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TaktischesGenie

HAT IN THE RING
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Everything posted by TaktischesGenie

  1. E-3C I did for the same roblox people though it was for the older game Now its unfinished because it needs more work Cockpit, Gear animations and Control surface rework
  2. I do have something more special planned for SF2! Whenever Im able to get to it atleast... All it really needs is redesigned gears texturing and animations
  3. Haha yeah.. Its relaxing when you know what you're doing for sure but with stuff that you have to figure out or rly work for it does get tedious This hornet model took me an years time to "complete", TBH I was done with it a while ago but one of the guys in the team really wanted me to change alot of aspects of it to make it as realistic as possible lol... I think I have reached a point where I wouldnt want to touch this model anymore, Its rigged animated modeled just not textured, I wasn't responsible for UVs and Textures.
  4. I would've loved to.. but unfortunately they have exclusive rights to it
  5. F/A-18C Hornet I made for Combined Arms an indev roblox game
  6. Hello! I got into 3D art 2-3 years ago and have learnt alot since.. Here Ill be posting some of my works!
  7. Progress is coming along pretty nicely! for [CLASSIFIED] I decided on choosing vanilla SF2 model style for good performance and decent visual fidelity... off the top of my head the main things left for the mesh itself are Landing Gears I'm open to suggestions for any ways to improve this model currently its hovering around 4000 triangles not too much i know but hopefully textures would make it look that much better :) final count is probably going to be around 6k
  8. Hey you should get the dark reader plugin/addon on your browser it should work
  9. it has the dual rack embedded into it maybe you could use this it is a a little covered but could be useful ;)
  10. What i would suggest you do is experiment with the upper limit on vertices through the TOD editor so we have a clear idea on what the limit really is you can check this through the tod editor i would send a screenshot but im 200kms away from my computer to the extent of my knowledge its somewhere between 9-10k vertices
  11. Hello, I have tested TOD editing a fair bit when i was working on the "dense cities" mod for Green Hell 3.5 As far as im aware the hard limit is based on vertices on a single TOD that limit being somewhere around 9000 VERTICES* (not Tris, yes.)
  12. Well... i totally didnt get carried away and started "reworking" the TODs with the Vietnam mod after about a week or so of testing different stuff i have finally come up with something im ready to show off theres still some issues like floating buildings but its not noticeable (its because i created a single lod for each texture) and smooth shading issue im not sure how to fix that ive tried everything i could think of Performance wise? not hit at all from what ive noticed Heres the Results!
  13. https://combatace.com/forums/topic/97412-operation-desert-storm-30ae-issues-fixes
  14. So while flying the A-7 Corsairs from stock game on SF2AGXP (fully updated) I realised the weapons were half assed onto the aircraft example: as you can see.... looks horrendous!! anyway I fixed it by copying over A-7E pylon attachment points from ODS mod.. Which were reworked by Yakarov79 (many thanks :) ) as such: see!! all pretty and things :) anyway... heres the data files! SF2VAGXP A-7.rar just drag and drop into your SF2VAGXP mod folder or even stock one if you want !
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  15. Nope, You need Reshade installed and you have to buy the RTGI shaders from here https://www.patreon.com/mcflypg after this you need to drop this preset file into your main SF2 folder and enable it from Reshade ingame
  16. Not me coming back from the dead hehe screenie dump........ somebody fill me in on what ive missed!!!!!! (kidding ofc) Loving the content you all post !
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