ariel38
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Posts posted by ariel38
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Gracias!!!!!!
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Kaluga (the russia`s region, i suppuose)
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Sorry, I didnt read "realistic" before upload the file jajj!!
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Ah, es decir, que a la velocidad que alcanzaba ya necesitaba mas G que le permitiesen maniobrar, según entiendo. En cuanto tenga un tiempo lo voy a probar, ya lo estoy bajando, gracias!!
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With the original Nimitz LOD, no.
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Es un problema del LOD del Nimitz
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This is that i have and work good:
[WeaponData001]
TypeName=Kh35
FullName=Kh-35 AS-20 Kayak
ModelName=Kh-35
Mass=520.000000
Diameter=0.416000
Length=3.750000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.370000
AttachmentType=SOVIET
SpecificStationCode=
NationName=SOVIET
StartYear=2003
EndYear=2040
Availability=2
BaseQuantity=24
Exported=TRUE
ExportStartYear=2003
ExportEndYear=2040
ExportAvailability=1
WeaponDataType=7
FinStabilized=TRUE
EffectClassName=CruiseMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=145.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=7
Accuracy=95
MaxTurnRate=5.000000
MaxLaunchG=3.000000
LockonChance=95
LaunchReliability=95
ArmingTime=2.000000
SeekerFOV=45.000000
SeekerGimbleLimit=25.000000
SeekerTrackRate=15.000000
SeekerRange=20000.000000
CLmax=14.000000
MinLaunchRange=5000.000000
MaxLaunchRange=130000.000000
Duration=500.000000
CapabilityFlags=0x10300002
LoftAngle=0.000000
MaxLoftAltitude=0.000000
StartDecentRange=0.000000
DescentAngle=15.000000
MinimumAltitude=50.000000
BoosterStart=1.000000
BoosterDuration=3.200000
BoosterAccel=0.900000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.870000,0.000000
SustainerDuration=450.000000
SustainerAccel=0.285700
SustainerEffectName=MissileFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.870000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=1
ReleaseAnimationTime=0.500000
ReleaseAnimationDelay=0.250000
CEP=0.000000
IsDecoy=FALSE
JammerStrength=0.000000sorry for my "english"
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Try with:
CEP=0.000000
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Stratos, so sorry. Yes, a modified Mig-25 PDX
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23 hours ago, Righteous26 said:Para nada. Dos rondas de 14,5 mm no arrancan las solapas de un A-10 y derriban los AIM-9. Los A-10 han sido alcanzados con misiles y cañones de 57 mm + y han sufrido menos daños que los que vi en el juego.
El GAU-8 de 30 mm no puede penetrar un T-72 desde el frente o los lados en ningún rango, pero solo se necesitan uno o dos golpes para destruir uno de manera confiable, independientemente del ángulo.
You can try modifying these values in the gun data:
WarheadWt=0.024700 (example of DEFA 553)
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Hi everyone. Some years ago i "made my own" IRST.
Into data.ini :
[Chin-Station]
SystemType=LASER_DESIGNATOR
ModelNodeName=AN/AAQ-14
CameraFOV=1.650000
SightTexture=DTVTADS_LOCK.TGA
CameraPosition=-0.800000,0.125000,-1.00000
CameraYaw=0.000000
CameraPitch=0.000000
CameraRoll=0.000000
//EODisplayFlags=268697600
EODisplayFlags=268763136
SeekerRange=13.000000
SeekerGimbleLimit=150.000000
DualFOV=TRUE
SearchFOV=5.870000
SearchTexture=DTVTADS_SEARCH.TGA[FLIR]
SystemType=EO_CAMERA
ModelNodeName=RadarScope
CameraFOV=0.7000
SightTexture=DTVTADS_LOCK.TGA
SeekerRange=10.000
SeekerGimbleLimit=50.000000
SearchFOV=15.00000
CameraYaw=15.000000
CameraPitch=15.000000
SearchTexture=DTVTADS_SEARCH.TGA
[LANTIRNSensor]
SystemType=GUNNER_STATION
SeatID=3
GunnerID=1
PilotModelName=
Position=0.0,0.0,0.0
PitchModelNodeName=BallSensor
YawModelNodeName=SensorCollar
GunRange=10000
PitchAngleRate=45
MaxPitch=90
MinPitch=10
DefaultPitchAngle=0
YawLimited=TRUE
YawAngleRate=45
MaxYaw=90
MinYaw=-90
DefaultYawAngle=0Into avionics:
[TVDisplayData]
UseRadarTexture=true
DisplayLimitLeft=4
DisplayLimitRight=251
DisplayLimitTop=4
DisplayLimitBottom=251
ApplyFilter=FALSE
FilterMaterial=DTVFilterMaterial
OverlayTexture=cockpit\F-16C_EO.tga[DTVFilterMaterial]
IRImage=TRUE
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=NO_CULL
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=2
BlendOp=MODULATE
NumTextureStages=1
TextureStage[01].TextureName=cockpit\F-16C_TVgreen.bmp
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=FALSE
TextureStage[01].StageColorOp=TEXTURE
TextureStage[01].StageAlphaOp=DIFFUSE
Can´t track and lock, but "it work"
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Hi everybody, KAI , the FAA, and , of course Ministerio de Defensa argentino negociated the sale of 12 KAI FA-50.
The Comodoro Pedro Notti (VI brigada Aerea) of the FAA say that the FAA chosen the FA-50:"La Fuerza Aérea ya se ha pronunciado a favor de un sistema, que es el avión coreano FA 50, y el gobierno nacional está detrás del financiamiento externo para encarar esa compra. Posiblemente, este equipo de trabajo no lo vea desde este puesto, pero sin duda en pocos años estará aquí", expresó Pedro Notti.
http://www.eldiariodetandil.com/2017/03/15/la-vi-brigada-aerea-celebro-su-68º-aniversario
And KAI expect this contract:
http://m.news.naver.com/read.nhn?mode=LSD&sid1=001&oid=014&aid=0003882128
cheers
B-17G with functional nose turret
in Thirdwire: Strike Fighters 2 Series - File Announcements
Posted
View File
B-17G with functional nose turret
I have worked on Veltro2K's excellent B-17G so that its nose turret can move and fire. I hope you like it.
Backup yuor data ini and drop this file in the aircraft folder.
Thanks to Wrech , and credits to
Veltro2K for the aircraft
gregoryp for the AvHistory engine sound
Kesselbrut for the cockpit
Flogger23 for the natural metal skin
wrench ini working, and OD skin, decals and screens and whatnots; including hundreds of hours of research
Others I'm sure I'm forgetting....Like say in the file.