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Julhelm

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Everything posted by Julhelm

  1. Is there any other info you could give me? The tanks being invisible sounds strange because they are part of the aircraft's lod and I haven't been able to replicate that error here.
  2. File Name: F4D-1 Skyray Layered Templates File Submitter: Julhelm File Submitted: 16 Oct 2008 File Category: Skin Templates / Decal Sets F4D-1 Skyray Templates by Julhelm --------------------------------------------- Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD@bredband.net Click here to download this file
  3. A question: Why have the parked planes make the bow cats useless? I think it'd look much better with a couple fewer planes around the lifts and perhaps some deck crew.
  4. ...You don't like my matte painting?
  5. I'm afraid you'll just have to bite the sour apple and patch your sim. It's not that difficult if you back up all the modded stuff and install that on top of a patched install afterwards. Usually it'll only break weapon and effect mods which are easy to reapply.
  6. You're probably not running the Sept08 patch that brings WOV/E to WOI standard.
  7. Version

    174 downloads

    F4D-1 Skyray Templates by Julhelm --------------------------------------------- Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD@bredband.net
  8. F4D-1 Skyray

    Version

    1,938 downloads

    F4D-1 Skyray V1.0 Credits: Model/Cockpit/Textures/Weapons: Julhelm Flight Model: Column5 Hangar Painting: Julhelm --------------------------------------------- Features: * Virtual cockpit * Extensive exterior detail * Accurate markings for VF-102 and VF(AW)-3 * Fueltanks with unit-specific markings * Custom FFAR Rocketpods with radar targeting and which can be used by the AI when attacking aircraft! --------------------------------------------- Installation notes: Simply extract the F4D-1 folder into your Objects\Aircraft folder, the files in the F4D-1 Weapons folder into your weapons folder and then add the info contained in the two text files to their respective target files (gundata and weapondata) and run the editors to compile the files. --------------------------------------------- Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD@bredband.net
  9. It'd be interesting to have the various contenders for VFX flyable ingame. For instance Grummans single-seat fixed-wing Tomcat or GD's downscaled swingwing. Or Voughts swingwing and NAA's ogival wing twinseater.
  10. The F-111B is basically an F-111A with the longer wings of the FB-111A and the early intakes. Shouldn't be hard to modify from the original max file.
  11. See I knew I had forgotten something.
  12. It's a Mk43 + 2x295gal fueltanks followed by F21 fins as used by the Vigilante. It comes with either download.
  13. You're probably using the wrong release parameters. 25000 feet is really nothing - A good tactic is releasing at 40000+ feet, going into a diving turn to accelerate and floor it out of there. Of course, with the A-5 and F-101 you should be doing LABS "over the shoulder" bombing.
  14. File Name: RA-5C Late Model V1.0 File Submitter: Julhelm File Submitted: 12 Oct 2008 File Updated: 19 Oct 2008 File Category: A-5A/B/RA-5C Vigilante RA-5C Block 10 V1.0 Credits: Model, Textures and Weapons: Julhelm FM: Fubar512 & Column5 Cockpit: Kesselbrut Avionics: Moonjumper & Julhelm --------------------------------------------- Features: * This is a late model RA-5C with the uprated J79-GE10 engines and LERX's. * Working linear bombbay and underwing hardpoints. * New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things! --------------------------------------------- Installation notes: Do not forget to install the weapons by adding the data entries to your weapondata.ini file and opening/saving it with the weaponeditor. --------------------------------------------- Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD at bredband dot net Click here to download this file
  15. A-5A V3.0

    Version

    1,609 downloads

    A-5A V3.0 Credits: Model, Textures and Weapons: Julhelm FM: Fubar512 & Column5 Cockpit: Kesselbrut Avionics: Moonjumper & Julhelm --------------------------------------------- Updates: * New accurate VAH-7 skin with individual decals and CAG artwork! * Landing gear completely remodelled and retextured to be more accurate * Forward fuselage is now more accurate in shape * Nozzles have been retextured * Linear bombbay system has been completely revised * New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things! --------------------------------------------- Installation notes: It is advised that you completely delete your old A-5A folder before installing this because of the many changes. Also, because of the extensive retexturing and remodelling, any old versions of skins or data.ini files will not work. --------------------------------------------- Legal s**t: This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission. Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge. You have been warned. ------------------------------------------ Nils 'Julhelm' Dücker NilsD at bredband dot net
  16. No need. Here are my entries for Lindr2's nukes - I've changed warhead types to FAE and adjusted all yields upwards by 2' and they use Lexx's effects. AdjustedNukes.txt
  17. Can you do a fullbright screengrab directly from within max?
  18. Now just work on the definition and sharpness of the texture and finally adding some highlights/shadows to it.
  19. Yeah that's looking quite good. What you could do to bring a little more depth to the skin is make a copy of your panellines on a new layer, invert those so that they become bright, offset them a pixel diagonally, and then play around with opacity and blending (Overlay usually works for me) until you think it looks good.
  20. My honest advice would be to paint it yourself. Look at the other skins and analyse for yourself how they are done, and practice doing the same things. All you really need is to use the line and darken/lighten tools, and remember that as long as you're doing this for yourself, it doesn't have to be perfect or as good as everybody elses or whatever yardstick you're using. The important thing is that it is YOU who paint it, because only by painting stuff can you get better at painting. So start painting post your work here, and you can bet people will help you out with advice and crits.
  21. I have a taliban model WIP. I also have some new sounds lifted from CS.
  22. I can't understand why people need to make >2048^2 bitmaps when really every conceivable detail can easily be painted on a 1024^2 one. Hell, the only times I use something ridiculous like 2048^2 is when I want to fit the entire model onto a single bitmap. Ingame performance must always be No.1 priority.
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