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RustyKurnass

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Everything posted by RustyKurnass

  1. Some questions

    Thanks guys for the immediate response! Yakarov many thanks for the pod! UllyB thanks for the head-ups,but I think that respect your indicated points all is correct,I checked many times all.Using the briefing screen I can upload any USAF weapons present in the game inventory,but pratically the combination of weapons in the loadout.ini are as invisibles,even the "specific" F-100 fuel tanks... My only idea is that,if I remember correctely,YAP mods was designed for the SF1 series and maybe this will cause this particular issue.
  2. Guys, in the past days I received the Gulf Air War Debrief from World Air Power series ( I search this volume for quite some times ) and there are a couple of map that I think can be useful,one with the Iraqi and the other with Coalition air bases. I can send the pics but only in PM,copyright issue... Let me know!
  3. Yesss! I love she! Sad I haven't decals to build a 1/72 model...
  4. Look better and better! Did you programmed AWESOME ANNIE for the ODS skins? I think's the most beautiful nose art on the "Granby" Tonkas...
  5. twin rocket-pods assembly , left and right

    Ok,edited the aforomentioned lines and all work like a charm! Thanks again guys!
  6. twin rocket-pods assembly , left and right

    So,for use on the Ahits,I?ll edit the lines from Exported=FALSE to Exported=TRUE and also the ExportStartYear= and ExportEndYear= lines? But if this is the problem,why one pod assembly show correctely and the other one not? ( I checked the DATA-ini on both right and left pods and are identical)
  7. twin rocket-pods assembly , left and right

    You're right,for this reason I edited the various loadout.ini in order to show the correct weapons on the correct hardpoints. But as you can see,the trick worked for the 'Nam Skyhawk ( and even A-7s) but not in SF2I.... As a rookie,I don't know if the single Israeli A-4s DATA.ini will to be touched,
  8. twin rocket-pods assembly , left and right

    Mate, in my full-merged,SF2I ExtensionPack I've the issue you can see in the pics. Conversely,in the SF2V Air and Ground Expansion Pack,all work fine. Any tips?
  9. twin rocket-pods assembly , left and right

    My hero! The perfect load for Iron Hand A-4s
  10. Hi all guys; is possible to load pods like the LAU-3 or -10 in a slant two configuration via TER? I tried to add the 2BR_TER both in the interested planes DATA.ini ( ex. to the A-4C wing pylons) and in the LOADOUT.in The loadout.ini: [SEAD] DefaultFor=SEAD Loadout[01].WeaponType=LAU-10A_Mk16_Mk24mod0 Loadout[01].Quantity=2 Loadout[01].RackType=2BR_TER Loadout[02].WeaponType=LAU-10A_Mk16_Mk24mod0 Loadout[02].Quantity=2 Loadout[02].RackType=2BR_TER Loadout[03].WeaponType=Tank300_A4_fuselage Loadout[03].Quantity=1 And the DATA-ini: [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.91,0.10,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=793.79 AllowedWeaponClass=BOMB,EOGB,RP,CGR,EOGR,FT,GP,TER,MER,IRM,IP,EP,2BR AttachmentType=NATO,USN RackLimitOutsideOnly=TRUE RackLimitDiameter=0.24 ModelNodeName=LeftWing_InnerPylon PylonMass=31.75 PylonDragArea=0.03 FuelTankName=Tank300_A4 FuelTankNodeName=droptank_L LaunchRailNodeName=missile_rail_L LaunchRailHeight=0.16 LaunchRailMass=22.22 But the trick don't work. I'm wrong in somethings or exist another way? The same,I'll add napalm canister in flat two configuration,like the beautiful twin LAU-3 or LAU-10 from ravenclaw_007 Thanks in advance for any tips, Gianni
  11. The correct skn is present in the Top Gun Campaign for the F-4B_65 and look great!
  12. AV-8B Harrier II - SF2. ver.2019

    Great pack mate! Gianni
  13. The A-4Q of Argentinian Navy employed US-manufactured Mk-82s,with both conical or Snakeyes fin assembly;in the days preceding the start of the war,was also used for CAPs from the carrier 25 de Mayo armed with a fuel tank and a pair of Aim-9B,but during the conflict flown only attack missions. For the Argentinian Air Force A-4Cs,again before the start of the war,for the CAP,the planes was armed with a pair of Shafrir 2 missiles and 2 or three external tanks. For attack missions,the typical bomb load used comprised three Explosivos Alaveses 250kg bombs,either parachut-retarded (BRP,Bomba Retardada por Paracaidas and close resembling MK-82s) or with convntional tails.Also.from 11 May tha Skyhawks began using the 1000lb Mk-17 bomb..In the missions,the planes used always two external wings tanks 'cause the distnace involved taking off from the mainland bases and the Falklands. Hope this help
  14. Mate, I don't know if you continued to follow the thread on the ARC site.but look like if four guys of the bottom row of pics don't show pilots ( lack of golden wings) but ground pounders. Check it Nyghtfall! Gianni
  15. Mate,I published the link of your discussion on the ARC forum,a lot of ex-pilots there,here you can follow the thread. Gianni
  16. Thanks amariani,that's what I search for!!!! Yakarov,your skins are beautiful! And last sundowner.I think there're more Phantom Phanatic than you think,personally I'll build each MiG-killer for both USAF and Navy in the 'Nam...I collected a lot of decals and kits but think that probably I'll die before finish my projects!
  17. Yes,specifically the first one!
  18. Thanks guys! Daddy,I've already downloaded and installed the TMF RF-4Cs and this triggered my request. The Alconbury skin ( of which exist a separate skin also) is similar at my idea. Honestly I don't know how work on a skin,out of my skill,but will try in some way. Also check the KB section.
  19. Remove slime light

    Ok,so what I do 'till now is add the following lines at the end of the AircraftData section Component[016]=HideLeftStabSlimer Component[017]=HideRightStabSlimer Component[018]=HideFuseSlimers Component[019]=HideLeftWingSlimer Component[020]=HideRightWingSlimer The Data.ini already have a section called // Node Removals,and I've added here the following lines: [HideLeftStabSlimer] ParentComponentName=Left_H_Stab ModelNodeName=LSTAB_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=LSTAB_SLIMER_OFF [HideRightStabSlimer] ParentComponentName=Right_H_Stab ModelNodeName=RSTAB_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=RSTAB_SLIMER_OFF [HideFuseSlimers] ParentComponentName=Fuselage ModelNodeName=FUSE_SLIMERS_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=FUSE_SLIMERS_OFF [HideLeftWingSlimer] ParentComponentName=Left_Inner_Wing ModelNodeName=LEFT_WING_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=LEFT_WING_SLIMER_OFF [HideRightWingSlimer] ParentComponentName=Right_Inner_Wing ModelNodeName=RIGHT_WING_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=RIGHT_WING_SLIMER_OFF So now,I need to add another line for each slime light as WHICH_NAME_SLIMER ? Will be in sequence after the ones already existent ( LSTAB_SLIMER_OFF followed by LSTAB_SLIMER foe example ) or I can add them at the end of the lines already in place?
  20. HI all guys,I'm currently play a campaign in ODS:Redux using the A-10A_87 and I love it,especially the HUD. But reflecting on the bird ( and the A-10A_79 also),during the conflict the Hog still haven't the formation strip,as received this upgrade a little late in his career.So I started think if is possible remove them from the airframe and what I need to do. This will be more historycal correct. Like always thanks for any help/tips! Cheers.
  21. Remove slime light

    Hi guys, I applied what Crusader said and all work fine! Oviously if I turn on the light,then magically the stripes returns but, hei,I'm very happy now!!!
  22. Remove slime light

    Thanks mate,I don't cease try ! In the data.ini,under the VertTail section are present the followig lines: SystemName[001]=LeftRudder SystemName[002]=Left_Stab_Slimer DetachNode[001]=LSTAB_SLIMER_OFF Are these lines which I need remove/hide? If yes,how?
  23. Remove slime light

    Thanks for the reply guys. Yakarov,despite I actually I've Mue's LodViewer,I don't know use it well;I tried to hide the slime lines in the data.ini but nothing happened. I fearing to mess up something,so for a (digital) stupid like me the best choice is to left all as it is. Thanks for spent your time for me.
  24. Ehi Menrva, check the PM,I sent you a pair of pics that maybe will be useful ( or maybe not...)
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