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RustyKurnass

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Everything posted by RustyKurnass

  1. Ehi guys,hi all! Dumb question:how do I use rocket pods from the beginning of a Campaign? I started a YKW campaign with the Sa'ar but 'till now ( about 10 missions flown so far ) and no sign of the twin Lau-3s,even in the loadout screen. One of the reason of install thiese beautiful pods is that Israel used this configuration on the Sa'ar in the first days of war to stop the Arab tanks convoys. I know that in the campaigns some armaments are available from some point in the game,but I need them from the start.
  2. AH AH,now I'm very happy!
  3. Ok I added the Twin Lau-3 pods,magnificent,look like in the pics on this book http://www.shopofphantoms.com/rhino/Pulsar/en_US.Shop.displayShop.8160./iafb001 And look Marines F-4s with the triple Zuni,THIS'S CAS!!!!!!!!!! I love you modder guys!!!!!!
  4. So,in the Ini file if I add USAF to the weaponstation will work?
  5. Ok ,I've tryed the twin Lau-3 on the Sa'ar in the SF2I Ext Pack installation but nothing,I think ( IF I started understand something) for this: AttachmentType=USAF So,exist a fix?
  6. Fantastic ,now work flawlessy! I assume that I must to do the same for the twin Lau-3 ,right?
  7. ok,a small report. I downloaded the Lau-3 and Lau-10.zip from this discussion. I made a try with the twin and triple Lau-10s in my full merger SF2V;and added the respective rocket that metched the pod name( ex: LAU-10A_Mk16_Mk24mod0 with Mk16_Zuni_Mk24mod0 ) But ,even if physically present,the pods was empty. I searched for the stock Lau-10 folder to delete but without success despite I can using them. Any help? This is important 'cause I decided to add the twin Lau-3 to the SF2I ExtPack to load on the Sa'ar during the YKW Campaig.
  8. Ok done! I downloaded the Pack 2.0;anyway I don'r found the twin or triple Zuni launchers,as these loads interesting me very much,in order to arm Navy/Marines F-b/Js. And LAU-3 of course!
  9. This was the problem! The skin maps was named F-4B instead of _67! Now work,again thanks! Another small question:in my modded SF2E I installed various F-5s ok,but with the CF-5 the rocket launcher does not fire! ( the AI planes can use them without problems) and the NF-5s loadout screen don't show any kind of fuel thanks but in the Weapons folder are present,even in the single Squadron markings!
  10. So if I want install these beautiful rocket in my moddee SF2V I must delete any Lau-3 and -10 folder from Weapons folder right? But I've checked the folder and the Lau-10 isn't present despite I can load'em on a plane... And eventually which .zip download I need?
  11. I'm not very handy with the terms but I imagine that the maps are the imagine lije this. If yes,in Aircraft\F-4B_67\161 are present 5 image,patch.bmp,Decals.ini,TextureSet.ini and Numbers.lst. Its it ok? P,S. if not authorized to post the image please delete immediately!!!
  12. You're right,and I'd the feeling ( despite I'm a completely rookie about any kind of mods) that this will be one of the pissible reason. So I worked in the other way and reinstalled the skin and named the folder in Decal\F-4B_67 simply 161.But nothing After this i tried also to rename the statement from FilenameFormat=F-4b/161/d/bbun to FilenameFormat=F-4b_67/161/d/bbun But eve this way the result is always the same But the loadout screen show the correct name What is wring?What I do? I know that the Chargers skin is present in the SF2V Air & Ground Exp Pack Gold,is possible extract only this skin?And the installation instruction reccomended a new clean installation. I can't download and install anothe Campaign,my PC is close to explode!
  13. Ok I reinstalled the skin just before to go at the work,I'll try now, let know the result later.
  14. Still fight with the decalsBecause I was concerned about my intervention on the files,I deleted and reinstalled all but nothing,refuse to work... Gianni
  15. Yes I've already read the post. I also downloaded the Hi-Res version from C5 and this time the \d folder is presents,o now in Object\Aircraft\F-4B_67\USNVF161 ( note that anytime present as the folder name,ecc..I renamed 161 to USNVF161) the Decals.ini contains: [Decal001] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4b/161/d/bbun Position=-4.500,0.470 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal002] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4b/161/d/bbun Position=-4.500,0.470 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal003] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=-4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal004] MeshName=wing_right_outer DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal005] MeshName=splitter_plate_left DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=5.995,-.141 Rotation=00.0 Scale=0.75 DecalMaxLOD=2 [Decal006] MeshName=vertical_stabilizer DecalLevel=1 DecalFacing=RIGHT FilenameFormat= Position=-5.05,1.2 Rotation=0.0 Scale=5.25 DecalMaxLOD=3 [Decal007] MeshName=vertical_stabilizer DecalLevel=0 DecalFacing=LEFT FilenameFormat= Position=-5.05,1.8 Rotation=5.0 Scale=5.00 DecalMaxLOD=3 [Decal008] MeshName=wing_left_inner DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=-4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal009] MeshName=wing_right_inner DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal010] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat= Position=-1.450,-0.335 Rotation=0.0 Scale=2.2 DecalMaxLOD=3 [Decal011] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat= Position=-1.450,-0.335 Rotation=0.0 Scale=2.2 DecalMaxLOD=3 [Decal012] MeshName=fuselage_P DecalLevel=1 DecalFacing=LEFT FilenameFormat= Position=0.289,0.717 Rotation=0.0 Scale=2.00 DecalMaxLOD=3 [Decal013] MeshName=fuselage_P DecalLevel=1 DecalFacing=RIGHT FilenameFormat= Position=0.289,0.717 Rotation=0.0 Scale=2.00 DecalMaxLOD=3 [Decal014] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=USNFighterNum Position=8.138,-0.418 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 [Decal015] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=USNFighterNum Position=8.138,-0.418 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 [Decal016] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4b/161/d/wh2no Position=-7.05,1.2 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 [Decal017] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4b/161/d/wh2no Position=-7.05,1.2 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 And the TextureSet: [TextureSet] Name=VF-161 Nation=USN Squadron=VF-161 Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 Conversely in Object\Decals\F-4B_67\USNVF161\d now the .tga files are present. So? Gianni
  16. I don't customized any Campaign till now . About the lack of skin for the Chargers,I note that differently from the other skin,the VF-161 one don't have the D folder with the various .tga files so is this the problem?And how to fix it?
  17. You're right,but personally I don't have the necessary know-how... And about the VF-161 skin,i was over-optimistic declaring "all worked" before try a mission.In fact I've only a black skinned F-4, as happened for the Vautour...
  18. Thanks MigBuster, fortunately I've the 3W Customiser. My question was probably 'cause I'm in my first journey in the "mods world",so since I'm in the low of a learning curve,this wwill help for future use or to fix eventful problems. But again thanks! Also solved the VF-161 skin,I downloaded the Column5 skin.At first I've some trouble ,because despite my attempt to add the texture in the F-4B_67.INI,don't show in game;so after comparing the skin folder with the others I discovered that the VF-161 folder don't have the TextureSet.ini.so I duly copied that of the VF-111 skin,changed the needed line ( Directory,Squadron,ecc) and all worked! I've only a small issue as the modex is showed in two digit instead of three,as for any U.S.Navy fighter squadron. Gianni
  19. Look like the trick of removing the F-4E_KURNASS_73_AVIONICS.INI work!Thanks again guys. Another small question ( I know,I'm pedantic...),I've installed the NF-5A from ravenclaw http://combatace.com/files/file/9484-nf-5a-for-sf2-ver102/. Run perfectly but if want add fuel tanks,they aren't present in the loadout screen.
  20. For any new campaign I've downloaded I created a new .exe copy from a 5 full merged original .exe and I've followed religiously the readme instructions. For example,in a generic "new" game that I've renamed EuropeMods,I've installed all the European Add-on planes/skins and the Kurnass upgrades 1.2 ( the same present in the SF2I Extension Pack right?) and there work normally. And ,obviously,I've SF2I
  21. I can't find the AVIONICS_INI in any of my games folders in the SavedGames/bla bla... only F-4E_KURNASS_73.INI
  22. Thanks Geary ,now it work!!!!! Any idea about the F-4 radar? It is like in the image I've posted above ,look freezed,without any sign of the scanning line,I can't shift function,turn it on/off,nothing!
  23. Good days guys, still with the same problems... The Vautour pit look perfect, But the skin is still miss And the F-4 Kurnass radar is still unusable,this left me ( not the wingmen ) without Sparrow! Strangely,the basic F-4E Kurnass and the EAF one don't have problems. P.S. I noted that the F-4E (73),(75) and (78) have a lot more items in the folder and a Cockpit folder not present in the basic Kurnass. Gianni
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