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LED-TEMPORARY-RWY-CLOSURE-MARKER
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File LED-TEMPORARY-RWY-CLOSURE-MARKER Hello and thank you for downloading my work. https://gkabs.net What's included: LED-TEMPORARY-RWY-CLOSURE-MARKER this model come with two skin white and sand color. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-LED-TRCM FullName=GK-LED-TRCM ModelName=GK-LED-TRCM.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=0.1 ArmorValue=0.1 ArmorType=0 RepairRate=10.0 StartDetectChance=20 StartIdentifiedChance=20 IncreaseDetectChanceKey=0 MaxVisibleDist=4500.0 DamagedModel= DestroyedEffect=VehicleFireEffect DestroyedModel= SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 11/22/2019 Category Structures -
Version 1.0.0
36 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: LED-TEMPORARY-RWY-CLOSURE-MARKER this model come with two skin white and sand color. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-LED-TRCM FullName=GK-LED-TRCM ModelName=GK-LED-TRCM.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=0.1 ArmorValue=0.1 ArmorType=0 RepairRate=10.0 StartDetectChance=20 StartIdentifiedChance=20 IncreaseDetectChanceKey=0 MaxVisibleDist=4500.0 DamagedModel= DestroyedEffect=VehicleFireEffect DestroyedModel= SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net