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Julhelm

+MODDER
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Everything posted by Julhelm

  1. From my point of view, the SF series is probably as close as one can get to the "ultimate sim" right now and in the near future. Why? Well, for starters, no two persons want the exact same thing from a sim. If person A wants a super-hifi F-8 over 'nam sim and one is made, then person B will bitch because he wanted to fly the A-6 or Mig-21. With SF, you can modify it endlessly to satisfy your own personal taste. It completely owns other sims like MSFS and X-Plane in this regard: You do not have to stop at merely building a custom plane; you can take your custom plane, make custom weapons for it and place it in a custom campaign with custom forces on a custom map and take part in an entire custom conflict, provided you have the patience to do so. Me? I'm creating my own near-future world for the game, a world where polar icecaps have melted and I can fly SEAD missions searching out missile boats hiding in a half-sunken downtown LA. Why? Because I can, and because I find it to be fun. So bottom line is that you should all be happy you can tweak this product to your hearts content and have something that's pretty realistic, provided you have the necessary suspension of disbelief. You'll never get that 100% realistic sim, for the simple reason that you can't have 100% realistic flying without actually flying.
  2. Did you try raising "DamageTempDelta"?
  3. It explodes because it's nowhere near as cool as the original Switchblade concept it is a lame copy of. That and the movie was heinously stupid to begin with.
  4. Top 25 Flight sims

    It lists the 25 greatest flying games, not flight sims, and as such I pretty much agree with a lot of the arcade inclusions because in most cases, such as CS or Ace Combat, they're actually a lot of fun as GAMES.
  5. Bloody brilliant mate! We'll have to sort them between which are early model C's and which are late model C's with teh LERX's (Yeah, I'm gonna do both versions :p).
  6. I've now made a Speartips skin and a Bats skin for it, and I've arranged for it to have a brand new virtual pit ^_^
  7. Well, I'm tweaking a few bits here and there and sorting out some bugs, and the C really needs a couple more skins than this Savage Sons one. I'm also toying with the idea of doing a block 2 RA-5 with the LERX wings as well as an A-5B with the tunnel bombbay from the A version (Yes, the A-5A model has a working linear bombbay ^_^).
  8. Totally new models, tbh. Here are some more shots of the C viggie:
  9. Could you please post wires instead of lit renders? Just hit alt+printscreen while in the viewport with "edged faces" on and save as .jpg.
  10. I keep backup harddrives around for a reason, hence I still have all source files for my models.
  11. A.I.

    Yeah well, I always run out of ammo before I can shoot down every single enemy flight on a given mission, so I can do with the extra weight :)
  12. A.I.

    I've noticed that when playing the default merc campaign (F-100 most of the time, obviously) h4x0r1ng the F-100 to 750 rounds per gun rather than the stock 250 gives a lot more milage out of the wingmen, since they tend to hose targets.
  13. Primary flight testing has begun.
  14. So all we need are destroyed models for the various buildings and then hack the ini files?
  15. Sorry, the ftp I was using seems to have gone down the deep end, but a quick Apache install solved that dilemma :)
  16. I've been working on this for the last couple of days. I can model/unwrap/skin but since I have no idea how to animate or export (I can't get the 3W exporter to work with my copy of Max7) this to SFP/WoV, so would anyone be interested in doing these parts? Also, do I need to model the actual hardpoints on the wing or are these submodels so suitable hardpoints from other models could be used? Also, what's the deal as far as polycounts go? This one is 3402 tris right now and about the only things not yet modelled are the underwing spoilers and the tiny tailskid, along with a couple of aerials and cockpit detail.
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