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Found 4 results

  1. The latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U2 - is available for you to enjoy as of RIGHT NOW! BMS 4.35 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U2 is an incremental update on top of 4.35 base + U1, so you need to have the BMS 4.35 Full Installer package and Update 1 available on your PC. You can both update your existing 4.35 base + U1 installation as well as perform a fresh 4.35 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Generic Information & Known issues: =================================== — The build number string in the Falcon UI will read "4.35.2 (x64) Build 23835" after the update. — The shortcuts in the start menu and on your desktop will NOT be renamed to U2, they will still read "Falcon BMS 4.35" after the update, feel free to rename them manually. — The following change log is by no means complete. Its purpose is to give you a quick overview about the highlights. You can expect tons of smaller tweaks and fixes. — If you have any questions or found bugs regarding the change log items please always! reference the revision number, e.g. "(r12345)". — Note: None of the manuals have been updated yet. The 4.35.1 manuals remain valid. File Updates: ============= - Falcon BMS.cfg - IVC Client.ini - RTTClient.ini - RTTServer.ini - Key Files - Note: Please always update the files manually. Don't copy paste! Table of content: ================= 01. CTD fixes 02. Falcon BMS.cfg changes 03. Shared Memory changes 04. Tool updates 05. Key File & Input fixes & updates 06. Multiplayer fixes & improvements 07. ATC fixes & improvements 08. Weather fixes & improvements 09. Various code fixes & improvements 10. Various data fixes & improvements 01. CTD fixes: ============== - Fixed CTDs related to gndai. (r23563) - Fixed CTDs after map erase, iterator is invalided for that position. (r23591) - Avoid dangling pointer after deleting pn->subPartData. (r23592) - CTD fix when pilot nid is above hardcoded 686. (r23637) - Fixed gndai waypoint CTD. (r23646) - CTD fix in the whole ATC state machine, rule out helos from ATC entirely. (r23681) - CTD fix in landme (null ptr check). (r23702) - Locked simloop UpdateATC, since this can be called from campaign thread (race condition CTD). (r23765) - Fixes alpha CTD due to different viewports. (r23432) - Fixes nullptr PAKmap CTD. (r23348) - CTD fix, related to nullptr insertion of GroupDrawLists. (r23356) - Fix for pure virtual CTDs. (r23389) - Tons of other CTD fixes. 02. Falcon BMS.cfg changes: =========================== - Added missing lines in the Falcon BMS.cfg (r14319): * set g_nRespawnTimeforStuckAI (default 6 minutes). ReagTimer and DeagTimer adjusted accordingly. * set g_bHostDisableP2pForDubiousConnections (default 0/false). Should be activated for large MP events. Note: - U2 *does* replace your existing config file. Do *not* make a backup! - Instead, re-configure from scratch based on the new file, otherwise you'll miss new config options. 03. Shared Memory changes ========================= NONE 04. Tool updates ================ - Fixed the BMS Editor 'Model Viewer' (r23421) 05. Key File & Input fixes & updates ==================================== NONE 06. Multiplayer fixes & improvements ==================================== NONE 07. ATC fixes & improvements ============================ - Make sure DigitalBrain rWindex is aligned with the ATC / Airbase in the whole landme function. (r23681) - ATCMsg is missing a break statement. In case of lParked, info can be destroyed and default case will access it. - Fix for ATCBrain::GetOppositeRunway (r23629) - pointer in ATCBrain::ProcessQueue() gets deleted twice. (r23652) - Fix in ATCBrain: Pointer nextTakeoff may become dangling during function. (r23660) 08. Weather fixes & improvements ================================ NONE 09. Various code fixes & improvements: ====================================== Note: The following changes may include data & 3ddb updates as well. - Fixed ground Units not reaggregating and memory corruption as well. (r23506) - Fixed ObjectLOD races -> missing cockpit and model problems. (r23562) - Fixed repairing code in campaign thread. It will now send a message to SimLoop thread and all clients to repair the given feature. (r23564) - Fix Squadron stores ressuply when aircraft are coming back home. (r23580) - Added critical section during ObjectLOD::Unload.This can avoid a leak, in the case of unload/load/unload sequences. (r23593) - Fix for out of bounds access in the O_Output WordWrap function. (r23606) - Prevent accessing the team array out of bounds. (r23607) - Avoid buffer overflow write, which caused memory corrupption in SetAcLoadout. (r23611) - Fixed TGP being blocked after loosing a flight element. (r23611) - When movieClose is called, we can release the surface twice, causing undefined behavior. (r23621) - BaseBrain lastTarget is not referencing the object it points to. As a result, it may become dangling when targetPtr is dereferenced. (r23627) - Fixed UI_UpdateOccupationMap (r23637) - Fixes deadlock due to ArrestorDraw. (r23639) - Fix for SimVehicleClass::Sleep is not nulling death message. (r23661) - Make sure to call ClearTarget on SimBrain destructor, to avoid leaks. (r23664) - Fix for Weapon fire msg is converting helicopter to aircraft. (r23665) - Fixed overruns within the 3D-interpolationfunction (MissileClass::GetRMax, GetRneMax and GetRopt)when it tries to access the assumed 3D-data. (r23692) - Added precondition checks and fixes in 1, 2 and 3D-interpolation function. (r23693) - Fixed bogus values being read outside the data table array. (r23693) - Fixed memory leak in SimWeapon::launcher. (r23718) - Fixed bad cockpit text drawing outside Start and Finish frame. (r23726) - Fixed memory corruption in CameraDrawList. (r23727) - Fixed zero devision in GetRMax. (r23736) - Fix to avoid deleting any waypoint from SimVehicleClass which is shared with gNavigationSys waypoints. (r23737) - Avoid dispatcher races (UI and campaign for example) when leaving campaign or 3d (depending on game type). (r23739) - Added Copy paste functionality in edit box and chat command line. (r23755) - AIM120 fixes: That makes MADDOG shots a defensive of WVR mode as expected. (r23761) * MADDOG : goes active as soon as off the rail and scan with a limited range capability * MADDOG : does not loft anymore since has no information on range when fired * HOJ : HOJ is only capable when the missile went active - Fixed AI reacting to missile too early when missile was in HPRF instead of MPRF. (r23762) - Fixed out of bounds fix in ooutput: when SetText is called on an existing O_Output. (r23770) - Fixed Terrain loading race. (r23774) - Fixed Shadow map was not being cleared after sundown. (r23792) - Fixed race possibilities while exiting campaign/TE. (r23795) - Fixes nan values due to InJetWash computation. (r23435) - Fix Heat Blur positioning and velocity when aircraft is in Idle. (r23401) - Fix heat Blur not oriented correctly with vectoring thrust. (r23401) - And many, many more. 10. Various data fixes & improvements: ====================================== Note: The following changes may include code & 3ddb updates as well. - Updated ambiant light since we have real moon now. (r14084) - Fixed TracersGreen and TracersRed missing alpha channel. (r14141) - Fixed Al-Tariq bomb : mimic the GBU-54 instead of the GBU-12. (r14142) - Fixed F18 series totally out of control while landing. (r14186) - F-16 Cockpits updated. (r14333) * Made flight control stick move (very little) * Fixed seat adjustment switch. Now it has the washer and jam nut on the sidewall to hold the switch. * Added more switches on the 2 seater F-16s for more real life accuracy. * Textures updated. - Fixed JFS Start does not work in all non F-16 cockpits. (r14339) - Fixed Unit Flight's element for ASW, ECM, Recon and Tanker types. (r14340) - Updated American F-16 CCIP pit avionics panel to the more correct panel. (r14347) - Fixed RSAF F-16 IFF panel. Digits were not working. (r14347) - Fixed F-16 Sufa cockpit. Changed from Aux Comm to IFF panel. (r14350) - Cleaned up some texture misalignments on the night lighting and missing backlighting in some areas of some cockpits. (r14360) - Disabled the MAP switch on the PXIII F-16 since it is not used. GPS switch now moves instead of the GPS and MAP switch. Hotspot updated. (r14360) - Fixed Sufa Altimeter (6 digit). Was only showing 1/2 the digits. (r14360) - Fixed ALS for Kimhae RWY 36R that had one element in the middle of the Taxiway A. (r14365) - Updated shaders. (r14370) - All Hotas Basic key files are now available in the UI Controllers Setup "Load Keyboard". (r14375) - Fixed F-16 EAF incorrect AGM65G loadout. (r14377) - Various Texture updates.
  2. Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the BillionSoft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 - is available for you to enjoy as of RIGHT NOW! BMS 4.35 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you're lucky, as there are various season sales going on right now (i.e. at the time of writing this post): Retroism GOG Note that this is NOT an exhaustive list of where to buy Falcon 4.0, it's just a list of retailers known to me (best effort) that offer sales/discounts right now, for your convenience. The list will not be updated. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. BMS 4.35 comes with a plethora of changes. As with each major BMS release, a full changelog would fill whole books. Instead, we've summarized the most important changes for you here: NOTES: ====== - 4.35 is *not* an update to the former 4.34, but a new independent base installation - 4.35 can co-exist with 4.34 on the same machine — The build number string in the Falcon UI will read "4.35.0 (x64) Build 22548" for the base installation BMS 4.35 Changelog Summary: =========================== - DirectX 11 Upgrade - Tactical Reference UI and Data Update - Weather Control Improvement - Zulu Time Integration - Enhanced Flight Planning - Updated 2D War - Enhanced Fog Of War and Unit Detection (RECON/JSTAR) - Improved Gameplay for KTO TvT Theater - Revision of (AI) pilot names - New Arresting System for emergency landings - HTS and HARM improvements - New multipage customizable kneeboards - Full canopy control implementation - Jet Fuel Starter 1+2 support - Taxi-/Landing light update - New Pilot Seat Adjustment - New Anti-Ice Implementation - Updated MFD fonts - Enhanced Brakes + Hydraulic Systems - Accurate Gear Implementation - Better Aircraft Spawning and Despawning - Improved Taxi, Lineup, Takeoff and Landing behavior (AI) - ATC Overhaul (AI) - Tanker AAR Update (AI) - Carrier Enhancements (AI) - RWR Realism Update - New Pilot Death Situation - SAM and AAA Operator Enhancement (AI) - SAM Multi Targeting (AI) - Enhanced Ship Self Defense Capability (AI) - Anti Missile Intercept (AI) - Better Aircraft Weapon Selection + Deployment (AI) - Improved BVR Tactics (AI) - More realistic pilot view and threat detection (AI) - New Wind Turbine Facilities - New Airbases - New Features - New Aircraft - New Aircraft Skins - New Ground Units - New Naval Vessels - Optimized LOD transition - Improved Aircraft Destruction Model - Moon Phases + Ephemeris - Higher Atmosphere Upgrade - Enhanced Smoke Duration for Destroyed Vehicles - Updated switches on the F-18 cockpits - Mirage 2000 cockpits improvements - A-10 cockpit fixes - New Sounds (internal + external) - New HOTAS Callbacks - RTTClient/RTTServer Update - Hitbox Optimization - Updated Flight Models (non F-16) - Updated Key Files - New Training Missions - Documentation Update - Enhanced Multiplayer Stability - Hundreds of bug fixes, 3D and data improvements https://www.benchmarksims.org/forum/showthread.php?40646-Falcon-BMS-4-35-Full-Installer&p=557049#post557049
  3. Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 U2 - is available for you to enjoy as of RIGHT NOW! BMS 4.34 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U2 is an incremental update on top of 4.34 base + U1, so you need to have the BMS 4.34 Full Installer package and Update 1 available on your PC. You can both update your existing 4.34 base + U1 installation as well as perform a fresh 4.34 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. NOTES: — The build number string in the Falcon UI will read "4.34.2 (x64) Build 20805" after the update. — The shortcuts in the start menu and on your desktop will NOT be renamed to U2, they will still read "Falcon BMS 4.34" after the update. — If you have any questions or found bugs regarding the change log items please always! reference the revision number, e.g. "(r12345)". — The 4.34.0 manuals remain valid. — None of the .ini or .cfg files will be changed. U2 FIXES & IMPROVEMENTS: — CTD safeguard in case of bad PT crossing definition in DB. (r20778) — CTD fix for a CTD during BMS exit. (r20771) — CTD fix on Choongwoon. (r11869) — Fixed BMS Editor messing up data when exporting / importing objective data. (r20767) — TvT: Set "Lock Client MP" flag for all ground units, relocated Awacs, Tanker and Jstar squadrons, VALIDAC.ACT file adjusted accordingly. (r11887) — All Airbases: Checked and fixed lettering & crossing. (r11869) — Fixed F-16 RSAF cockpit RWR issue. (r11868) — Corrected stations+ils.dat file due to wrong ILS frequency for Taegu airbase. (r11867) — Fix for cloud restriction being incorrectly applied in deterministic / probabilistic weather. (r20779) — Fix for g_nFairCloudRestriction and g_nPoorInclCloudRestriction not reducing the number of cells displayed. (r20779) - Fixed interpolation issues with fog and skyfog. (r20801) — Fix Power Engine P1 vs RPM Idle interpolation chart. (r20780) * This bug was responsible of a wrong deceleration of our current model vs HFFM in the high supersonic region for GE engines. — Fixed an error at manual flight fragging in campaign due to bad team assignation. (r20781) — Fix flights being automatically started in flight if the Take off Time or TOT was moved 1H backward in the package page. (r20781) — Fix error of "no Slots available" when moving Take off Time or TOT despite slots being obviously available. (r20781)
  4. Great Falcon 4 BMS Video

    Well made video featuring some community made mods - the old girl keeps kicking!
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