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kblomkvist

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Posts posted by kblomkvist


  1. 5 hours ago, Wrench said:

    I'd just paint the warnings onto the skin; maybe even insignias as well. That removes a shitload of extra junk. As an example, look at the F-4 skins based off Sundowner's templates; all the warnings and stuff are painted on

    That's an obvious thing to do but quite hard with this aircraft if one wants it to look good. Unfortunately, the warnings and generally everything around the canopy are a real PITA with the F-35 model available here. It has a... erm... not that great texture mapping and the space to put them around the canopy is really narrow. This causes some serious bleeding and blurring or other deformation of the markings so that's why I wanted to use decals. Same with the "marines" label at the back, if you paint it on the skin, it's somehow distorted. Imagine that I wanted to add the "door" under which a refueling probe is hidden on the right side of the aircraft, below the canopy and I had to make it as a decal too. It was impossible to add it on the skin because I had too little space to draw it. You just have a tiny patch of space on your template which is then stretched over a bigger surface of the model and the effect is obvious: bleeding and deformation. Maybe I'll try with the one-helluva-big-tga idea for the whole nose and canopy area. And of course, thank you all for your support, it's priceless to have the advice from the more experienced ones. 

    • Like 3

  2. 7 hours ago, daddyairplanes said:

    indeed. if you have a lot to put on there, make a bigger tga with the bulk of what you are displaying in the same image. you can position it fairly close to center, and make fine tune adjustments within the space of the tga itself. if there is overlapping meshes (one decal goes on fuselage and forwardFuselage) the same position will work for both meshes

    mytai did this on his Phantoms, and i do it on most of my jumbo projects.

    That's what I do already, the tail is just one large tga with all the emblems and numbers.


  3. Hi! I finally started to rework the F-35B skin and I started to experience a strange problem with the decals. 

    Look at the first picture. As you surely know, there should be the "VMFA-121" label on the side of the fuselage, the "MARINES" label on the side of the fuselage just below the horizontal stabs, and a serial number next to the "MARINES" label. For reasons unknown, they're not showing up.

    img00091.thumb.JPG.f8e34f38a39a6687e5a4f320586f1304.JPG

    Here's the folder structure and contents:

    5d7178857a4cd_Zrzutekranu(2).thumb.png.28d3ae2609df963a32f9da63f8a8f3b6.png

    5d717887cefcc_Zrzutekranu(3).thumb.png.591f758cb71dd285729ada068f08c45d.png

    5d71788a4d55b_Zrzutekranu(4).thumb.png.fb9e61e334144fc118b7fe4e0d331e0c.png

    And here's the decals.ini:

    Quote

    [Decal001]
    MeshName=Fuselage
    DecalLevel=0
    DecalFacing=LEFT
    FilenameFormat=F-35B\VMFA121\Eject
    Position=4.2,0.5
    Scale=0.22
    DecalMaxLOD=2

    [Decal002]
    MeshName=Fuselage
    DecalLevel=0
    DecalFacing=RIGHT
    FilenameFormat=F-35B\VMFA121\Eject
    Position=4.2,0.5
    Scale=0.22
    DecalMaxLOD=2

    [Decal003]
    MeshName=Fuselage
    DecalLevel=0
    DecalFacing=LEFT
    FilenameFormat=F-35B\VMFA121\F35B_rescue coution_L
    Position=3.85,0.26
    Rotation=10.0
    Scale=0.65
    DecalMaxLOD=2

    [Decal004]
    MeshName=Fuselage
    DecalLevel=0
    DecalFacing=RIGHT
    FilenameFormat=F-35B\VMFA121\F35B_rescue coution_R
    Position=4.6,0.13
    Scale=0.4
    DecalMaxLOD=2

    [Decal005]
    MeshName=Fuselage
    DecalLevel=0
    DecalFacing=LEFT
    FilenameFormat=F-35B\VMFA121\fan_intake
    Position=2.6,0.75
    Scale=1.0
    DecalMaxLOD=2

    [Decal006]
    MeshName=Fuselage
    DecalLevel=0
    DecalFacing=RIGHT
    FilenameFormat=F-35B\VMFA121\fan_intake
    Position=2.6,0.75
    Scale=1.0
    DecalMaxLOD=2

    [Decal007]
    MeshName=Fuselage
    DecalLevel=0
    DecalFacing=RIGHT
    FilenameFormat=F-35B\refuel
    Position=5.37,0.35
    Scale=2.1
    DecalMaxLOD=2
    Rotation=-2

    [Decal008]
    MeshName=Fuselage
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-35B\VMFA121\F-35B_No
    Position=5.95,0.28
    Scale=0.8
    DecalMaxLOD=2
    Rotation=5

    [Decal009]
    MeshName=Fuselage
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-35B\VMFA121\F-35B_No
    Position=5.95,0.28
    Scale=0.8
    DecalMaxLOD=2
    Rotation=-5

    [Decal010]
    MeshName=Fuselage
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-35B\VMFA121\buno
    Position=-5.7,0.02
    Scale=0.6
    DecalMaxLOD=2

    [Decal011]
    MeshName=Fuselage
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-35B\VMFA121\buno
    Position=-5.7,0.02
    Scale=0.6
    DecalMaxLOD=2

    [Decal012]
    MeshName=CanopyFrame
    DecalLevel=0
    DecalFacing=RIGHT
    FilenameFormat=F-35B\VMFA121\Canopy
    Position=5.3,0.55
    Scale=0.6
    DecalMaxLOD=2

    [Decal013]
    MeshName=CanopyFrame
    DecalLevel=0
    DecalFacing=LEFT
    FilenameFormat=F-35B\VMFA121\Canopy
    Position=5.3,0.55
    Scale=0.6
    DecalMaxLOD=2

    [Decal014]
    MeshName=Fuselage
    DecalLevel=0
    DecalFacing=RIGHT
    FilenameFormat=F-35B\VMFA121\marines
    Position=-4.85,-0.05
    Scale=1
    DecalMaxLOD=4
    Rotation=-11

    [Decal015]
    MeshName=Fuselage
    DecalLevel=0
    DecalFacing=LEFT
    FilenameFormat=F-35B\VMFA121\marines
    Position=-4.85,-0.05
    Scale=1
    DecalMaxLOD=4
    Rotation=11

    [Decal016]
    MeshName=LeftVerticalStab
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-35B\VMFA121\Ltail
    Position=-5.47,1.54
    Scale=3.17
    DecalMaxLOD=2

    [Decal017]
    MeshName=LRudder
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-35B\VMFA121\Ltail
    Position=-5.47,1.54
    Scale=3.17
    DecalMaxLOD=2

    [Decal018]
    MeshName=RightVerticalStab
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-35B\VMFA121\Rtail
    Position=-5.47,1.54
    Scale=3.17
    DecalMaxLOD=2

    [Decal019]
    MeshName=RRudder
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-35B\VMFA121\Rtail
    Position=-5.47,1.54
    Scale=3.17
    DecalMaxLOD=2

    [Decal020]
    MeshName=Fuselage
    DecalLevel=1
    DecalFacing=LEFT
    FilenameFormat=F-35B\VMFA121\VMFA
    Position=0.61,-0.19
    Scale=0.8
    DecalMaxLOD=2

    [Decal021]
    MeshName=Fuselage
    DecalLevel=1
    DecalFacing=RIGHT
    FilenameFormat=F-35B\VMFA121\VMFA
    Position=0.61,-0.19
    Scale=0.8
    DecalMaxLOD=2

    DOes anyone have an idea what's wrong here? I wondered whether there's a problem with the "Fuselage" mesh but the other decals on this mesh are showing up correctly (like the ejection warnings etc.). I even reinstalled the aircraft itself and still no joy. Maybe the .tga files are somehow corrupt but I have no idea why. The strangest thing is that the MARINES and serial number decals were working at some point.

    BTW, the skin itself is still WIP, some RAM coatings need serious adjustments.

    • Thanks 1

  4. SF2 F-19 USAF black & green camo


    Here's my black and green camo skin for Julhelm's F-19 'Ghostrider' a.k.a. 'Flying Frisbee'. It is based ont the description of F-19 form Tom Clancy's novel titled "Red Storm Rising" in which it was depicted as black and green. You need to download and install the aircraft first to run the skins, it's available here: 

    Credits:

    • Julhelm - aircraft

     

    Read the Knowledge Base to learn how to install this mod. No item included in this mod can be distributed as payware. You can use the contents of this mod in accordance with Combatace Freeware License.

    Chris


     

    • Thanks 1

  5. SF2 A/F-24 Shadowcat USN Skinpack 2


    Here's my second set of new skins for Julhelm's A/F-24 Shadowcat. The pack includes five USN skins: VFA-2 Bounty Hunters, VFA-21 Freelancers, VFA-32 Swordsmen, VFA-33 Starfighters and VFA-41 Black Aces, all with CAG and lo-viz markings. You need to download and install the aircraft first to run these skins, it's available here: 

    Credits:

    • Julhelm - aircraft and template

    You can get my previous pack here: 

     

    Read the Knowledge Base to learn how to install this mod. No item included in this mod can be distributed as payware. You can use the contents of this mod in accordance with Combatace Freeware License.

    Chris


     


  6. 6 hours ago, dtmdragon said:

    First make sure the figures in BRU-55 data.ini you have can carry the weight and dimensions of the 2x JDAM in question. A 2br or ter will not carry a GPS guided weapon (EOGB) if loaded at the loadout screen. However if loaded via the loadout.ini file and not changed at the loadout screen it will. Eg:

    Loadout[03].WeaponType=GBU-38
    Loadout[03].Quantity=2
    Loadout[03].RackType=BRU-55

     

    I can confirm that it works which is quite new for me. You never stop learning :biggrin:

    You can't load GBU-38s on BRU-55 via the loadout window but you can create a preset in the loadout.ini file and it would work fine.

     

    img00026.JPG

    img00027.JPG

    img00029.JPG

    • Thanks 1

  7. I wouldn't bother with this aircraft anyway, it looks kinda cool but its FM is sick AF. I downloaded it yesterday just to check it out and I was able to make a very tight loop (almost a Kulbit, the radius was less than 100-200 m) with the initial speed of Ma 1+. You get a blackout with a slight pull on the stick. On the other hand, such maneuvers are very AceCombat-ish :lol:

    • Haha 1

  8. I did this little thingy here mostly for fun. Some of you may have heard about a Polish project of a light combat aircraft/advanced trainer called Grot 2. I decided to bring it to SF2 using the Su-54 model made by @cocas. The aircraft has some weird glitches around air intakes and one of the horizontal stabs works in the opposite direction but... it's still cool anyway. I still need to finish the skin as for now it's mostly only camo, panel lines and very basic weathering.

    ddyis8.jpg

    28ti6u1.jpg

    • Like 6
    • Thanks 1

  9. Guys, that's a nice wishlist. I'd add some reallistic A2G radar guidance for weapons such as the Brimstone and more versatile approach to weapons racks with no limitations such as not being able to carry GPS-guided bombs on 2BRs or TERs or generally not being able to carry some kinds of weapons on some kinds of racks depending on the guidance.

    However, is there a point at all? It seems to me that we've had similar discussions on CA before and the general conclusion was that the original creators of SF series PC games don't care about these games anymore and don't want any further development. And yes, I would be super happy to have a game reflecting the modern air combat in a more reallistic way (sorry, not a fan of Cold War era historical aviation here) which would be as easy as the present SF2 when it comes to adding user-made content.


  10. SF2 2015 Polish MiG-29GT 4105 skin


    In 2003-2004 Poland received 22 MiG-29 aircraft from Germany, including 4 MiG-29GTs (German version of a MiG-29UB 9-51 two-seater). In 2015 the aircraft no. 4105 received a special paintscheme in honor of brigadier general Stanisław Skalski - the top Polish fighter ace of the WW2 and the first Allied fighter ace of the war.

    This mod contains the abovementioned special 4105 skin. To install, unpack the zip archive and paste the contents of "to mod folder" folder into your game's mod folder. Read the Knowledge Base for further instructions on installing mods etc.

    Credits:

    • Bazillius for his outstanding MiG-29 skin template and the original MiG-29 9-51
    • Soulfreak for the MiG-29GT
    • Mariusz Wojciechowski (mariwoj) for the priceless reference material, visit his site for more goodies: http://mig.mariwoj.pl/

    As with all my works, you can use any content of this mod as freeware only.

    Have fun

    Chris


     

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