Jump to content

sparkomatic

ELITE MEMBER
  • Content count

    1,993
  • Joined

  • Last visited

Everything posted by sparkomatic

  1. blip switch on Fokker Dr1?

    - thanks, I had no idea
  2. what if planes

    - man, this makes me want an X-29 though...
  3. San Diego pulls out the win!

    same here, NOT a Peyton Manning fan at all, like his brother Eli though
  4. - bet it has mahogany canopy rails and mud flaps - so roughly how many of those fancy R-73RDM2 missiles do they have?
  5. How does YAP work? I looked at it but do you have to buy the initial target list, then buy missions latter? and where are the planes? do the ground objects get added to your folder and then you can use them in other missions or YAP-only?
  6. thanks! I was trying to read it sideways to no avail...
  7. When the Boeing hits the fan...

    - "is also connected to the plane's control, navigation and communication systems" this is what I am talking about with new Boeing versus old Boeing...this is STUPID...period.
  8. Reality Check

    - As much as I enjoy iL-2, I relent that it has also endured weird patch cycles and AI bounces...but for me I usually use it for ground strafing and "strike fighter" missions as I enjoy the depth of the ground war in it...as opposed to "attack enemy fuel tank...attack enemy comm building...attack enemy runway...attack enemy fuel tank".
  9. is this related to the J-10
  10. J-8 Finback

    sweet! downloading now
  11. blip switch on Fokker Dr1?

    so what was a blip switch useful for?
  12. amusing, but it will still be fun...do Indian Flankers use helmet mounted sights to cue their heaters?
  13. what if planes

    man the Chinese are really cranking out the designs of late
  14. wait a minute...its all in Chinese...how are we going to download that?
  15. Reality Check

    I noticed that WOE 11G thing yesterday...I was in a the F-16E and a MiG23 kept turning inside my circle, even though I was clean, and ready...just laughed, jinked opposite with a slip and of course the weak AI then gave up and leveled out...which did not end well for him. No way an MiG23 was able to stay inside an F-16 at 10k...
  16. It’s all over for another year

    hope your health improves!
  17. this was no where near the edge of the map, this time with the F-1CH any ideas? also it started in the near objective option and slewing the camera went around this point, some distance outside of the airplane. other views were normal, only the in cockpit views F1-F4 were wrong
  18. Reality Check

    that is part of it, but have you ever had your mission cancel due to maintenance? No? And I am not referring to MSFS planned malfunction, but that is a start. At least in iL-2 some dudes crash or fail to take off, and that adds a bit as well. Plus I like F4AF in that your mission doest win the war in a single stroke, in fact, you really have no idea if it had any effect. But as far as flight sims, even a 360, full motion ride has its disadvantages, though the really high end ones can now be logged by the FAA.
  19. well, when SFP1 first introduced ECM into its world, we did some tweaking of the F-15...the idea is in this game how well can you make your opponent break a lock. The other niceties like static on the radar screen and creating a big heapin' pile of dots on said radar screen is a bit harder to render...unless it has changed significantly since then. Personally, I was just happy that it would prevent/disable target locks. Now, if we could get it to "spooge" the scope or "blank" the scope of your opponent, then that would be neater. Not really the answer you wanted, but hope it helps, mildly at least
  20. - same with the earlier released Yak-28...it had "WP" but if you just add ",Soviet" after it then all is well.
  21. Reality Check

    I eschew "hard" settings in most games because the industry standard has been to tweak files, not make them more realistic (it is in the name, after all). For example, hit points will increase for your opponents or yours will decrease or both. I really do not think "hard" mode in any SFP1 franchise is more "realistic". Regarding flying real airplanes...it depends...on too many factors to list here, but in a word, the sims are much harder than the real thing (the fews types that I have flown) for a lot of reasons, mostly the artificiality and the lack of perception. Staring into a screen is not the same as sitting inside an airframe, smelling 30 year old sweat stains and only God knows what else. Kind of like Doom 3 would not be a real approximation of fighting hell demons (reference ex-wife) but is an amusing diversion. So take any "sim" for that, and dont try to impress any one in any bar with your number of kills or time in front of a monitor. By the by, read another post by me of what "realism" would entail, then decide how much of that you really want...the paperwork starts now...
  22. What exactly is BVR?

    It depends...clear day and a fat target like say an airliner size? Maybe 14 - 20 miles reliably at altitude greater than 20,000 feet. Obviously a 1m^2 like an F-16 gets a bit trickier, especially if they do not want to be seen, but know where you are. Again, atmospheric distortion, angles, pilot alertness, color or airframe in question, sun position, and altitude play factors. So, as thumb's rule, think of it as in excess of 20 miles. Again, dont wager any drinks at the bar, and there will always be some j@ck@ss that claims he saw a BUFF at 40 miles or a Lawn Dart at 22 miles...it rather gets to be like comparing sizes of...uh...feet.
  23. Wow...just frakkin wow
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..