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GKABS

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Everything posted by GKABS

  1. Development The M-84 is based on the Soviet T-72 but with many modifications, including introducing domestic fire-control system that T-72 lacked, improved composite armor, and a 1000-hp engine. The M-84 entered service with the Yugoslav People's Army in 1984. The improved M-84A version entered service a few years later. Other variants where introduced later, most of them are modernization packages. M-84AB (Yugoslavia) – Kuwaiti version of the M-84A. Additionally, the M-84AB is fitted with new communication and intercom systems. The Kuwaiti 35th Ash-Shahid (Martyr's) Armoured Brigade, armed with several dozen M-84ABs, took part in Operation Desert Storm. During the fighting, only two M-84AB's were lost, but both were later recovered. Kuwait originally ordered over 200 tanks but received only 150 before the break-up of Yugoslavia and the resulting end of its production. All instruments translated on English/Arabic language.
  2. May I ask is this screenshot from Sf2? If yes please can you tell me what Maps / Terrain Mods Thanks
  3. My flight to Turkey 🇹🇷 within few hours see you when I come back. :cool:

    1. UllyB

      UllyB

      Hmm you're planning to invade Turkey without me? LOL That's selfish of you M. ! :)

  4. Thanks to guuruu for testing my Fragata Niteroi F-40 Frigate and for fixing the Exocet-40MMB2 missile data. I have updated all the models with the new update. Thank you @guuruu for the fix
  5. Coming in September with more than 50 new models to go with the new Kuwaiti Eurofighter Air Base at Ali Al Salem AB
  6. Thank you for your wishes @Menrva and for adding the MK to the ODS.
  7. View File Chieftain Mk.5 Hello, and thank you for downloading my work. https://gkabs.net what's included: Chieftain Mk.5 model with 11 textures All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making the Kuwaiti and the one UK textures and adding more detail to the model that helped makes them look great. guuruu for allowing me to use his L7A2 MG model and the Grenade data from his Challenger model Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net Submitter GKABS Submitted 07/21/2021 Category Ground Object Mods
  8. The chieftain mk5 completed and uploaded have fun, see you after my vacation. I will report back in September.
  9. Version 1.0.0

    162 downloads

    Hello, and thank you for downloading my work. https://gkabs.net what's included: Chieftain Mk.5 model with 11 textures All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making the Kuwaiti and the one UK textures and adding more detail to the model that helped makes them look great. guuruu for allowing me to use his L7A2 MG model and the Grenade data from his Challenger model Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net
  10. After reading what @KJakker post I started thinking of changing the MG from being attached to the Turret to have it attached to the Chassis but with a twist. I had to sacrifice the accuracy of the hatch position and Have it centered with the main gun Turret, that way they are not attached to the same node as KJakker mentioned, and they know both are working correctly. So @Menrva @guuruu can do the same to fix the Bradleys.
  11. completed all the textures maybe I will add more details. Kuwaiti before the gulf war texture details and colored by compufat during the gulf war texture details and colored by compufat captured Kuwaiti Mk5 by the Iraqi army Iran Oman Jordan UK1 texture details and colored by compufat UK2
  12. The chieftain mk5 textures are coming along nicely I think. more detail will be added soon Kuwait: Oman: Jordan:
  13. View File Fragata Niteroi F-40 Frigate Hello and thank you for downloading my work. https://gkabs.net What's included: 3 Fragata Niteroi F-40 Frigate models. GK-Niteroi_F-40 <--- Helo hangar closed GK-Niteroi_F-40DO <--- Helo hangar Open GK-Niteroi_F-40NH <--- Without helideck All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please and to SOUNDLIST.INI under Flight folder and change the XXX with the correct number from your Soundlist: SoundFileXXX=AAA SoundFileXXX=ShipEngine2 SoundFileXXX=ShipMovement SoundFileXXX=MissileEngine SoundFileXXX=Vickers_Gun SoundFileXXX=Trinity_Mk3 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipEngine2] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=2500.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipMovement] Priority=NORMAL 3DSound=TRUE DopplerEffect=False Looped=TRUE FrequencyControl=TRUE NumBuffers=2 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [MissileEngine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [Vickers_Gun] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Trinity_Mk3] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.1.0 updated the Exocet-40MMB2 data file, thanks to guuruu for testing and sending this update. 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks Wilches for requesting the model and making the decals and final touches on the skin plus adding the helideck to the data file. Angelp as I have learned from his data file for Durand de la Penne model and his support. KJakker for correcting the data file. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 07/19/2021 Category Frigates
  14. Version 1.1.0

    213 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: 3 Fragata Niteroi F-40 Frigate models. GK-Niteroi_F-40 <--- Helo hangar closed GK-Niteroi_F-40DO <--- Helo hangar Open GK-Niteroi_F-40NH <--- Without helideck All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please and to SOUNDLIST.INI under Flight folder and change the XXX with the correct number from your Soundlist: SoundFileXXX=AAA SoundFileXXX=ShipEngine2 SoundFileXXX=ShipMovement SoundFileXXX=MissileEngine SoundFileXXX=Vickers_Gun SoundFileXXX=Trinity_Mk3 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipEngine2] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=2500.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipMovement] Priority=NORMAL 3DSound=TRUE DopplerEffect=False Looped=TRUE FrequencyControl=TRUE NumBuffers=2 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [MissileEngine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [Vickers_Gun] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Trinity_Mk3] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.1.0 updated the Exocet-40MMB2 data file, thanks to guuruu for testing and sending this update. 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks Wilches for requesting the model and making the decals and final touches on the skin plus adding the helideck to the data file. Angelp as I have learned from his data file for Durand de la Penne model and his support. KJakker for correcting the data file. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  15. Thank you @MenrvaI just found out after reading what you stated that I have it set as CarrierBaseSize=SMALL for the helicopter taking off and landing that made it an aircraft carrier and that only allows me to have only one. so I needed to make another set of the Niteroi Frigate without a helicopter command to make a formation.
  16. Hello, another help request please I have searched and searched and couldn't find the answer to how to add a formation to the Niteroi Frigate. For example, the Oliver Perry-class Frigate has two formation ship convoys and Patrol boats and you can change the size of the formation. what shall I edit or add so I can have the same list instead of none?
  17. I have tried but with no luck. it works only when the main gun is not targeting the enemy or on the move. I think it is the game limitation. Maybe I am mistaking someone may find a fix.
  18. I will keep trying different methods today hopefully one off them will work.
  19. I think it's something to do with priority, as when the main gun is not firing to work fine, but when the main gun is engaged then the Muzzle firing Position is not matching with the direction of the MG. any idea how to fix it, please. GK-Chieftain_Mk5_Data.zip
  20. Thanks to guuruu, he let me use his 7.62MM_L7A2 machine gun model with my model. But after adding the gun somehow the Muzzle firing Position is not matching with the direction of the MG.? just trying to complete it before my vacation.
  21. They are all coming after my summer vacation (27 July to 28 August). See you in september gentlemen. I will be check in the forum every once in a while but no more 3D work.
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