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Showing results for tags 'iron warriors'.
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Campaigning in the Balkans - in a tanksim with a storyline! For my first tanksim campaign to get its own set of mission reports, as a ground-based counterpoint to the concurrent IL-2 campaign reports, I thought I'd start with something slightly different - one of the few tanksims that will let you fight in Cold War era Soviet tanks. It's none other than IDDK's 2005 release, Iron Warrior - T72 Tank Command, also sold as T72 - Balkans on Fire. I've had this for a while but never really got to grips with it. Now I've made a start and I'm glad I did. You won't get big all-arms battles between NATO and the Warsaw Pact on the North German Plain. But what you do get is an impressive simulator of the T34, T55 and T72 with an unusual and engaging backstory, which reminded me of Operation Flashpoint - Cold War Crisis - or perhaps more appropriately, the Red Hammer expansion. For Iron Warriors casts you in the role of a former Soviet Army tanker and Afghanistan veteran who's volunteered to fight with the Serbs in the Yugoslavian Civil War of the 1990s. You'll fight vicious little battles in rolling countryside, with both sides making the best of whatever kit they can get hold off. As well as playing the Russian volunteer's campaign, there are some training missions; plus you can play some of the campaign missions singly, from the other side. Furthermore, there's a good selection of user-made single missions still available online, here. At the time of writing, the sim itself is still available; for example from Steam, and at a very good price. Iron Warriors is highly configurable and my DVD-cased version came with a small but decent manual. Like any good tanksim, it takes practice to pick up on all the controls and become reasonably proficient at fighting your tank. In many respects the sim is reminiscent of Steel Fury - Kharkov 1942 (I believe some of the dev team moved on to work on the latter sim) with a map interface which allows you an element of control over any units attached to yours and the ability to cycle through and inspect the units after a battle. The first mission In keeping with the Russian volunteer backstory, when you kick off the campaign, you are presented with your diary, in a military-style notebook. This is nicely crafted and it certainly helped me get 'in character' for the campaign. Turning the pages, my sim persona has added a little more detail, reminding me who I am, where I am and what I'm doing here. And now we also have the basis for the first mission - basically, my crew and I must get some war booty - in the form of an abandoned but functional T34 tank - back to our local base. Starting the mission itself, here's the actual briefing and map. Information is a little sketcky, notably on the strengths, dispositions and equipment of both sides, but the job is clear enough. Looking at the map (which you can expand) it's good that the contours show the lie of the land, as well as the location of an enemy oupost or ambush, apparently covering the road that would take me back to base. I quickly decide that I will not follow the road. Instead, I will attempt to by-pass the enemy, to my right. I can see from the countours and spot heights that if I keep far enough right I will be in dead ground, with the enemy the other side of a hill. If the Croats are mobile and have someone watching their backs I might still have to fight my way through. But as in that old Scots saying, no wise man rushes to a market where there's nothing to be bought but blows. My orders are to get my trusty old tank to our base, not go looking for trouble when I can avoid it. Plan made - time to get busy! ...to be continued!
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