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eightlein

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Everything posted by eightlein

  1. What was the trick/entry/mod to get the planes to take off from 3rd party carriers in SF2? I never could get them to work in SF2V. Always started missions in the air over the carrier.
  2. All guns on all the U.S./IJN carriers are now functioning.
  3. 1. Has the nearest friendly AC command been left out, (keyboard Y) or am I having a snafu. Thanx, Mike
  4. First version, 2008 unpatched. Thanx, perhaps a patch is in order.
  5. Okay, thanx. And as to the Y visual command any ideas?
  6. Since I did not an explanation as to why the topic and contents were removed either publicly or privately, this has to be a broad query to the CA Staff as to reasons thereof. Mike
  7. Fulanito, Take some time and browse through your game files. There are practice missions for gunnery and bombing included with the YAP2 download and info regarding same at the Yankee Air Pirate website. Have fun.
  8. Thanks Ed, your bow wave is nice also. Agree with your position not all want their default ships lit up. Simply made other versions for YAP missions. Put em in when/where required. Just a little more eye candy. Nope, the default and addon ships/boats are GO's. Tried the Aircraft Object approach, didnt like it. Too many AI variables. Anyways, they are fun. Also have a cute little sampan with teeny candles on its teeny thatched cabin headed for the Song ca.
  9. WIPS of one of YAPS Carriers, Cargo Ships and stock PT Boat. The stock DD (not shown) also. Standard WOV lighting. Note they are functional and can operate independently or in concert and look a lot better in game. Thanks to Hinch, Jeff, Diego and Crab for all their hard work on the YAP surface fleet past and present.
  10. Yap2

    Nix the music if it bugs you. As for new missions, stick around for the entire 100+, theres a @#$%load of new missions, toys and effects to go with them.
  11. Stratos, WOV's stock A-6A came with a co-pilot. Did you delete him? Also there are plenty of good pilot skins out there. Might be mistaken but I think Wrench did a Jake and a Cole, Virgil Cole setup.
  12. Actually a basic form has already been used in YAP1. Pick your fixture/housing and instant VASI.
  13. Monty, try wiring em into the airfield(s) lighting. Then you can control direction, level, size and time of day they light up.
  14. The way I was taught from Dfang and Hrntfxr, to "move" your light "beam, glow, cone" what ever you wish to call it, posi, X is left/right. Y is front/back. Z is up/down. Its a INI dance to find the happy place. Put it where your happy with the light housing/fixture is, then I usually go from the pilots view to start, then work around from outside. It will never look the same from diffferent points of view, so dont be fooled into thinking "that aint right". You may be happy coming in to land with the placement, then say oh crap that looks like hell from 1/2 mile out using the F6 or F10. Like I said, INI dance. You can do amazing things with them. Also Brightness= bigger is not always better. You can take a 0.02 bulb and make it look like the sun using LightSrcRange= and LightSrcOffset= zero being the lowest and increase from there. I do the YAP cockpit lights mostly with a 0.01 brightness= and use the LightSrcRange= to compensate for "glow" effect. Using LightSrcOffset= to "place" the illumination where I want it. X=side to side, Y=Front to back, Z=up or down. Anyone with other expertise, ideas, suggestions or tips please chime in. Even contradictory comments. No problem.
  15. Jug, Just a suggestion, each to his own, have you played with your LightSrcOffset=? Just in case your not aware, the settings of your X, Y and Z entries and depending on where your lights are located on the AC, can be changed to enhance the "projection" effect of the light on the runway. Might try checking TK's stock settings and experiment from there. Those settings can also be used to eliminate any "ghosting" you may notice also on your nav lights. Like I said, just a suggestion.
  16. Some sections are still UNDER CONSTRUCTION so there are missing pics etc. The member registration/member access is not yet up. We are trying hard to make a Christmas deadline happen. The mission sets are done. Most of the carriers are done, with just minor tweaks to be taken care of. The "E" is in the shipyard close to completion, then off to the paint shop and to get her air wing and then trials.
  17. Happy Turkey Day

    On behalf of Yankee Air Pirate, wishing all a safe and sound Turkey Day. :yes:
  18. YAPv2 AH-1G. The loadout shall be correct upon release.
  19. Lt, YAP v.2 is all done, being sent to the testers as soon as the CD's are burned and will be out as soon as the media is created. Failed hard drives are a huge pain in the butt so we are sending YAP on CDROM with additional missions and objects arriving via download.
  20. Wolf 06 SAR, March 1970, Mu Gia Pass. YAP features a 5 part SAR. We're working on the Shootdown of Jolly 71.
  21. For the YAP Hueys, try setting the main rotor to: propdiameter=0.2 or 0.3 http://forum.combatace.com/index.php?showtopic=32817
  22. Ooopps. Make that a baker's dozen.
  23. Thats one of the YAP gunships that will be available with eleven other helo models in Yankee Air Pirate v2.
  24. Set your HUD display to normal or hard in the gameplay options.
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