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Everything posted by RustyKurnass
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Weaponspack 3
RustyKurnass replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ehi mate, can this be useful? https://bulletpicker.com/pdf/OP 1280, Aircraft Bombs.pdf#page=73 Gianni -
Strike Fighters 2 Screenshots Thread
RustyKurnass replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ehi mate,this isn't the Bronco we've in ODS,right? Your have the correct dark brown markings instead of black... ( I've the same problem for my 1/72 kit with no available after market producer interested...) High over the Iraq in 1991, the Leathernecks ' Bronco successor in serach of prey... -
"Operation Desert Storm" for SF2 (Redux) - Part 1 of 3
RustyKurnass commented on eburger68's file in User Made Campaigns
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Horribly Broken B-57s?
RustyKurnass replied to ZenKusa's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Happy to help,as the others guys help me! -
Horribly Broken B-57s?
RustyKurnass replied to ZenKusa's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ther's and error in the Decals.ini, wrong positions, I made a quick correction, worked for me. Aniway, in the download section you find much better skin,both USAF and VNAF Try this DECALS.INI -
Horribly Broken B-57s?
RustyKurnass replied to ZenKusa's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You need a Cat extractor to extract the ini files,I use the TW one. When you launch the extractor,hit the browse button and go on the folder where SF2 is installed for me: C:/Program(x86)/Thirdwire/StrikeFighter2/Object/ObjectData009 Anyway if you need the B-57B_Data this is the file,drag in your B-57B folder and let to overwrite B-57B_DATA.INI -
Horribly Broken B-57s?
RustyKurnass replied to ZenKusa's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I had the same problem less than a month ago;are old Data.ini,using an Extractor ( I use the TW one) go in the ObjectData009 and extract the B-57B_Data.ini and replace the old one in your modded folder Here my same problem -
Nesher RWR
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
YES! So stupidly evident and I don't notef it,shame! Rename the loadout did the trick! [FAC] DefaultFor=CAS,ARMED_RECON Loadout[01].WeaponType=LAU-3A_Mk40_M259 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M259 Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 [SEAD] Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=CBU-24B Loadout[05].Quantity=1 Loadout[06].WeaponType=CBU-24B Loadout[06].Quantity=1 Loadout[12].WeaponType=Dragchute1 Loadout[12].Quantity=1 [SEAD_1966] StartDefaultDate=01/01/1966 DefaultFor=SEAD Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-45A Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-45A Loadout[06].Quantity=1 [Recon] Loadout[01].WeaponType=LAU-3A_Mk40_M156 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M156 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank335_F100 Loadout[04].Quantity=1 Loadout[11].WeaponType=ReconPod Loadout[11].Quantity=1 Thanks guys, you're the best! -
Nesher RWR
RustyKurnass posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi all guyys, is quite some times now than I wonder about a RWR in the Nesher. If I remember well,it was present in WOI and after all,the fin' leading edge of the planes had a RWR receiwer,so I wonder if at least an aural tone will be present. This will be a very useful thing in the Yom Kippur campaign.... Stay safe guys. Gianni -
Nesher RWR
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok,solved the tanks skin,I created the tanks folder in the Weapons and now have a camo working for the tanks. Still need load the weapons manually in the briefing/loadout screen -
Nesher RWR
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok, now I haven't access at any SF1 weapons as I'don't have SF1 related games in my PC except the F-100F/decals, at least 'till we have some Hun tanks in the SF1 download forum(?). Here the pylons from the F-100F data [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.30,-1.925,-0.917 AttachmentAngles=0.0,-2.4,0.0 LoadLimit=453.60 AllowedWeaponClass=BOMB,RP AttachmentType=USAF,NATO ModelNodeName=pylon_left_outer PylonMass=55 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.30,-1.925,-0.917 AttachmentAngles=0.0,-2.4,0.0 LoadLimit=453.60 AllowedWeaponClass=BOMB,RP AttachmentType=USAF,NATO ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.015,-0.61,-0.925 AttachmentAngles=0.0,-2.9,0.0 LoadLimit=1360.80 AllowedWeaponClass=BOMB,FT AttachmentType=USAF,NATO ModelNodeName=pylon_left_middle PylonMass=163.2 PylonDragArea=0.03 FuelTankName=TANK335_F100 NoJettisionTank=FALSE [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.015,-0.61,-0.925 AttachmentAngles=0.0,-2.9,0.0 LoadLimit=1360.80 AllowedWeaponClass=BOMB,FT AttachmentType=USAF,NATO ModelNodeName=pylon_right_middle PylonMass=163.2 PylonDragArea=0.03 FuelTankName=TANK335_F100 NoJettisionTank=FALSE [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.506,2.00,-1.099 AttachmentAngles=0.0,-2.6,0.0 LoadLimit=680.40 AllowedWeaponClass=BOMB,RP,FT,ARM,TER,2BR AttachmentType=USAF,NATO ModelNodeName=pylon_left_inner PylonMass=81.6 PylonDragArea=0.03 FuelTankName=Tank200_F100 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.506,2.00,-1.099 AttachmentAngles=0.0,-2.6,0.0 LoadLimit=680.40 AllowedWeaponClass=BOMB,RP,FT,ARM,TER,2BR AttachmentType=USAF,NATO ModelNodeName=pylon_right_inner PylonMass=81.6 PylonDragArea=0.03 FuelTankName=Tank200_F100 And those of the F-100D_68 [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.52,-2.27,-0.84 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=350.0 AllowedWeaponClass=BOMB,RP,EP AttachmentType=NATO,USAF ModelNodeName=pylon_left_outer PylonMass=63.50 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.52,-2.27,-0.84 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=350.0 AllowedWeaponClass=BOMB,RP,EP AttachmentType=NATO,USAF ModelNodeName=pylon_right_outer PylonMass=63.50 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.02,-0.83,-0.86 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1360.80 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USAF ModelNodeName=pylon_left_middle PylonMass=63.50 PylonDragArea=0.03 FuelTankName=Tank335_F100 FuelTankNodeName=droptank_335_L [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.02,-0.83,-0.86 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1360.80 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USAF ModelNodeName=pylon_right_middle PylonMass=63.50 PylonDragArea=0.03 FuelTankName=Tank335_F100 FuelTankNodeName=droptank_335_R [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.55,1.81,-1.04 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=680.40 AllowedWeaponClass=BOMB,CGR,EOGR,RP,FT,TER AttachmentType=NATO,USAF ModelNodeName=pylon_left_inner PylonMass=63.50 PylonDragArea=0.03 FuelTankName=Tank200_F100 FuelTankNodeName=droptank_200_L [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.55,1.81,-1.04 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=680.40 AllowedWeaponClass=BOMB,CGR,EOGR,RP,FT,TER AttachmentType=NATO,USAF ModelNodeName=pylon_right_inner PylonMass=63.50 PylonDragArea=0.03 FuelTankName=Tank200_F100 FuelTankNodeName=droptank_200_R The Attachment and AllowedWeapons look the same for me ( not the tanks),so I don't understand why the game don't load weapons from the Loadout:ini.Here the ini lines // Station 1 = Left Outer Underwing Pylon // Station 2 = Right Outer Underwing Pylon // Station 3 = Left Center Underwing Pylon // Station 4 = Right Center Underwing Pylon // Station 5 = Left Inner Underwing Pylon // Station 6 = Right Inner Underwing Pylon // Station 7 = Sidewinder Station 1 (replaces station 5) // Station 8 = Sidewinder Station 2 (replaces station 6) // Station 9 = Sidewinder Station 3 (replaces station 5) // Station 10 = Sidewinder Station 4 (replaces station 6) // Station 11 = Centerline Station // Station 12 = DragChute [FACMisty] Loadout[01].WeaponType=LAU-3A_Mk40_M259 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M259 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 [FACMistyC] Loadout[01].WeaponType=LAU-3A_Mk40_M259 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M259 Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[12].WeaponType=Dragchute1 Loadout[12].Quantity=1 [SEAD1] Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[12].WeaponType=Dragchute1 Loadout[12].Quantity=1 [SEAD2] Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-45A Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-45A Loadout[06].Quantity=1 I don't note mismatch about the pylons numbers either... -
Super Sunday
RustyKurnass replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Lol! Trolley for SAMs -
Strike Fighters 2 Screenshots Thread
RustyKurnass replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Oh my,oh my,oh my... ETA? ( 2 weeks?) Knock knock Mr. Ghadaffi,guess who is? El Dorado Canyon strikes,1986 -
Nesher RWR
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I try to be more precise: When bought the YAP pack,I've long time that not play at SF1 but the games were installed on my old PC and this way I'll able to install the plane. At this point I've copied and past on SF2 only the planes and relative decals in the appropriate folders. When I changed to my currently PC.I saved the F-100F and relative decals on an external HD as I've no interess to anything else,even the Wings Over Series,ok? So,with the new PC I re-installed all the SF2 Games,DLCs,etc and created my modded games/folders and ,obviously, added the F-100F to replace the 100D_68_WW from SF2 Vietnam Exp Gold. The planes can be used in total tranquillity,the skins and decals are perfect,the only issues are the aforomentioned. About the Loadout.ini and the DATA.ini possible mismatch,I checked and all the stations numbers match each others, but at any mission I haven't the weapons I've added in the Loadout.ini for the various type of missions,but anyway I can add ALL I want from the loadout screen. The tanks are those of the SF2 series and not the SF1 ones,again I can load them but are "bare metal". 'Cause in SF",if I'm right, the tank skin will be in the plane skin folder,I added there the image but nothing. What make me nervous is the Loadout problem,as the planes in the Campaign fly the Sead or Armed Recon missions at which destined with only the guns...with the result that are pratically ineffective and useless -
Weaponspack 3
RustyKurnass replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry mate,but do you modeled the M-57 with conical fin or not? -
Nesher RWR
RustyKurnass replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ehi guys, I think said this before but... I've YAP F-100F ;I know that is a SF1 bird but work pretty well in SF2 but I've two minor issue: the tanks are without skin ( I've already added the tank skins as per normal in the skin folders) and the Loadout.ini pratically is like if can't be read,I need to load the plane/s at every single mission and consequently lack for the AI in Campaign Any idea/help? -
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Strike Fighters 2 Screenshots Thread
RustyKurnass replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
My jaw dropped to the floor! Ready to delivery iron on the Kola peninsula -
Found another one!!! New Modder Promoted!!
RustyKurnass replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Great!!!! -
High Detail Cockpits in SF2
RustyKurnass replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
As I've imagined some sub variants,great! I can't wait to add these gems in NF5 or ODS! -
High Detail Cockpits in SF2
RustyKurnass replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Maybe Raven programmed to release some subversion as F-4F, F-4G_85,ecc...just my idea -
High Detail Cockpits in SF2
RustyKurnass replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I solved all,for some reason adding in the data_ini AttachenentType=USAF,NATO worked . I checked all the Sparrows data_ini and all the AttachmentType are labelled NATO only Anyway,WOW! There no need other words,the pit is A-MA-ZING!!! -
High Detail Cockpits in SF2
RustyKurnass replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tested the bird on the Lybian, North Cape and Iceland terrains without any problem of FPS. My only issues was the lack of RWR sound and the impossibility of load Aim-7s or bomb from MER or TER, only single ordnance from parent pylons. Figured out for the belly pykon and the RWR sound,as I lack in the test installation the indicated files, when dropped in the folder worked. But still no TER in the inner pylons or Sparrows