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Everything posted by MarkEAW
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yeah, that must be the glide failing. Could be more settings but I don't have experience in dgvoodoo. No idea how to fix it. I just know that the older versions of EAW use glide 2.43. You could try the nglide wrapper for winXP instead, I belive older versions support winxp, but not the newer versions or keep setting different settings in dgvoodoo one at a time to see if you can find the right cure. BTW The MPS globe at the begining you can skip with ESC key Also remember that everything but the flight screen uses DirectX/DD, this includes the globe and menu screens. EDIT: Try a different resolution too in the games eaw.ini, maybe 800x600. It seems your using 640x480 right now, that would provide the 2D cockpits, try to up the res and stick with the 3D Virtual Cockpits(they are less detailed), and see if that cleans up the faulty glide.
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naw, not a lost cause. You would need to stick with the patched stock version 1.2, no GOG/Steam if possiable....why? well they have their own directdraw wrapper, and if the related DX dll is not present, those types of eaw.exe's won't run correctly. WinXP even Vista isn't listed as supported by the Gog/Steam type of eaw.exe. You may get a black screen and become stuck in EAW. You'll have to swapp program windows or task view the processes, or sign out of windows to close the open window down. If you had a decent GPU I would recommend the GOG/Steam versions as its easy to configure winxp for the game, but for you, you have to fool your winxp system in thinking you have a better GPU. (than the older Intel one). Off hand it maybe DxWnd that does just that. I can't recall right now. I know one of them has its own video card subsitute, or even a geforce card. The same wrapper may have a basic eaw config file already setup to load into the wrapper program. Make a new folder called EAW12 and place all the files for that version in a folder on a 2nd drive or someplace like C:/Microprose/EAW12/ You may also have some silly reg entries that winxp has created, those could be cleanned out. I have info on my site for that. or use CCleaner reg cleaner to do it. (expecially if you been moving stuff around alot) Once you have MPS EAW v1.2 working you can copy that folder and drop in EAWPRO or other unofficial versions into the new folder. I have I think about 5 installs of the game for an example. Anyhow https://eaw.neocities.org thats my site URL if you need it :) Someone does if there not logged into the forum :o)
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Aw geez. You are having many issues that are not common. This T one is another new one to me. :( Does the DxWnd work with WinXP properly? I don't seem to have that in my link description for it. Maybe thats part of the problem??? IDK
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Thats great! I feel better, glad you persited and didn't give up completly. Have fun.
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Hmm, I don't think my instructions included DDrw primary as a checked item....odd. Anyhow...... Usually a CTD after returning from flight is returning from a Campaign and the Movies try to play. Is your MOVIES.CDF in the game folder small, like 1kb or 233 megs? Should be small or "empty" to avoid that paticulur crash. Maybe the saved missions are corrupted or read only. However I never did experience that one.
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Hmmm, your on WinXP and a Intel GPU.....thinking..... You might want to try a diffent wrapper. The menu screens use DX/DD, the flight screen uses DX or Glide. Your using a good Glide Wrapper, I like it for EAW, since it restores fog and terrain shimmer is reduced. This outputs to OpenGL with your system aperently has. Anyhow its the Intel GPU causing the problems. It sucks with DX, even wrapped. Might need something like DXWND to get it to support virtual video card outputs APIs on WinXP, like openglide does to openGL. Right now I can't remeber which one it is. I'm think all or most of the wrappers up convert to either DX8 or DX9..so I'm not sure. I know some people have gotten EAW to run with Intel GPUs with Wrappers, so its not a lost case. Try the GOG version, the eaw.exe has been modified, it comes with a GOG Wrapper for DX, it wont run without but you may have more luck on WinXP/Intel chip that way. Run EAW in Glide mode with openglide(or the included nGlide) and see if the the GOG wrapper will work for the menu screens. Hopefully freeing you to use the glide wrapper.
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eh. Yeah I never did try to get two foriegn wrappers to work. (Windows 10 displays the DX menu screens perfectly but your on Intel GPU so forget that)). Someone else here may have used two different wrappers. All I can say is use the English version of the D3DWrapper1.88 D3DWindower 1.88 - (menopem, NamelessVoice) - http://www.fileplanet.com/198137/190000/fileinfo/D3DWindower-English-version/ It might be on my mediafire account also. So maybe use the D3D mode (its in the EAW.INI file, open with notepad) for EAW and the wrapper normally takes care of the menu screens and the flight screen (the screen you fly in). or possiable drop the openGLide in the EAW folder (make sure to set Glide in the EAW.INI) and launch with the D3DWrapper. I've heard of the toolbar showing up, the D3DWrapper does have a setting for window mode or full screen. But with Nvidia there video drivers allow for full screen or two bars on the side of the screen. I belive I have written about that on my site. I know your using Intel though. Keep posting what happens and I'll see if I can investiage further. :)
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Yup, they couldn't fix it or fit in TCP/IP after they updated to DX7 apperently with brute force. Their eaw.exe is patched. Anyway you can still use IPX online, not sure how well the IPX will handle, but connections are faster these days.
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Looks like EAW is coming to steam now. https://store.steampowered.com/app/514130/European_Air_War/
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Retroism has a web page too at there home site now: https://retroism.com/european-air-war/
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You don't need to give up. But if you want to that's okay too. It could take about 30to45 mins to test various settings after reading the help docs. Troubleshoot is right off the main page, wrapper info is in that page. The GOG version is easier to setup, it has a GOG Direct Draw wrapper and a portable version of nGlide. The GOG eaw.exe is a super update compared to the stock eaw.exe BTW. they updated the direct x/dd stuff inside it. More info at my site...... It just seems your all over the place instead of sticking to instructions that work.
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Hmm, you didn't read the instructions on my site. You'll need to link the dll with the D3D windower program. Thats is the main part of the wrapper that drives the DD. Your really missing out not reading and following the steps in my help documents! The 7217 issue is non existent when EAW is setup correctly with a DD wrapper program, that's an old error that the wrappers correct on all of them, with any version of the game. There is one issue which may ruin it with that error, if you run eaw.exe without a wrapper sometimes windows (Im not sure if its also winxp) will write a registry entry, then when the wrapper is loaded it will produce that 7217 error incorrectly, because of a conflict. (And nobody uses software mode, its either DirectDraw/Direct 3D or DirectDraw/Glide.) Start with the first Help Document at my site with a cup of coffee or anything with caffeine and read. It won't take long. You can probably follow the instructions perfectly since you been dabbling with the game so far. In the past the Intel integrated graphics finds freedom in a dd wrapper and a glide wrapper, It works better than windows alone in most peoples cases. Yes your on WinXP but that's not a deal breaker......you just have to read and follow, then I can help properly. The questions you ask and the conclusion you came too show me that you need more education on the topic. Please read my site. I'll still answer your questions, but without doing the work from the help docs, you just won't get it. Tons of work has been put into the docs btw.....they could use more work...but anyhow get reading! :)
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All this should be all done real quick, the swapping of the wrapper programs and such. Like swap, run and check if its working. OpenGlide should work fine. a DirectDraw wrapper should help to for the menus. Just forget about the movie, I did think if you configured for the movie, the flight screen would mess up, or run real slow. If I'm right 0 is for Glide mode in the EAW.INI file. Hopefully you read some of my help documents in order and learned about the placement of the game folder and no compatibility settings need to be set with the shortcut to the game. Your on WinXP, little testing on my behalf for that OS, mostly the help was derived from others and little testing. So with the wrappers set as I recommended in my help documents, does your game work menus and flight screen? (I was confused on if its working or not).
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https://eaw.neocities.org/eaw-ini.html Thats to my EAW.INI Help doc. But it sounds like your nGlide isn't working correctly or at all. So I'm thinking the game defaults to software mode. Or maybe you have a readonly ini file? Get rid of nGlide if you want and try openGlide: OpenGLide_009rc7.zip https://sourceforge.net/projects/openglide/files/OpenGLide - Binaries/Release 0.09 Alpha/ or download the non portable version, the nGlide with an installer, and read the readme/website as to how to install it. Read my site over, start with the first help document then goto the next etc...If you need help while im away. OH, I highly doubt you'll get the movies to work. Try reading my install help doc and download the empty or small size movies CDF file......
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This is what I have: https://eaw.neocities.org/troubleshoot.html#wrap You do need a DD wrapper however for the screens. The in-flight screen you will need nglide or perhaps a Direct3D wrapper. nGlide should be fine for the flight screens to cure in game problems. You set your resolution in the EAW.INI file (try 1024x768) also you have to set Glide mode in the EAW.INI or in the menu config screen in game. Usually for a wrapper program you dump the files into the games EAW folder.....you gotta read up on some of this. https://eaw.neocities.org/ EDIT: I just look, the ddwrapper you got (http://bitpatch.com/ddwrapper.html) has 2 or 3 files...it said to add them to the game folder. I remember vaguely using that one program. It solved some problems I had on Win7. Keep reading and testing, ask whatever you want.
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The issue maybe with the Integrated Intel Graphics. Sounds like you need a Wrapper program to try to get it working. Not sure which one, been to long since I worked on this. https://eaw.neocities.org/troubleshoot.html#wrap That link is some partial help. EDIT: after a few hours i was able to remember some things. Since you have Intel, then maybe your going to need nGlide wrapper for EAW. Also a directdraw wrapper for the main (menu) screens. Please read my site for help, if you have more questions, just post them here.
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You too VBH. Happy New Year..... Send my best too the Launchpad.
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I've tried it before, regarding the host only playing function. But maybe you can post substantially more about it, instead of forcing people to go to simhq when they may not want to follow the link, just yet. Also perhaps rename the thread to something more direct and related. Those are suggestions.
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Thats old news, years old. Anyhow why do you post irrelevant stuff all the time? Nothing substantial?
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I Just wanted to post this Help document written primarily by the author (VBH) of EAWPRO here at his Club, I'll post a link to my edited Help Document: https://eaw.neocities.org/fxexe-patches.html It links to the Download as well as describes a number of changes and improvements to the game. Some I had a hard time writing and editing about. I tried to use VBH's words and sentences as much as I could, and tried to elaborate on what he was telling me (and eventually us). If anyone has additional information or changes I should do with the Help Doc, please post here so I can read them. Thanks. ;) (If VBH feels inclined to read the EAWPRO Help Doc again, perhaps you can submit changes, if needed? :) Alright Thanks all!
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Well I posted a "new" update on the FXEXE Help Page. It is (hopefully) what I determined to be a newer build of VBH FXEXE eaw.exe that works properly with the PiltoMapv3.0 and has other changes that I don't recall, (its been awhile since he sent them to me). It was like a month later that this update is placed from the previously posted update. I did document all features and changes provided on the Help Document, some place as an overall detail. Anyway, the point is, Download BASIC-update-2.zip and over-right the existing files. I tested them out and everything seems to be working. Thanks to VBH!
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What version or type of EAW game are you using?
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Okay heard from VBH. Due to some issues, It looks like thats the download thats available, I'll be posting a new PilotMap v3.0 shortly for it. However. I think VBH currently and already has the new pilotmap linked from his site, but I'm not sure at the moment......
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Unfortunately, for the past several months the EAWPRO DL was corrupted. Its my fault for not testing it before upload. I fixed it now. https://eaw.neocities.org/fxexe-patches.html From a 7-15-2019 version (VBH may have a more recent version, I'm waiting to hear from him)
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All EAW versions have a wide FOV. It just depends on the resolution your using. The widen resolution, shows more this side of the cockpit frame, seeing more sky than you would at non-wide resolutions. 128 has it wide at 1024x768, however 12 has it at 800x600, which is unfortunate. Other higher res at wide too. EAWPRO (based on 12) has it at 1024x768 with zoom in and out....or pilot seat forward and back I guess. 1024x768 is an advised/playable resolution typically. I use that res most of all. But one can read the help information on my site regarding FOV and POV and RES, and experiment with their own EAW game.