Jump to content

Search the Community

Showing results for tags 'fixes'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CombatACE General Forums
    • The Pub
    • CombatACE News
    • Military and General Aviation
    • Digital Recon
    • Virtual Squadron Chat
    • Site Support / Bug Reports / Suggestions
  • Editorial Reviews and Interviews
    • Hardware Reviews
    • Game Reviews
    • Interviews
    • Mission Reports
  • Modding and Developer Forums
    • CAF - Development
    • When Thunder Rolled
  • Eagle Dynamics Digital Combat Simulator Series
    • Digital Combat Simulator News
    • Digital Combat Simulator Series File Announcements
    • Digital Combat Simulator Series General Discussion
    • Digital Combat Simulator Series Modding/Skinning Chat
    • Digital Combat Simulator Series Mission/Campaign Building
  • Thirdwire: Strike Fighters 2 Series
    • Thirdwire: Strike Fighters Series News
    • Thirdwire: Strike Fighters 2 Series - File Announcements
    • Thirdwire: Strike Fighters 2 Series - Knowledge Base
    • Thirdwire: Strike Fighters 2 Series - General Discussion
    • Thirdwire: Strike Fighters 2 Series - Screen Shots
    • Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
    • Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
    • Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 2 Series - World War II Forum
  • Thirdwire: Strike Fighters 1 Series
    • Thirdwire: Strike Fighters 1 Series - File Announcements
    • Thirdwire: Strike Fighters - Knowledge Base
    • Thirdwire: Strike Fighters 1 Series - General Discussion
    • Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
    • Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
    • Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
  • OBD Software: WW1 & WW2 Combat Flight Sims
    • OBD Software - News Releases
    • WOFF BH&H2 - General Discussion
    • WOTR - General Discussion
    • WOFF/WOTR - FAQ/Technical Issues
    • WOFF UE/PE - General Discussion
    • WOFF UE/PE - Knowledge Base
    • WOFF UE/PE - File Announcements
    • WOFF - Retired Threads
  • WW1 Flight Simulation
    • WWI Flight Sim Discussion
    • Thirdwire - First Eagles 1&2
    • Rise of Flight
  • IL-2 Series / Pacific Fighters / Cliffs of Dover
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: News
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: File Announcements
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mission & Campaign Building
  • Canvas Knights WW1 Game
    • Canvas Knights WW1 Game - Official News Releases
    • Canvas Knights WW1 Game - General Discussions
    • Canvas Knights WW1 Game - Works In Progress (WIP)
    • Canvas Knights WW1 Game - Other Mods
    • Canvas Knights WW1 Game - Videos and Screenshots
    • Canvas Knights WW1 Game - File Announcements
  • EAW - European Air War
    • EAWPRO - New Location Redirect
    • EAW - File Announcements
    • EAW - General Discussions
    • EAW - Support and Help
    • EAW - Skinning, Modding, Add-ons
    • EAW - Online Multiplay
    • EAW - Knowledge Base
  • Flight Simulation
    • General Flight Sim News
    • General Flight Sim Discussion
    • Microsoft Flight Simulator
    • Jet Thunder
    • Falcon 4 Series
    • Combat Pilot Series
  • Helo Simulation
    • The Hover Pad
  • World Language Forums
    • Español
    • Português
    • Deutsch
    • Polski
    • עִבְרִית
    • Italiano
    • 한국어
    • 中文 (正、简)
    • 日本語
    • Русский
    • Français
    • Česky
  • West Coast ATC / PROPS Racing
    • West Coast ATC General Topics
    • PROPS Racing General Topics
  • Racing Sims
    • Racing Simulations General Discussions
  • Tactical Sims/FPS
    • The Bunker
    • Americas Army
    • Armed Assault Series
    • Call of Duty
    • BattleField
  • Naval Simulation
    • Naval Combat Information Center
    • Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
    • Silent Hunter Series
    • Dangerous Waters
  • Space Simulations
    • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars
    • Battlestar Galactica
  • Hardware/Tech/Gadgets
    • Hardware/Software Chat
    • Game Controllers
    • Case Modding
  • Odds & Ends
    • Strategy Simulations
    • Game Console Corner
    • Buy/Sell/Trade Corner
  • EAWPRO's Discussions

Calendars

  • Community Calendar

Categories

  • Strike Fighters by Thirdwire
    • Strike Fighters 1 Series by Thirdwire
    • Strike Fighters 2 Series by Thirdwire
  • First Eagles by Thirdwire
    • First Eagles - General Files
    • First Eagles - WWI and Early Years 1914 - 1920
    • First Eagles - Golden Era 1920 to 1940
  • Digital Combat Simulator Series
    • DCS Aircraft Skins
    • DCS Aircraft Mods
    • DCS Singleplayer Missions
    • DCS Multiplayer Missions
    • DCS Campaigns
    • DCS Object Mods
    • DCS Sound Mods
    • DCS Tracks / Videos / Tutorials
    • DCS Utilities
    • DCS Joystick Config Files
    • DCS Misc. Files
    • DCS Patches
  • Wings Over Flanders Fields by OBD Software
    • Aircraft Skins
    • Aircraft Models
    • Scenery and Ground Objects
    • Maps, Missions, and Campaigns
    • Modding Tools and Add-on Software
    • OFFice / OFFbase / OFFworld
  • Canvas Knights WW1
    • Main Game Files and Updates
    • Aircraft
    • Aircraft Skins
    • Ground and Sea Vehicles
    • Scenery, Maps, and Objects
    • Missions
    • Miscellaneous
    • Mods
    • Tools
  • EAW - European Air War
  • IL2: Forgotten Battles / Pacific Fighters by Ubisoft
    • IL2 Series Aircraft Skins
    • IL2 Series Campaigns & Missions
    • IL2 Series Game Mods
    • IL2 Series Utilities/ Editors
  • Rise Of Flight
    • ROF - Aircraft Skins
    • ROF - Missions and Campaigns
    • ROF - Miscellaneous Files
  • FALCON 4.0: Allied Force by MicroProse
  • Flight Simulator by Microsoft & PROPS Racing Files
    • FSX by Microsoft
    • FS9 and Pre-FS9 by Microsoft
    • PROPS Racing Files
  • Racing Simulations
    • rFactor
    • GTR/GTR2
  • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars Games
    • Misc - Other
  • First Person Simulations
    • Armed Assault
    • America's Army
  • Naval Simulations
    • Silent Hunter Series
    • Dangerous Waters
  • Reference Materials
    • Aircraft Flying Manuals / Pilot Operating Handbooks
    • Air Combat Tactics
    • Miscellaneous

Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Location


Interests


Website


Twitter


Facebook

Found 3 results

  1. Dear Friends, Our team has finished the development of the new update 5.004, and it is released. Sopwith Snipe and many updates. The year 2022 is drawing to a close and we did our best to bring you a new update on Christmas Eve. It bears the number 5.004 and adds the Great War Collector Plane Sopwith Snipe to our series. It is a late war aircraft equipped with the most powerful Bentley BR2 rotary engine, producing up to 234 horsepower. By comparison, the Sopwith Camel fighter's Clerget 9B engine produced 130 hp. At the same time, however, the Snipe is 200 kilograms heavier than its predecessor (more than a quarter). Overall, the new fighter is more stable in flight and has better speed and climb characteristics. Everyone who has purchased an airplane now has the opportunity to master it and use it in combat. In addition to the new vehicle, in update 5.004 we are releasing two AI armored vehicles for the Normandy and Bodenplatte projects - the M8 Greyhound and the SdKfz 234/2 Puma. You'll find new scenario missions for Churchill and StuG III in this update, they were created by community enthusiast super-truite and his friends. More than 80 improvements were made to the "Western Front, Spring 1918" map, which is in the early access phase and is currently being finalized. There are a number of other improvements and fixes to player controllable aircraft, tanks and artificial intelligence. A complete list of changes in the version 5.004 follows: 5.004 1. The Sopwith Snipe, a Royal Air Force collector aircraft from the final phase of the Great War, is now available to its owners; 2. Battle of Normandy AI armored vehicle M8 Greyhound added; 3. Battle of Normandy AI armored vehicle SdKfz 234/2 Puma added; 4. Scenarios for collectible vehicles Churchill and StuG III added (super-truite); 5. Mk.37 rig model for the 5'/38-gun Mk.12 on the Bayfield and Liberty ships updated; 6. Fixed a bug in the aircraft AI leading to incorrect maneuver choices and incorrect aircraft behavior in aerial combat, which was especially noticeable on WWI airplanes; 7. AI pilots correctly climb while maintaining formation; 8. AI pilots controlling high speed capable aircraft are less likely to use risky high-altitude maneuvers at lower altitudes (previously these could led to a collision with the ground); 9. AI pilots should better avoid collisions in some maneuvers, especially in a frontal attack; 10. The tail section damage texture has been fixed on all Bf-109s; 11. The placards were corrected along with other minor improvements on Bf-109 E7, He 111 H6/H16, Ju-87 D3, Spitfire Mk.Vb/IXe/XIV (Oyster_KAI); 12. Incorrect operation of GUI information bar in player controllable tanks has been fixed; 13. C-47A: a number of visual inaccuracies and technical problems with the aircraft model has been fixed, including the shape of upper air intakes on engine nacelles; 14. C-47A: phosphorescent cockpit instrument illumination restored; 15. C-47A: fixed a bug with a broken window when the landing door is opened for bailing out; 16. C-47A: fixed a bug in the bail out animation that caused crew members to visually appear outside the cockpit for a moment; 17. C-47A: added a feature to align engine flaps with the flow; 18. C-47A: a fixed bug with radio compass working on powered off aircraft; 19. Me 262A: fixed reflections in cockpit instruments; 20. Stug III Ausf. G gun now takes more time to reload if the loader is unbuttoned; 21. Crew gestures have been added for the Churchill IV and the Stug III; 22. Stug III Ausf. G - fixed an incorrect position of the machine gun after loader's death, if it was in anti-aircraft position; 23. Stug III Ausf.G. - corrected wrong animation of the side correction input control; 24. Pz.Kpfw.IV Ausf.G - main gun reloading sound aligned with the visual animation; 25. Mission editor: skins which consist of several textures are correctly displayed in the skin list; 26. It is possible to shoot off the trunk behind the turret on Pz.Kpfw.III Ausf.M, Pz.Kpfw.IV Ausf.G, Pz.Kpfw.VI Ausf.H and Churchill IV; 27. It is possible to shoot off the commander cupola on the Tiger; 28. Range of smoke grenade launchers corrected for all player controllable vehicles; 29. Improved sorting of visual effect particles; 30. Western Front map, Spring 1918: Treizennes airfield added; 31. Western Front Map, Spring 1918: Clairmarais airfield moved; 32. Western Front Map, Spring 1918: Ferme airfield is renamed Filescamp Farm; 33. Western Front Map, Spring 1918: Droogland Airfield moved to square 0205-8; 34. Western Front Map, Spring 1918: removed second Epehy; 35. Western Front Map, Spring 1918: added bridge to the fortress in square 0408-9; 36. Western Front Map, Spring 1918: Hoog Huys manor added; 37. Map of Western Front, Spring 1918: added Ferme manor; 38. Western Front Map, Spring 1918: Removed flooded railroad track; 39. Western Front Map, Spring 1918: corrected railroad tracks in square 1202; 40. Western Front Map, Spring 1918: Hoog Huys Airfield moved; 41. Western Front Map, Spring 1918: Filescamp Farm airfield moved; 42. Western Front Map, Spring 1918: added homestead near Droogland airfield; 43. Western Front Map, Spring 1918: corrected wrong track crossing in quadrant 0305-8; 44. Western Front Map, Spring 1918: improved appearance of Thionville Steelworks East and Thionville Steelworks; 45. Western Front Map, Spring 1918: the village of Crochte has been renamed Merckeghem; 46. Western Front map, Spring 1918: Hondschoote village renamed Esquelbecq; 47. Western Front map, Spring 1918: Droogland village moved to square 0205-8 and renamed Winnezeele; 48. Western Front map, Spring 1918: Kemmelberg village moved to square 0207-5 and renamed Kemmel; 49. Map of the Western Front, Spring 1918: Aire is renamed Aire-sur-la-Lys; 50. Map of Western Front, Spring 1918: 25 obstructions on road network removed; 51. Map of the Western Front, Spring 1918: 15 wrong dead ends on the road network were removed; 52. Western Front map, Spring 1918: corrected 18 problematic entrances to railroad bridges. And to see the Snipe in action, check out our Youtube channel:
  2. I recently updated my ACT ToolKit Help Document, with re writes and additional text. It is much easier to read and I've improved the understanding better for Windows 8.1/10 use. After that I did some tests with it to see if performance can be increased in Windows 10 in D3D mode for EAW. (natively, straight with no wrapper program). I have found some Fixes that work to increase speed, but just a bit. ;) This Help Document explains the Microsoft ACT Toolkit and some usage instructions plus my on going testing results. If you like working with the Registry or want to work with Compatibility Toolkit program by testing different settings , This doc is for you! :) Here' s the page from my web site: https://eaw.neocities.org/windows-act-toolkit.html It can get complicated, but if you have questions, please ask them here, and I'll try to answer them. Thanks!
  3. In every case where I install this awesome jet the canopy stays open during flight when viewed from the external cameras. I went in my F-23A located in my case here, C:\Program Files (x86)\Wings Over Europe\Objects\Aircraft\F-23A. I opened the F-23A DATA.ini file with notepad and located the Canopy settings. I don't write software or anything like that but I noticed both the Deploy and Retract values were the same set at 10.0. I changed the RetractValue to 11.0. It worked. If you have the same problem try this fix. [Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=45.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=11.0 MaxDeflection=45.0 MinDeflection=0.0 ControlRate=1.0 ModelNodeName=Canopy_Frame AnimationID=8
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..