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  1. HARD GAME!!! Map Enemy Icon DELETE

     
    It's way too hard but I would recommend it if I'm flying like that.
     
    mods/flight folder

    35 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Message System Update

    mods/flight folder

    40 downloads

       (0 reviews)

    3 comments

    Submitted

  3. Cockpit Moving Map Delete Background

     
    They were tested in the F-18 cockpits.

    38 downloads

       (0 reviews)

    2 comments

    Updated

  4. SF2 WW2 Bandidos FW-190A4 Tweeks Pack

    SF2 WW2 Bandidos FW-190A4 Tweeks Pack                               9/23/2018
     -- Something for the WW2 ETO players --
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
    A series of modifications to the recently released Bandidos Team FW-190A4 WW2 Luftwaffe fighter.
    Included are:
    Data ini (many changes/corrections)
    "main ini" (rearranged skin sequence - JG.26 is now the first one)
    new damage tgas (that looks better)
    loadout ini (now carries belly tank always by default on A-A missions)
    "Box Art" hangar screen
    For a full list of changes, corrections and adjustments, see below in the "Notes" section. A backup copy of the original data ini is included, but I forgot to backup the 'main' ini. You might want to do so before installing this package.
    As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.

    Happy Hunting!
    Wrench
    Kevin Stein
     
     

    68 downloads

       (0 reviews)

    0 comments

    Submitted

  5. SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K

    SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K    6/1/2018
    = For SF2, Any/All (Full 5 Merged RECCOMENDED!) =
    This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft.
    It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me.
    All New Data Inis Included in this pack are for:
    C-5A Galaxy
    C-17 Globemaster II
    C-141A Starlifter
    C-141B Starlifter
    G-222/C-27 Spartan
    E-767
    KC-767 (KC-46)
    Nimrod MR.1 (RAF ASW/Martime Patrol)
    Br.1150 Atlantique  (ASW/Martime Patrol)
    PB-1W Navy Fortress (USN 1940s/50s AEW - B-17)
    DC-8 *
    B-747  Pan Am"Jumbo Jet"
    *The DC-8 mods are for the package by Daddyairplanes*

    All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure".
    Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr>
    As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
    Happy Landings!
    Wrench
    Kevin Stein
     
     
    EDIT: 6/4/18 -
    added missing G-222 folder and inis

    91 downloads

       (0 reviews)

    0 comments

    Updated

  6. SF2 Upgrade Pack For Soviet Transports,Airliners and AWAC Aircraft by Veltro2K

    SF2 Upgrade Pack For Soviet Transports,Airliners and AWAC Aircraft by Veltro2K        5/23/2018
    = For SF2, Any/All (Full 5 Merged RECCOMENDED!) =
    This is a remod pack for Veltro2k's Soviet/WarPac Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft.
    It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12 destroyed model as well. 
    All New Data Inis Included in the pack are for:
    A-50 Mainstay (AWAC)
    An-22 Cock
    IL-38 May (ASW/Martime Patrol)
    IL-76 Candid
    IL-78 Midas
    Tu-95A Bear-A
    Tu-95MS Bear-H
    Tu-104 Camel (Aeroflot Airliner
    Tu-144 Cleat (Aeroflot Airliner)
    Tu-126 Moss (AWAC)
    All aircraft have had their data inis reworked to correct, add, move or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Tu-104, which get a partly repainted skin, with all new 100% accurate civil registration number decals (18), and an avionics upgrade (GM radar).
    As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
    Happy Landings!
    Wrench
    Kevin Stein

    111 downloads

       (0 reviews)

    0 comments

    Submitted

  7. SF2 WW2 ETO Beaufighter Tweeks & Adjustment Pack

    For those not following the "Tips & Tweeks" Thread in the SF2 WW2 Forum, this is a package of data inis for the Bristol Beaufighter by Cocas Aircraft Factory
    This package contains data inis with adjusted hitboxes and some armor upgrades, but a new flight model for ALL the ETO (northern European used) Bristol Beaufighters that Cocas and I did.
    These are:
    Mk.1 (early and late)
    NF MK.1 (early and late)
    Mk.1C (ITF)
    Mk.VI (early)
    Mk. VIC, Mk.VIC,  Mk.VIF (early and lates)
    TFX (early and late -with and withOUT thimble nose)
    the roll rate is still a little higher than as described, but it's improved over the original release
    Instructions For Use:
    Unzip, as always reccomended, to a temp folder or you desktop. Then, copy/paste the /Objects folder from the zip DIRECTLY over you /Objects folder in you WW2 ETO centric mods folder. Each of the above listed aircraft has, of course, their own folder within. Also provided is a backed up copy of the original data ini, for safety's sake.
    At some point in time, the MTO and PTO theatre specific versions will be uploaded. Eventually, I'll be trying to update each individual aircraft's package. But there's a LOT of Beaus, and only so much time..
    Enjoy!
    Wrench
    Kevin Stein

    38 downloads

       (0 reviews)

    0 comments

    Updated

  8. SF2 C-97 & HC-97 Data Ini Upgrade Pack

    The package contains new data inis for the C-97 & HC-97 Stratofreighter. This new inis have all new adjusted hit boxes, the addition of missing or (previously) unnamed components, and the re-arrangement of systems to the new components.
    The aircraft package itself has also been updated for those that haven't downloaded these aircraft yet. Existing users will NOT have to re-download the entire package. THIS set is designed for that update/upgrade.
    INSTRUCTIONS FOR USE:
    Simply unzip, as always reccomended, to a temp folder or your desktop. Then, copy/Paste, move, however you wish to, the included /Objects folder directly OVER the existing Objects folder in whichever SF2 mods folder you have these aircraft installed to. Allow the Overwrite. A back-up copy of the original data ini for both aircraft is included, so no need to back up you originals.
    Enjoy!

    47 downloads

       (0 reviews)

    0 comments

    Submitted

  9. F-2 Banshee Updated data pack

    F-2 Banshee Updated data pack v1.1
    This is a further update of the DATA.inis of the RAZBAM F-2 Banshee.
    In this updated data pack, there are changes in the data.ini, trying to achieve realistic performance specs.
    So changes are done in almost every aspect of the specs (weight, flightdata, engine thrust etc) for being as close to the real thing as possible.
    For using this pack you need to have downloaded first

    - the original RAZBAM Banshee (Go to RAZBAM website for more details)
    - the Banshee Tweeks Pak -for Razbam Banshees of Wrench
    https://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/
    https://combatace.com/files/file/15415-sf2-f2h-3-banshee-tweeks-pak-for-razbam-banshees/
    https://combatace.com/files/file/15417-sf2-f2h-4-banshee-tweeks-pak-for-razbam-banshees/
    Credis should go to
    - RAZBAM for the original release
    - Wrench for making this really usable in missions/campaings
    - Ravenclaw_007 for the AN-M30 bomb
    - Spillone for - at least - some of the sounds

    Thoughts for further upgrades
    - The AltitudeTableNumData & DryMachTableNumData are really very limited and are restricting realism. Please give me help to correct them. DONE
    - The F2H-3 (F-2C) is without wingtip tanks but in reality all the -2,-3,-4 models had the capability of carrying wingtip tanks.
    I am planning to substitute the LOD of the -3 with the -4 model (since these two were identical externally) but for doing so I am waiting your feedback.DONE
    INSTALLATION INSTRUCTIONS
    - Overwrite everything above v1.0. Place the banshee f2h4.LOD (which you can purchase from the RAZBAM website) in your F-2H3 folder.

    What's new in v1.1
    - The Destroyed Model now it's the stock F-84F one.
    - The F3H-3 (F-2C) now uses the F3H-4 LOD. Indeed, the -3 also used more the wing tip tanks than not, since they had a minimal effect on overall performance.
    - Further updated engine data.
    - Corrected ground clearence for the F3H-2.
    - Corrected loadouts. Now the wing pylon can be loaded with bombs (historical).
    - Small touches here & there for better overall result.
    Issues
    - The -4 used a different radar than the -3 model that had also a different radar screen with different symbology (not a successful one, as it often mentioned).
    However, it seems that we have the -3 style radar screen for the - 4 model too.
    - In some sources it's stated that the -4 had 20% more range than the -3 model. I am not convinced for that.
    Most likely it had to do with the need for full throttle/max power more often than the -4 model
    in combat conditions, something which indeed reduced endurance. Therefore I kept the same radius for the -3 & -4 models.
    - The Canadians seldom used their wing tip tanks. I had a hard time to spot canadian F-2s with wing tip tanks when in actual service.
    The most likely explanation is that with the small canadian aircraft was too much to handle the take off of the approx. extra 1 ton of weight with the wingtips on the weak -3 model.
    If someone wants a tank-less RCN F-2, I can update the pack. However the final solution will be to add the tanks as loadouts.

    ***
    sQUADRONS
    [SquadronXXX]
    Name=VF73
    DisplayName=VF-73 Jesters
    Nation=USN
    [SquadronXXX]
    Name=VF193
    DisplayName=VF-193 Ghostriders
    Nation=USN
    [SquadronXXX]
    Name=VF870
    DisplayName=VF-870 of Royal Canadian Navy
    Nation=CANADA
    Remember this is a freeware!

    90 downloads

       (0 reviews)

    3 comments

    Updated

  10. SF2:I 3W Vautour IIA Upgrade Pack  

    SF2:I 3W Vautour IIA Upgrade Pack              11/23/2017
    = For SF2:I (or Any & All, Full-4/5 Merged Preffered) =
    *Can be used in any merged install that has access to the SF2I Meteor F.8, as this cockpit is referenced for this aircraft. It is the "best, closest fit" Hence, the 'Full-5 Merged' tag is applicable*
    Extensive modifications and upgrades to the stock 3W S.O.4050 Vautour IIA as used by the IDF/AF,and French Air Force. As seen on the CombatAce message boards, the aircraft gets the addition of the missing outboard wing pylons. These are attached via the 'fake pilot' method. The only disadvantage is, they are always present, even when not loaded. A fact that must be lived with. Also, as stated above, with the addition of a cockpit, the aircraft is now "Player Usable".
    Many other modification have been performed, and all are listed in the "Notes" section of this readme. Loadouts have been adjusted, as have several other important statements in the data ini. All weapons used are stock 3W items, meaning they still use the UK bombs. End Users (tm) that wish to swap our to the various French bombs available in weapons packs may do. Be advised, I did =NOT= test with those, so their attachment positions -may- not match.
    Even though there isn't another Vautour IIA, I've added a statement to the "displayed name", so it now reads:
    Vautour IIA (3W)
    This is just one of my usual "things", when more than one of the type exists.
    As always, fairly easy to follow, detailed install instructions are included. So, please read them .... 
    Good Hunting!
    Wrench
    Kevin Stein

    92 downloads

       (0 reviews)

    2 comments

    Submitted

  11. Aerodynamically Limited MiG-17s v1.1

    Aerodynamically Limited MiG-17s v1.1
    =================
    Description:
    This is a mod which limits the maneuverability of the stock ThirdWire MiG-17, -17F and -17PF at high subsonic speeds, especially above .8M.  It has long been published that the MiG-17's lack of hydraulically boosted controls prevented the pilot from turning much harder than 2-2.5g as the aircraft got beyond 400 knots (especially by 450).  The stock TW MiG-17s, however, have in excess of 10g authority at the mid-to-high 400s of knots, and this is one of the reasons they are commonly called "UFOs" - they can out-turn almost any fighter anywhere in the envelope.
    This mod adjusts both the lift coefficient and the aerodynamic pitch dampening coefficient to reduce the MiG-17's ability to pull high-g turns at airspeeds exceeding .8 Mach.  This provides the player with the ability to utilize real-world speed tactics employed by F-4, F-8 and other aircrews against the MiG-17.  Keep the fight fast, and you can now out-turn the FRESCO.  
    This mod does NOT adjust the lower-speed performance of the FRESCO.  As such, if you try to get into the phonebooth and burn away your energy, expect the same results as before.  If you choose to fly the MiG-17 with this FM modification, it adds a degree of challenge and realism in that just like the AI, you won't be able to load a 12g turn at 500knots anymore, and will have to pay attention to airspeed.  The speedbreak is your friend!  I personally had no problem dogfighting with the FM, but it did require better energy management in that it requires you to keep the aircraft neither too slow, nor too fast.
    V1.1 (23 Nov 17) has also changed the engine response time for the MiG-17's VK-1F engine.  It is reported in Red Eagles that the engine took approximately 15 seconds (p.112) to go from idle to full military power.  Most engines from the 50s and 60s had slow response times (e.g., the TF-30 taking approximately 8 seconds to go from idle to military and another 4 to stage up to Zone 5), and this required a bit of thinking and tactics to work around.  "Jose" Oberle (Lt Col, Ret) explained that the engine worked well enough if kept above 80 percent power, but pulling back to idle, then pushing back towards military power "took forever" (Ibid.), and that the easiest way to handle decelerating was to keep the engine at 80 percent and deploy the speed brakes.  The AI isn't harshly impacted by this limitation, but a player using this data.ini will have to consider this limitation.  If, as a player, you do not want to deal with the slower engine response, the original entry is simply commented out, and can be restored by editing the .ini.
    =================
    Whats in it:
    There are three data.inis contained in this mod.  One for the baseline MiG-17, one for the MiG-17F and one for the MiG-17PF.  This mod adjusts the ThirdWire MiG-17s and will work with any version of StrikeFighters 2, including merged and single installs.
    =================
    Installation:
    1.  Unzip the contents of the "Aero_Limited_MiG-17sV11.7z" file into a folder
    2.  Open the folder.  Copy the contents of the folder (MiG-17, -17F, and -17PF folders) into your SF2 mod folder's Objects\Aircraft folder, allowing all files to overwrite.
    3.  The Data.ini files should already be read only, but if not, set them to read only so the game does not re-write or over-write the data file with the game's original files upon booting up (this happens sometimes when a mod changes a core game file).
    4. Go fly!
    =================
    Credits:
    FM: ThirdWire
    Mod: Caesar
    =================
    Some open-source examples of airspeed and engine limitations of the MiG-17:
    From "Scream of Eagles," "Tooter" Teague (who flew one of the captured MiG-17's) put it that: "We found out very quickly that the MiG ['17] goes out of control at 450 knots...He [the '17] locks up at about 425 and he goes absolutely left wing down...his wing warps...so if he goes 500 knots he's out of control  He's in a left wing roll an can't do anything about it.  So just do 500 knots and it becomes only a question of eyes.  Keeping sight and keeping fast." (p. 138).  
    From "Red Eagles": "We had to teach them that if they could - as a defender in an American airplane - get the MiG-17 into the 450-knot regime, and then start to turn, then the MiG pilot would have to overcome this huge aerodynamic load on the tail without any hydraulic assistance.  He may have had the potential to pull 7Gs, but he could probably pull no more than 2Gs because he simply didn't have the physical strength to overcome the loads on the tail." (p.132)  
    From "Duke" Cunningham (in "Dogfights): [the MiGs are travelling fast.  Cunningham knows the MiG, lacking hydraulic controls like the F-4, is hard to turn.] "So I looked at him and said 'nope, can't do it,' so I broke into him and he overshot right down below me."
    [Engine] From "Red Eagles, New Edition": The VK-1F was slow to respond to movements of the throttle, and it took in the region of 15 seconds for it to go from idle thrust to "military" thrust power setting (the maximum non-afterburning thrust available).  Oberle observed: "This slow engine response was a characteristic of the old engines.  If you kept the power up above 80 percent you had pretty good engine response, but if you ever pulled it back to idle and then pushed the power up to accelerate, it would take forever for the engine to spool back up to the 80 percent rangewhere you finally started getting power." (p.112)

    268 downloads

       (6 reviews)

    3 comments

    Updated

  12. SF2 WW2 Ventura & Harpoon Tweeks/Fixit Pack

    SF2 WW2 PTO Ventura, Harpoon, Lodestar Adjustment Pak            8/29/2017
     -- For the WW2  players --

    This package contains a new, modified data inis for the following aircraft:
    Pacific Theatre:
    Lockheed PV-1 Ventura (Early)
    Lockheed PV-1 Ventura (Mid)
    Lockheed PV-1 Ventura (Late)
    LOckheed PV-2 Harpoon
    Lockheed C-60 Lodestar (transport/cargo)
    European Theatre:
    Ventura Mk.II (RAF)

    Included are "backed up" copies of the original data inis for each of these aircraft, just for safety's sake.
    If you have these aircraft already, =THIS= is the pack to use. The full aircraft packages, available here in the CA Downloads, have already been updated for new download users.
    Reminder - if you have these aircraft already, you do NOT need to redownload the entire aircraft again.
    = Instructions for Use:
    unzip to a temp folder or your desktop.
    Inside, you'll find two main subfolders:
    PTO
    ETO
    As most of the USN variants (and the Lodestar it seems!) were used in the Pacific, all those Ventura's are here, in the PTO folder.
    Copy/paste the various /Objects folder DIRECTLY over the original /Objects folder in your WW2 PTO-centric mods folders.
    --
    For the RAF Ventura Mk.II, do the same thing, excepting you're now doing it to your WW2 ETO-centric mods folder.
    This was done simply as a "make it easier" for me to upload.
    Go fly.
    Good Hunting!!
    Kevin "Wrench" Stein
    Updated 8/29/2017

    All hit boxes reset or newly created for those components without
    Small adjustment to some FM parameters.
    Destroyed model referenced to a stock 3W aircraft, available in all versions
     

    49 downloads

       (0 reviews)

    0 comments

    Submitted

  13. KAW/Post War B-29 & RAF Washington B.1 Data ini Fixit Pack

    SF2 KAW & Post-War B-29 & Washington B.1 Adjustment Pak            8/31/2017
     -- Something for the WW2 ETO players --
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =

    This package contains a new, modified data in for the Post-War and KAW era B-29 Superfortress, and the RAF Washington B.1. Also included is a "backed up" copy of the original data ini, just for safety's sake.
    For those with the skill to copy/paste, you can use this data ini for your WW2 PTO B-29 as well. You'll only need to copy/paste the TOP section of the original data ini from your WW2 B-29 into this new one.
    If you have this aircraft already, THIS is the pack to use.  Both of the full aircraft mods, available here in the CA Downloads, have already been updated for new users.
    Reminder - if you have this aircraft already, you do =NOT= need to redownload the entire aircraft again.
    = Instructions for Use:
    unzip to a temp folder or your desktop.
    Copy/paste the B-29_data.ini (and B-29_Data - copy.ini) You know, copy them BOTH into the KAW/Post-War B-29's folder.
    Do the Same for the Washington B.1. Copy/paste BOTH supplied data inis into the WashingtonB1 folder.
    Go fly.
    Good Hunting!!
    Kevin "Wrench" Stein
    Updated 8/31/2017
    Changes:
    All hit boxes reset or newly created for those components without
    Small adjustment to some FM parameters.
     

    65 downloads

       (0 reviews)

    1 comment

    Submitted

  14. SF2 WW2 PTO B-26B Marauder Adjustment Pak

    SF2 WW2 PTO B-26B Marauder Adjustment Pak                8/29/2017
     -- For the WW2 PTO players --
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =

    This package contains a new, modified data in for the B-26 Marauder, as used in the
    PTO (Southwest Pacific ie: New Guinea) during WW2. Also included is a "backed up" copy
    of the original data ini, just for safety's sake.
    If you have this aircraft already, THIS is the pack to use. The full aircraft,
    available here in the CA Downloads, has already been updated for new users.
    Reminder - if you have this aircraft already, you do NOT need to redownload the entire
    aircraft again.
    = Instructions for Use:
    unzip to a temp folder or your desktop.
    Copy/paste the B-26_data.ini (and B-26_Data - copy.ini) You know, copy them BOTH into
    the B-26's folder in you PTO-centric mods folder. 
    Go fly.
    Good Hunting!!
    Kevin "Wrench" Stein
    Updated 8/29/2017
    Changes:
    All hit boxes reset or newly created for those components without
    Small adjustment to some FM parameters.
    Destroyed model referenced to a stock 3W aircraft, available in all versions

     

    31 downloads

       (0 reviews)

    0 comments

    Submitted

  15. SF2 WW2 ETO B-26 Marauder Data Ini Adjustment Pack

    SF2 WW2 ETO B-26B/G Marauder Adjustment Pak                8/29/2017
     -- Something for the WW2 ETO players --
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =

    This package contains a new, modified data in for the B-26 Marauder, as used in the ETO (Northern Europe) during WW2. Also included is a "backed up" copy of the original data ini, just for safety's sake.
    If you have this aircraft already, THIS is the pack to use. The full aircraft, available here in the CA Downloads, has already been updated for new users.

    Reminder - if you have this aircraft already, you do NOT need to redownload the entire aircraft again.
    = Instructions for Use:
    unzip to a temp folder or your desktop.
    Copy/paste the B-26_data.ini (and B-26_Data - copy.ini) You know, copy them BOTH into the B-26's folder in you ETO-centric mods folder. 
    Go fly.
    Good Hunting!!
    Kevin "Wrench" Stein
    Updated 8/29/2017
    Changes:
    All hit boxes reset or newly created for those components without
    Small adjustment to some FM parameters.
    Different (stock) destroyed model referenced

     

    34 downloads

       (0 reviews)

    0 comments

    Updated

  16. UPDATED NATIONS LIST

    This is an updated NATIONS list.
     
    I included as much nations and services as I could.
     
    I disactivated the active dates, so no more planes with <none> air force as it was happening when the service dates are before the active date.
     
    I modified also the 'PilotTrainingStandard' for some nations.
     
    Examples:
     
    Now the SOVIET is 'excellent' as it should have been in the first place.
     
    AFRES, ANG and USArmy are 'normal', not 'excellent'.
     
    This is a tough decision to make, because the pilot training standard improved or deteriorated during the course of time.
     
    So people should adjust it according to the expansion pack/campaign that they are using.
     
    Examples:
     
    Russia should be POOR in the 1990s, NORMAL in the 2000s and EXCELLENT in the 2010s.
     
    Iran should be POOR until around 2000, afterwards NORMAL.
     
    Iraq should be NORMAL until 1992, afterwards POOR.
     
    Also, I forgot to mention, all speech files have been adjusted for the speech pack, sometimes not exactly accurate e.g.
     
    Switzerland uses German and Bulgaria Russian, but surely more appropriate than USAF speech!
     
    Enjoy.
     
    v1.1 changes
     
    - Mercenary Alignment modified to MERCENARY and Pilot Training Standard modified from EXCELLENT to NORMAL.
     
    - South Korea Pilot Training Standard modified from POOR to NORMAL.
    However, if you intend to fly a Korean War period campaign for 1950 ONLY, modify it back to POOR.
     
    - Duplicate entry of United States Army Aviation deleted.
     
    - Iceland is added as a nation, useful for SF2NA campaigns.
     
    - Russian Navy name changed to its Russian one.
     
    v1.1a changes
     
    - The Iraqi 'PilotTrainingStandard' changed from 'normal' to 'poor'.
     
    - Turkish speech is back to USAF speech by request of Emre.
     
    v1.2 changes
     
    - Added the Vietnam People's Air Force of wazalo68
     
    - Added the United States Coast Guard of Sheriff001

    243 downloads

       (8 reviews)

    13 comments

    Updated

  17. F-16 DATA & LOADOUT update

    I reworked the Data and loadout inis in the following versions of the F-16:
     
    F-16A_B15_ADF
    F-16A_B15_ADF_AMI
    F-16A_Blk1
    F-16A_Blk10_Baf
    F-16A_Blk10-EAF < NEW for v2.0
    F-16A_Blk10-IDF < NEW for v2.0
    F-16A_Blk10-NDC
    F-16A_Blk15_Baf
    F-16A_Blk15-NDC
    F-16A_Blk15OCU_Baf
    F-16A_Netz_87 < NEW for v2.0
    F-16AM_bel
    F-16AM_den
    F-16AM_net
    F-16AM_nor
    F-16AM_ROCAF
    F-16B_Blk15-NDC < NEW for v2.0
    F-16B_Netz_87 < NEW for v2.0
    F-16BM_bel
    F-16C_B25
    F-16C_B25_TB
    F-16C_B30
    F-16C_B30_agr
    F-16C_B30_CUPID
    F-16C_B30_gk
    F-16C_B30_tur
    F-16C_B32
    F-16C_B32_agr
    F-16C_B32_CUPID
    F-16C_B40
    F-16C_B40_egy < Now COMPLETE plane
    F-16C_B40_tur
    F-16C_B42
    F-16C_B50
    F-16C_B50_gk
    F-16C_B50_tur
    F-16C_B50+_tur
    F-16C_B52
    F-16C_B52+_egy < Now COMPLETE plane
    F-16C_B52+_gk
    F-16C_B52+_pol
    F-16C_Barak
    F-16C_BarakII
    F-16CM_B40
    F-16CM_B42
    F-16CM_B50
    F-16CM_B52
    F-16D_B30 < Now COMPLETE plane
    F-16D_B30_agr < Now COMPLETE plane
    F-16D_B30_gk < Now COMPLETE plane
    F-16D_B50+_tur
    F-16D_B52+_egy < Now COMPLETE plane
    F-16D_B52+_gk
    F-16D_B52+_pol
    F-16D_Barak
    F-16D_Brakeet
    F-16I_Sufa
    F-16N
    KF-16C_B32
    KF-16C_B52
     
    So the FM is finally corrected, the empty weights are now correct, as well as many minor other changes in order to make ir more realistic.
     
    Don't be fooled, I did A LOT of research and a lot of BETA testing. When I had no definite data, I calculated, so some data are estimations.
     
    For proving my point, I include a 4vs4 mission, Turkish F-16D Block 50+ (the heaviest Viper in service) against USAF aggressors.
     
    Why v0.9? There are some planes missing. These are TW planes, as well as israeli -A models, egyptian, jordanian, UAE, thai, indonesian & singaporian planes.
     
    EDIT:
     
    As it turned out, these should be released in a vol.2
     
    Requests:
     
    I hope someone would make hi-res skins for all these nations mentioned above as well for the early -A models of the four european nations.
     
    Also a proper lod for the taiwanese block 20.
     

    Logfile changes
     
    -------
     
    v1.0
     
    - Added the fabulous F-16A ADF AMI of dtmdragon, deleted the old F-16A AMI
     
    - The mission now is on more even terms, both F-16s have now the same loadout.
     
    -------
     
    v2.0
     
    - Added the following planes
     
    F-16A_Blk10-EAF
    F-16A_Blk10-IDF
    F-16A_Netz_87
    F-16B_Blk15-NDC
    F-16B_Netz_87
     
    - Now these planes are complete
     
    F-16C_B40_egy
    F-16C_B52+_egy
    F-16D_B30
    F-16D_B30_agr
    F-16D_B30_gk
    F-16D_B52+_egy
     
    The Egyptian block 40 is based on the Turkish one, the block 52+ on the Polish.
     
    - Reworked DATA.INI for ALL planes. Mostly, but not only, reworked engine and weight data.
     
    - Four new missions are added. F-16 vs F-16, these missions are indeed very exciting.
     
    Known issues: The F-16D block 30 skins should be tweaked a bit to represent a 100% proper -D block 30 skin.
     
    CREDITS:
     
    Effects/Sounds/LODS/Skins - Dave/The Viper Team
     
    F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify.
     
    The egyptian skin - mohand777
     
    The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit.
     

    A v3.0 will come up, but not anytime soon that will include the above mentioned "jordanian, UAE, thai, indonesian & singaporian planes", hopefully even more than that.
     
    ------
     
    Request: MORE Hi-rez skins!!!!

    358 downloads

       (7 reviews)

    17 comments

    Updated

  18. F-8 DATA & LOADOUT update

    This is a total rework of loadout and data.ini of ALL F-8s.
     
    These include all TMF, TW and YAP models. You will find them inside three separate folders.
     
    I tried to be as realistic as possible regarding performance figures, empty weights etc. Please give me feedback about the results, what do you think about.
     
    CREDITS:
     
    - Column5
     
    - Paulopanz
     
    - ace888
     
    - ChampionsVA56
     
    - Wrench
     
    - Diego
     
    - Ravenclaw ? (the seats)
     
    - TW
     
    - ? (the sounds)
     
    without you the update would not have been possible.
     
    if some credits are wrong and/or missing, please send me a PM.
     
    REQUESTS:
     
    - More hi-rez skins for all three families, like these in the screenshots. As you can see, in both TW and TMF the hi-rez are a real improvement. Skins for the RF-8G, especially late low-viz, will be vert much appreciated.
     
    - A proper cockpit as both TMF and TW look really dated now.
     
    - Proper ejection seats (better than before, but still not 100% accurate)
     
    Enjoy!!
     
    Note: TW models include DLC also.

    174 downloads

       (2 reviews)

    1 comment

    Updated

  19. Canadair Sabre Mk.6 Late (GAF) Update Pack

    Canadair Sabre Mk.6 Late (GAF) Update Pack 2/13/2016
     
    = For SF2, Any & All (Full-5 Merged Reccomended) =
     
    This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 (Late) aircraft pack available at the following URL:
     
    http://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/
     
    If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
     
    Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to,
    adjusted and whatevered:
     
    updated hit boxes/collision points
    added destroyed model callout
    new FM (ala KAW Sabres)
    activated squadron name display via fake "SqTail" decal
    decal numbers now randomized
    "brightened" gunsight (for us old folks!)
    added avionics statements, and avionics ini for radar-ranging gunsight
    Removed "Exported=TRUE", nationalizing to ONLY West Germany
    Added SF2 "short name" display
    Changed Start Year so camo skins only are used.
     
    These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    with special thanks to Ravenclaw and the GMG

    92 downloads

       (3 reviews)

    0 comments

    Submitted

  20. Canadair Sabre Mk.6 Early (GAF) Update Pack

    Canadair Sabre Mk.6 Early (GAF) Update Pack 2/13/2016
     
    = For SF2, Any & All (Full-5 Merged Reccomended) =
     
    This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 aircraft pack available at the following URL:
     
    http://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/
     
    If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
     
    Like many (ok, most) of the other Sabres available, the following items have been changed, added to, adjusted and whatevered:
     
    updated hit boxes/collision points
    added destroyed model callout
    new FM (ala KAW Sabres)
    activated squadron name display via fake "SqTail" decal
    decal numbers now randomized
    "brightened" gunsight (for us old folks!)
    added avionics statements, and avionics ini for radar-ranging gunsight
    Removed "Exported=TRUE", nationalizing to ONLY West Germany
    Added SF2 "short name" display
     
    These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    with special thanks to Ravenclaw and the GMG

    92 downloads

       (1 review)

    0 comments

    Submitted

  21. SF2 Westland Wyvern S.4 Tweeks Pak

    SF2 Westland Wyvern S.4 Tweeks Pak 4/4/2015
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    A small modification/Tweeks pack for Skippybings' Westland Wyvern S.4 Royal Navy turboprop attack aircraft.
    This is =NOT= the full aircraft, nor does it contain the beautiful skin/decals pack by paulopanz (which is a HIGHLY reccomended add-on!). This is just a set of inis, and new Hangar & Loading screens.
     
    The inis contain minor tweeks and a new anti-ship loadout (torpedo); other loadouts have been adjusted for more striking power and/or extended range and loiter time. Most other stuff remains "as issued". See "Notes" for full change list.
     
    Obviously, you MUST have the Wyvern aircraft in you mods folder before installing this tweeks pack. <g>
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them =BEFORE= installing (but after unzipping, of course). Also, give the "Notes" section a read too, as it contains the Change Log.
     
    Happy Landings!
    Wrench
    Kevin Stein

    149 downloads

       (3 reviews)

    0 comments

    Submitted

  22. Cocas P-47D Razorback (ETO) Replacement Data Ini

    SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt Replacement Data Ini 12/23/2014
     
    = For SF2 (Full4/5 Merged RECCOMENDED!)
    *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.*
     
    Replacement data ini for the Cocas Aircraft Factory P-47D Razorback. The aircraft is available here:
     
    http://combatace.com/files/file/15199-sf2-ww2-eto-republic-p-47d-razorback-thunderbolt-by-cocas/
     
    The full package is also getting the update. So, for that that have downloaded it already, use THIS data in.
    For that that haven't downloaded the aircraft yet, it will be included in the updated version (and what's stopping you from getting it???)
    All follow on Razorback mods (PTO, MTO, and maybe CBI) will incorporate this data ini.
     
    This FM has been slightly refined, and these fixes should (almost) stop the "tail stall" and end-to-end flip. Again, while not perfect, this is a bit better. Further refinements by Experts are most heartly requested!! (Roll rates may still be a little low, as well)
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! And, apologies for the inconvience!
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    =for Cocas Aircraft Factory, Prop Works Division=

    35 downloads

       (0 reviews)

    0 comments

    Updated

  23. SEM upgraded pack

    this package add one extra pylon for each wing and the jammer in the tail to a Super Etendad Modernized of Wrench
     
    find the aircraft in the next link
     
    http://combatace.com/files/file/12345-super-etendard-super-etendard-m-for-sf2-by-foxmonter/
     
    instalation
     
    replace the SEtendardM_DATA and put the folders on folder pilots
     
    Enjoy!!
     
    Level X game developers

    108 downloads

       (1 review)

    0 comments

    Updated

  24. HUD modification for SF2

    Hi!!! I felt tired of the "HUD" information, so I modified the HUDDATA.ini, and I'm sharing it with you guys!
     
    The attached photos speak for themselves. I only left the enemy red box, the red cone that marks it's direction, and the yellow diamond for radar acquisition. If you want, you can modify it to suit your needs. Just unzip, and move it to your mods folder, to the Flight directory. If you don't have one, create it. Doubts? Just PM!!!I hope you like it!!!
     
    Greets,
    Ignacioc91

    245 downloads

       (2 reviews)

    4 comments

    Submitted

  25. AvHistory WW2 1% Flight Dynamics files

    New 1% flight dynamics and damage profiles for the following aircraft:
     
    Tempest_MK_V
    Bf-110G-2
    Bf-110G-2_R3
    Do-335A-1
    Fw-190D-9
    Ki-43II-b
    A6M5-52a
    Bf-109G-10DC
    F4U-4
    P-38J-25
    P-47M-1
    P-51d-30
     
    gregoryp is well known within the flightsims world for the extremely realistic flight models he has produced for a number of sims; these are among the most recent, and accurately reflect the characteristics of each aircraft.
     
    All credit goes to gregoryp and Bear of AvHistory.
     
     
    The Engine sounds for this mod are in Sound Mods

    205 downloads

       (0 reviews)

    0 comments

    Updated

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