Search the Community
Showing results for tags 'dogfight editor'.
Found 2 results
-
FE2_and_FE1_Dogfightv2.2.zip
Nippy posted a topic in Thirdwire - First Eagles 1&2 File Announcements
File Name: FE2_and_FE1_Dogfightv2.2.zip File Submitter: Nippy File Submitted: 20 February 2016 File Category: First Eagles - WWI and Early Years - Missions and Campaigns Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2) Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder. This simple little program is an attempt to add similar facility to Thirdwire products without editing Mission files by hand, or struggling with a complex Mission Editor. So, using it you should be up and flying against a selected opponent within a few seconds (once you're use to the system anyway!). As a template for the Missions I used a standard 1v1 fighter encounter so the action begins very close together (2 km seperation for WWI types, slightly further for faster types). To use you: 1)Start Dogfight. 2)Select aircraft types, numbers and heights, Pilot training etc. 3)Press the Red WRITE MISSIONbutton. 4)LEAVE Dogfight running. 5)Start the Thirdwire Simulator. 6)Go to the Single Mission page and then Load Mission Menu. 7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight"). 8)When you want to change the mission click on Alt and Tab simultaneously. 9)Select Dogfight, make your changes and then press the red GENERATE button. 10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer). 11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information. 12)Play the mission! Repeat 8-12 as many times as you want This sounds a bit long winded but you do soon get used to it. Installion ------------- Unzip Dogfight.zip. Find the folder called Dogfightv2.2 containing: templates (folder) df.cfg df.exe readme.txt COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS i.e Dogfightv2.2 and Objects are at the same level. OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP (or wherever you want to launch if from). Testing -------- DogFight has been tested with: FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms) SF1 (chiefly SCW) WOE (Principally Wings Over Russia and Wings Over Africa). SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in. I've also tried it with some early Korean War era jets. Only briefly tried it with more modern types. The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK. FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily. Without it I doubt that I would have had time to write this program. Thanks Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR. I would also like to take this opportunity to thank the many add on creators at Combatace and the Skunkworks who have given me many hours of great gaming. I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users. Click here to download this file -
FE2_and_FE1_Dogfightv2.2.zip
Nippy posted a file in First Eagles - WWI and Early Years - Missions and Campaigns
Version 2.2
84 downloads
Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2) Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder. This simple little program is an attempt to add similar facility to Thirdwire products without editing Mission files by hand, or struggling with a complex Mission Editor. So, using it you should be up and flying against a selected opponent within a few seconds (once you're use to the system anyway!). As a template for the Missions I used a standard 1v1 fighter encounter so the action begins very close together (2 km seperation for WWI types, slightly further for faster types). To use you: 1)Start Dogfight. 2)Select aircraft types, numbers and heights, Pilot training etc. 3)Press the Red WRITE MISSIONbutton. 4)LEAVE Dogfight running. 5)Start the Thirdwire Simulator. 6)Go to the Single Mission page and then Load Mission Menu. 7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight"). 8)When you want to change the mission click on Alt and Tab simultaneously. 9)Select Dogfight, make your changes and then press the red GENERATE button. 10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer). 11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information. 12)Play the mission! Repeat 8-12 as many times as you want This sounds a bit long winded but you do soon get used to it. Installion ------------- Unzip Dogfight.zip. Find the folder called Dogfightv2.2 containing: templates (folder) df.cfg df.exe readme.txt COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS i.e Dogfightv2.2 and Objects are at the same level. OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP (or wherever you want to launch if from). Testing -------- DogFight has been tested with: FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms) SF1 (chiefly SCW) WOE (Principally Wings Over Russia and Wings Over Africa). SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in. I've also tried it with some early Korean War era jets. Only briefly tried it with more modern types. The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK. FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily. Without it I doubt that I would have had time to write this program. Thanks Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR. I would also like to take this opportunity to thank the many add on creators at Combatace and the Skunkworks who have given me many hours of great gaming. I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.