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Nippy

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About Nippy

  1. P-40T Twin WarHawk

    This is excellent! Thanks so very very much. Just been playing with a 110! There is a bit of me that wants to shout "Hawk a-a-a" as the bullets strike home! Seriously though - I know its not an f5f but it just looks right for a Blackhawk skin! Is there a skin template? I wonder if the 'real' mock up was just a dummy to leave out on the ground or to confuse the enemy with some unknown type? More 'speculative' stuff like this would be great!
  2. Thanks for the excellent cockpit! It's tempted me back into the SPAD! Great to have a cockpit that really surrounds you! (I use trackir)

  3. Taube

    Thanks for this really beautiful aircraft. It's fun just to fly with the observer removed. Makes a great target too!
  4. Hi Stingray77, Glad it's useful! I know the starting range is a bit close for jet combat! Actually I've been experimenting with a 10 km range for sraam combat - though the enemy seem to be able to set things up a lot faster than a human player. So you often just fly straight into a sidewinder! I'm afraid that there is no way of selecting the paint job of the enemy at the moment. The best I can offer is suggesting that you make the scheme you want to select the first skin. Sorry. Hi Cood, There should be one start position on each terrain that you have loaded. What terrains do you have?
  5. XvT-BoP Draconis Ship Patch

    Just noticed that they are in the unused files/sp3d folder
  6. XvT-BoP Draconis Ship Patch

    Hi Wrench, Thanks for this update! And for all the engagements. Is there some .opt files missing though? e.g. TIEDEL.OPT If they are like the originals they live in the ivfiles directory
  7. Just thought I'd share this - on the comments for dogfight someone asked if it's possible to change your position... It is possible, unfortunately not though the interface though. In the templates folder there is a file called location.tpl If you open this in notepad you will see a list of terrains. Find your terrain's name. Change the A1PosX and a1PosY values. Unfortunately there is no graphical way of selecting position - but if you have a mission that takes place over an area that you would like to use then go to the missions folder and open the mission. Make sure that it's mission map matches your terrain name: e.g. MissionMap=wwiCambrai You can use any of the positions structured: examples are: Waypoint[01].Position=122200.0,130040.0,1500.0 // the default for cambrai Waypoint[01].Position=170050.000000,70750.000002,0.000000 Waypoint[06].Position=121976.049685,123437.102765,150.000000 Waypoint[09].Position=85249.999919,142324.000000,152.000000 the first 2 values are the x and y positions. Unfortunately once set you're stuck with that position until you change it again! Basically in order for you to select a position over the terrain you would need to select the position on a map and I have no intention of turning it into a full editor. I may mod it so that there is more than one position. But that's the most that I'm likely to do.
  8. SF2_and_SF1_Dogfightv2.3

    It is possible, unfortunately not though the interface though. In the templates folder there is a file called location.tpl If you open this in notepad you will see a list of terrains. Find your terrain's name. Change the A1PosX and a1PosY values. Unfortunately there is no graphical way of selecting position - but if you have a mission that takes place over an area that you would like to use then go to the missions folder and open the mission. Make sure that it's mission map matches your terrain name: e.g. MissionMap=wwiCambrai You can use any of the positions structured: examples are: Waypoint[01].Position=122200.0,130040.0,1500.0 // the default for cambrai Waypoint[01].Position=170050.000000,70750.000002,0.000000 Waypoint[06].Position=121976.049685,123437.102765,150.000000 Waypoint[09].Position=85249.999919,142324.000000,152.000000 the first 2 values are the x and y positions. Unfortunately once set you're stuck with that position until you change it again! Basically in order for you to select a position over the terrain you would need to select the position on a map and I have no intention of turning it into a full editor. I may mod it so that there is more than one position. But that's the most that I'm likely to do.
  9. Glad it's working for you! Got to admit although I sometimes 'keep it real' I quite often just fly one type against another to see which is the best (well in the sim and with the way I fly them anyway!). One of my current favorites is Sopwith Camel vs Dolphin - from both cockpits. I've flown mixed rotary engine squadrons of Camels and Dr1s against inline squadrons of Se5as and Fokker DVII. Surprising what you find out about some of the flight models sometimes.
  10. Hi jeanba, I guess this version solved the problem then? phew! Hopefully this means that I've corrected some problem that could have been preventing other users as well. Wow -Thanks for the thanks Stephen1918! - I use a lot of your planes and they really help to add variety and different challenges to the game (The Roland DII comes instantly to mind!)- as well as just the chance to look at these great models!
  11. SF2_and_SF1_Dogfightv2.3

    What was the problem - there is now a log.txt in the Dogfight directory. If you open that and copy it into a window I might be able to give you some suggestions
  12. File Name: FE2_and_FE1_Dogfightv2.3 File Submitter: Nippy File Submitted: 19 March 2016 File Category: First Eagles - WWI and Early Years - Missions and Campaigns Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2) If you had problems with the previous version not seeing your install this version is far better at finding the files it needs and will produce a log file to help identify problems Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder. This simple little program is an attempt to add similar facility to Thirdwire products without editing Mission files by hand, or struggling with a complex Mission Editor. So, using it you should be up and flying against a selected opponent within a few seconds (once you're use to the system anyway!). The action begins at a seperation of 2-4 km. To use you: 1) Start Dogfight. 2) Select aircraft types, numbers and heights, Pilot training etc. 3) Press the Red WRITE MISSION button. 4) LEAVE Dogfight running. 5) Start the Thirdwire Simulator. 6) Go to the Single Mission page and then Load Mission Menu. 7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight"). 8) When you want to change the mission click on Alt and Tab simultaneously. 9) Select Dogfight, make your changes and then press the red WRITE MISSION button. 10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer). 11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information. 12) Play the mission! Repeat 8-12 as many times as you want This sounds a bit long winded but you do soon get used to it. Installion ------------- Unzip Dogfight.zip. Find the folder called Dogfightv2.3 containing: templates (folder) df.cfg df.exe readme.txt COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is an Options.ini file in this directory as well. i.e Dogfightv2.3 and Objects are at the same level. OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP (or wherever you want to launch if from). Testing -------- DogFight has been tested with: FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms) SF1 (chiefly SCW) WOE (Principally Wings Over Russia and Wings Over Africa). SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in. I've also tried it with some early Korean War era jets. Only briefly tried it with more modern types. The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK. FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily. Without it I doubt that I would have had time to write this program. Thanks Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR. I would also like to take this opportunity to thank the many add on creators at Combatace and the Skunkworks who have given me many hours of great gaming. I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users. Gary Ireland Click here to download this file
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