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scary_pigeon

JAGDSTAFFEL 11
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Everything posted by scary_pigeon

  1. There wont be hit boxes for cannon shells. That is just a nonesense.
  2. inbetween defending germany from the allies in wwii online - and my part time job - currently I'm working on bullets and things like that.
  3. everything so far has been programmed by me. Originally i saw myself as a physics programmer, but ended up doing the graphics too. I have no commercial experience in programming, games or otherwise - this is my first game. did my MSc in computing, the project I did was a network racing game - were the cars were tetrahedrons. I wanted to work on computer games, so went to several interviews, didnt get the job, in the mean time i was trying to write game demos hoping that this would impress employers in the industry. but as the demos became more advanced - I ended up chatting to dante over ICQ - and the demo started to become a real project. Right now, I work part time at ASDA-Walmart as a till boy, and in the other part of my time, work on this game. I have stopped looking for serious jobs to devote all possible effort to this project. I just hope people enjoy it.
  4. the system that is up and running can actually handle the whole world - it loads up segments - we think the ROAM version will be better for FPS, horizon distance, etc.
  5. I programmed the engine so far. Proud I am of the landscape, slightly better than IL2 in some respects (if I do, oh so humbly say so myself ;-) ) - i dont rate SFP1's lanscape engine, but their aircraft rendering is really rather exceptional. I bought that game - it is fun.
  6. in what way similar? we'd be offended :P if you thought the landscape part was like SFP1 - SFP1 has very nice aircraft objects though.
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