-4D Phantom II in RNZAF Service 1969 to 2002. I chose the F-4D as when the order would have likely been placed in late 1966/ early 1967 the F-4D was the current USAF production model as the first of the F-4E models were only just being built as part of the USAF F-4D contract. The RNZAF F-4D models are built to the same standard as the last USAF F-4D coming off the production line in the late 60's. However like the A-4K in real life they are 'fitted for but not with' ECM/ RHAW equipment. This means the wiring, sensors and cockpit RHAW display are installed but the actual 'black box' control units are not. The reason for this (as in real life with the A-4K) was not an economy measure as most references state (including the Third Wire manual) but because the equipment was in such demand by US forces for use in Vietnam. So the aircraft were delivered without them but with the intention of fitting them at a latter date. However that day simply never came and this is possibly where the additional cost of purchasing/ installing them played a part in it not happening. The Kiwi F-4D Phantoms are capable of caring the full range of the USAF Phantom arsenal including first generation smart weapons. However only the Mk 82/83/84 series bombs and unguided rockets are used by the RNZAF. For the air-to-air role the SUU-23/A gunpod, AIM-7E and AIM-9E are chosen with the AIM-4 Falcons performance in Vietnam causing the RNZAF to steer well clear of it. Four separate Aircraft: F-4D Phantom II RNZAF - Initial aircraft delivered in 1969 fitted for but not with ECM/ RHAW equipment. F-4D Phantom II (72) RNZAF - By 1973 the redundant RHAW display has been removed from the cockpit as well as the empty IRST pod under the nose that was to house the RHAW gear. F-4D Phantom II (78) RNZAF - Second hand attrition aircraft from USAF stocks delivered in 1985 in preparation for the project Kahu upgrade of the fleet. F-4D Phantom II (88) Kahu RNZAF - In 1986 a comprehensive $140 million upgrade program is undertaken. Known as project 'Kahu' the heart of the upgrade is replacing the old AN/APG-109 radar with the modern AN/APG-66(NZ) multi-mode radar. The cockpit is modernized with glass displays, HOTAS and a Ferranti wide-angle HUD. Survivability in increased with the ALR-66 RWR and ALE-40 countermeasure dispensers. The MIL-STD 1553B databus and Litton Industries LN-93 inertial navigation system are also installed. The airframes and engines are completely stripped down and given a life extension with almost all of the aircraft wiring replaced. A smoke abatement system is added along with low voltage formation lights. The aircraft also receive armament upgrades including the capability to fire AIM-9L, AIM-7M, AGM-65B/G and GBU-10 Paveway II laser-guided bombs. The old F-4 Phantom external center drop tanks are also replaced by the F-15 600 gallon HPC tanks as on USAF Phantoms. By the end of 1991 all New Zealand and ex USAF Phantoms have been upgraded to the 'Kahu' standard. More sceen shots and the full 'what if' story here: http://combatace.com/topic/86994-f-4-phantom-ii-in-royal-new-zealand-air-force-service/ Requirments: you will need one of the SF2 games with the F-4D as well the Third Wire DLC A-4K Skyhawk for the decals. Bonus: Included in a separate folder is a RNZAF F-4D for use with the SF2V Air & Ground War Expansion Pack. This is the Kiwi F-4D fitted with the required ECM and stores for operations in the Vietnam War. Credits: - comrad - Sundowner - Dave - eburger68 - Malibu43 - ravenclaw_007 - Bunyap - Chaser617 Released under CombatAce Fair-Use terms. Enjoy! Dan (dtmdragon)
  24. File Name: F-106A Delta Dart in Vietnam (What if) File Submitter: dtmdragon File Submitted: 21 July 2015 File Category: What If Hangar F-106A in Vietnam (What if) Background: During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam? In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”. So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’ To the SF2 F-106A I have added the following: - Permanently mounted M61A1 Gun Pack (Project Six Shooter) - Internal ALQ-100 ECM - Chaff dispensers - APR-25 RHAW (Audio only) - SEA camouflage (Day and Night) - Pilot in tiger stripped flight suit. - I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target. To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile. Notes: - The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life). - The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic. - There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute. Credits for the original SF2 F-106A and SEA skin decals: Pasko Kesselbrut Column5, MKSheppard eburger68 Sundowner Dave DaniloE31 Pasko DaniloE31 Lexx Luthor 76.IAP-Blackbird Cliff7600 Enjoy! Dan (Dtmdragon) Click here to download this file
  25. Version 1.0

    184 downloads

    F-106A in Vietnam (What if) Background: During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam? In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”. So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’ To the SF2 F-106A I have added the following: - Permanently mounted M61A1 Gun Pack (Project Six Shooter) - Internal ALQ-100 ECM - Chaff dispensers - APR-25 RHAW (Audio only) - SEA camouflage (Day and Night) - Pilot in tiger stripped flight suit. - I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target. To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile. Notes: - The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life). - The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic. - There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute. Credits for the original SF2 F-106A and SEA skin decals: Pasko Kesselbrut Column5, MKSheppard eburger68 Sundowner Dave DaniloE31 Pasko DaniloE31 Lexx Luthor 76.IAP-Blackbird Cliff7600 Enjoy! Dan (Dtmdragon)
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