
1Patriot-of-many
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Everything posted by 1Patriot-of-many
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Strike Fighters 2 Modern Warfare Korea v1.05 Update
1Patriot-of-many commented on Spectre8750's file in User Made Campaigns
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Mods for SF2 not having sufficient installation instructions
1Patriot-of-many replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well somethings different then on my computer, shrugging shoulders, I've had numerous that I've had to edit, they would always lock up at the splash screen when pressing campaign. I've got all the main games, all the expansion packs. Don't know, just know what I've had to do to make them work. What does the campaign section in the options.INI show on yours? This is what I have to make it work [Campaign] CampaignName=590721 Operation Formosa Freedom PlayerService=USAF PlayerUnit=8th BS AircraftType=B-57B Difficulty=EASY Length=NORMAL AircraftSupply=NORMAL WeaponSupply=UNLIMITED LoadCampaign=FALSE CampaignSavename= -
Mods for SF2 not having sufficient installation instructions
1Patriot-of-many replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay all of a sudden .......... -
Mods for SF2 not having sufficient installation instructions
1Patriot-of-many replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
See above -
Mods for SF2 not having sufficient installation instructions
1Patriot-of-many replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Actually many do which is where I learned doing it. Have you actually installed any of the mods in the missions/Campaign section? Indian Ocean for one example. Falklands, Operation Darious, ODS, Black Sea, ect. ect...... * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows: StartYear=1948 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=1987-1021 Southern Calm PlayerService=USN PlayerUnit=VF-103 Sluggers AircraftType=F-14A_82 Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. * * * * * THAT'S IT. Your "SF2 Indian Ocean" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. -
Mods for SF2 not having sufficient installation instructions
1Patriot-of-many replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Feel free to explain then why mine would lock up when trying to play campaign before I changed this? Maybe I used a different main mod as the base? I've had several mods where they wouldn't work until I changed the number and name here. Have you guys downloaded and tried every mod in the campaign download section? Shrugging shoulder, only way I could get yours to work. As i noted in my posts on your download I'm still having an issue with the storm but other than that working good now. -
Mods for SF2 not having sufficient installation instructions
1Patriot-of-many replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I believe it was this part but don't quote me at this point, the campaign name but I've had to edit a few without specific instructions as I noted, some mods don't have any instructions, some missing the campaign number and/or name in the readme, which is the whole point of the thread, if you look at replies on a lot of these mods, "not working" and they give up. I've given up on a few myself. I've gotten about 22 of the campaign mods working. Some I've had to figure out, most are good with readmes but there's more than a couple lacking, which defeats the modders purpose of having people use their mods if they don't understand the whole structure which myself i don't claim to, but slowly grasping my way around. [Campaign] CampaignName=Top Gun '70 PlayerService=USN PlayerUnit=VF-11 Red Rippers AircraftType=F-4B_67 Difficulty=EASY Length=NORMAL AircraftSupply=NORMAL WeaponSupply=UNLIMITED LoadCampaign=TRUE CampaignSavename=HP's Campaign 2.SAV -
Mods for SF2 not having sufficient installation instructions
1Patriot-of-many replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I include myself in the dumbasses comment, so I don't get where you can figure out my tone through the internet. Regardless, I was asking Yakarov if I made myself clear in the post now, How you took it is much like how I took your reply and still take your follow up reply.. Did you miss the part of my infernal idiocy? "You have to search around for the # and name of the campaign which somehow in my infernal idiocy I have managed to do with most of them. Kinda frustrating to click on campaign in the main screen and have it freeze up. I'm getting the hang of it figuring out the structure but I bet most dumbasses just give up and say it doesn't work." -
Question for modders
1Patriot-of-many posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Did you guys get guidance somewhere from ThirdWire or did you just pick up on the modding on your own? -
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USMC VMF-312 F4U-4B Korean War CVL-29 Bataan(Apr 1951)
1Patriot-of-many commented on regula50's file in User Made Campaigns
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Where do i get the planes that your mod says is required? I've searched all over and can't find them
Tainan Kokutai New Guinea 1942 campaign(Part 1)
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Cannot get your TOPGUN to work. Try to start Campaign, just locks up. Single mission works but says mission accomplished sitting on the runway with no enemy fighters during the mission. What editing needs to be done in the INI file?
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Tried the 78 campaign with the F14, worked perfect. Think the sound issue might be the F4, maybe I missed something there. Thanks, appreciate you getting back to me, on the right track now.
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Well worked perfect except I only got one kill before me and my wingman got shot down, but that's another story. On easy too..... :(
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Must be something wrong I did with the F4N_Storm in the options.INI file. Everything except that plane works perfectly. Thanks for the Mod, I think I'll get it figured out at this minor point.
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Tainan Kokutai New Guinea 1942 campaign(Part 2)
1Patriot-of-many commented on regula50's file in User Made Campaigns
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Mods for SF2 not having sufficient installation instructions
1Patriot-of-many replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I always make a separate mod folder, last thing I need is to screw up one of the main parts........ Except of course mods that clearly are for updating existing ones or adding more campaigns to existing ones. -
Mods for SF2 not having sufficient installation instructions
1Patriot-of-many replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My point was clearly some people simply won't be able to figure out the editing which defeats the purpose of the modder making the mod doesn't it if clear and precise instructions aren't included? I understand the hours upon hours of work making these mods and I've clearly expressed my personal thanks numerous times. I believe it is constructive criticism to point out forgetting to mention some editing you'll have to do leaves some of the desired use of all those hours modding defunct when the end user simply gives up and says it doesn't work. I'm sure some of these modders aren't even around anymore, on a couple mods I've posted questions with no reply. I've never owned a PS BTW. PC's since the Amstrad...... Clear now? -
Mods for SF2 not having sufficient installation instructions
1Patriot-of-many replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm talking about complete campaign mods. Several I've run across don't give complete instructions on editing the options.INI file. Particularly in the campaign part of the file. When you install them as directed, they'll simply lock up on the splash screen when you try to launch a campaign. Probably a bit off putting for someone who doesn't know their way around the options.INI file. Several of the mods I've run across don't mention what the campaign number or name is resulting in what I've described. Here's one of the latest I downloaded and reinstalled 4 times before I figured out the campaign part of the mods Options.INI file needed to be changed. Only because I've downloaded some excellent mods with precise instructions on editing the new mods options.INI files was I able to figure out why they locked up. Clear now? For example if you look at the readme for this campaign mod, no mention of editing the campaign part of the mods Option.INI file, what number it is or the name of it. For example this mod: This one I reinstalled 4 times before I figured out the campaign part of the mods Options.INI file needed to be changed, no instructions to do so and you have to figure out what the number and name needs to be changed to.. just saying, people probably give up trying to get some of the mods to work for lack of precise instructions on installing and editing. Most do, but there's been several I've run across that don't. I guess the modder just assumes everyone knows what editing needs to be done to the options.ini file..... -
SF2: Modern Warfare Korea V1.03 Part2
1Patriot-of-many reviewed Spectre8750's file in User Made Campaigns
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Missile ranges?
1Patriot-of-many posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In some mods I don't see anything in the cockpit denoting radar missiles are in range, is there a list somewhere? Particularly Russian planes and missiles like the AA12 and AA10 -
Campaigns mod question
1Patriot-of-many replied to Spellbound's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Falklands mod is one. OpDarious requires just the Europe expansion. I found the cost of all the expansions, the customizer, a few planes required by various mods well worth it. I'm glad we have all these modders too, they make the playability over the top. -
Why do some mods show enemy planes in map mode
1Patriot-of-many replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks guys. Easy "fix". Worked perfect, but you knew it would. -
Why do some mods show enemy planes in map mode
1Patriot-of-many posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
While some don't? How do I change that so all the mods I play show the enemy planes in map mode? I play on wimpy/easy settings 90% of the time. Thanks! Bob -
Padlock missile threats?
1Patriot-of-many posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm constantly being shot down by missiles I can't find visually in the heat of the moment. Is there any way to padlock the threats like in Janes USAF?