Jump to content

RustyKurnass

VALUED MEMBER
  • Content count

    678
  • Joined

  • Last visited

Everything posted by RustyKurnass

  1. Leathernecks in the North Atlantic . Recently added Yakarov79 CH-53s and love it, even from a simple eyecandy point much better of the Sea King on an assault ship!!!
  2. Nothing guys, despite my attempts the rails don't move from the position showed in the screenshot.Tried also to add a specific station name to the rails without success This is a bit frustrating, as in the past couple of days I added basically the same IRM rails to the AV-8A without troubles... Here also the new inis A-6E_79_DATA.INI A-6E_79_LOADOUT.INI
  3. Solved! Naturally a mispelled Rails that don't match, but I cannot move the rails in the correct positions and have the Winder rails for the inboard pylons despite I haven't edited these pylons for IRM...
  4. Good day guys. Continuing playing with rails and pylons, one of the issue I'll rectify is the lack of the appropriate rails for some weapons in the A-6s, especially those for the ARMs and the Aim-9s. I've done pratically a copy & paste of Nyghtfall system from his A-4 family, but for some reason the rails don't show on the left wing; I checked for some wrong lines,ecc... butu look ok to me. Here the Data and Loadout inis if someone will/can help. A-6E_79_DATA.INI A-6E_79_LOADOUT.INI
  5. Guys, the solution was quite simple. As said, I eliminated all follow the NodeModelName line , also from the ARM pylons, I'll eliminate only from the first (parent) pylon. My first wrong attempt [LeftInnerWingStation] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=1 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.3,-0.725 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT,2BR,TLR,BOMB,RP,LGB,EOGB,CBU,EOGR,CGR AttachmentType=NATO,USN ModelNodeName= <------------------------------------- Eliminated PylonMass=123.8 PylonDragArea=0.03 FuelTankName=Tank300_CF18 LaunchRailNodeName= <------------------------------- Eliminated LaunchRailHeight=0.135 LaunchRailMass=25 [LeftInnerWingStation2] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.163,-0.936 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=ARM AttachmentType=NATO,USN ModelNodeName= <-------------------------------- Eliminated PylonMass=123.8 PylonDragArea=0.03 The correct attempt [LeftInnerWingStation] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=1 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.3,-0.725 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT,2BR,TLR,BOMB,RP,LGB,EOGB,CBU,EOGR,CGR AttachmentType=NATO,USN ModelNodeName= <---------------------------- Eliminated PylonMass=123.8 PylonDragArea=0.03 FuelTankName=Tank300_CF18 LaunchRailNodeName=AGM_AdapterLeft <----------------------------- Left in place LaunchRailHeight=0.135 LaunchRailMass=25 [LeftInnerWingStation2] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.163,-0.936 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=ARM AttachmentType=NATO,USN ModelNodeName=LeftPyl01 <----------------------------- Left in place PylonMass=123.8 PylonDragArea=0.03
  6. Thanks guys. Wrench, maybe you're right.... Yakarov, I'll check, but if I remember well aven there if the plane ( F-18) is without a loaded weapons, the pylons don't show
  7. Thanks mate, but I think if isn't easier maybe editing something in the DATA.ini?
  8. Corsairs

    Superb job, the VA-72 birds are (obviously) lightyears better than mine, and there're also the companion Squadron!!!!! Now, we need some Lo-Viz Atkrons...
  9. 1991: the result when the Ieaqi convoys put their noses in the open...
  10. True; in reality a friend of mine that was an USMC armorers between the 80' and the 90' tell me that even during ODS was normal see 'Winders with some parts in white, depending as thee different components were assembled or cannibalized before loading to the jets
  11. Corsairs

    Amen! We have very bad Atlantic Fleet skins, especially related to the NA Expansion packs...
  12. Corsairs

    My God, my God, my God....!!!!!! I see also some Shrike rails, will be part of an eventual releasw?
  13. Skunkworks models

    Thanks Logan4, much appreciated!
  14. Hi gents, a couple days ago I downloaded and installed the SF2I_ 48-56 and the Redux mods. love it. Now i'll install the optional planes names in the Read-me , but look like if is impossible obtain the models from the Skunkworks site, any idea/suggeston/ helps? Thanks in advance
  15. Skunkworks models

    This' s the problem,as in the posted link I can't see any register form
  16. Skunkworks models

    Any link please? Look like the site I connect to, don't work, and same for the new download page indicated http://cplengineeringllc.com/SFP1/Skunworks.html
  17. Probably the plane I love in absolute in this mod 8 and in general)! Mandatory screenshot: High over Iraq
  18. En route for Iraqi HASes, January 1991
  19. A real AI, not the AS we have now...
  20. View File TMF F-14A_82 SF2NA Skin pack TMF F-14A_82 SF2NA Skin pack Tested in SF2NA, Full-5 Merged and based on 1977Frenchie and Blackburn32 great skins. I've started this skin in order to have the correct skin for the VF-14 and VF-32 cruise on USS Independence in 1982-83 ( comprised the crisis in Lebanon) and VF-11 and VF-31 embarked in USS J F Kennedy in 1982 and USS Forrestal in 1986 for The Mirage Factory F-14A_82,to be used in the campaign of SF2NA Expansion Pack and SF2 North Cape Few decals are modified from the original skins of Blackburn32 and/or 1977Frenchie, but the majority was done by me.I've also added the correct ( more or less) gun gas vents in place of the incorrect NACA ones. ========== To Install: As always ,all in the relative folders in your game(s) As these skins was designed to replace those already done by TMF/1977Frenchie/ Blackburn32, If you will preserve the old ones, please made a back-up of the latters as the folder in this pack share the same folders names and will overwrite all ----------------------------- Credits: TMF, Blackburn32 and 1977Frenchie for the F-14A and skins Me for the decals and the small improvements If I've forgot someone,please let me know please! ------------ Know issue: As always I tried to be the more historically precise as possible, but I miss some squadron's Bu.Nos/modexes and some skins have decals for just 10 planes out of the 12 standard for a Navy Squadron...sorry! -------------------------------------------- Legal note: This package may NOT in any way, shape or form be used in any payware addition. ------------------------------------------- Gianni "RustyKurnass" Coniglio Submitter RustyKurnass Submitted 08/15/2021 Category F-14  
  21. TMF F-14A_82 SF2NA Skin pack

    Version 1.0.0

    106 downloads

    TMF F-14A_82 SF2NA Skin pack Tested in SF2NA, Full-5 Merged and based on 1977Frenchie and Blackburn32 great skins. I've started this skin in order to have the correct skin for the VF-14 and VF-32 cruise on USS Independence in 1982-83 ( comprised the crisis in Lebanon) and VF-11 and VF-31 embarked in USS J F Kennedy in 1982 and USS Forrestal in 1986 for The Mirage Factory F-14A_82,to be used in the campaign of SF2NA Expansion Pack and SF2 North Cape Few decals are modified from the original skins of Blackburn32 and/or 1977Frenchie, but the majority was done by me.I've also added the correct ( more or less) gun gas vents in place of the incorrect NACA ones. ========== To Install: As always ,all in the relative folders in your game(s) As these skins was designed to replace those already done by TMF/1977Frenchie/ Blackburn32, If you will preserve the old ones, please made a back-up of the latters as the folder in this pack share the same folders names and will overwrite all ----------------------------- Credits: TMF, Blackburn32 and 1977Frenchie for the F-14A and skins Me for the decals and the small improvements If I've forgot someone,please let me know please! ------------ Know issue: As always I tried to be the more historically precise as possible, but I miss some squadron's Bu.Nos/modexes and some skins have decals for just 10 planes out of the 12 standard for a Navy Squadron...sorry! -------------------------------------------- Legal note: This package may NOT in any way, shape or form be used in any payware addition. ------------------------------------------- Gianni "RustyKurnass" Coniglio
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..