Search the Community
Showing results for tags 'gate'.
Found 2 results
-
View File Civilian Airport 7 separate models terminals, gates Hello and thank you for downloading my work. https://gkabs.net What's included: One main Airport building and two terminals plus three different gateways. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-CMT FullName=GK-Civilian Main Terminal ModelName=GK-CMT.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CMT.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CT1 FullName=GK-Civilian Terminal ModelName=GK-CT1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CT1.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CT2 FullName=GK-Civilian Terminal ModelName=GK-CT2.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CT2.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CG1 FullName=GK-Civilian gate ModelName=GK-CG1.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=9000.0 CollisionMesh=GK-CG1.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CG2 FullName=GK-Civilian gate ModelName=GK-CG2.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=9000.0 CollisionMesh=GK-CG2.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CG3 FullName=GK-Civilian gate ModelName=GK-CG3.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=9000.0 CollisionMesh=GK-CG3.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CC-GROUND FullName=GK-CC-GROUND ModelName=GK-CC-GROUND.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CC-GROUND.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=MEDIUMCRATER003.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CA-Light FullName=GK-CA-Light ModelName=GK-CA-Light.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CA-Light.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=MEDIUMCRATER003.LOD SecondaryChance=100 SecondaryEffect=LargeFire also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up. [TargetAreaXXX] Name=Civelian Airbort Position=603000.00,505844.00 Alignment=FRIENDLY Location=5 ActiveYear=0 Radius=2000 Target[001].Type=GK-CMT Target[001].Offset=266.00,633.00 Target[001].Heading=0 Target[002].Type=GK-CT1 Target[002].Offset=266.00,633.00 Target[002].Heading=0 Target[003].Type=GK-CT2 Target[003].Offset=298.00,255.00 Target[003].Heading=-180 Target[004].Type=GK-CG1 Target[004].Offset=564.00,591.00 Target[004].Heading=10 Target[005].Type=GK-CG2 Target[005].Offset=422.00,591.00 Target[005].Heading=0 Target[006].Type=GK-CG3 Target[006].Offset=489.00,591.00 Target[006].Heading=0 Target[007].Type=GK-CC-GROUND Target[007].Offset=408.00,511.00 Target[007].Heading=0 Target[008].Type=GK-CG1 Target[008].Offset=348.00,643.00 Target[008].Heading=225 Target[009].Type=GK-CG3 Target[009].Offset=562.00,644.00 Target[009].Heading=180 Target[010].Type=GK-CG2 Target[010].Offset=597.00,618.00 Target[010].Heading=-90 Target[011].Type=GK-CG2 Target[011].Offset=490.00,644.00 Target[011].Heading=-180 Target[012].Type=GK-CG3 Target[012].Offset=348.00,591.00 Target[012].Heading=0 Target[013].Type=GK-CG3 Target[013].Offset=421.00,644.00 Target[013].Heading=180 Target[014].Type=GK-CG1 Target[014].Offset=256.00,477.00 Target[014].Heading=95 Target[015].Type=GK-CG2 Target[015].Offset=255.00,552.00 Target[015].Heading=-270 Target[016].Type=GK-CG3 Target[016].Offset=308.00,478.00 Target[016].Heading=-90 Target[017].Type=GK-CG2 Target[017].Offset=255.00,408.00 Target[017].Heading=90 Target[018].Type=GK-CG3 Target[018].Offset=308.00,550.00 Target[018].Heading=-45 Target[019].Type=GK-CG1 Target[019].Offset=308.00,404.00 Target[019].Heading=-80 Target[020].Type=GK-CG3 Target[020].Offset=283.00,302.00 Target[020].Heading=0 Target[021].Type=GK-CG1 Target[021].Offset=256.00,337.00 Target[021].Heading=100 Target[022].Type=GK-CG2 Target[022].Offset=308.00,335.00 Target[022].Heading=-90 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and creating some of the textures Terminals and gates textures were taken from free to use X-plane. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 10/11/2019 Category Structures
-
Version 1.0.0
111 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: One main Airport building and two terminals plus three different gateways. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-CMT FullName=GK-Civilian Main Terminal ModelName=GK-CMT.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CMT.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CT1 FullName=GK-Civilian Terminal ModelName=GK-CT1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CT1.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CT2 FullName=GK-Civilian Terminal ModelName=GK-CT2.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CT2.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CG1 FullName=GK-Civilian gate ModelName=GK-CG1.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=9000.0 CollisionMesh=GK-CG1.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CG2 FullName=GK-Civilian gate ModelName=GK-CG2.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=9000.0 CollisionMesh=GK-CG2.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CG3 FullName=GK-Civilian gate ModelName=GK-CG3.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=9000.0 CollisionMesh=GK-CG3.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CC-GROUND FullName=GK-CC-GROUND ModelName=GK-CC-GROUND.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CC-GROUND.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=MEDIUMCRATER003.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CA-Light FullName=GK-CA-Light ModelName=GK-CA-Light.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CA-Light.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=MEDIUMCRATER003.LOD SecondaryChance=100 SecondaryEffect=LargeFire also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up. [TargetAreaXXX] Name=Civelian Airbort Position=603000.00,505844.00 Alignment=FRIENDLY Location=5 ActiveYear=0 Radius=2000 Target[001].Type=GK-CMT Target[001].Offset=266.00,633.00 Target[001].Heading=0 Target[002].Type=GK-CT1 Target[002].Offset=266.00,633.00 Target[002].Heading=0 Target[003].Type=GK-CT2 Target[003].Offset=298.00,255.00 Target[003].Heading=-180 Target[004].Type=GK-CG1 Target[004].Offset=564.00,591.00 Target[004].Heading=10 Target[005].Type=GK-CG2 Target[005].Offset=422.00,591.00 Target[005].Heading=0 Target[006].Type=GK-CG3 Target[006].Offset=489.00,591.00 Target[006].Heading=0 Target[007].Type=GK-CC-GROUND Target[007].Offset=408.00,511.00 Target[007].Heading=0 Target[008].Type=GK-CG1 Target[008].Offset=348.00,643.00 Target[008].Heading=225 Target[009].Type=GK-CG3 Target[009].Offset=562.00,644.00 Target[009].Heading=180 Target[010].Type=GK-CG2 Target[010].Offset=597.00,618.00 Target[010].Heading=-90 Target[011].Type=GK-CG2 Target[011].Offset=490.00,644.00 Target[011].Heading=-180 Target[012].Type=GK-CG3 Target[012].Offset=348.00,591.00 Target[012].Heading=0 Target[013].Type=GK-CG3 Target[013].Offset=421.00,644.00 Target[013].Heading=180 Target[014].Type=GK-CG1 Target[014].Offset=256.00,477.00 Target[014].Heading=95 Target[015].Type=GK-CG2 Target[015].Offset=255.00,552.00 Target[015].Heading=-270 Target[016].Type=GK-CG3 Target[016].Offset=308.00,478.00 Target[016].Heading=-90 Target[017].Type=GK-CG2 Target[017].Offset=255.00,408.00 Target[017].Heading=90 Target[018].Type=GK-CG3 Target[018].Offset=308.00,550.00 Target[018].Heading=-45 Target[019].Type=GK-CG1 Target[019].Offset=308.00,404.00 Target[019].Heading=-80 Target[020].Type=GK-CG3 Target[020].Offset=283.00,302.00 Target[020].Heading=0 Target[021].Type=GK-CG1 Target[021].Offset=256.00,337.00 Target[021].Heading=100 Target[022].Type=GK-CG2 Target[022].Offset=308.00,335.00 Target[022].Heading=-90 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and creating some of the textures Terminals and gates textures were taken from free to use X-plane. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net